Would you want a "class re-choose" token/option in the game?

  • NukeAllTheThings
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    I would be all for a class change. If I don't want to change classes, why should I be against others from doing it? Doesn't affect me 1 bit so I am for it. BUT, it will never happen.

    Changing classes would be too convenient and save too much time. They have additional character slots to fill this need because the end goal of ZOS is to keep you in the game as long as possible. Doesn't matter what you are doing, as long as you are in the game. Kind of like the mindset of a casino, the longer you are in the game the more likely you will spend money

    The side benefit for them to guide you to create a new character as opposed to a class change, is there is a much better chance to sell you stuff from the crown store. Your weak horse needs some riding lessons, you might need a pledge of mara, you might need some experience scrolls. You probably have a stash of crowns already, so they need you do spend all of those and keep your ESO+ active so you can get more crowns. If you don't have ESO+ then the benefit of extra XP plus crowns to buy those upgrades will probably be needed. You guys get the picture.

    Any QoL additions will only be considered based on how they can be monetized and a class change limits the probability of you spending more $$$.
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • White wabbit
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    Enodoc wrote: »
    Enodoc wrote: »
    Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.

    Cheers
    Sorry but why do you need to do all that again ?
    Because new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.
    Sorry but why does a new character have to have it all
    Completionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.

    Sorry but never turned me off from trying a new class I'm on my 10th character just all seems a few lazy people can't be bothered to put some effort in for the reward and just want the easy route
  • Stuhlfleisch
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    Enodoc wrote: »
    Enodoc wrote: »
    Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.

    Cheers
    Sorry but why do you need to do all that again ?
    Because new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.
    Sorry but why does a new character have to have it all
    Completionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.

    Sorry but never turned me off from trying a new class I'm on my 10th character just all seems a few lazy people can't be bothered to put some effort in for the reward and just want the easy route

    Well, not lazy, but not all people have the time, to create and level a new char, just because of the class. School, work, children or else.
  • LadyDestiny
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    Yes and would like race, and a barber shop available in game for gold. My dang altmer female looks like the jolly green giant because character creation was so misleading at the start of the game. Not spending 30 bucks just to adjust height. Most mmo's let you at least change hairstyle and make up for gold. Miss the days of swg......
  • DjMuscleboy02
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    Yeah, changing class would be cool
    Edited by DjMuscleboy02 on June 13, 2017 1:14PM
    Brodor - PC NA - ESO's only pure bodybuilding guild
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  • White wabbit
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    Enodoc wrote: »
    Enodoc wrote: »
    Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.

    Cheers
    Sorry but why do you need to do all that again ?
    Because new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.
    Sorry but why does a new character have to have it all
    Completionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.

    Sorry but never turned me off from trying a new class I'm on my 10th character just all seems a few lazy people can't be bothered to put some effort in for the reward and just want the easy route

    Well, not lazy, but not all people have the time, to create and level a new char, just because of the class. School, work, children or else.

    I work and still manage ok , and believe me it doesn't take that much of an effort to level now compared to when the game first came out
  • drakhan2002_ESO
    drakhan2002_ESO
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    The following are my opinions only:

    Make better choices; do some research before you choose a class. Leveling is easy in this game, just delete the character - hopefully you will know if you like the class after 30 or 40 levels.

    Class change tokens would allow for people to do some pretty wonky things - they would level up with classes that are easy to grind with and then change to classes that might be of more utility at end-game or a given situation (i.e., PvP).
  • Troneon
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    1 million new mag sorcs would appear over night :D
    PC EU AD
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  • NukeAllTheThings
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    The following are my opinions only:

    Make better choices; do some research before you choose a class. Leveling is easy in this game, just delete the character - hopefully you will know if you like the class after 30 or 40 levels.

    Class change tokens would allow for people to do some pretty wonky things - they would level up with classes that are easy to grind with and then change to classes that might be of more utility at end-game or a given situation (i.e., PvP).

    You said in the 1st sentence that leveling is easy. The your example of "wonky" is leveling too easy on 1 class? There is no such thing because they are ALL easy to level and can be done within a day or 2.

    Most people who are looking for a class change aren't the people who start a fresh character and are getting it to lvl 30-40. It is the people who have had characters for years and maxed out riding skills and have seen their class go through significant changes from the time they made them. You see you can do all the research in the world but you can't predict when ZOS is going to come in with the chainsaw and carve the class up. Class changes would never even be an issue if there weren't such wild swings in how the classes function. ZOS' inability to balance classes has caused this need
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • Kalebron
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    How would this be fun? And how would they even implement the skillpoint differences? Say someone levels a sorc and has invested many skillpoints into specific trees, then they decide to change their class to a DK which they have never leveled or played. We would essentially have many people running around with no clue how to play certain classes.
  • notimetocare
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    Thos has not and should.never exist. Only way I would think of supporting this is to wipe everything but level
  • Stuhlfleisch
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    Kalebron wrote: »
    How would this be fun? And how would they even implement the skillpoint differences? Say someone levels a sorc and has invested many skillpoints into specific trees, then they decide to change their class to a DK which they have never leveled or played. We would essentially have many people running around with no clue how to play certain classes.

    Would that really be that bad? After a few days everyone figured out his new cass, like they did with the class they played before.
  • NukeAllTheThings
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    Kalebron wrote: »
    How would this be fun? And how would they even implement the skillpoint differences? Say someone levels a sorc and has invested many skillpoints into specific trees, then they decide to change their class to a DK which they have never leveled or played. We would essentially have many people running around with no clue how to play certain classes.

    All skill points invested in the old class would be refunded and you have to level each skill in the new class. Pretty simple
    Edited by NukeAllTheThings on June 13, 2017 3:29PM
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • notimetocare
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    Drakkdjinn wrote: »
    Until they make mount speed, story-locked skillines & achievements accountwide this option is pretty much required for the health & longevity of the game. So they won't do it unless they can monetize it ofc. Not holding my breath.

    lol no... You can already trade all gear to a new character.

    Also, pay to change class gives less longevity than the time required for a new class and would be a massive money sink. I dont even think you understand what you said
  • Iccotak
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    Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.

    Cheers

    Why not just have one character be your crafter for your account?
    That's what I am doing.
    Personally, I am not leveling crafting again on a different character, too much of a pain.
  • SydneyGrey
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    It's amazing how many people are against this even though we can change literally everything else about our characters. :/
    People love to pull out that argument "then everyone will play sorcerors!" which is just not true. People have the option of playing a sorceror NOW and the game still isn't 100% full of sorcerors. Not everyone wants to play a sorceror, people.
  • Iccotak
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    Solariken wrote: »
    Turelus wrote: »
    Not really, I feel like we need to have character creation choices mean something... we're only class and alliance change tokens away from never actually needing to make a permanent choice in the game.

    This argument makes no sense, though it's touted often in class change discussion. If you want your class choice to be permanent, then you don't ever have to change it. But why should you want to limit what other people do with theirs? Why do you care?

    Classes are completely arbitrary. There is no reason whatsoever not to allow some form of class change, or better yet, a complete dissolution of ESO's class system which is an abomination to what TES fans expect from character building.

    Have to ask but how long have you been playing Elder Scroll games?
    Skyrim was the only one to not have classes defined in character creation.

    That being said, there are alot of ways you can build your character with just one class.

    Personally I would be more open to an introduction of skill lines over classes.
    Thing like; Alteration, Illusion, Necromancy, etc.

    But I think the class system makes it easy for players to pick what they want and they can build from there.
  • notimetocare
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    SydneyGrey wrote: »
    It's amazing how many people are against this even though we can change literally everything else about our characters. :/
    People love to pull out that argument "then everyone will play sorcerors!" which is just not true. People have the option of playing a sorceror NOW and the game still isn't 100% full of sorcerors. Not everyone wants to play a sorceror, people.

    Because it takes a long time to make a new one (not just leveling).
  • Enodoc
    Enodoc
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    Enodoc wrote: »
    Enodoc wrote: »
    Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.

    Cheers
    Sorry but why do you need to do all that again ?
    Because new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.
    Sorry but why does a new character have to have it all
    Completionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.
    Sorry but never turned me off from trying a new class I'm on my 10th character just all seems a few lazy people can't be bothered to put some effort in for the reward and just want the easy route
    Do you consider yourself a completionist? If not, I would posit that you may not understand what it feels like to be compelled to do everything so that you can fill in all the empty boxes. The thought of having to do all three Alliance storylines, plus Coldharbour, Cyrodiil and Craglorn - again - is why I would be very unlikely to start a whole new character just to try another class. That's 90% content that's the same, that you didn't really want to do again, for just 10% of something different. Conversely, a class change means that all you're doing is levelling three new class skill lines, while the rest of the time you're doing whatever it was you were doing before.
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  • Osteos
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    I would use it. I have a character that has been around since launch who I never play that I hesitate to delete simply because she's been around so long and is max level, maxed horse, maxed in fighters and mages guilds. Only thing she would need is undaunted and to level the new class skills. She would go from a nightblade to a warden.
    DAGGERFALL COVENANT
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  • Alchemical
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    There's enough people that don't know how to play the class they actually did level to 50, I don't think they should be able to spend money to avoid having to learn to play a new class. Leveling is already trivial enough, buy EXP scrolls if your cash is burning a hole in your pocket, but at least PRETEND you did the legwork to get there.
    Edited by Alchemical on June 13, 2017 5:22PM
  • Stuhlfleisch
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    Alchemical wrote: »
    There's enough people that don't know how to play the class they actually did level to 50, I don't think they should be able to spend money to avoid having to learn to play a new class. Leveling is already trivial enough, buy EXP scrolls if your cash is burning a hole in your pocket, but at least PRETEND you did the legwork to get there.

    I wrote, that you would be level 0 in all three class trees again, so you would have to re-level the class and, by doing so, you learn to play the class. It wouldn´t make sense, if you would keep your progress of the first class.
    Edited by Stuhlfleisch on June 13, 2017 11:22PM
  • Iluvrien
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    Here is yet another push towards the "no character choices mean anything".
    Most people who are looking for a class change aren't the people who start a fresh character and are getting it to lvl 30-40. It is the people who have had characters for years and maxed out riding skills and have seen their class go through significant changes from the time they made them. You see you can do all the research in the world but you can't predict when ZOS is going to come in with the chainsaw and carve the class up. Class changes would never even be an issue if there weren't such wild swings in how the classes function. ZOS' inability to balance classes has caused this need

    Emphasis and edit mine. Adding this ability to the game would add an incentive for ZOS to keep classes unbalanced and experiencing "wild swings" as they would generate revenue every time they did it.
    SydneyGrey wrote: »
    It's amazing how many people are against this even though we can change literally everything else about our characters. :/
    People love to pull out that argument "then everyone will play sorcerors!" which is just not true. People have the option of playing a sorceror NOW and the game still isn't 100% full of sorcerors. Not everyone wants to play a sorceror, people.

    Some of us were against the ability to change the other things too, this isn't about being selective, this is about having character choices matter.


    This really does seem like yet another endgame culture issue. Personally I would like to see the complete removal of all limitations imposed by classes and the decoupling of skill-lines from their class descriptions, e.g. have school-of-magic skill-lines accessible to all rather than have class skill-lines.

    If people are honestly making the argument that including class-change wouldn't result in a Tamriel filled with Mag Sorcs... then by extension, in a classless system, it wouldn't be filled with clones of the same skill/ability selection.
  • StormWylf
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    Myyth wrote: »
    Other.

    Possibly maybe, but only if you started as level 1 in the new class but kept your mount training and bag space.

    Great idea actually!

  • Gulkrim-mur
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    Classes are different skills! It wouldnt be fair or even possibly work out well. How do we decide how your previous class skills carry over in terms of exp and individual skill level. Just make a alt lazies ;)
  • DaveMoeDee
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    Pointless. I have 2 of each class + 2 extra slots with a sorc and a DK I believe.

    No point in converting any of them.
  • DaveMoeDee
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    I would be all for a class change. If I don't want to change classes, why should I be against others from doing it? Doesn't affect me 1 bit so I am for it. BUT, it will never happen.
    Well, the original question is whether YOU want it, not whether it should exist.

  • CrazyWolf712
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    Yes, and on top of that, alliance change as well. If you didn't have the Adventurere's pack at the start of the game (but do now) and wanted to change your Khajiit to Ebonheart Pact, I say that there should be an alliance change as well.
  • Kilandros
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    All the DKs voting yes
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Roovin
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    Ish no. Everyone would just play whatever the flavor odd the month is.
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