lord.lethris wrote: »I got an invite, but the client is telling me I cant play it. it was OK last week
Has the Closed beta ended?
lord.lethris wrote: »lord.lethris wrote: »I got an invite, but the client is telling me I cant play it. it was OK last week
Has the Closed beta ended?
and now its ok again ? ¯\_(ツ)_/¯
Uriel_Nocturne wrote: »Still. Absolute. Garbage.
Really; if you guys started actually listening to your players, I think I'd have a heart attack from the sheer surprise...
These changes do nothing to mitigate the crushing nerfs to three (3) full classes, nor do they mitigate the sheer loss of sustain.
Heavy Attacks are boring, and forcing the players to weave them into their rotations will only make exciting combat into a boring, mindless slog.
No other MMORPG on the planet punishes their players by making them micro-manage their resources, and players across the whole spectrum of the game will become vastly weaker with the way the current Morrowind Update is configured.
This is still an absolutely GARBAGE update...
ZOS_GinaBruno wrote: »For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.
So rich and/or wrobel decided to reduce the cost of chains while knowing that igneous shield is bugged. Did the priority list for class mechanics get lost in a fire?Sugaroverdose wrote: »
Dont even need reactive fam.
https://www.youtube.com/watch?v=MKw1nN51PSs
And major mending is only needed for offensive builds that cant rely on their healing otherwise (i didnt use major mending here and had 50% debuff from fasallas).
our time has come
So basically you're not interested in our views of this until it's too late to change it.ZOS_GinaBruno wrote: »Just to clarify and make sure we're all on the same page, the Sorc adjustments and changes to Siphoning Strikes are not included in this patch. These will be coming in next week's PC patch on Live.
I see.
Still not had a chance to check yet but as per my comment on the first page, where do medium weave attacks fall into this now, are the better DPS still as they don't offer resources or is the time reduction enough to force them into full heavy attacks.
Thanks, that's what I was somewhat assuming. I really should try and find some time to pop on and check.Still not had a chance to check yet but as per my comment on the first page, where do medium weave attacks fall into this now, are the better DPS still as they don't offer resources or is the time reduction enough to force them into full heavy attacks.
Turelus
Light attack weaving will likely be better for dps and may lead medium weaving to be abandoned. It all depends on the numbers, but that is the impression I am getting when reading the changes. The time difference between medium weaving and doing full heavy attacks is still significant enough that it would be a dps loss because of the added downtime in-between damage (unless you run a lightning staff I suppose), and with the damage reduction it will not be as tempting.
I wish I could properly test the changes before Monday, but it seems they forgot to flip the character copies to NA again
ZOS_GinaBruno wrote: »For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.
Thanks, that's what I was somewhat assuming. I really should try and find some time to pop on and check.Still not had a chance to check yet but as per my comment on the first page, where do medium weave attacks fall into this now, are the better DPS still as they don't offer resources or is the time reduction enough to force them into full heavy attacks.
Turelus
Light attack weaving will likely be better for dps and may lead medium weaving to be abandoned. It all depends on the numbers, but that is the impression I am getting when reading the changes. The time difference between medium weaving and doing full heavy attacks is still significant enough that it would be a dps loss because of the added downtime in-between damage (unless you run a lightning staff I suppose), and with the damage reduction it will not be as tempting.
I wish I could properly test the changes before Monday, but it seems they forgot to flip the character copies to NA again
I am just really bad at light waves (not sure if it's L2P or just Swallow Soul's issues) so not looking forward to this change, will have to see what I can do.
deepseamk20b14_ESO wrote: »Can someone explain the relentless focus/grim focus change?
Am I correct in assuming 5 attacks then fire bow another 5 attacks than fire bow, so on until you need to rebuff?
I guess for PvE that's nice but PvP it's a nerf in my eyes.
@deepseamk20b14_ESO
You will be able to build towards the bow proc until the ability ends, but there is a problem with this in that it incourages a playstyle that will no longer be relevant with Morrowind, or at least will be abandoned in favour of the stronger heavy attack builds, the reason for it is that you will only see more than one bow proc over the course of the 20s duration if you are able to use a light attack at least once every 2 seconds. If the sustain nerfs hadn't hit, it would have been a great buff, but with the way you have to manage resources after patch it will likely not produce a noticeable effect. It is technically a buff for PvE though, since you would (if able to perform enough light attacks to proc it twice over its duration) be able to shave off some deadtime spent casting the awkward animation.
Thanks, that's what I was somewhat assuming. I really should try and find some time to pop on and check.Still not had a chance to check yet but as per my comment on the first page, where do medium weave attacks fall into this now, are the better DPS still as they don't offer resources or is the time reduction enough to force them into full heavy attacks.
Turelus
Light attack weaving will likely be better for dps and may lead medium weaving to be abandoned. It all depends on the numbers, but that is the impression I am getting when reading the changes. The time difference between medium weaving and doing full heavy attacks is still significant enough that it would be a dps loss because of the added downtime in-between damage (unless you run a lightning staff I suppose), and with the damage reduction it will not be as tempting.
I wish I could properly test the changes before Monday, but it seems they forgot to flip the character copies to NA again
I am just really bad at light waves (not sure if it's L2P or just Swallow Soul's issues) so not looking forward to this change, will have to see what I can do.
deepseamk20b14_ESO wrote: »deepseamk20b14_ESO wrote: »Can someone explain the relentless focus/grim focus change?
Am I correct in assuming 5 attacks then fire bow another 5 attacks than fire bow, so on until you need to rebuff?
I guess for PvE that's nice but PvP it's a nerf in my eyes.
@deepseamk20b14_ESO
You will be able to build towards the bow proc until the ability ends, but there is a problem with this in that it incourages a playstyle that will no longer be relevant with Morrowind, or at least will be abandoned in favour of the stronger heavy attack builds, the reason for it is that you will only see more than one bow proc over the course of the 20s duration if you are able to use a light attack at least once every 2 seconds. If the sustain nerfs hadn't hit, it would have been a great buff, but with the way you have to manage resources after patch it will likely not produce a noticeable effect. It is technically a buff for PvE though, since you would (if able to perform enough light attacks to proc it twice over its duration) be able to shave off some deadtime spent casting the awkward animation.
I have since watched a few DPS videos on YouTube and so far NB is having little issue with sustain without using heavy attacks and they are reaching 38k to 42k DPS. I counted on average 2 procs per rotation with the occasional 3 proc.
I think it's going to be better than most expect. Still won't touch magicka based DD but whatever. I've given up that one.
Midori_Oku wrote: »Oh man, if the light attack damage increase actually works with overload I'm going to be so excited! I love seeing crazy high numbers!
Overload is an ultimate. So I dont think it will work that way.
deepseamk20b14_ESO wrote: »deepseamk20b14_ESO wrote: »Can someone explain the relentless focus/grim focus change?
Am I correct in assuming 5 attacks then fire bow another 5 attacks than fire bow, so on until you need to rebuff?
I guess for PvE that's nice but PvP it's a nerf in my eyes.
@deepseamk20b14_ESO
You will be able to build towards the bow proc until the ability ends, but there is a problem with this in that it incourages a playstyle that will no longer be relevant with Morrowind, or at least will be abandoned in favour of the stronger heavy attack builds, the reason for it is that you will only see more than one bow proc over the course of the 20s duration if you are able to use a light attack at least once every 2 seconds. If the sustain nerfs hadn't hit, it would have been a great buff, but with the way you have to manage resources after patch it will likely not produce a noticeable effect. It is technically a buff for PvE though, since you would (if able to perform enough light attacks to proc it twice over its duration) be able to shave off some deadtime spent casting the awkward animation.
I have since watched a few DPS videos on YouTube and so far NB is having little issue with sustain without using heavy attacks and they are reaching 38k to 42k DPS. I counted on average 2 procs per rotation with the occasional 3 proc.
I think it's going to be better than most expect. Still won't touch magicka based DD but whatever. I've given up that one.
Yeah magicka nb, regardless of how affected they are by the changes, will likely still be in the back of the dps bus. Personally when I tested out my nb right after PTS began, I found that I would run out after 70s when selfsustained with siphoning strikes, elemental drain and potions, that is still a lot longer than my other characters, but yeah that's why I wrote that.
[tinfoilhat]I'm usually pretty apprenhensive about watching other people's dps videos, since the way they play the game is impossible for me to copy, I don't know if it's a macro or whatever that they have going on, but it's definitely very different from what I'm capable of with the same or less latency. Naming and shaming prevents mentioning these people by name, but it's something I've noticed a lot of people have, where for example the sound of their mouse-clicks and actions don't really align. Plus many of them are capable of having flawless rotations above 200 ping, meanwhile myself and my friends suffer from getting stuck in heavy attacks and other such issues that normally go hand-in-hand with high ping rates in ESO.[/tinfoilhat]
Anyway, it'd be cool if you could PM a link, since what you are describing could mean my nightblade isn't going to be a gutter rat come morrowind, lol.
I don't know who writes these patch notes, but it drives me absolutely crazy when you write:
Increased the damage of this ability to 25% from 20%.
You should write:
Increased the damage of this ability from 20% to 25%.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I don't know who writes these patch notes, but it drives me absolutely crazy when you write:
Increased the damage of this ability to 25% from 20%.
You should write:
Increased the damage of this ability from 20% to 25%.