luen79rwb17_ESO wrote: »Did I read that right? Lightning staff heavy attack is now 15% weaker and cast time remains untouched... GG to the only decent magic weapon I've gotten from MSA in 1+ year. I'm furious! >:(
I think it's because Lightning staff heavy attacks, like resto staff ones, are beams that do continual small bits of damage, rather than a delay for a single large hit like flame and ice staffs. That delay for a build up hurts flame and ice staff users because of the pause in doing continual damage.
So what about magicka based melee ranged dps and tanks. Magicka DK skills are all melee ranged attacks and utility, but have higher costs then other classes for same damage output or utility and are required to be used now either wearing light armor with no decent shields or in heavy armor with no sustain potential. The use of a sword and board setup or duel wield swords by this melee ranged magicka class is now being basically completely not viable due to the need to force all magicka classes to use a staff of some kind to maintain primary resource management.
Forcing a melee ranged magicka user to use a ranged weapon due to resource management seems a bit absurd really. Removing all of the tools necessary to make it even viable to maintain this closer proximity by changing the cost structure of the game destroys a large population of the game.
A magicka return melee weapon set that also is duel wield or similar needs to be implemented to make melee ranged magicka based classes viable again. Maybe a 1 hand staff with protection orb secondary slot as an alternative that plays into this type of use. Maybe magic wielding gloves that make your hands glow with elemental effects that can be equipped as a 2hd weapon that restores magic but requires melee weapon range to use. The changes being implemented the next patch remove the idea of a viable magicka based tank and deeply hurts melee ranged dps magicka users.
Why decrease ha 15%, why?????
Princess_Asgari wrote: »Seriously? No igneous shield fix? You honestly have 1 week before this gets to live.
The shield does not stack with other DKs so if another DK around you uses igneous you lose major mending without taking damage.
Mordenkainen wrote: »So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.
We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.
I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.
How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?
Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.
And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.
And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.
And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
Finally, the Nova buff we templars have been asking for!!
Uriel_Nocturne wrote: »They decreased the damage and decreased the charge time. Which are two changes that effectively cancel each other out.
ZOS_GinaBruno wrote: »Just to clarify and make sure we're all on the same page, the Sorc adjustments and changes to Siphoning Strikes are not included in this patch. These will be coming in next week's PC patch on Live.
ZOS_GinaBruno wrote: »Just to clarify and make sure we're all on the same page, the Sorc adjustments and changes to Siphoning Strikes are not included in this patch. These will be coming in next week's PC patch on Live.
kyler9987b16_ESO wrote: »Where are the Sorc pet nerfs? These stupid little *** do way to much dmg in PVE.
ZOS_GinaBruno wrote: »Just to clarify and make sure we're all on the same page, the Sorc adjustments and changes to Siphoning Strikes are not included in this patch. These will be coming in next week's PC patch on Live.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I'll be talking about magicka classes only (inferno staff) and PvE end game content.
General
- Increased the damage of Light Attacks by 15%.
- Decreased the damage of Heavy Attacks by 15%.
- Increased the resources restored by fully-charged Heavy Attacks by 30%.
- Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
- Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
100 / 12,5 = 8 (x * 0,85 * 9) / (x * 8) = 0,95625 ~= 95,6% (5,0% less)
Dragonknight
Ardent FlameDraconic Power
- Fiery Grip: Reduced the cost of this ability and its morphs by approximately 7%.
- Inhale: Reduced the cost of this ability and its morphs by approximately 6%.
- Spiked Armor: Reduced the cost of this ability and its morphs by approximately 16%.
Warden
Animal Companions
- Fetcher Infection (Swarm morph): Reduced this morph’s damage bonus on every other cast to 50% from 75%.
- Swarm: Increased the damage of this ability and its morphs by 10%.
ZOS_GinaBruno wrote: »Just to clarify and make sure we're all on the same page, the Sorc adjustments and changes to Siphoning Strikes are not included in this patch. These will be coming in next week's PC patch on Live.
ZOS_GinaBruno wrote: »For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.
I'm excited to see how the changes to Light and Heavy attacks will play out.
And a question about the changes to Grim focus, if I can fire off a bunch of light attacks fast enough is it possible to get two arrows at the same time?
LiquidPony wrote: »Mordenkainen wrote: »So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.
We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.
I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.
How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?
Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.
And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.
And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.
@Mordenkainen ... ... I just almost can't even ...And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.
You got a source for that?
Yolo sorc parse, where the max frag proc was a little over 50k:
http://image.prntscr.com/image/50d05e9517704ad58a77e5a668384d02.png
Magblade parse, same boss, where the max Assasin's Will proc was 61k (and the buff/debuff uptime is much worse in this group):
https://www2.pic-upload.de/img/32790959/vmol_boss1_46k.pngI have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.
This sounds like a L2P issue. Weaving is important for many game mechanics. Siphoning, Spectral Bow, Maelstrom staves, BSW/Scathing uptime, etc. If you can't weave, then roll a heavy attack build.
Sorcs are preferred over magblades because: Liquid Lightning, Volatile Familiar, and Ward. Nothing to do with Frag procs.