Completionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.White wabbit wrote: »Sorry but why does a new character have to have it allBecause new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.White wabbit wrote: »Sorry but why do you need to do all that again ?Knightpanther wrote: »Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.
Cheers
White wabbit wrote: »Completionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.White wabbit wrote: »Sorry but why does a new character have to have it allBecause new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.White wabbit wrote: »Sorry but why do you need to do all that again ?Knightpanther wrote: »Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.
Cheers
Sorry but never turned me off from trying a new class I'm on my 10th character just all seems a few lazy people can't be bothered to put some effort in for the reward and just want the easy route
Stuhlfleisch wrote: »White wabbit wrote: »Completionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.White wabbit wrote: »Sorry but why does a new character have to have it allBecause new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.White wabbit wrote: »Sorry but why do you need to do all that again ?Knightpanther wrote: »Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.
Cheers
Sorry but never turned me off from trying a new class I'm on my 10th character just all seems a few lazy people can't be bothered to put some effort in for the reward and just want the easy route
Well, not lazy, but not all people have the time, to create and level a new char, just because of the class. School, work, children or else.
drakhan2002_ESO wrote: »The following are my opinions only:
Make better choices; do some research before you choose a class. Leveling is easy in this game, just delete the character - hopefully you will know if you like the class after 30 or 40 levels.
Class change tokens would allow for people to do some pretty wonky things - they would level up with classes that are easy to grind with and then change to classes that might be of more utility at end-game or a given situation (i.e., PvP).
How would this be fun? And how would they even implement the skillpoint differences? Say someone levels a sorc and has invested many skillpoints into specific trees, then they decide to change their class to a DK which they have never leveled or played. We would essentially have many people running around with no clue how to play certain classes.
How would this be fun? And how would they even implement the skillpoint differences? Say someone levels a sorc and has invested many skillpoints into specific trees, then they decide to change their class to a DK which they have never leveled or played. We would essentially have many people running around with no clue how to play certain classes.
Drakkdjinn wrote: »Until they make mount speed, story-locked skillines & achievements accountwide this option is pretty much required for the health & longevity of the game. So they won't do it unless they can monetize it ofc. Not holding my breath.
Knightpanther wrote: »Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.
Cheers
Not really, I feel like we need to have character creation choices mean something... we're only class and alliance change tokens away from never actually needing to make a permanent choice in the game.
This argument makes no sense, though it's touted often in class change discussion. If you want your class choice to be permanent, then you don't ever have to change it. But why should you want to limit what other people do with theirs? Why do you care?
Classes are completely arbitrary. There is no reason whatsoever not to allow some form of class change, or better yet, a complete dissolution of ESO's class system which is an abomination to what TES fans expect from character building.
SydneyGrey wrote: »It's amazing how many people are against this even though we can change literally everything else about our characters.
People love to pull out that argument "then everyone will play sorcerors!" which is just not true. People have the option of playing a sorceror NOW and the game still isn't 100% full of sorcerors. Not everyone wants to play a sorceror, people.
Do you consider yourself a completionist? If not, I would posit that you may not understand what it feels like to be compelled to do everything so that you can fill in all the empty boxes. The thought of having to do all three Alliance storylines, plus Coldharbour, Cyrodiil and Craglorn - again - is why I would be very unlikely to start a whole new character just to try another class. That's 90% content that's the same, that you didn't really want to do again, for just 10% of something different. Conversely, a class change means that all you're doing is levelling three new class skill lines, while the rest of the time you're doing whatever it was you were doing before.White wabbit wrote: »Sorry but never turned me off from trying a new class I'm on my 10th character just all seems a few lazy people can't be bothered to put some effort in for the reward and just want the easy routeCompletionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.White wabbit wrote: »Sorry but why does a new character have to have it allBecause new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.White wabbit wrote: »Sorry but why do you need to do all that again ?Knightpanther wrote: »Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.
Cheers
Alchemical wrote: »There's enough people that don't know how to play the class they actually did level to 50, I don't think they should be able to spend money to avoid having to learn to play a new class. Leveling is already trivial enough, buy EXP scrolls if your cash is burning a hole in your pocket, but at least PRETEND you did the legwork to get there.
NukeAllTheThings wrote: »Most people who are looking for a class change aren't the people who start a fresh character and are getting it to lvl 30-40. It is the people who have had characters for years and maxed out riding skills and have seen their class go through significant changes from the time they made them. You see you can do all the research in the world but you can't predict when ZOS is going to come in with the chainsaw and carve the class up. Class changes would never even be an issue if there weren't such wild swings in how the classes function. ZOS' inability to balance classes has caused this need
SydneyGrey wrote: »It's amazing how many people are against this even though we can change literally everything else about our characters.
People love to pull out that argument "then everyone will play sorcerors!" which is just not true. People have the option of playing a sorceror NOW and the game still isn't 100% full of sorcerors. Not everyone wants to play a sorceror, people.
Well, the original question is whether YOU want it, not whether it should exist.NukeAllTheThings wrote: »I would be all for a class change. If I don't want to change classes, why should I be against others from doing it? Doesn't affect me 1 bit so I am for it. BUT, it will never happen.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.