Anti_Virus wrote: »I think dive should have a faster animation but should be dodgable. Also I wish cutting dive had an additional effect to it.
RinaldoGandolphi wrote: »Kinda ironic
Complaining about Cliff Racer when a Viper/Tremorscale/Selene/Red Mountain proc often does more damage then it and is free lol
Some things I this game are just silly, Cliff Racer is pretty low down the totem pole though
We all know that's what's ZOs is going to do just Nerf proc sets.Strider_Roshin wrote: »RinaldoGandolphi wrote: »Kinda ironic
Complaining about Cliff Racer when a Viper/Tremorscale/Selene/Red Mountain proc often does more damage then it and is free lol
Some things I this game are just silly, Cliff Racer is pretty low down the totem pole though
I would hope that ZOS is capable at addressing multiple issues at once. Proc sets being OP in PvP isn't an excuse to disregard every other imbalance.
Tldr: Why I can't avoid any form of damage while rolling waiting for my procs cooldowns?
The only time I had a problem with a warden was because he was using viper/tremorscale.
leepalmer95 wrote: »Tldr: Why I can't avoid any form of damage while rolling waiting for my procs cooldowns?
The only time I had a problem with a warden was because he was using viper/tremorscale.
TL:DR why doesn't this skill have any counterplay at all.
Wardens: Leave out 0 counterplay skill i can finally do something to good players now when i chase with with 10 others.
For a medium armor build our built in defense is Dodge roll. We have to build for high regen to actually use that defense successfully. We can't block for a long time because it negates that stam regen.leepalmer95 wrote: »Tldr: Why I can't avoid any form of damage while rolling waiting for my procs cooldowns?
The only time I had a problem with a warden was because he was using viper/tremorscale.
TL:DR why doesn't this skill have any counterplay at all.
Wardens: Leave out 0 counterplay skill i can finally do something to good players now when i chase with with 10 others.
Why do you keep repeating the no counterplay bs. You can think whatever about the 'undodgeability' , but all counterplays except dodge and reflect are still working against it.
I would rather be hunted by 5 wardens spamming this, than 2 sorcs with curse and soul assault.
leepalmer95 wrote: »Tldr: Why I can't avoid any form of damage while rolling waiting for my procs cooldowns?
The only time I had a problem with a warden was because he was using viper/tremorscale.
TL:DR why doesn't this skill have any counterplay at all.
Wardens: Leave out 0 counterplay skill i can finally do something to good players now when i chase with with 10 others.
Why do you keep repeating the no counterplay bs. You can think whatever about the 'undodgeability' , but all counterplays except dodge and reflect are still working against it.
I would rather be hunted by 5 wardens spamming this, than 2 sorcs with curse and soul assault.
leepalmer95 wrote: »leepalmer95 wrote: »Tldr: Why I can't avoid any form of damage while rolling waiting for my procs cooldowns?
The only time I had a problem with a warden was because he was using viper/tremorscale.
TL:DR why doesn't this skill have any counterplay at all.
Wardens: Leave out 0 counterplay skill i can finally do something to good players now when i chase with with 10 others.
Why do you keep repeating the no counterplay bs. You can think whatever about the 'undodgeability' , but all counterplays except dodge and reflect are still working against it.
I would rather be hunted by 5 wardens spamming this, than 2 sorcs with curse and soul assault.
Because it doesn't? Your asking medium builds to block every racer as a means to counterplay? Because thats the only way.
This skill is the equivalent of surprise attack ignoring shields, block or stoping a magplar being able to use breath to heal. It has no counters.
Just speed up the animation so its like a usual instant skill and make it dodgeable.
I love how people here go all they do is sit back and spam this ability...it's the damn classes spammable attack! Just like jabs and all of the other BS spammables this game has. I hated spamming jabs repeatedly as a Templar and I hate the damn bird..but guess what..what do you do? My Magden's damage is already subpar unless im in PVE stacking AOES to melt crap down. When I roll Stamden at least i can do some meaningful damage with some dizzying swing and shalk spam. Of course then I have to wait a whopping 3 seconds for shalks to show their ass and by then you guys have spammed me to death with your spammables..Once again...got to spam something..Like a person said above if you want to know the bird's damage down fine, but you had better jack up my damage elsewhere cause it sucks pretty bad overall.
I'm taking suggestions on what spammable you'd like Magdens to use. Force Pulse? It's damage sucks. Spam destructive clench? Perhaps flying blade so you can dodge again...
leepalmer95 wrote: »I love how people here go all they do is sit back and spam this ability...it's the damn classes spammable attack! Just like jabs and all of the other BS spammables this game has. I hated spamming jabs repeatedly as a Templar and I hate the damn bird..but guess what..what do you do? My Magden's damage is already subpar unless im in PVE stacking AOES to melt crap down. When I roll Stamden at least i can do some meaningful damage with some dizzying swing and shalk spam. Of course then I have to wait a whopping 3 seconds for shalks to show their ass and by then you guys have spammed me to death with your spammables..Once again...got to spam something..Like a person said above if you want to know the bird's damage down fine, but you had better jack up my damage elsewhere cause it sucks pretty bad overall.
I'm taking suggestions on what spammable you'd like Magdens to use. Force Pulse? It's damage sucks. Spam destructive clench? Perhaps flying blade so you can dodge again...
Here we go.
Yes classes have spammables. But every other spammables has a counter, i can dodge roll crushing shock/frag/snipe, jabs is melee ranged and i can walk through it, same with skills like dizzying. I can reflect frags/snipes/swallow soul. Thats called counter play. If someone if spamming those skills on me i can do something about it, i don't just have to eat it.
Now magdens aren't 'subpar' in pvp, they can easily stack 54+k magicka and get high spell dmg, they can hit very hard.
Also shalks is one of the best pvp skills in the game, its basically and aoe dizzying swing that also goes through roll.
The problem people have with shalk is that it has no counterplay. They could speed up its animation so its as fast as other ranged skills then make it dodgeable. Then you can continue to spam it all you want. People can't dodge roll forever you can cc them through roll with shalk, it'll hit eventually just not 5-7k each time ignoring staminas main defence.
Magdens have the highest dmg instant spamable in the game, its tooltip is comparable to a nb surprise attack but its ranged, has +15% from morph, another 6% from passives and another 4% if high elf. Its also undodgable and unreflectable thats the problem. Can you see the problem yet.
Waffennacht wrote: »leepalmer95 wrote: »I love how people here go all they do is sit back and spam this ability...it's the damn classes spammable attack! Just like jabs and all of the other BS spammables this game has. I hated spamming jabs repeatedly as a Templar and I hate the damn bird..but guess what..what do you do? My Magden's damage is already subpar unless im in PVE stacking AOES to melt crap down. When I roll Stamden at least i can do some meaningful damage with some dizzying swing and shalk spam. Of course then I have to wait a whopping 3 seconds for shalks to show their ass and by then you guys have spammed me to death with your spammables..Once again...got to spam something..Like a person said above if you want to know the bird's damage down fine, but you had better jack up my damage elsewhere cause it sucks pretty bad overall.
I'm taking suggestions on what spammable you'd like Magdens to use. Force Pulse? It's damage sucks. Spam destructive clench? Perhaps flying blade so you can dodge again...
Here we go.
Yes classes have spammables. But every other spammables has a counter, i can dodge roll crushing shock/frag/snipe, jabs is melee ranged and i can walk through it, same with skills like dizzying. I can reflect frags/snipes/swallow soul. Thats called counter play. If someone if spamming those skills on me i can do something about it, i don't just have to eat it.
Now magdens aren't 'subpar' in pvp, they can easily stack 54+k magicka and get high spell dmg, they can hit very hard.
Also shalks is one of the best pvp skills in the game, its basically and aoe dizzying swing that also goes through roll.
The problem people have with shalk is that it has no counterplay. They could speed up its animation so its as fast as other ranged skills then make it dodgeable. Then you can continue to spam it all you want. People can't dodge roll forever you can cc them through roll with shalk, it'll hit eventually just not 5-7k each time ignoring staminas main defence.
Magdens have the highest dmg instant spamable in the game, its tooltip is comparable to a nb surprise attack but its ranged, has +15% from morph, another 6% from passives and another 4% if high elf. Its also undodgable and unreflectable thats the problem. Can you see the problem yet.
Wouldn't the counter be block? And if your build can't block, sounds like a you problem
IZZESparkling wrote: »I have to agree with the block crowd. Even magsorcs sometimes use block as counter to certain offensive stuffs even though they can shield stack. And those sorcs are not really built for prolonged blocking. So... why can't medium armored builds do that with their larger stamina pool?
Besides,I think the logic behind Wrobel's decision is that Warden is just magically marking targets for the cliff racer to charge at like guided missiles.
IZZESparkling wrote: »I have to agree with the block crowd. Even magsorcs sometimes use block as counter to certain offensive stuffs even though they can shield stack. And those sorcs are not really built for prolonged blocking. So... why can't medium armored builds do that with their larger stamina pool?
Rolly polly builds are at large counterless as long as they can dodge roll because everything that is not aoe will not hit reliably unless the skill goes off right after the finish of dodge roll animation. And the cost of skills that were dodged still being charged. I don't know... it's about time rolly polly builds had a reliable counter. If rolly polly wasn't that strong before, I don't think many people who are considered skilled would have used (and still use) stam builds, using dodge rolls as main damage mitigation.
Besides,I think the logic behind Wrobel's decision is that Warden is just magically marking targets for the cliff racer to charge at like guided missiles.
I can tell not many played a medium armour stam nb. Block are used during fight against 1-3 enemys. When u trying to get away from multiple enemys, Los and repositioning using block just make u live 2 secs more. And this undodgeable OP newbie skill hits u for 4-5k and u cant even see it comming.
For a medium armor build our built in defense is Dodge roll. We have to build for high regen to actually use that defense successfully. We can't block for a long time because it negates that stam regen.leepalmer95 wrote: »Tldr: Why I can't avoid any form of damage while rolling waiting for my procs cooldowns?
The only time I had a problem with a warden was because he was using viper/tremorscale.
TL:DR why doesn't this skill have any counterplay at all.
Wardens: Leave out 0 counterplay skill i can finally do something to good players now when i chase with with 10 others.
Why do you keep repeating the no counterplay bs. You can think whatever about the 'undodgeability' , but all counterplays except dodge and reflect are still working against it.
I would rather be hunted by 5 wardens spamming this, than 2 sorcs with curse and soul assault.
Now what means of counter play does a stambuild have? Before you answer their 4 means of counterplaying a skill in the game.Dodge roll,Shields,block and reflect.
Stam builds can't Shield,Block negates stam regen and more and more skills are being made un dodge able.This skill can not be reflected.So all stam builds cab do is block and hope HOTs can save them.