How do dodge help any1 that isnt stam? Nb can cloak it only one class lacks counter and sorc can shield it or use streak to out range or los.
Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »How do dodge help any1 that isnt stam? Nb can cloak it only one class lacks counter and sorc can shield it or use streak to out range or los.
You have to be on a mag toon (no matter the class) to use shields.
Only SnB users, DK, Templar can reflect.
Only NB can cloak.
Everyone can dodge. Stam toons can do it more often.
To be fair, I can't walk through jabs, as I'm snared by the healing circle. Magicka builds are helpless to snares. And shields are more of a heal than damage mitigation, as they'll eat full damage minus that 5% crit over impen. If anything, stamina builds have the luxury of having real counterplay with block and dodge.leepalmer95 wrote: »I love how people here go all they do is sit back and spam this ability...it's the damn classes spammable attack! Just like jabs and all of the other BS spammables this game has. I hated spamming jabs repeatedly as a Templar and I hate the damn bird..but guess what..what do you do? My Magden's damage is already subpar unless im in PVE stacking AOES to melt crap down. When I roll Stamden at least i can do some meaningful damage with some dizzying swing and shalk spam. Of course then I have to wait a whopping 3 seconds for shalks to show their ass and by then you guys have spammed me to death with your spammables..Once again...got to spam something..Like a person said above if you want to know the bird's damage down fine, but you had better jack up my damage elsewhere cause it sucks pretty bad overall.
I'm taking suggestions on what spammable you'd like Magdens to use. Force Pulse? It's damage sucks. Spam destructive clench? Perhaps flying blade so you can dodge again...
Here we go.
Yes classes have spammables. But every other spammables has a counter, i can dodge roll crushing shock/frag/snipe, jabs is melee ranged and i can walk through it, same with skills like dizzying. I can reflect frags/snipes/swallow soul. Thats called counter play. If someone if spamming those skills on me i can do something about it, i don't just have to eat it.
Loads of people play la with no shields and use selectiv block/dodge and heals. So wouldnt medium use the same counters? I mean every1 that cant dodge will still die to 10 wardens even if it gets nerfed?
IZZESparkling wrote: »I have to agree with the block crowd. Even magsorcs sometimes use block as counter to certain offensive stuffs even though they can shield stack. And those sorcs are not really built for prolonged blocking. So... why can't medium armored builds do that with their larger stamina pool?
Rolly polly builds are at large counterless as long as they can dodge roll because everything that is not aoe will not hit reliably unless the skill goes off right after the finish of dodge roll animation. And the cost of skills that were dodged still being charged. I don't know... it's about time rolly polly builds had a reliable counter. If rolly polly wasn't that strong before, I don't think many people who are considered skilled would have used (and still use) stam builds, using dodge rolls as main damage mitigation.
Besides,I think the logic behind Wrobel's decision is that Warden is just magically marking targets for the cliff racer to charge at like guided missiles.
I have no idea what youre even on about. Pre-morrowind most non-NB stamina builds were heavy armour builds relying on block as primary defense.
leepalmer95 wrote: »Also shalks is one of the best pvp skills in the game
The only time dive is to strong is xv1 but so do potl, procs and curse for example. I dunno How to change this. Making them dodgeable only helps medium builds and prob make them to strong.
dominguero96 wrote: »It's funny to see medium armor users( who doesnt have any shields, that is how Zos want it) complainning about a skill when they use proc sets which are very similar. What would a warden without a undodgeable skill do against a stam dodger that only with one skill ( with animation cancealing) + heaviattack gets like enchant + viper + tremor instakill you? Try to see things from the others point of view, Warden dont have many dps skills and if you mess up with one of it, well the class will be more useless than it is right now.
Stratforge wrote: »Stratforge wrote: »leepalmer95 wrote: »Nothing worse theen trying to get away and line of sight 6 people only to get hit for 5k uncounterable attacks.
What do you do? Do you block in order to not get melted? But then the groups kills you? Do you roll and struggle to outheal all the other dmg + 5k a second cliff racer?
This. It's so spammable and there's nothing I can do about it. Seriously annoying skill.
Lol it doesn't hit nearly hard enough. If it hit as hard as overload AND was undodgeable then yea probably broken, but it's easy to counter. How? Kill the warden XD
You're lost. It regularly hits for 5-7k on a medium armor build.
Stratforge wrote: »Stratforge wrote: »leepalmer95 wrote: »Nothing worse theen trying to get away and line of sight 6 people only to get hit for 5k uncounterable attacks.
What do you do? Do you block in order to not get melted? But then the groups kills you? Do you roll and struggle to outheal all the other dmg + 5k a second cliff racer?
This. It's so spammable and there's nothing I can do about it. Seriously annoying skill.
Lol it doesn't hit nearly hard enough. If it hit as hard as overload AND was undodgeable then yea probably broken, but it's easy to counter. How? Kill the warden XD
You're lost. It regularly hits for 5-7k on a medium armor build.
Let's say you have 20k health on a medium armor build. So in the time the OP af warden spams 4 of these you can't burst them down?
Throw a vigor, throw a rally, kite a little, cc, there's lots you can do.
After seeing this I got on my warden and tried to literally just spam the move from a keep, you know to see if I was just ignorant and that's all it really took. Everyones right it does it for 5-7k, but I didn't kill anybody. Weird.
Wait, I take that back, there was someone 1vXing around a tree dodge rolling, healing, LOSing, etc and I threw a couple which killed the player. So bird OP for Xv1ing???
Strider_Roshin wrote: »RinaldoGandolphi wrote: »Kinda ironic
Complaining about Cliff Racer when a Viper/Tremorscale/Selene/Red Mountain proc often does more damage then it and is free lol
Some things I this game are just silly, Cliff Racer is pretty low down the totem pole though
I would hope that ZOS is capable at addressing multiple issues at once. Proc sets being OP in PvP isn't an excuse to disregard every other imbalance.
Stratforge wrote: »Stratforge wrote: »leepalmer95 wrote: »Nothing worse theen trying to get away and line of sight 6 people only to get hit for 5k uncounterable attacks.
What do you do? Do you block in order to not get melted? But then the groups kills you? Do you roll and struggle to outheal all the other dmg + 5k a second cliff racer?
This. It's so spammable and there's nothing I can do about it. Seriously annoying skill.
Lol it doesn't hit nearly hard enough. If it hit as hard as overload AND was undodgeable then yea probably broken, but it's easy to counter. How? Kill the warden XD
You're lost. It regularly hits for 5-7k on a medium armor build.
Let's say you have 20k health on a medium armor build. So in the time the OP af warden spams 4 of these you can't burst them down?
Throw a vigor, throw a rally, kite a little, cc, there's lots you can do.
After seeing this I got on my warden and tried to literally just spam the move from a keep, you know to see if I was just ignorant and that's all it really took. Everyones right it does it for 5-7k, but I didn't kill anybody. Weird.
Wait, I take that back, there was someone 1vXing around a tree dodge rolling, healing, LOSing, etc and I threw a couple which killed the player. So bird OP for Xv1ing???
The cliff racer isnt a very good skill for a normal 1-on-1 fight unless you're using it as part of a burst setup (with shalks etc). But yes, it's ridiculously strong for zerging someone down. What point are you trying to make here?
Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »
They'll godly shield it (sorc) or stay in stealth until I'm hammered for 3/4 of my health and permastunned.
I get it though. An attack ability should be dodgeable. If the bird is made dodgeable though, the ability or another needs to be compensated because the magden's damage is very low. Sure if someone stacks 57k in magica they can wreck crap but I don't many who can do that and you can say the same of any class.
The past few days I've been switching between my magden and my stamplar and in truth though I haven't seen one bird on my death summaries. I'm curious just how big of an issue this really is. I've been running Total Dark on my templar just in case (as I know I can't dodge roll out of it) but I haven't had to use it. Thing is I'm actively trying to counter it. Perhaps others should try to counter it if the ability is that big of a problem. I've had to run magelight on a stamina character to counter sudden rogue annihilation. Sucks but you do what you have to do..
Stratforge wrote: »Stratforge wrote: »leepalmer95 wrote: »Nothing worse theen trying to get away and line of sight 6 people only to get hit for 5k uncounterable attacks.
What do you do? Do you block in order to not get melted? But then the groups kills you? Do you roll and struggle to outheal all the other dmg + 5k a second cliff racer?
This. It's so spammable and there's nothing I can do about it. Seriously annoying skill.
Lol it doesn't hit nearly hard enough. If it hit as hard as overload AND was undodgeable then yea probably broken, but it's easy to counter. How? Kill the warden XD
You're lost. It regularly hits for 5-7k on a medium armor build.
Let's say you have 20k health on a medium armor build. So in the time the OP af warden spams 4 of these you can't burst them down?
Throw a vigor, throw a rally, kite a little, cc, there's lots you can do.
After seeing this I got on my warden and tried to literally just spam the move from a keep, you know to see if I was just ignorant and that's all it really took. Everyones right it does it for 5-7k, but I didn't kill anybody. Weird.
Wait, I take that back, there was someone 1vXing around a tree dodge rolling, healing, LOSing, etc and I threw a couple which killed the player. So bird OP for Xv1ing???
The cliff racer isnt a very good skill for a normal 1-on-1 fight unless you're using it as part of a burst setup (with shalks etc). But yes, it's ridiculously strong for zerging someone down. What point are you trying to make here?
I thought it was really clear, my point is your last sentence. Its not OP 1 on 1 but zerging someone down its "too strong." You could make that argument for almost anything. Snares are too strong when being zerged, fear is too strong while being zerged, destro ult is too strong while being zerged, detect pots are too strong while being zerged, roots are too strong while being zerged, snipe is too strong while being zerged, mages wrath is too strong while being zerged, jesus beam is too strong while being zerged, crushing shock is too strong while being zerged, open fields are too strong while being zerged, proxy det is too strong while being zerged, all gap closers are too strong while being zerged.
So if the skill is only too strong while zerging, shouldn't this thread really be about nerfing the proverbial zerg?
leepalmer95 wrote: »Yoohoo4411 wrote: »Yoohoo4411 wrote: »leepalmer95 wrote: »Nothing worse theen trying to get away and line of sight 6 people only to get hit for 5k uncounterable attacks.
What do you do? Do you block in order to not get melted? But then the groups kills you? Do you roll and struggle to outheal all the other dmg + 5k a second cliff racer?
Are you seriously complaining about not being able to 1vX?
Yeah why not? All gameplay styles are supposedly supported by ZOS in cyro (lol),
If your outnumbered are you just suppose to keel over and die or try to win?
Ok. Got it.
If you can't successfully 1vX then the game is obviously flawed.
Seems reasonable.
Again nothing to do with 1vX
Its the fact the skill has no counters and hits hard, is that so hleepalmer95 wrote: »leepalmer95 wrote: »Tldr: Why I can't avoid any form of damage while rolling waiting for my procs cooldowns?
The only time I had a problem with a warden was because he was using viper/tremorscale.
TL:DR why doesn't this skill have any counterplay at all.
Wardens: Leave out 0 counterplay skill i can finally do something to good players now when i chase with with 10 others.
Why do you keep repeating the no counterplay bs. You can think whatever about the 'undodgeability' , but all counterplays except dodge and reflect are still working against it.
I would rather be hunted by 5 wardens spamming this, than 2 sorcs with curse and soul assault.
Because it doesn't? Your asking medium builds to block every racer as a means to counterplay? Because thats the only way.
This skill is the equivalent of surprise attack ignoring shields, block or stoping a magplar being able to use breath to heal. It has no counters.
Just speed up the animation so its like a usual instant skill and make it dodgeable.
LOS still works really good...
If you take 10 crit rush or 10 frags or 10 curses i think you have the same problem with cliff racers, the difference is that you can dodge one crit rush and die by 9/10. Is not by dodging one that you will survive
Let's take a step back and look at this issue objectively with some historical context.
Many times what happens is people call for a nerf, or adjustment and zos responds to the outcry.
There are always suggestions brought forward that people tend to aggree with, in this case that would be make it dodgeable.
Now what happens is zos thinks well, we dont want to outright nerf it maybe just change it so its strong in other ways.
So in the case of dive they are more likely to do something ridiculous like make it a very strong dot, that can stack on itself. Can you imagine someone spamming this move, self healing in between, and you end up with 7 dots on you?
Just saying be careful when you ask zos to fix something because usually, lets be real, they might make it worse.
You realize that you are talking of fighting 10 wardens right? You think you will survive against 5 sorcs with curse and frag? Ora again 5 nb or 5 dk? C'mon guys what are you talking about? In BG i never get more than 2 warden on enemy team, rarely same un cyro. You can easily take down one warden with every stam class in 1v1 if you know how to play, and guess what, 1vx shouldnt exist against player that know how to play, otherwise it means the game is not balanced.
Chilly-McFreeze wrote: »
As nb you can cloack, as any other class just attack the warden melee, if you die against a dude just spamming cr you will have some serious problem against other classes too, a single skill is not your problem at all, rally and vigor up can mitigate easily a single button spam. A warden to deal a tons of damage has to cast 3 skill that will land toghether. One is dodgable, one is a ground effect. This mean that you are probably roll dodging in the wrong direction, if you pass behind the warden with the right timing, you will be hit just bg a cliff racer and you have a window of 3 sec to do what you want to the warden. Let cliff racer being dodgable and a warden is completly useless against any other dude Who actually know how to play against it. if you want to be doadged, zeni have to do a huge buff to all the other skills (increase duration of buffs, more damage on all of the abilities)
You realize that you are talking of fighting 10 wardens right? You think you will survive against 5 sorcs with curse and frag? Ora again 5 nb or 5 dk? C'mon guys what are you talking about? In BG i never get more than 2 warden on enemy team, rarely same un cyro. You can easily take down one warden with every stam class in 1v1 if you know how to play, and guess what, 1vx shouldnt exist against player that know how to play, otherwise it means the game is not balanced.
You can survive 10 sorcs easily using LoS and dodgeroll (even magewrath can be dodge rolled), so your argument is invalid. It's called "skill".
Regarding 1vX, it doesn't depend o the game, but on the player skills. When X is bad, X should die. What shouldn't exist is X being bad and killing everyone just because they spam one button. That's OP. You can't replace skill with 1 button smash.
Imho, Warden in PvP is a class for potatoes with low self esteem (not all of them, but mostly)... let's make dive dodgeable and we will see who's good or bad playing it. Let's make it dodgeable and we will spot immediately the problems with the class. Let's make dive dodgeable while giving the class an identity. Currently it brings nothing to the table but the FotM skills that will be nerfed in the coming patch.
.You realize that you are talking of fighting 10 wardens right? You think you will survive against 5 sorcs with curse and frag? Ora again 5 nb or 5 dk? C'mon guys what are you talking about? In BG i never get more than 2 warden on enemy team, rarely same un cyro. You can easily take down one warden with every stam class in 1v1 if you know how to play, and guess what, 1vx shouldnt exist against player that know how to play, otherwise it means the game is not balanced.
You can survive 10 sorcs easily using LoS and dodgeroll (even magewrath can be dodge rolled), so your argument is invalid. It's called "skill".
Regarding 1vX, it doesn't depend o the game, but on the player skills. When X is bad, X should die. What shouldn't exist is X being bad and killing everyone just because they spam one button. That's OP. You can't replace skill with 1 button smash.
Imho, Warden in PvP is a class for potatoes with low self esteem (not all of them, but mostly)... let's make dive dodgeable and we will see who's good or bad playing it. Let's make it dodgeable and we will spot immediately the problems with the class. Let's make dive dodgeable while giving the class an identity. Currently it brings nothing to the table but the FotM skills that will be nerfed in the coming patch.
Sidenote: How do you LoS and dodgeroll through 10 curse procs or how do you dodge roll the execute proc of magewrath.
Regarding potatoes. If you die to people spamming one skill, you are as much potato as them. You wont kill good player with undodgeable ability. And good player wont jump into zerg of 30 wardens with expection of surviving. So that makes the skill on potatoes very good vs good players only in situation when good players attracts horde of them (intentionally or unintentionally) and in that case, as with everything in this game -> Numbers win. It is true for every mean of defense in this game (well, except cloak if no potato has anticloak mechanics, but that is exactly same situation as running into zerg of players without any undodgeable skill)