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An unified auction house

  • Furinol
    Furinol
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    Furinol wrote: »
    BigBragg wrote: »
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.

    30 minutes to go shopping in game.... with add-ons. In your attempt to prove this isn't a hassle I believe you proved the opposite.

    Pressing keys and moving a mouse is so labor intensive... you caught me.

    Not what I said. But feel free to misquote to suit your narrative.
  • alexkdd99
    alexkdd99
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    Nah...I am happy with the things are
    Linaleah wrote: »
    Narvuntien wrote: »
    I have never played another MMO so this is the only system I know.

    I really does suck when my guild loses thier store for a week :/.
    I wish we had a week lag between having and losing the shop. that is really my only problem with the current system.

    People are just too lazy to go search beyond the major hubs that really is a problem for the shopper not for the selling system. If you want something you have to work for it... buy going shopping all over the world.

    I don't understand this thinking. at all. I don't have to deal with this nonsense in real life, why do I have to waste so much of my real life time in game??? I guess becasue you haven't dealt with better systems, you think this is fine, but for the love of god - in real life I can do all my one stop shopping online quick, easy, efficient, why the hell does my leisure activity force me to waste time on shopping again?

    (and before TTC is suggested - i use it. extensively. its nowhere near perfect. you STILL have to hop traders hoping that item you want hasn't been bought yet.) the system is absolutely insane, its exclusionary (since there ate limited guild trader spots AND limited guild spots) its a ridiculous time sink. centralized auction house/trading house system is so. much. better.

    but if you must keep your precious little price fixing money schemes, suggestion was made to create hubs where guild listings are combined and you can just shop at the spot. you pay 10% more (or whatever fee - think the way portable fence works vs the one at the refuge) if you buy from a hub, vs directly from a trader, to still encourage your precious precious waste of time of hopping around the world looking for that one item you need, but at least the rest of us can chose to pay slightly more to stop wasting time and actualy get to play the game.

    That's your opinion that other systems are better. And it is the opinion of those responding to this poll that the current system is better.

    Also people play this game for different reasons. So some may choose to play for the market or shopping for deals. So to them shopping for deals is playing the game.

    In the end it is just a good thing zos has never shown any inclination in wanting to change how the guild traders work. Hopefully they never will.

    The only thing the current system needs is an updated ui with a search bar.
  • BigBragg
    BigBragg
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    Nah...I am happy with the things are
    Furinol wrote: »
    BigBragg wrote: »
    Furinol wrote: »
    BigBragg wrote: »
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.

    30 minutes to go shopping in game.... with add-ons. In your attempt to prove this isn't a hassle I believe you proved the opposite.

    Pressing keys and moving a mouse is so labor intensive... you caught me.

    Not what I said. But feel free to misquote to suit your narrative.

    Guy was asking about time it takes to find a rare item. The time is far from the standard model. I was equating key pressing in a factious manner, because I find that that amount of time versus farming for rare items to be well within reason. Anything else?
    Edited by BigBragg on May 10, 2017 9:57PM
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are
    Linaleah wrote: »
    I don't understand this thinking. at all. I don't have to deal with this nonsense in real life, why do I have to waste so much of my real life time in game??? I guess becasue you haven't dealt with better systems, you think this is fine, but for the love of god - in real life I can do all my one stop shopping online quick, easy, efficient, why the hell does my leisure activity force me to waste time on shopping again?

    (and before TTC is suggested - i use it. extensively. its nowhere near perfect. you STILL have to hop traders hoping that item you want hasn't been bought yet.) the system is absolutely insane, its exclusionary (since there ate limited guild trader spots AND limited guild spots) its a ridiculous time sink. centralized auction house/trading house system is so. much. better.

    but if you must keep your precious little price fixing money schemes, suggestion was made to create hubs where guild listings are combined and you can just shop at the spot. you pay 10% more (or whatever fee - think the way portable fence works vs the one at the refuge) if you buy from a hub, vs directly from a trader, to still encourage your precious precious waste of time of hopping around the world looking for that one item you need, but at least the rest of us can chose to pay slightly more to stop wasting time and actually get to play the game.



    I bet the smaller mom and pop shops love the fact you sit on your chair and find better deals online, especially when those sources are probably taking advantage of women and children making those products for a dime a day in some poverty stricken country :)


    By the way, your last sentence in bold...someone people value their time in game playing the merchant. In other words, "playing the game" to them is the commerce aspect of ESO.

    If you need the item so badly go get it yourself...that's the beautiful part of ESO.
  • Furinol
    Furinol
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Lol, nope nothing else. Arguing on the internet is a worse use of time than trader hopping.

  • timidobserver
    timidobserver
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    I don't think the trader system should be touched at all, but an additional alternative system would be fine.
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  • CromulentForumID
    CromulentForumID
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    Secondly, I clear VMA on 4 separate toons (msorc, mdk, stamsorc, and magplar) each week and am in the 30-40s on Leaderboards. On top of that, I do enough "Farming" to rake in about 150k in sales each week.

    I consider myself an average player.

    Really? Do you really? :/
    What you are doing is creating an argument straight out of selfishness....aka what is best for you.

    Isn't that what you are doing?

    I can succeed in the current system and I enjoy it! It does not need to change!

    Just because you feel like you'd be more "successful" in a different system doesn't mean your full-on defense of the current market system is not selfish self-interest. You're still looking out for you.
  • Banetek
    Banetek
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    I bet all you guys or at least a very large percentage of you that are against a global AH system all use mods to check the current market value of items, and or use mods to search for your items..

    A global AH system would be a great addition to ESO..

    Also fixing the character models so they did not have Fred Flintstone looking feet would be nice as well but ESO developers are too stupid for that.,
  • Megabear
    Megabear
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    I prefer unified auction house. More competition = better prices.
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  • Linaleah
    Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Linaleah wrote: »
    I don't understand this thinking. at all. I don't have to deal with this nonsense in real life, why do I have to waste so much of my real life time in game??? I guess becasue you haven't dealt with better systems, you think this is fine, but for the love of god - in real life I can do all my one stop shopping online quick, easy, efficient, why the hell does my leisure activity force me to waste time on shopping again?

    (and before TTC is suggested - i use it. extensively. its nowhere near perfect. you STILL have to hop traders hoping that item you want hasn't been bought yet.) the system is absolutely insane, its exclusionary (since there ate limited guild trader spots AND limited guild spots) its a ridiculous time sink. centralized auction house/trading house system is so. much. better.

    but if you must keep your precious little price fixing money schemes, suggestion was made to create hubs where guild listings are combined and you can just shop at the spot. you pay 10% more (or whatever fee - think the way portable fence works vs the one at the refuge) if you buy from a hub, vs directly from a trader, to still encourage your precious precious waste of time of hopping around the world looking for that one item you need, but at least the rest of us can chose to pay slightly more to stop wasting time and actually get to play the game.



    I bet the smaller mom and pop shops love the fact you sit on your chair and find better deals online, especially when those sources are probably taking advantage of women and children making those products for a dime a day in some poverty stricken country :)


    By the way, your last sentence in bold...someone people value their time in game playing the merchant. In other words, "playing the game" to them is the commerce aspect of ESO.

    If you need the item so badly go get it yourself...that's the beautiful part of ESO.

    do you know how many small mom and pop shops sell online nowadays? do you realize that amazon for examples is a marketplace nowadays? some stuff they ship from their own warehouses but a TON of stuff that they sell is more like they facilitate sales for smaller businesses for a cut. do you know how many small businesses I know - sell on etsy? store envy. etc? no, I guess you don't

    now. wallmart? yes, the stuff they sell is most certainly has sweatshop origins. but convenient shopping =/= sweatshop. and large guilds monopolizing sellers? are more like those very same large sweatshop patronizing monopolies then small mom and pop stores. centralized AH BENEFITS mom and pop style sellers.

    I get it now. all of you against centralized selling? you are scared. you are scared of competing in ACTUAL free market. you are scared that when you no longer have an advantage of "being here early"? you won't be able to skate by anymore. you won't be able to overcharge anymore. competition is scary.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • Dorrino
    Dorrino
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    Synfaer wrote: »
    A more relevant poll would be;
    How many polls have we had about a unified auction house since beta -
    a) zero, I have lived under a forum rock for the past 2 years
    b) a few, I have just registered for the forums in the last few days
    c) a lot, [snip] and they just don't stop
    d) I don't care about these polls I just want my Auction Horse mount

    d) No other way

    ps. Guys you're beating this ancient and not really alive horse for 6 pages already:)

    [edited to remove quote]
    Edited by ZOS_Icy on December 1, 2024 7:55PM
  • GaldorP
    GaldorP
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    There have been many, many threads on this topic already :)

    I see 3 main problems with the current guild trader system:
    1. The current system is great for very active players who want to sell. No competition from a majority of the player-base who is not as active as they are > prices stay high and things that are in high demand sell very fast. The players who don't have a lot of time to play ESO, however, or who can't or don't want to make the effort to join large trading guilds and do what it takes to keep their spot in those guilds for whatever reason, are left with far inferior options to sell their items (zone chat) which require more effort and time and often lower prices are expected from potential buyers. It's not good that "casual" players have no easy and simple way of selling their items. They are the players who need this the most.
    2. The system is terrible for anyone looking for a rare item as a buyer (no matter how active they are; it just takes so much time to check if a rare item you need is for sale anywhere, it's one of the most inefficient and most time-consuming trading systems for buyers I've seen in an MMOG).
    3. The default guild store interface and the display limit of 1 page with a maximum of 100 items every 5 seconds makes the system even more inconvient to use.
    A centralized auction house would certainly solve at least 2 of those 3 problems.
  • snakester320
    snakester320
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Now I do think they could add better functionality to finding items with each merchant, but that is another topic.

    Yeah so mastermind when the guilds that own all the traders in that area have max guild capacity then what happens to the other 80% of the player base?
    EASY?
    I swear some ppl half a brain dangerous
    The current set up is only better to the ppl who are making money constantly and locking the majority of players out of the system..

    I am in two that are in capitals and usually have room for invitations.

    Making assumptions about intelligence and then insulting based on that assumption really only shows how bright you think you are. Check your ego in the forums, flaming and baking doesn't produce productive conversation (even in one's like this that have been done to death).
    How much room 20k of players 30 k 40k maybe even 50k because there the amounts of players missing out by the 2 of the guilds that your in you even taking 1 spot away from another player by being in 2 guild in the same area! As for my flaming or whatever bs your on about how does just join a guild in a popular area solve the issue for the players that do get locked out by your guilds that prob own the same traders every week in major city's??

    If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.
    iam in 5 with 1 I pay 10 k a week to sell in it and its always in a main city fact is it's still a stupid system that should be changed to benifit everyone not just Rich guilds controlling the traders .. which brings me back to to same argument that doesn't seem to sink in with some there a far more than players than traders and guild spots to sell stuff so it's once again for the challenged ..
    an unfair system!
    That caters to only the rich guilds that can keep bidding big forcing smaller guilds out of the system constantly!!
    Edited by snakester320 on May 10, 2017 11:28PM
  • ADarklore
    ADarklore
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    Nah...I am happy with the things are
    EVERY poll that has been done on this subject has always ended the same... with the majority being happy with the current system.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • LadyLavina
    LadyLavina
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    Nah...I am happy with the things are
    Edit: Deleted b/c Auction House thread posters/commenters are going to continue this even though the idea has been shut down by developers in the past. It's not worth the argument.
    Edited by LadyLavina on May 10, 2017 11:34PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Xylphan
    Xylphan
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    Megabear wrote: »
    I prefer unified auction house. More competition = better prices.

    That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.

    Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.
  • laksikus
    laksikus
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    Nah...I am happy with the things are
    62% for guild trader
    38% against

    Another thread showing that a majority on Forums likes The System and the big auction house cryers are the loud minority
  • Vanthras79
    Vanthras79
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    Nah...I am happy with the things are
    I think guild traders is a more immersive experience. You don't only shop in one place do you?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • alpehans
    alpehans
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    I am not too happy with current guild trade (auction) but I just kinda bear it
    For me the problem is not with buying, but selling. As a more casual player now, that takes breaks from the game. Staying in a decent tradeguild is just impossible.

    Like others have suggested, I really wish there was a way for unguilded players to at least sell a few wares, without having to sit and spam zonechat.

    For more established and "full time" players, the current system is probably fine. So I sadly don't expect any changes unless the playerbase starts declining.
  • Cpt_Teemo
    Cpt_Teemo
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    PlagueSD wrote: »
    JimT722 wrote: »
    All that is needed is a search function. I hate going through thousands of items to find the item I am looking for at the trader is either not there or overpriced.

    If you're on PC, download "Awesome Guild Store" addon. Problems solved. For an added bonus, download Master Merchant so you can shop for bargins.

    AGS doesn't solve the time wasted searching for items though, and using up like 95% of your playtime scouring around
  • laksikus
    laksikus
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    Nah...I am happy with the things are
    Banetek wrote: »
    I bet all you guys or at least a very large percentage of you that are against a global AH system all use mods to check the current market value of items, and or use mods to search for your items..

    Yes i do use mods, master merchant and awesome guild store.
    But that doesnt have to do with the topic.
    I would Prefer guild traders if i played on console Too.

    Awesome guild stores is something that should have been implemented into the Base game, search for key words at traders.
    So thats Not really an argument for auction house, just one for search Bars.

    And MM is a way to estimate prices, you would need something like that in an auction house too, so again no point for AH
  • HeathenDeacon
    HeathenDeacon
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    no central AH is definitely one of the worst parts of this game IMHO.
    though a search feature would be enough for me to not care as much how ridiculously annoying it is.
  • dilvid
    dilvid
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    I voted for the auction system only becauce searching for one particular item is terrible..I don't mean through different traders I mean in the masses of items and (at least on console anyway) only having the ability to sort by time or cost. Atleast give us the abaility to sort by name or search for a name. I don't mind jumping from wayshrine to wayshrine going to the local vendors, its a pain sometimes but something I can live with.

    An alternative to an auction house is maybe something on this site where you can choose your server etc and search for an item so you atleast know which vendor it is on.
  • Dral_Shady
    Dral_Shady
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    1 : There will never be an AH in ESO. Its pretty much plain and its been discussed so many times during the life span of ESO.
    2: Most defending the current system are "sellers" or trade guild owners and makes loads of money if it.
    3: Being a "buyer" sucks with the current system compared to a global system. Sorry but cant be argued against that.
  • CaptainBeerDude
    CaptainBeerDude
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    Mate..I do not really care...w/e
    Well, I had a year off. But it's nice to see AH threads are still alive and kicking. :)
  • Ignotus
    Ignotus
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Guild trader system is one of the reasons I stopped playing. I'm only here because of the Morrowind beta (not impressed at all with it) and because I was really bored with the single-player games I have at the moment. I've been piddling around in ESO for a few days now, and I'm bored with it again. :|
  • Fallen_Ray
    Fallen_Ray
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Linaleah wrote: »
    YOU are the one who is being selfish here, becasue current system works for YOU, gives YOU an advantage? you want to keep it. but this is not a fair system. this is not an even playing field.

    Playing devils advocate here....why shouldn't it? If I have been established for 3 years why should the new guy be on equal footing? Survival of the fittest baby...


    PS- When I said weekly minimums I meant guild bank deposits. Trade guilds in prime spots should require minimum sales, they cost a fortune to maintain. you have 500 spots in the guild, why would a competitive guild keep someone who is only selling Fleshfly larva and Lady's smock for a whopping 500g per week? No different that a competitive raid roster....boot out the under performers.

    You're problem is you want a trophy for coming in 8th place.

    Get real

    Get good

    Etc

    This wouldn't be a problem with an auction house or central marketplace.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Rouven
    Rouven
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    Furinol wrote: »
    BigBragg wrote: »
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.

    30 minutes to go shopping in game.... with add-ons. In your attempt to prove this isn't a hassle I believe you proved the opposite.

    Pressing keys and moving a mouse is so labor intensive... you caught me.

    I honestly have no problem with you liking this system. We all prefer to do different things, I'd rather run around in circles and farm material, pressing keys and moving a mouse.

    But to me this ordeal would be simply frustrating. I'm sooner likely to swipe my credit card and just buy it from the crown store to be honest. (This is mildly related, I feel like it was designed that way trying to hunt down pillow recipes.)

    Would you accept half an hour wait to fill a group for a dungeon? Or a battleground?

    Heck I'd rather have the big plain - the unified pocket dimension - of merchants, where all of them are, maybe as copies from the earthly versions. Have them standing in a neat row so I can strafe by - lol.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Stautmeister
    Stautmeister
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    In addition to whatever else has been said.

    The effectiveness of a centralized auction house stants in direct relation with the level of inflation in a game, which in turn has a direct relation with the amount of money that is created in game. IE gold drop, quest rewards and vendor prices.

    TBH im not sure what the inflation levels are, but looking at some of the prices i expect them to be pretty large?
    Im a measly casual that is sitting on 100k, not doing any trading (because im on console and i prefer playing the game, not scrolling through tons of stuff and travel times)

    The trader system artificially prevents inflation because of their inherent costs. Without it the amount of currecy per character would probably rise drastically, which in turn raises prices to exclude even more new/casual players.

    While i would like to see a global trade system, where i can directly find whatever it is i need, ESO's economical system effectively is build on the traders. Which is also why Zenimax will not change it. The current system "works" to keep the economy stable. Its as simple as that.
    Second as someone else stated, a crafting gear economy is vastly different from a drop gear economy. Again something else they need to change.
    Third: Expansions. Expansions are great way to completely reset an economy. The availability of higher level materials/gear effectively resets a system. Now as far as i know the 160 gear mark isnt going to change any time soon, which means, as someone else stated, the economy becomes sated by supply levels and prices just keep dropping.

    Motifs are a great example. People only need it once per character and once you have them, its done. Now if they would come up with a system where you can combine 5x motif x into a random motif y suddenly those become a commodity again.

    Now in a perfect game, a global "auction house" would be the most optimal and user friendly. Prices would be set by supply and demand based on the amount of time it takes to "grind" certain amounts of gold. If something sells for a lot of gold, more people would go farm it, rarity drops, it becomes cheaper. But ESO was never setup to work this way. Thus were stuck with an inferior user friendly system, but one that keeps the game actually functioning.

    Downside of this system
    Exclusion of the true casual players: those that log in for a couple of hours a week to do quests and sometimes want to improve their gear. They dont have acces to sell the stuff they dont want/need and they cant easily obtain upgrades.

    Every action an individual has to take in order to participate in a system is a barrier, how trivial this barrier might be for some.
    I can see the point of working for what you get. But in the current system newer players or more casual players like me dont participate. Which is fine, me and many others will just keep playing this like a glorified single player game. ^^

    TL;DR
    Because ESO economy was build up based on a trader system it would be neigh impossible to implement a global AH because it would force zenimax to change the majority of underlying systems. Drops/crafting/loot/gold sinks etc. This doesnt mean that the current system is very user friendly however.



    An orc marrying a wood elf?! Enjoy your Borsimer mutants!
  • Linaleah
    Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    and I reiterate. because people seems to be missing that little point while trying to protect their precious little market corners, but then again, becasue they are protecting their own profits rather then health of the game overall - it makes sense.

    a compromise. I'm sorry I cannot remember for sure who suggested it first, but its a compromise that lets you keep your precious little system, while allowing better acess for a more casual, less intense sellers.

    central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.

    this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.

    tada - guild trader system is preserved. additional gold sink is added. trading has just become more accesible to more people. think of it as a shopping mall IRL.

    of course, the issue here IS desire by those against centralized AH to preserve the monopoly, all the arguing about how central AH is the monopoly and is bad is a load of horse manure.
    Edited by Linaleah on May 11, 2017 4:25PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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