^Wrote this about Grim Focus in another thread on May 3rd. Seems like this will be a nice buff for NB damage! If so, this is me taking credit for the buff. You're all welcome.The_Outsider wrote: »Remove the "hidden" 0.1 second cast time from the Spectral Bow to improve functionality and improve ease of use.
Increase light attack requirement to 5 light attacks BUT change the proc so that the ability does not need to be recast-- firing the Bow would simply reset the number of light attacks needed to fire it again....
Elsterchen wrote: »ZOS_GinaBruno wrote: »
General
- If you’re wearing a costume, you should avoid sitting in a chair in this patch. There’s a high probability of getting stuck.
Why does the game go live with *** like this, seriously. Not game breaking but seriously, why can't you fix it (like all the other bugs) before it goes live and we have to wait 6 months and pray for you to open your eyes for once.
Joy_Division wrote: »I think @Wrobel and @ZOS_RichLambert should open world on a mDK on Trueflame every night for the entirety of this Update. I'm thinking this is the only way I'll ever see another patch notes I'd actually look forward to reading
ZOS_GinaBruno wrote: »For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.
Nightblades have a really good advantage with strife (it's a lot cheaper than other spammables) and the new assassin's will having that on the front bar will most likely double/triple it's dps while it being a free cast. So they already have superior sustain.
.
So..
Light means Heavy damage
Heavy means Light damage
Roll dodge means nothing versus attack A, yet totally mitigates attack B
Block means reducing and preventing attack C, yet doesn't work versus attack D
Reflect doesn't reflect half the projectile attacks, like it's description tells you.
3 different hidden effects on destro staves, with hidden taunt to boot
New characters have no skills, only google will tell you what you can train
Yeps.. mission accomplished... much better New User experience overall, so much clearer !
LonePirate wrote: »Joy_Division wrote: »I think @Wrobel and @ZOS_RichLambert should open world on a mDK on Trueflame every night for the entirety of this Update. I'm thinking this is the only way I'll ever see another patch notes I'd actually look forward to reading
We're in complete agreement on that. I don't think anyone of influence at ZOS plays a Magicka DK in PVP. I have asked this a couple of times recently on the forums and I also asked it in the rolling Twitch chat on Friday's ESO Live and I have been ignored every time. MDKs have so many weaknesses in PVP that we're only going to hear more stories about guilds telling their members to reroll because they bring nothing of value to PVP and they are dead almost instantly if they stray from the herd. Their DPS, sustain, self-heals, stuns and shields are a complete joke. Their burst DPS, ranged DPS, escape mechanisms and executes are non-existent. MDKs are nothing more than free AP on Trueflame.
I'm just thankful I have battle ready characters in the other classes I can take to Cyrodiil and Battlegrounds once Morrowind arrives because ZOS has completely ruined Magicka DKs and worse, they have shown they do not understand and do not care about the problems faced by MDKs in PVP.
As always, I welcome @Wrobel and @ZOS_RichLambert to prove me wrong!
Nightblade
Assassination
Grim Focus:
You can now fire multiple Assassin’s Will or Assassin’s Scourge bow procs from a single cast of this ability and its morphs.
Increased the amount of Light or Heavy Attacks needed to obtain an Assassin’s Will or Assassin’s Scourge bow proc to 5 attacks from 4.
Merciless Resolve (Grim Focus morph): Reduced the duration of the snare from this morph’s Assassin’s Will bow proc to 3 seconds from 5 seconds.
Developer Comments:
Spoilershow
Where is the Dk tank nerf ? and the templar healer nerf ?
If everybody want a nerf of the sorcerer , just for be able to reach as much dps as they did , this seems clear to me that the Bis tank class / bis heal class should be nerfed to be as good as the heal sorc / tank sorc .
ah ? somone want to ask me why i want a nerf instead of a buff to the tank sorc / heal sorc ? Maybe because nobody thought about a possible " up " of other class in term of dps , instead of nerf everythings .
ZOS_GinaBruno wrote: »For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Sabbathius wrote: »I find it really odd that whoever is in charge of balancing seems to think DKs (especially stamina DKs following nerfs in v3.0.0) are absolutely fine and need zero changes. Because those tweaks to the magicka costs are pretty irrelevant, especially in such minuscule amounts (6%? lol). At the same time, these same people seem to think that Sorc parses we've been seeing for a while now are A-Okay too.
And am I crazy, or did Nightblades just get nerfed? What I mean is, Grim Resolve change is nice on paper. Yes, you no longer need to refresh the buff every time you fire the bow. But the thing is, depending on what you are doing (especially in PvP), you may not be firing the bow immediately on proc. And now it requires 5 attacks, which translates into a nerf to burst damage. And PvP is all about burst. So, if I'm PvPing, I have to wait longer to line up my burst (20% longer) AND I will still very likely be refreshing the buff anyway, because lining up another 5 lights in PvP, after holding on to the proc for a while to make optimal use of it, just isn't feasible most of the time. So, to recap: nerf to burst, no change in how the ability is used in practice, AND a nerf to the snare to 3 sec from 5 sec? Nerfs all around? Or am I just nuts? It's fine if I am, but it would be good to know.
@ZOS_RichLambert Make changes to lightning staves damage obviouslyAm I missing something, @ZOS_RichLambert said faster heavy attacks but all I see is faster flame and frost heavy attacks and not lightning?
I'm getting tired of the *** said on ESO Live, say it right next time.
This^
Make the change to Lightning staffs as well!
https://www.twitch.tv /videos/142418891?t=08m43s
But do what you said next time. Or at least mention it, you guys knew lightning staves were not going to be changed because they were being used currently.
This should be copy/pasted everywhere.@ZOS_RichLambert Make changes to lightning staves damage obviouslyAm I missing something, @ZOS_RichLambert said faster heavy attacks but all I see is faster flame and frost heavy attacks and not lightning?
I'm getting tired of the *** said on ESO Live, say it right next time.
This^
Make the change to Lightning staffs as well!
https://www.twitch.tv /videos/142418891?t=08m43s
But do what you said next time. Or at least mention it, you guys knew lightning staves were not going to be changed because they were being used currently.
The majority of ZoS changes are based on pseudo statistics. Its one of the major problems with their development team, and why we see so many "wait - you're nerfing or changing what again?" type decisions. They make the majority of their decisions based on how many morphs are chosen, how many people have a certain set slotted, etc. without taking time to understand the reasons behind the choices. They aren't changes/fixes/balances born out of identified problems or creativity.
Its why Velocious Curse (attempted) to get changed. Its why BSW gets a nerf. Its why we got a new ability called magickasteal. It's why CP is now front-loaded. Its why pets got 3x buffs. Rather than find a creative solution/niche to pets, they just buffed the ever living crap out of it until someone was inevitably bound to start using it (PvE dps). It goes on and on.
Its why we're being homogenized. Its statistically driven balances.
Their idea is that balance will come with all skills, all sets, and all classes are used in equal proportion. Wrobel science is pseudo statistically driven decisions, not creative game-play identified (targeted) balance fixes.
ZOS_GinaBruno wrote: »Just to clarify and make sure we're all on the same page, the Sorc adjustments and changes to Siphoning Strikes are not included in this patch. These will be coming in next week's PC patch on Live.
@ZOS_GinaBruno are there more DK changes coming with next week's patch on Live? Specifically, is Igneous Shield overlapping (a 2nd DK casting the ability refreshes the first DKs shield, thus removing Major Mending immediately) being looked at?