I'm excited to see how the changes to Light and Heavy attacks will play out.
And a question about the changes to Grim focus, if I can fire off a bunch of light attacks fast enough is it possible to get two arrows at the same time?
No matter how fast you try to repeatedly hit that mouse one button, there's global cooldown of 1 second. So, basically, you can only cast 1 spell/attack per second. So there'll be at least 5 seconds between Grim focus' (and its morphs) bow procs.
ZOS_GinaBruno wrote: »Just to clarify and make sure we're all on the same page, the Sorc adjustments and changes to Siphoning Strikes are not included in this patch. These will be coming in next week's PC patch on Live.
ZOS_GinaBruno wrote: »For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.
ZOS_GinaBruno wrote: »For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Mordenkainen wrote: »So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.
We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.
I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.
How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?
Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.
And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.
And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.
Mordenkainen wrote: »So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.
We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.
I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.
How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?
Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.
And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.
And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.
Probably because crystal frags is never guaranteed to proc. Assassin's will is guaranteed to proc after set requirements. So assassin's will is more reliable, that would be why they aren't comparable.
Seems I read that the pet nerfs weren't coming at all this patch? And would be the next big patch, as in not with Morrowind at all? Maybe I am imagining this?
ZOS_GinaBruno wrote: »
Nightblade
- Assassination
- Grim Focus:
- You can now fire multiple Assassin’s Will or Assassin’s Scourge bow procs from a single cast of this ability and its morphs.
- Increased the amount of Light or Heavy Attacks needed to obtain an Assassin’s Will or Assassin’s Scourge bow proc to 5 attacks from 4.
- Merciless Resolve (Grim Focus morph): Reduced the duration of the snare from this morph’s Assassin’s Will bow proc to 3 seconds from 5 seconds.
Developer Comments:Allowing you to fire multiple Assassin’s Will procs from a single cast of Grim Focus should streamline the ability usage by eliminating the need to recast it early. We’ve increased the amount of attacks needed to obtain a proc slightly, but the net result should be an increase in Nightblade PvE DPS with the extra global cooldowns.
That makes senseZOS_GinaBruno wrote: »
Quests
- Broken Bonds:
- The tutorial can no longer be abandoned.
Mordenkainen wrote: »LiquidPony wrote: »Mordenkainen wrote: »So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.
We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.
I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.
How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?
Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.
And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.
And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.
@Mordenkainen ... ... I just almost can't even ...And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
You got a source for that?
Yolo sorc parse, where the max frag proc was a little over 50k:
http://image.prntscr.com/image/50d05e9517704ad58a77e5a668384d02.png
Magblade parse, same boss, where the max Assasin's Will proc was 61k (and the buff/debuff uptime is much worse in this group):
https://www2.pic-upload.de/img/32790959/vmol_boss1_46k.pngI have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
This sounds like a L2P issue. Weaving is important for many game mechanics. Siphoning, Spectral Bow, Maelstrom staves, BSW/Scathing uptime, etc. If you can't weave, then roll a heavy attack build.
Sorcs are preferred over magblades because: Liquid Lightning, Volatile Familiar, and Ward. Nothing to do with Frag procs.
That screenshot comparison is nice. Proves my point actually. You need to hit only 1 button to get that 50k crit compared to 4 (next patch 5) light attacks which take about 4 (5) seconds to get 11k more.
In the meantime Sorcs can hammer at least 3 more of those 50k frags out provided their procs go off.
Also, I have no VMA weapons (what a surprise). And people posting as if they are a requirement is just scary at best.
I am playing ESO since day 1 of the first beta. Tell me, how much learning do I have to do still to be able to play the game? I get to 20k dps regularily on my magNB and 24k on good days.
Also my comparison for Sorcs VS NB desireability for trials was based on the classe overall performance. Not crystal frags. I even paragraphed my text, thought that's recognizeable.
You need to hit only 1 button to get that 50k crit
I am playing ESO since day 1 of the first beta. Tell me, how much learning do I have to do still to be able to play the game? I get to 20k dps regularily on my magNB and 24k on good days.
Joy_Division wrote: »
- It's not fair that DKs igneous buff gets removed simply because another DK is around. Revert change until the issue can be fixed
- I will admit the 30% buff to resources on heavy attacks is substantial, couple with the faster time, @Blobsky post #132 may have a point
- i still think magicka warden is a poor DPS choice and awkward to play in competitive situations
- The crystal frag nerf on sorcs was gratuitous and not necessary; it's the pet.
- The Nova faster drop time would be welcome if the ultimate was actually good enough that templars and raid leaders would want to use it.
- I think @Wrobel and @ZOS_RichLambert should open world on a mDK on Trueflame every night for the entirety of this Update. I'm thinking this is the only way I'll ever see another patch notes I'd actually look forward to reading
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Mordenkainen wrote: »So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.
We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.
I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.
How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?
Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.
And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.
And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.
Probably because crystal frags is never guaranteed to proc. Assassin's will is guaranteed to proc after set requirements. So assassin's will is more reliable, that would be why they aren't comparable.
Seems I read that the pet nerfs weren't coming at all this patch? And would be the next big patch, as in not with Morrowind at all? Maybe I am imagining this?
Hahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha.. hey guys if you didn't know assassin will is better then crystal frags.. hahahahahahahahahahahahahahahahahahaahahahahahahahahahahahahahahahahah... Good one bud.
That *** procs multiple times in those 20 seconds.
lunalitetempler wrote: »Wooooow 30% extra resource from heavy attacks! Awesome!
Mordenkainen wrote: »So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.
We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.
I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.
How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?
Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.
And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.
And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.
Probably because crystal frags is never guaranteed to proc. Assassin's will is guaranteed to proc after set requirements. So assassin's will is more reliable, that would be why they aren't comparable.
Seems I read that the pet nerfs weren't coming at all this patch? And would be the next big patch, as in not with Morrowind at all? Maybe I am imagining this?
Hahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha.. hey guys if you didn't know assassin will is better then crystal frags.. hahahahahahahahahahahahahahahahahahaahahahahahahahahahahahahahahahahah... Good one bud.
That *** procs multiple times in those 20 seconds.
ZOS_GinaBruno wrote: »Just to clarify and make sure we're all on the same page, the Sorc adjustments and changes to Siphoning Strikes are not included in this patch. These will be coming in next week's PC patch on Live.
Joy_Division wrote: »
- I think @Wrobel and @ZOS_RichLambert should open world on a mDK on Trueflame every night for the entirety of this Update. I'm thinking this is the only way I'll ever see another patch notes I'd actually look forward to reading
LiquidPony wrote: »Mordenkainen wrote: »LiquidPony wrote: »Mordenkainen wrote: »So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.
We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.
I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.
How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?
Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.
And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.
And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.
@Mordenkainen ... ... I just almost can't even ...And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
You got a source for that?
Yolo sorc parse, where the max frag proc was a little over 50k:
http://image.prntscr.com/image/50d05e9517704ad58a77e5a668384d02.png
Magblade parse, same boss, where the max Assasin's Will proc was 61k (and the buff/debuff uptime is much worse in this group):
https://www2.pic-upload.de/img/32790959/vmol_boss1_46k.pngI have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
This sounds like a L2P issue. Weaving is important for many game mechanics. Siphoning, Spectral Bow, Maelstrom staves, BSW/Scathing uptime, etc. If you can't weave, then roll a heavy attack build.
Sorcs are preferred over magblades because: Liquid Lightning, Volatile Familiar, and Ward. Nothing to do with Frag procs.
That screenshot comparison is nice. Proves my point actually. You need to hit only 1 button to get that 50k crit compared to 4 (next patch 5) light attacks which take about 4 (5) seconds to get 11k more.
In the meantime Sorcs can hammer at least 3 more of those 50k frags out provided their procs go off.
Also, I have no VMA weapons (what a surprise). And people posting as if they are a requirement is just scary at best.
I am playing ESO since day 1 of the first beta. Tell me, how much learning do I have to do still to be able to play the game? I get to 20k dps regularily on my magNB and 24k on good days.
Also my comparison for Sorcs VS NB desireability for trials was based on the classe overall performance. Not crystal frags. I even paragraphed my text, thought that's recognizeable.
Well you've been playing "since day 1" but you still don't understand how Frag procs work.You need to hit only 1 button to get that 50k crit
No.
You need to hit an arbitrary number of buttons to get the Frag off. Could be 1 Force Pulse and then 1 Frag. Could be 7 Force Pulses and no Frag. Note that there is a very minor total DPS difference between Frags and Grim Focus in the parses I posted, even though Yolo's parse includes significantly better group buffs.I am playing ESO since day 1 of the first beta. Tell me, how much learning do I have to do still to be able to play the game? I get to 20k dps regularily on my magNB and 24k on good days.
Honestly not sure how to respond to that without sounding rude, but ... apparently you have a lot of learning yet to do if 20k DPS is your average.
Uriel_Nocturne wrote: »Still. Absolute. Garbage.
No other MMORPG on the planet punishes their players by making them micro-manage their resources, and players across the whole spectrum of the game will become vastly weaker with the way the current Morrowind Update is configured.
This is still an absolutely GARBAGE update...