Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
leepalmer95 wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
By harder you mean you use shalk, crit rush, dawnbreaker and wipe a few people with reverse slice?
Its more of a group class as its passives require you to heal others.
But still
Strider_Roshin wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
It has a higher skill cap than most, but it is certainly not weak. Wrecking groups as a Warden is stupid easy with scorch. And the undodgeable dive makes securing kills very easy since no one can play defensively against you. No one in medium armor that is.
Also I'm certainly not a proc blade.
Strider_Roshin wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
It has a higher skill cap than most, but it is certainly not weak. Wrecking groups as a Warden is stupid easy with scorch. And the undodgeable dive makes securing kills very easy since no one can play defensively against you. No one in medium armor that is.
Also I'm certainly not a proc blade.
Do u have a magden or know that from others? I can agree, if the enemys dont see me (e.g., fighting an other guy in BGS) and I come in with scorch and target 1 with dive into CS combo, yes - he will die. So may 1 other if he was already low and get hit by sorch.
The thing is, going in on a procblade on 80% target will kill it also, or a templar or whatever. Ifu as a magden are targeted by 2 players I wanna see how u kill them so easily. Ofc , bad players are easy kills, but they are on any class.
Again, the max magicka route is very similar to magicka NB. How many do u see 1vX?
Magicka warden has very bad mobility and are *** by snares, its very hard to land deep fissure if u are focused by 2 players , 80% snared and they are rolling / walking all the timé through u.
Listen, I understand, dive is "cancer" if u already fighting other people, but so are pricblades or 3 sorcs spamming curse. In a 1v1 u dont spam dive as a magden or u instakilled if u dont have ur shield up. OFC, talking about the necro route , there are other ways to build the magden, but they dont have that huge burst.
leepalmer95 wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
It has a higher skill cap than most, but it is certainly not weak. Wrecking groups as a Warden is stupid easy with scorch. And the undodgeable dive makes securing kills very easy since no one can play defensively against you. No one in medium armor that is.
Also I'm certainly not a proc blade.
Do u have a magden or know that from others? I can agree, if the enemys dont see me (e.g., fighting an other guy in BGS) and I come in with scorch and target 1 with dive into CS combo, yes - he will die. So may 1 other if he was already low and get hit by sorch.
The thing is, going in on a procblade on 80% target will kill it also, or a templar or whatever. Ifu as a magden are targeted by 2 players I wanna see how u kill them so easily. Ofc , bad players are easy kills, but they are on any class.
Again, the max magicka route is very similar to magicka NB. How many do u see 1vX?
Magicka warden has very bad mobility and are *** by snares, its very hard to land deep fissure if u are focused by 2 players , 80% snared and they are rolling / walking all the timé through u.
Listen, I understand, dive is "cancer" if u already fighting other people, but so are pricblades or 3 sorcs spamming curse. In a 1v1 u dont spam dive as a magden or u instakilled if u dont have ur shield up. OFC, talking about the necro route , there are other ways to build the magden, but they dont have that huge burst.
Well proc blades are OP because of procs, gear... not class skills so they are kind of irrelevant.
You can still get 5 cliff racers off before you need a recast.
The necro route works but people need to play it differently, you have some decent heals and heal over times, use them. Shields should be to allow you to manually heal and not be your main heal.
leepalmer95 wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
It has a higher skill cap than most, but it is certainly not weak. Wrecking groups as a Warden is stupid easy with scorch. And the undodgeable dive makes securing kills very easy since no one can play defensively against you. No one in medium armor that is.
Also I'm certainly not a proc blade.
Do u have a magden or know that from others? I can agree, if the enemys dont see me (e.g., fighting an other guy in BGS) and I come in with scorch and target 1 with dive into CS combo, yes - he will die. So may 1 other if he was already low and get hit by sorch.
The thing is, going in on a procblade on 80% target will kill it also, or a templar or whatever. Ifu as a magden are targeted by 2 players I wanna see how u kill them so easily. Ofc , bad players are easy kills, but they are on any class.
Again, the max magicka route is very similar to magicka NB. How many do u see 1vX?
Magicka warden has very bad mobility and are *** by snares, its very hard to land deep fissure if u are focused by 2 players , 80% snared and they are rolling / walking all the timé through u.
Listen, I understand, dive is "cancer" if u already fighting other people, but so are pricblades or 3 sorcs spamming curse. In a 1v1 u dont spam dive as a magden or u instakilled if u dont have ur shield up. OFC, talking about the necro route , there are other ways to build the magden, but they dont have that huge burst.
Well proc blades are OP because of procs, gear... not class skills so they are kind of irrelevant.
You can still get 5 cliff racers off before you need a recast.
The necro route works but people need to play it differently, you have some decent heals and heal over times, use them. Shields should be to allow you to manually heal and not be your main heal.
Which decent hot do I have for solo play ? Vines isnt a hot, nor is lotus. Also, u miss the point, dive isnt op in my opinion and has nothing to do with proc sets. I dont know why u bring that up as I made the assumption "because x is op, y has to be op either " - its not.
And u dont get 5 cliff racers off before u need a recast, again, u dont play magden, do u? All those assumptions..
From my petspective in a) terms of difficulty and b) ability to successfully 1vX the warden is miles behind most other classes.
The warden do shine in a group and hes not targeted, while targeted its very hard to pull that off (outnumbered).
Ppl are acting like magden has aoe hard CC and bombing everything away. Deep fissure is a single target skillshot stun with aoe dmg
leepalmer95 wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
By harder you mean you use shalk, crit rush, dawnbreaker and wipe a few people with reverse slice?
Its more of a group class as its passives require you to heal others.
But still
Chilly-McFreeze wrote: »TheBonesXXX wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not really hard to drop a warden if yoChilly-McFreeze wrote: »I greeing here the skill is already srtpong enough that it can be spammed and low cost. The fact that it cannot be dodged is too much. Warden is already overpowered with passive major mending. NO need to give it unavoidable damage as well.
If people don't know how to beat a Warden all they need to do is understand how shalks works, a Warden by itself isn't going to kill anyone.
Don't know why you quoted me there.TheBonesXXX wrote: »just going to say this
Dark Flare -> slower travel speed-> dedgeable
Snipe (whichever morph) -> slower travel speed -> dedgeable
Crystal Frags -> slower travel speed -> dedgeable
Sunfire -> about the same travel speed -> dedgeable
Stone Fist -> faster travel speed (or maybe just a bit harder to see itcoming?) -> dedgeable
so the whole reasoning for Cliff Racer skill having to be un-dodgeable is BS in my opinion (not to mention It cannot be reflected either) .. that skill has to be consistent with other projectile skills = Dodgeable & Reflectable
all I see mWardens to do is Dampen Magic (or/and Healing Ward) + Leeching Vines -> spam cliff racer for the win .. thats the "not that good ones" and its still very hard to fight them.
The better ones will rotate Deep Fissure + Cliff racer into Crushing shock (all hits at about the same time) and you cant really avoid any of that except maybe the Deep Fissure unless you want to just stand there and block.
edit: I have tried both Stam and Mag setup on my Warden and honestly in 1v1 or small scale PvP, playing warden is way to easy (almost feels like cheating), thanks to this skill.
Dark Flare has an AoE defile... and you can triple cancel it to kill someone in a zerg.
single target defile.. or increased ranged on bow abilities.. can be triple canceled.
same with crystal frags..
Sunfire is a misnomer in PvP..
Stonefist isn't worth a slot in the DK toolkit.
No.. it doesn't have to be consistent with other abilities, the game already gives people easy to manage mitigation in this game.. stupidly easy..
Wardens are not hard to get around.. CC them at an odd angle.. then half their spells do not work.
Chain AoE diving, triple proc set diving.. invincible tanks.. man theres so much worse stuff in the game then to complain about Cliff Racer..
I think you're missing some points in the skill comparison.
Dark Flare, Snipe, Frags all do have an extra, right. BUT they cost more and, beside a rng procced frag, have a cast time and lower traveling speed.
Stonefist... you say it's too bad to even slot and still, its dodgeable. Also it's rather expensive. Do you see where this is going?
Non of these skills are undodgeable. And I do believe this game's skills should have something like consistency.
If you CC anyone in an odd angle half their spells won't work. This isn't warden-exclusive, nor isn't it like wardens can't cc break. But I get your point, okay.
I strongly disagree about the last paragraph. Hiding one issue behind a load of other issues is a really bad move. Remember any nerf-class x train? Nobody cared about "much worste stuff" like invincible tanks and proc sets then. If something is obviously out of line and overperforming, then it should get worked on. No matter what.
leepalmer95 wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
It has a higher skill cap than most, but it is certainly not weak. Wrecking groups as a Warden is stupid easy with scorch. And the undodgeable dive makes securing kills very easy since no one can play defensively against you. No one in medium armor that is.
Also I'm certainly not a proc blade.
Do u have a magden or know that from others? I can agree, if the enemys dont see me (e.g., fighting an other guy in BGS) and I come in with scorch and target 1 with dive into CS combo, yes - he will die. So may 1 other if he was already low and get hit by sorch.
The thing is, going in on a procblade on 80% target will kill it also, or a templar or whatever. Ifu as a magden are targeted by 2 players I wanna see how u kill them so easily. Ofc , bad players are easy kills, but they are on any class.
Again, the max magicka route is very similar to magicka NB. How many do u see 1vX?
Magicka warden has very bad mobility and are *** by snares, its very hard to land deep fissure if u are focused by 2 players , 80% snared and they are rolling / walking all the timé through u.
Listen, I understand, dive is "cancer" if u already fighting other people, but so are pricblades or 3 sorcs spamming curse. In a 1v1 u dont spam dive as a magden or u instakilled if u dont have ur shield up. OFC, talking about the necro route , there are other ways to build the magden, but they dont have that huge burst.
Well proc blades are OP because of procs, gear... not class skills so they are kind of irrelevant.
You can still get 5 cliff racers off before you need a recast.
The necro route works but people need to play it differently, you have some decent heals and heal over times, use them. Shields should be to allow you to manually heal and not be your main heal.
Which decent hot do I have for solo play ? Vines isnt a hot, nor is lotus. Also, u miss the point, dive isnt op in my opinion and has nothing to do with proc sets. I dont know why u bring that up as I made the assumption "because x is op, y has to be op either " - its not.
And u dont get 5 cliff racers off before u need a recast, again, u dont play magden, do u? All those assumptions..
From my petspective in a) terms of difficulty and b) ability to successfully 1vX the warden is miles behind most other classes.
The warden do shine in a group and hes not targeted, while targeted its very hard to pull that off (outnumbered).
Ppl are acting like magden has aoe hard CC and bombing everything away. Deep fissure is a single target skillshot stun.
leepalmer95 wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
It has a higher skill cap than most, but it is certainly not weak. Wrecking groups as a Warden is stupid easy with scorch. And the undodgeable dive makes securing kills very easy since no one can play defensively against you. No one in medium armor that is.
Also I'm certainly not a proc blade.
Do u have a magden or know that from others? I can agree, if the enemys dont see me (e.g., fighting an other guy in BGS) and I come in with scorch and target 1 with dive into CS combo, yes - he will die. So may 1 other if he was already low and get hit by sorch.
The thing is, going in on a procblade on 80% target will kill it also, or a templar or whatever. Ifu as a magden are targeted by 2 players I wanna see how u kill them so easily. Ofc , bad players are easy kills, but they are on any class.
Again, the max magicka route is very similar to magicka NB. How many do u see 1vX?
Magicka warden has very bad mobility and are *** by snares, its very hard to land deep fissure if u are focused by 2 players , 80% snared and they are rolling / walking all the timé through u.
Listen, I understand, dive is "cancer" if u already fighting other people, but so are pricblades or 3 sorcs spamming curse. In a 1v1 u dont spam dive as a magden or u instakilled if u dont have ur shield up. OFC, talking about the necro route , there are other ways to build the magden, but they dont have that huge burst.
Well proc blades are OP because of procs, gear... not class skills so they are kind of irrelevant.
You can still get 5 cliff racers off before you need a recast.
The necro route works but people need to play it differently, you have some decent heals and heal over times, use them. Shields should be to allow you to manually heal and not be your main heal.
Which decent hot do I have for solo play ? Vines isnt a hot, nor is lotus. Also, u miss the point, dive isnt op in my opinion and has nothing to do with proc sets. I dont know why u bring that up as I made the assumption "because x is op, y has to be op either " - its not.
And u dont get 5 cliff racers off before u need a recast, again, u dont play magden, do u? All those assumptions..
From my petspective in a) terms of difficulty and b) ability to successfully 1vX the warden is miles behind most other classes.
The warden do shine in a group and hes not targeted, while targeted its very hard to pull that off (outnumbered).
Ppl are acting like magden has aoe hard CC and bombing everything away. Deep fissure is a single target skillshot stun.
You said procblades, just thought i'd point of procs are OP not nb's. Seen to many stam nb nerf suggestions.
Anyway shields = 6s
1 cliff racer = 1s per cast, 5x casts = 5s leaving you another to recast. This is assuming your not hit but this thread is mostly on about how strong cliff racer is against medium, usually in a Xv1 situation.
The stun is single target but it's still and Aoe dizzying basically, which will have a higher tooltip because of the sheer amount of damage you can stack. 54k+ magicka, 3k~ spell dmg.
Cliff racer has no counters. This is basically like letting surprise attack go through shields.
leepalmer95 wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
It has a higher skill cap than most, but it is certainly not weak. Wrecking groups as a Warden is stupid easy with scorch. And the undodgeable dive makes securing kills very easy since no one can play defensively against you. No one in medium armor that is.
Also I'm certainly not a proc blade.
Do u have a magden or know that from others? I can agree, if the enemys dont see me (e.g., fighting an other guy in BGS) and I come in with scorch and target 1 with dive into CS combo, yes - he will die. So may 1 other if he was already low and get hit by sorch.
The thing is, going in on a procblade on 80% target will kill it also, or a templar or whatever. Ifu as a magden are targeted by 2 players I wanna see how u kill them so easily. Ofc , bad players are easy kills, but they are on any class.
Again, the max magicka route is very similar to magicka NB. How many do u see 1vX?
Magicka warden has very bad mobility and are *** by snares, its very hard to land deep fissure if u are focused by 2 players , 80% snared and they are rolling / walking all the timé through u.
Listen, I understand, dive is "cancer" if u already fighting other people, but so are pricblades or 3 sorcs spamming curse. In a 1v1 u dont spam dive as a magden or u instakilled if u dont have ur shield up. OFC, talking about the necro route , there are other ways to build the magden, but they dont have that huge burst.
Well proc blades are OP because of procs, gear... not class skills so they are kind of irrelevant.
You can still get 5 cliff racers off before you need a recast.
The necro route works but people need to play it differently, you have some decent heals and heal over times, use them. Shields should be to allow you to manually heal and not be your main heal.
Which decent hot do I have for solo play ? Vines isnt a hot, nor is lotus. Also, u miss the point, dive isnt op in my opinion and has nothing to do with proc sets. I dont know why u bring that up as I made the assumption "because x is op, y has to be op either " - its not.
And u dont get 5 cliff racers off before u need a recast, again, u dont play magden, do u? All those assumptions..
From my petspective in a) terms of difficulty and b) ability to successfully 1vX the warden is miles behind most other classes.
The warden do shine in a group and hes not targeted, while targeted its very hard to pull that off (outnumbered).
Ppl are acting like magden has aoe hard CC and bombing everything away. Deep fissure is a single target skillshot stun.
You said procblades, just thought i'd point of procs are OP not nb's. Seen to many stam nb nerf suggestions.
Anyway shields = 6s
1 cliff racer = 1s per cast, 5x casts = 5s leaving you another to recast. This is assuming your not hit but this thread is mostly on about how strong cliff racer is against medium, usually in a Xv1 situation.
The stun is single target but it's still and Aoe dizzying basically, which will have a higher tooltip because of the sheer amount of damage you can stack. 54k+ magicka, 3k~ spell dmg.
Cliff racer has no counters. This is basically like letting surprise attack go through shields.
Joy_Division wrote: »Just another typical nerf thread that fails to look at the larger context; made by a poster who has a history of complaining about how ZoS has overnerfed stam.
I dislike uncounterable skills, but the Mag warden has the worst dps in the game, no execute, and its only CC is a telegraphed delayed cast. It needs something or people will just quit the class and roll a procblade or a sorc.
But no, let's nerf it because people get pissed off when they get 1vXed.
Mojomonkeyman wrote: »I mean, Im all for making dive dodgable (counterplay - yay), but some of the comments in here are so far from reality, its disgusting. From both sides.
Reading this thread I wonder how many of you guys complaining actually successfully attempted to play magward solo on a high level (being able to win 1vs2 against talented & experienced players). It's freaking hard to do. On the other hand, stamward is not hard to have success with at all, because the stam morphs synergize very well with burst heavy stam wpn toolsets and procs. It's two entirely different levels of difficulty.
A stamwarden complaining about "needing" undodgable dive to be competitive is as hilarious as OP desperately trying to find reasons to label medium armor as the weakest armor class.
9/10 posts in this thread would be instantly deleted if posted in a well governed pvp forum because their authors are just not on the level to even comment about balance with their biased, uninformed opinon based on anecdotes and flawed play.
Love.
Mojomonkeyman wrote: »I mean, Im all for making dive dodgable (counterplay - yay), but some of the comments in here are so far from reality, its disgusting. From both sides.
Reading this thread I wonder how many of you guys complaining actually successfully attempted to play magward solo on a high level (being able to win 1vs2 against talented & experienced players). It's freaking hard to do. On the other hand, stamward is not hard to have success with at all, because the stam morphs synergize very well with burst heavy stam wpn toolsets and procs. It's two entirely different levels of difficulty.
A stamwarden complaining about "needing" undodgable dive to be competitive is as hilarious as OP desperately trying to find reasons to label medium armor as the weakest armor class.
9/10 posts in this thread would be instantly deleted if posted in a well governed pvp forum because their authors are just not on the level to even comment about balance with their biased, uninformed opinon based on anecdotes and flawed play.
Love.
leepalmer95 wrote: »Mojomonkeyman wrote: »I mean, Im all for making dive dodgable (counterplay - yay), but some of the comments in here are so far from reality, its disgusting. From both sides.
Reading this thread I wonder how many of you guys complaining actually successfully attempted to play magward solo on a high level (being able to win 1vs2 against talented & experienced players). It's freaking hard to do. On the other hand, stamward is not hard to have success with at all, because the stam morphs synergize very well with burst heavy stam wpn toolsets and procs. It's two entirely different levels of difficulty.
A stamwarden complaining about "needing" undodgable dive to be competitive is as hilarious as OP desperately trying to find reasons to label medium armor as the weakest armor class.
9/10 posts in this thread would be instantly deleted if posted in a well governed pvp forum because their authors are just not on the level to even comment about balance with their biased, uninformed opinon based on anecdotes and flawed play.
Love.
I'd say medium overall is the weakest.
Theres a lot of things that go through roll as it is, we don't need a super hard hitting undodgable to go with them.
Its also the only armor type whose manage defense e.g. roll has a penalty on it, 33% per roll.
Its also the only armor type whose 'skill' shuffle is used by everyone, heavy builds, magicka builds etc... because of unchained.
leepalmer95 wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
By harder you mean you use shalk, crit rush, dawnbreaker and wipe a few people with reverse slice?
Its more of a group class as its passives require you to heal others.
But still
TheBonesXXX wrote: »People saying stam Warden is easy are playing with 2h or sword/board both which take little competency to use.
Play it on DW/bow, you will not find the same success.
Some skillleepalmer95 wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
By harder you mean you use shalk, crit rush, dawnbreaker and wipe a few people with reverse slice?
Its more of a group class as its passives require you to heal others.
But still
It takes minimal experience and competency to kill anyone with 2h, any class paired with 2h can do very well, that doesn't make the class over powered it means 2h is easy.
It takes more competency to kill anything in the sword and board line..
then finally duel wield is the hardest out of the melee skill line by miles..
2h carries 90% of the stam oriented players in this game, Cliff Racer isn't OP, its a magnifying glass to the glaring obvious problem that most of the people in this game have the illusion that they play a difficult build when in reality 2h and evasion take out a huge chunk of difficulty.
Maybe other mechanics need to be tuned before we talk about nerfing more skills.
leepalmer95 wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
It has a higher skill cap than most, but it is certainly not weak. Wrecking groups as a Warden is stupid easy with scorch. And the undodgeable dive makes securing kills very easy since no one can play defensively against you. No one in medium armor that is.
Also I'm certainly not a proc blade.
Do u have a magden or know that from others? I can agree, if the enemys dont see me (e.g., fighting an other guy in BGS) and I come in with scorch and target 1 with dive into CS combo, yes - he will die. So may 1 other if he was already low and get hit by sorch.
The thing is, going in on a procblade on 80% target will kill it also, or a templar or whatever. Ifu as a magden are targeted by 2 players I wanna see how u kill them so easily. Ofc , bad players are easy kills, but they are on any class.
Again, the max magicka route is very similar to magicka NB. How many do u see 1vX?
Magicka warden has very bad mobility and are *** by snares, its very hard to land deep fissure if u are focused by 2 players , 80% snared and they are rolling / walking all the timé through u.
Listen, I understand, dive is "cancer" if u already fighting other people, but so are pricblades or 3 sorcs spamming curse. In a 1v1 u dont spam dive as a magden or u instakilled if u dont have ur shield up. OFC, talking about the necro route , there are other ways to build the magden, but they dont have that huge burst.
Well proc blades are OP because of procs, gear... not class skills so they are kind of irrelevant.
You can still get 5 cliff racers off before you need a recast.
The necro route works but people need to play it differently, you have some decent heals and heal over times, use them. Shields should be to allow you to manually heal and not be your main heal.
Which decent hot do I have for solo play ? Vines isnt a hot, nor is lotus. Also, u miss the point, dive isnt op in my opinion and has nothing to do with proc sets. I dont know why u bring that up as I made the assumption "because x is op, y has to be op either " - its not.
And u dont get 5 cliff racers off before u need a recast, again, u dont play magden, do u? All those assumptions..
From my petspective in a) terms of difficulty and b) ability to successfully 1vX the warden is miles behind most other classes.
The warden do shine in a group and hes not targeted, while targeted its very hard to pull that off (outnumbered).
Ppl are acting like magden has aoe hard CC and bombing everything away. Deep fissure is a single target skillshot stun.
You said procblades, just thought i'd point of procs are OP not nb's. Seen to many stam nb nerf suggestions.
Anyway shields = 6s
1 cliff racer = 1s per cast, 5x casts = 5s leaving you another to recast. This is assuming your not hit but this thread is mostly on about how strong cliff racer is against medium, usually in a Xv1 situation.
The stun is single target but it's still and Aoe dizzying basically, which will have a higher tooltip because of the sheer amount of damage you can stack. 54k+ magicka, 3k~ spell dmg.
Cliff racer has no counters. This is basically like letting surprise attack go through shields.
Waffennacht wrote: »TheBonesXXX wrote: »People saying stam Warden is easy are playing with 2h or sword/board both which take little competency to use.
Play it on DW/bow, you will not find the same success.
Some skillleepalmer95 wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
By harder you mean you use shalk, crit rush, dawnbreaker and wipe a few people with reverse slice?
Its more of a group class as its passives require you to heal others.
But still
It takes minimal experience and competency to kill anyone with 2h, any class paired with 2h can do very well, that doesn't make the class over powered it means 2h is easy.
It takes more competency to kill anything in the sword and board line..
then finally duel wield is the hardest out of the melee skill line by miles..
2h carries 90% of the stam oriented players in this game, Cliff Racer isn't OP, its a magnifying glass to the glaring obvious problem that most of the people in this game have the illusion that they play a difficult build when in reality 2h and evasion take out a huge chunk of difficulty.
Maybe other mechanics need to be tuned before we talk about nerfing more skills.
I'm still waiting on those 1vX clips from streamers Without the use of 2h, or stam
grim_tactics wrote: »If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.
grim_tactics wrote: »If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.
Kinda like that warden would die if you were the one with friends outnumbering him, eh?
grim_tactics wrote: »grim_tactics wrote: »If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.
Kinda like that warden would die if you were the one with friends outnumbering him, eh?
His sustain is high enough to get away and Wardens can be tanky as hell too. Kind of like a Sorc that shield stacks.
I'm saying - an ability that can only be blocked that does that much damage has no place in the game because it's spammable. If they're going to allow this - then go ahead and make it where CFrags can't be dodged and Curse can stack. Bet all of you would lose your minds if that was the case.
They need to fix this on Wardens and make it dodgable. You cant argue that it shouldn't be.
leepalmer95 wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
It has a higher skill cap than most, but it is certainly not weak. Wrecking groups as a Warden is stupid easy with scorch. And the undodgeable dive makes securing kills very easy since no one can play defensively against you. No one in medium armor that is.
Also I'm certainly not a proc blade.
Do u have a magden or know that from others? I can agree, if the enemys dont see me (e.g., fighting an other guy in BGS) and I come in with scorch and target 1 with dive into CS combo, yes - he will die. So may 1 other if he was already low and get hit by sorch.
The thing is, going in on a procblade on 80% target will kill it also, or a templar or whatever. Ifu as a magden are targeted by 2 players I wanna see how u kill them so easily. Ofc , bad players are easy kills, but they are on any class.
Again, the max magicka route is very similar to magicka NB. How many do u see 1vX?
Magicka warden has very bad mobility and are *** by snares, its very hard to land deep fissure if u are focused by 2 players , 80% snared and they are rolling / walking all the timé through u.
Listen, I understand, dive is "cancer" if u already fighting other people, but so are pricblades or 3 sorcs spamming curse. In a 1v1 u dont spam dive as a magden or u instakilled if u dont have ur shield up. OFC, talking about the necro route , there are other ways to build the magden, but they dont have that huge burst.
Well proc blades are OP because of procs, gear... not class skills so they are kind of irrelevant.
You can still get 5 cliff racers off before you need a recast.
The necro route works but people need to play it differently, you have some decent heals and heal over times, use them. Shields should be to allow you to manually heal and not be your main heal.
Which decent hot do I have for solo play ? Vines isnt a hot, nor is lotus. Also, u miss the point, dive isnt op in my opinion and has nothing to do with proc sets. I dont know why u bring that up as I made the assumption "because x is op, y has to be op either " - its not.
And u dont get 5 cliff racers off before u need a recast, again, u dont play magden, do u? All those assumptions..
From my petspective in a) terms of difficulty and b) ability to successfully 1vX the warden is miles behind most other classes.
The warden do shine in a group and hes not targeted, while targeted its very hard to pull that off (outnumbered).
Ppl are acting like magden has aoe hard CC and bombing everything away. Deep fissure is a single target skillshot stun.
You said procblades, just thought i'd point of procs are OP not nb's. Seen to many stam nb nerf suggestions.
Anyway shields = 6s
1 cliff racer = 1s per cast, 5x casts = 5s leaving you another to recast. This is assuming your not hit but this thread is mostly on about how strong cliff racer is against medium, usually in a Xv1 situation.
The stun is single target but it's still and Aoe dizzying basically, which will have a higher tooltip because of the sheer amount of damage you can stack. 54k+ magicka, 3k~ spell dmg.
Cliff racer has no counters. This is basically like letting surprise attack go through shields.
What build gives you 54k magicka woth 3k spell damage, I'd like to use that.
grim_tactics wrote: »grim_tactics wrote: »If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.
Kinda like that warden would die if you were the one with friends outnumbering him, eh?
His sustain is high enough to get away and Wardens can be tanky as hell too. Kind of like a Sorc that shield stacks.
I'm saying - an ability that can only be blocked that does that much damage has no place in the game because it's spammable. If they're going to allow this - then go ahead and make it where CFrags can't be dodged and Curse can stack. Bet all of you would lose your minds if that was the case.
They need to fix this on Wardens and make it dodgable. You cant argue that it shouldn't be.
grim_tactics wrote: »
If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.