Do you consider yourself a completionist? If not, I would posit that you may not understand what it feels like to be compelled to do everything so that you can fill in all the empty boxes. The thought of having to do all three Alliance storylines, plus Coldharbour, Cyrodiil and Craglorn - again - is why I would be very unlikely to start a whole new character just to try another class. That's 90% content that's the same, that you didn't really want to do again, for just 10% of something different. Conversely, a class change means that all you're doing is levelling three new class skill lines, while the rest of the time you're doing whatever it was you were doing before.White wabbit wrote: »Sorry but never turned me off from trying a new class I'm on my 10th character just all seems a few lazy people can't be bothered to put some effort in for the reward and just want the easy routeCompletionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.White wabbit wrote: »Sorry but why does a new character have to have it allBecause new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.White wabbit wrote: »Sorry but why do you need to do all that again ?Knightpanther wrote: »Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.
Cheers
It's clearly stated in the OP that there would be no carry over. New class skills will start at 0.DrInsanity666 wrote: »Classes are different skills! It wouldnt be fair or even possibly work out well. How do we decide how your previous class skills carry over in terms of exp and individual skill level. Just make a alt lazies
And leave a bunch of things on that other character incomplete? Yeah.... no.White wabbit wrote: »Can complete on one character and still level up anotherDo you consider yourself a completionist? If not, I would posit that you may not understand what it feels like to be compelled to do everything so that you can fill in all the empty boxes. The thought of having to do all three Alliance storylines, plus Coldharbour, Cyrodiil and Craglorn - again - is why I would be very unlikely to start a whole new character just to try another class. That's 90% content that's the same, that you didn't really want to do again, for just 10% of something different. Conversely, a class change means that all you're doing is levelling three new class skill lines, while the rest of the time you're doing whatever it was you were doing before.White wabbit wrote: »Sorry but never turned me off from trying a new class I'm on my 10th character just all seems a few lazy people can't be bothered to put some effort in for the reward and just want the easy routeCompletionism. Having incomplete completion targets is a major turn off with regards to new character creation. If a completionist doesn't see themselves completing all the content again, they won't create a new character, regardless of how much they want to try a new class.White wabbit wrote: »Sorry but why does a new character have to have it allBecause new characters don't have them? That's the primary reason for wanting class change - to keep your existing content progress (questing, crafting, skyshards, etc) while being able to experience a different class from scratch.White wabbit wrote: »Sorry but why do you need to do all that again ?Knightpanther wrote: »Defo, my main was maxed out on crafting, shards and pretty much all achievements a soloer can get, having to do all that again on my new warden is a pain, but at least its a fun class to play.
Cheers
Not really, I feel like we need to have character creation choices mean something... we're only class and alliance change tokens away from never actually needing to make a permanent choice in the game.
Classes are completely arbitrary. There is no reason whatsoever not to allow some form of class change, or better yet, a complete dissolution of ESO's class system which is an abomination to what TES fans expect from character building.
Right, so everyone and their dog can swap Warden without the effort of leveling or unlocking skills. Classy.
Changing class should FORCE us to level up every class skill. The other skills should stay untouched and the same should be for our progress done in that toon like achievements, horse leveling, quests and explored areas.
Sikthlight08xz wrote: »TBH every character should receive a free class change token whenever any 1 class skill gets revamped. How many times have i remade characters only to end up with something less.
It will just see an increase in form builds.
Magica sorc good this patch? Class change. Stamplar next patch? Class change. It would be 90% of people playing the same 1 or 2 classes every patch.
Although the grind to 50 isn't much, it still puts people off. Plus skill points, undaunted, mages guild, alliance war skills/passives.
No thanks.
Stuhlfleisch wrote: »It will just see an increase in form builds.
Magica sorc good this patch? Class change. Stamplar next patch? Class change. It would be 90% of people playing the same 1 or 2 classes every patch.
Although the grind to 50 isn't much, it still puts people off. Plus skill points, undaunted, mages guild, alliance war skills/passives.
No thanks.
As I said, it should be a one time deal for each char, after that you cannot change that char anymore.
NukeAllTheThings wrote: »How would this be fun? And how would they even implement the skillpoint differences? Say someone levels a sorc and has invested many skillpoints into specific trees, then they decide to change their class to a DK which they have never leveled or played. We would essentially have many people running around with no clue how to play certain classes.
All skill points invested in the old class would be refunded and you have to level each skill in the new class. Pretty simple
cmetzger93 wrote: »Yes. Just reset all class skill lines to zero upon using one.
Stuhlfleisch wrote: »It will just see an increase in form builds.
Magica sorc good this patch? Class change. Stamplar next patch? Class change. It would be 90% of people playing the same 1 or 2 classes every patch.
Although the grind to 50 isn't much, it still puts people off. Plus skill points, undaunted, mages guild, alliance war skills/passives.
No thanks.
As I said, it should be a one time deal for each char, after that you cannot change that char anymore.
How long do you think it would be take for people to start asking for it to be more than once?
"After all, it's already in the game, what would it hurt if we did it more than once? It doesn't affect anyone but me."
If this game keeps being so alt-unfriendly it would be a good idea imo. I personally don't mind leveling a character from 1 to 50, getting skyshards and leveling guild skill lines, but what really stops me from doing it is the freaking mount training and the achievements, motifs and recipes learned to some extent also.
Also considering the last few balance changes that ZoS has been doing it would't surprise me if people think that their main character no longer feels like it used to, in my personal case for example if ZoS ever decided to completely rework funnel health so that it no longer heals or something like that I would seriously consider stop playing or reroll to a sorc as main, but if the stuff I mentioned were account bound I probably would not care.
hamburgerler76 wrote: »Yes but it needs to come with a cool down or a limit like 1 change a month with I reversal allowing you to go back to class you changed from if you don't like the change