@ZOS_RichLambert Make changes to lightning staves damage obviouslyAm I missing something, @ZOS_RichLambert said faster heavy attacks but all I see is faster flame and frost heavy attacks and not lightning?
I'm getting tired of the *** said on ESO Live, say it right next time.
This^
Make the change to Lightning staffs as well!
Uriel_Nocturne wrote: »Still. Absolute. Garbage.
Really; if you guys started actually listening to your players, I think I'd have a heart attack from the sheer surprise...
These changes do nothing to mitigate the crushing nerfs to three (3) full classes, nor do they mitigate the sheer loss of sustain.
Heavy Attacks are boring, and forcing the players to weave them into their rotations will only make exciting combat into a boring, mindless slog.
No other MMORPG on the planet punishes their players by making them micro-manage their resources, and players across the whole spectrum of the game will become vastly weaker with the way the current Morrowind Update is configured.
This is still an absolutely GARBAGE update...
Sabbathius wrote: »I find it really odd that whoever is in charge of balancing seems to think DKs (especially stamina DKs following nerfs in v3.0.0) are absolutely fine and need zero changes. Because those tweaks to the magicka costs are pretty irrelevant, especially in such minuscule amounts (6%? lol). At the same time, these same people seem to think that Sorc parses we've been seeing for a while now are A-Okay too.
And am I crazy, or did Nightblades just get nerfed? What I mean is, Grim Resolve change is nice on paper. Yes, you no longer need to refresh the buff every time you fire the bow. But the thing is, depending on what you are doing (especially in PvP), you may not be firing the bow immediately on proc. And now it requires 5 attacks, which translates into a nerf to burst damage. And PvP is all about burst. So, if I'm PvPing, I have to wait longer to line up my burst (20% longer) AND I will still very likely be refreshing the buff anyway, because lining up another 5 lights in PvP, after holding on to the proc for a while to make optimal use of it, just isn't feasible most of the time. So, to recap: nerf to burst, no change in how the ability is used in practice, AND a nerf to the snare to 3 sec from 5 sec? Nerfs all around? Or am I just nuts? It's fine if I am, but it would be good to know.
luen79rwb17_ESO wrote: »Did I read that right? Lightning staff heavy attack is now 15% weaker and cast time remains untouched... GG to the only decent magic weapon I've gotten from MSA in 1+ year. I'm furious! >:(
I very much read the Heavy Attack changes.Dissentinel wrote: »Uriel_Nocturne wrote: »Still. Absolute. Garbage.
Really; if you guys started actually listening to your players, I think I'd have a heart attack from the sheer surprise...
These changes do nothing to mitigate the crushing nerfs to three (3) full classes, nor do they mitigate the sheer loss of sustain.
Heavy Attacks are boring, and forcing the players to weave them into their rotations will only make exciting combat into a boring, mindless slog.
No other MMORPG on the planet punishes their players by making them micro-manage their resources, and players across the whole spectrum of the game will become vastly weaker with the way the current Morrowind Update is configured.
This is still an absolutely GARBAGE update...
Did you look at the heavy attack changes? They're going to be significantly less useful as a spam ability now, and it's not that big a deal to use a few once in a while to keep resources up, so long as it's not the bulk of the build. You have to use less heavy attacks to get your resources back and they do less DPS so there's less pressure to be a heavy attack build. Also, does any other MMO even use resources? They all have abilities with cooldowns, so it's not really a good comparison.
Nova: Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
It's like you're trolling us templars at this point. I also loved how Wrobel emphasized this change on ESO Live. You know, us templars have really been begging for nova to be 0.25 seconds faster for a long time now
Nova: Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
It's like you're trolling us templars at this point. I also loved how Wrobel emphasized this change on ESO Live. You know, us templars have really been begging for nova to be 0.25 seconds faster for a long time now
ZOS_GinaBruno wrote: »
General
- Increased the damage of Light Attacks by 15%.
- Decreased the damage of Heavy Attacks by 15%.
- Increased the resources restored by fully-charged Heavy Attacks by 30%.
- Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
- Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
Developer Comments:There are two goals with all the changes listed above. First, we want the damage difference between Light Attack weaving and Heavy Attack weaving to be more prominent. Light Attacks should be the clear winner when you are trying to maximize damage per second, while Heavy Attacks should deal less damage per second in exchange for restoring resources.
Second, we want to speed up some of the slowest Heavy Attacks while also increasing the amount of resources all Heavy Attacks restore. This should improve the combat feel of winding up some of the slower Heavy Attacks, while also allowing all builds to restore their resources faster and with less Heavy Attacks needed.
Nightblade
- Assassination
- Grim Focus:
- You can now fire multiple Assassin’s Will or Assassin’s Scourge bow procs from a single cast of this ability and its morphs.
- Increased the amount of Light or Heavy Attacks needed to obtain an Assassin’s Will or Assassin’s Scourge bow proc to 5 attacks from 4.
- Merciless Resolve (Grim Focus morph): Reduced the duration of the snare from this morph’s Assassin’s Will bow proc to 3 seconds from 5 seconds.
Developer Comments:Allowing you to fire multiple Assassin’s Will procs from a single cast of Grim Focus should streamline the ability usage by eliminating the need to recast it early. We’ve increased the amount of attacks needed to obtain a proc slightly, but the net result should be an increase in Nightblade PvE DPS with the extra global cooldowns.
Uriel_Nocturne wrote: »I very much read the Heavy Attack changes.
They decreased the damage and decreased the charge time. Which are two changes that effectively cancel each other out.
Add this in with the nigh complete disappearance of sustain from the game, and they're still forcing you to weave Heavy Attacks into your rotation to the point that almost every-other attack must be a Heavy Attack in order to have enough resources to do just about anything. ANd even then, you're still going to be finding yourself running out of resources to perform even base-level Class abilities when attempting even the most mundane of tasks.
Thus, the new Heavy Attack Meta is still very real, and it will get ignorantly boring in a very short amount of time. New/casual players are still going to get punished at a far more severe rate than older/Hardcore players, and even the older/Hardcore players are still getting punished for no other reason than playing the game and getting good at it.
And it is a very apropos comparison. At this point, I'd be in favor of ZOS changing the Skills to having Cooldown's.
My opinion remains unchanged, just like ZOS's desire to actually listen to their community and Players, tha vast majority of which STILL have zero love or desire for these changes.
Morrowind. Update. Is. Pure. Garbage.
Nova: Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
It's like you're trolling us templars at this point. I also loved how Wrobel emphasized this change on ESO Live. You know, us templars have really been begging for nova to be 0.25 seconds faster for a long time now
Took me .25 seconds longer to not slot it.
Elsterchen wrote: »ZOS_GinaBruno wrote: »
General
- If you’re wearing a costume, you should avoid sitting in a chair in this patch. There’s a high probability of getting stuck.
Wait... what? lol
Voryn_Dagoth wrote: »