You realize that you are talking of fighting 10 wardens right? You think you will survive against 5 sorcs with curse and frag? Ora again 5 nb or 5 dk? C'mon guys what are you talking about? In BG i never get more than 2 warden on enemy team, rarely same un cyro. You can easily take down one warden with every stam class in 1v1 if you know how to play, and guess what, 1vx shouldnt exist against player that know how to play, otherwise it means the game is not balanced.
You can survive 10 sorcs easily using LoS and dodgeroll (even magewrath can be dodge rolled), so your argument is invalid. It's called "skill".
.You realize that you are talking of fighting 10 wardens right? You think you will survive against 5 sorcs with curse and frag? Ora again 5 nb or 5 dk? C'mon guys what are you talking about? In BG i never get more than 2 warden on enemy team, rarely same un cyro. You can easily take down one warden with every stam class in 1v1 if you know how to play, and guess what, 1vx shouldnt exist against player that know how to play, otherwise it means the game is not balanced.
You can survive 10 sorcs easily using LoS and dodgeroll (even magewrath can be dodge rolled), so your argument is invalid. It's called "skill".
Regarding 1vX, it doesn't depend o the game, but on the player skills. When X is bad, X should die. What shouldn't exist is X being bad and killing everyone just because they spam one button. That's OP. You can't replace skill with 1 button smash.
Imho, Warden in PvP is a class for potatoes with low self esteem (not all of them, but mostly)... let's make dive dodgeable and we will see who's good or bad playing it. Let's make it dodgeable and we will spot immediately the problems with the class. Let's make dive dodgeable while giving the class an identity. Currently it brings nothing to the table but the FotM skills that will be nerfed in the coming patch.
Sidenote: How do you LoS and dodgeroll through 10 curse procs or how do you dodge roll the execute proc of magewrath.
Regarding potatoes. If you die to people spamming one skill, you are as much potato as them. You wont kill good player with undodgeable ability. And good player wont jump into zerg of 30 wardens with expection of surviving. So that makes the skill on potatoes very good vs good players only in situation when good players attracts horde of them (intentionally or unintentionally) and in that case, as with everything in this game -> Numbers win. It is true for every mean of defense in this game (well, except cloak if no potato has anticloak mechanics, but that is exactly same situation as running into zerg of players without any undodgeable skill)
Sorry, but you have taken the word "wrong" to a whole new level:
1. You say "Block is the counter to dive". Ok, then go and block 10 dives. What happens? Yes, each time you block a racer, it depletes your stam pool, not to mention that when blocking, your stam stops regenerating. So you are not only doing dmg to the guy blocking, but also dmging it's stam pool. Since stam heals through Vigor and considering Vigor cost has been increased, there's no point into make this skill unblockable. Blocking (as a defensive strategy) works toghether with other defensive strategies like dodge rolling or shields that allow you to mitigate while regenereating stam, unless the too is build towards permablocking... and even that was nerfed last patch
2. 90% of the time numbers win, but you must leave an open window for the skillful to go through. Currently Dive doesn't allow that window. Is that smart design? No
3. We all know dive is the bait for people to buy warden and feel "heroic"... enjoy it while it lasts, but don't pretend we are gonna buy the "it's balanced" argument here, because it is not.
leepalmer95 wrote: »I love how people here go all they do is sit back and spam this ability...it's the damn classes spammable attack! Just like jabs and all of the other BS spammables this game has. I hated spamming jabs repeatedly as a Templar and I hate the damn bird..but guess what..what do you do? My Magden's damage is already subpar unless im in PVE stacking AOES to melt crap down. When I roll Stamden at least i can do some meaningful damage with some dizzying swing and shalk spam. Of course then I have to wait a whopping 3 seconds for shalks to show their ass and by then you guys have spammed me to death with your spammables..Once again...got to spam something..Like a person said above if you want to know the bird's damage down fine, but you had better jack up my damage elsewhere cause it sucks pretty bad overall.
I'm taking suggestions on what spammable you'd like Magdens to use. Force Pulse? It's damage sucks. Spam destructive clench? Perhaps flying blade so you can dodge again...
Here we go.
Yes classes have spammables. But every other spammables has a counter, i can dodge roll crushing shock/frag/snipe, jabs is melee ranged and i can walk through it, same with skills like dizzying. I can reflect frags/snipes/swallow soul. Thats called counter play. If someone if spamming those skills on me i can do something about it, i don't just have to eat it.
Now magdens aren't 'subpar' in pvp, they can easily stack 54+k magicka and get high spell dmg, they can hit very hard.
Also shalks is one of the best pvp skills in the game, its basically and aoe dizzying swing that also goes through roll.
The problem people have with shalk is that it has no counterplay. They could speed up its animation so its as fast as other ranged skills then make it dodgeable. Then you can continue to spam it all you want. People can't dodge roll forever you can cc them through roll with shalk, it'll hit eventually just not 5-7k each time ignoring staminas main defence.
Magdens have the highest dmg instant spamable in the game, its tooltip is comparable to a nb surprise attack but its ranged, has +15% from morph, another 6% from passives and another 4% if high elf. Its also undodgable and unreflectable thats the problem. Can you see the problem yet.
You can survive 10 sorcs easily using LoS and dodgeroll (even magewrath can be dodge rolled), so your argument is invalid. It's called "skill".
good stamblade builds can cloak a lot and you can just cloak and los. You have no right to complain. Only dk, templar and warden have the right to complain sorc and nb have perfectly good counters.
Thats why it should be made reflectable instead.
Stratforge wrote: »Stratforge wrote: »leepalmer95 wrote: »Nothing worse theen trying to get away and line of sight 6 people only to get hit for 5k uncounterable attacks.
What do you do? Do you block in order to not get melted? But then the groups kills you? Do you roll and struggle to outheal all the other dmg + 5k a second cliff racer?
This. It's so spammable and there's nothing I can do about it. Seriously annoying skill.
Lol it doesn't hit nearly hard enough. If it hit as hard as overload AND was undodgeable then yea probably broken, but it's easy to counter. How? Kill the warden XD
You're lost. It regularly hits for 5-7k on a medium armor build.
Let's say you have 20k health on a medium armor build. So in the time the OP af warden spams 4 of these you can't burst them down?
Throw a vigor, throw a rally, kite a little, cc, there's lots you can do.
After seeing this I got on my warden and tried to literally just spam the move from a keep, you know to see if I was just ignorant and that's all it really took. Everyones right it does it for 5-7k, but I didn't kill anybody. Weird.
Wait, I take that back, there was someone 1vXing around a tree dodge rolling, healing, LOSing, etc and I threw a couple which killed the player. So bird OP for Xv1ing???
The cliff racer isnt a very good skill for a normal 1-on-1 fight unless you're using it as part of a burst setup (with shalks etc). But yes, it's ridiculously strong for zerging someone down. What point are you trying to make here?
I thought it was really clear, my point is your last sentence. Its not OP 1 on 1 but zerging someone down its "too strong." You could make that argument for almost anything. Snares are too strong when being zerged, fear is too strong while being zerged, destro ult is too strong while being zerged, detect pots are too strong while being zerged, roots are too strong while being zerged, snipe is too strong while being zerged, mages wrath is too strong while being zerged, jesus beam is too strong while being zerged, crushing shock is too strong while being zerged, open fields are too strong while being zerged, proxy det is too strong while being zerged, all gap closers are too strong while being zerged.
So if the skill is only too strong while zerging, shouldn't this thread really be about nerfing the proverbial zerg?
RinaldoGandolphi wrote: »Kinda ironic
Complaining about Cliff Racer when a Viper/Tremorscale/Selene/Red Mountain proc often does more damage then it and is free lol
Some things I this game are just silly, Cliff Racer is pretty low down the totem pole though
You realize that you are talking of fighting 10 wardens right? You think you will survive against 5 sorcs with curse and frag? Ora again 5 nb or 5 dk? C'mon guys what are you talking about? In BG i never get more than 2 warden on enemy team, rarely same un cyro. You can easily take down one warden with every stam class in 1v1 if you know how to play, and guess what, 1vx shouldnt exist against player that know how to play, otherwise it means the game is not balanced.
You can survive 10 sorcs easily using LoS and dodgeroll (even magewrath can be dodge rolled), so your argument is invalid. It's called "skill".
Regarding 1vX, it doesn't depend o the game, but on the player skills. When X is bad, X should die. What shouldn't exist is X being bad and killing everyone just because they spam one button. That's OP. You can't replace skill with 1 button smash.
Imho, Warden in PvP is a class for potatoes with low self esteem (not all of them, but mostly)... let's make dive dodgeable and we will see who's good or bad playing it. Let's make it dodgeable and we will spot immediately the problems with the class. Let's make dive dodgeable while giving the class an identity. Currently it brings nothing to the table but the FotM skills that will be nerfed in the coming patch.
Chilly-McFreeze wrote: »
As nb you can cloack, as any other class just attack the warden melee, if you die against a dude just spamming cr you will have some serious problem against other classes too, a single skill is not your problem at all, rally and vigor up can mitigate easily a single button spam. A warden to deal a tons of damage has to cast 3 skill that will land toghether. One is dodgable, one is a ground effect. This mean that you are probably roll dodging in the wrong direction, if you pass behind the warden with the right timing, you will be hit just bg a cliff racer and you have a window of 3 sec to do what you want to the warden. Let cliff racer being dodgable and a warden is completly useless against any other dude Who actually know how to play against it. if you want to be doadged, zeni have to do a huge buff to all the other skills (increase duration of buffs, more damage on all of the abilities)
Have you ever played NB? Stamblade can't cloak all the day, Magblade cam but there are a ton of counters to cloak. How many counters are for Dive?
Zero.
just going to say this
Dark Flare -> slower travel speed-> dedgeable
Snipe (whichever morph) -> slower travel speed -> dedgeable
Crystal Frags -> slower travel speed -> dedgeable
Sunfire -> about the same travel speed -> dedgeable
Stone Fist -> faster travel speed (or maybe just a bit harder to see itcoming?) -> dedgeable
so the whole reasoning for Cliff Racer skill having to be un-dodgeable is BS in my opinion (not to mention It cannot be reflected either) .. that skill has to be consistent with other projectile skills = Dodgeable & Reflectable
all I see mWardens to do is Dampen Magic (or/and Healing Ward) + Leeching Vines -> spam cliff racer for the win .. thats the "not that good ones" and its still very hard to fight them.
The better ones will rotate Deep Fissure + Cliff racer into Crushing shock (all hits at about the same time) and you cant really avoid any of that except maybe the Deep Fissure unless you want to just stand there and block.
edit: I have tried both Stam and Mag setup on my Warden and honestly in 1v1 or small scale PvP, playing warden is way to easy (almost feels like cheating), thanks to this skill.
You'd have a point if curse could actually be spammed
just going to say this
Dark Flare -> slower travel speed-> dedgeable
Snipe (whichever morph) -> slower travel speed -> dedgeable
Crystal Frags -> slower travel speed -> dedgeable
Sunfire -> about the same travel speed -> dedgeable
Stone Fist -> faster travel speed (or maybe just a bit harder to see itcoming?) -> dedgeable
so the whole reasoning for Cliff Racer skill having to be un-dodgeable is BS in my opinion (not to mention It cannot be reflected either) .. that skill has to be consistent with other projectile skills = Dodgeable & Reflectable
all I see mWardens to do is Dampen Magic (or/and Healing Ward) + Leeching Vines -> spam cliff racer for the win .. thats the "not that good ones" and its still very hard to fight them.
The better ones will rotate Deep Fissure + Cliff racer into Crushing shock (all hits at about the same time) and you cant really avoid any of that except maybe the Deep Fissure unless you want to just stand there and block.
edit: I have tried both Stam and Mag setup on my Warden and honestly in 1v1 or small scale PvP, playing warden is way to easy (almost feels like cheating), thanks to this skill.
all of the skills you mentioned deals more damage and or have other effects. The cliff racer spam is totally useless, and I really can't see how in the world you can loose against one guy or two simply spamming it. I totally agree on the op burst combo, can easily avoided with a dodge roll behind or on the side of the warden (mag dk can easily do it and never get caught by deep fissure) in 1v1 but is really hard to see in a fight with multiple people, but is not hard hitting cause of cliff racer, is hard hitting because of deep fissure.You'd have a point if curse could actually be spammed
My curse will override next guy curse? Ok let's change skill, what happen if you get caught by 10 people spamming focused aim? You will dodge all of them e none will hit you? I can be ok with cliff racer dodgable if the dps or the resource management of the class is fixed in other ways but c'mon, say is op because you die if TEN people spam it is really hilarious, this game has worst cancerous imbalanced stuff than this.
Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Chilly-McFreeze wrote: »
I greeing here the skill is already srtpong enough that it can be spammed and low cost. The fact that it cannot be dodged is too much. Warden is already overpowered with passive major mending. NO need to give it unavoidable damage as well.
just going to say this
Dark Flare -> slower travel speed-> dedgeable
Snipe (whichever morph) -> slower travel speed -> dedgeable
Crystal Frags -> slower travel speed -> dedgeable
Sunfire -> about the same travel speed -> dedgeable
Stone Fist -> faster travel speed (or maybe just a bit harder to see itcoming?) -> dedgeable
so the whole reasoning for Cliff Racer skill having to be un-dodgeable is BS in my opinion (not to mention It cannot be reflected either) .. that skill has to be consistent with other projectile skills = Dodgeable & Reflectable
all I see mWardens to do is Dampen Magic (or/and Healing Ward) + Leeching Vines -> spam cliff racer for the win .. thats the "not that good ones" and its still very hard to fight them.
The better ones will rotate Deep Fissure + Cliff racer into Crushing shock (all hits at about the same time) and you cant really avoid any of that except maybe the Deep Fissure unless you want to just stand there and block.
edit: I have tried both Stam and Mag setup on my Warden and honestly in 1v1 or small scale PvP, playing warden is way to easy (almost feels like cheating), thanks to this skill.
Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
TheBonesXXX wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not really hard to drop a warden if yoChilly-McFreeze wrote: »I greeing here the skill is already srtpong enough that it can be spammed and low cost. The fact that it cannot be dodged is too much. Warden is already overpowered with passive major mending. NO need to give it unavoidable damage as well.
If people don't know how to beat a Warden all they need to do is understand how shalks works, a Warden by itself isn't going to kill anyone.
TheBonesXXX wrote: »just going to say this
Dark Flare -> slower travel speed-> dedgeable
Snipe (whichever morph) -> slower travel speed -> dedgeable
Crystal Frags -> slower travel speed -> dedgeable
Sunfire -> about the same travel speed -> dedgeable
Stone Fist -> faster travel speed (or maybe just a bit harder to see itcoming?) -> dedgeable
so the whole reasoning for Cliff Racer skill having to be un-dodgeable is BS in my opinion (not to mention It cannot be reflected either) .. that skill has to be consistent with other projectile skills = Dodgeable & Reflectable
all I see mWardens to do is Dampen Magic (or/and Healing Ward) + Leeching Vines -> spam cliff racer for the win .. thats the "not that good ones" and its still very hard to fight them.
The better ones will rotate Deep Fissure + Cliff racer into Crushing shock (all hits at about the same time) and you cant really avoid any of that except maybe the Deep Fissure unless you want to just stand there and block.
edit: I have tried both Stam and Mag setup on my Warden and honestly in 1v1 or small scale PvP, playing warden is way to easy (almost feels like cheating), thanks to this skill.
Dark Flare has an AoE defile... and you can triple cancel it to kill someone in a zerg.
single target defile.. or increased ranged on bow abilities.. can be triple canceled.
same with crystal frags..
Sunfire is a misnomer in PvP..
Stonefist isn't worth a slot in the DK toolkit.
No.. it doesn't have to be consistent with other abilities, the game already gives people easy to manage mitigation in this game.. stupidly easy..
Wardens are not hard to get around.. CC them at an odd angle.. then half their spells do not work.
Chain AoE diving, triple proc set diving.. invincible tanks.. man theres so much worse stuff in the game then to complain about Cliff Racer..
You'd have a point if curse could actually be spammed
My curse will override next guy curse? Ok let's change skill, what happen if you get caught by 10 people spamming focused aim? You will dodge all of them e none will hit you? I can be ok with cliff racer dodgable if the dps or the resource management of the class is fixed in other ways but c'mon, say is op because you die if TEN people spam it is really hilarious, this game has worst cancerous inbalanced stuff than this.
Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol