An unified auction house

  • Darlgon
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    I am not too happy with current guild trade (auction) but I just kinda bear it
    Fodore wrote: »
    Plus with the tamriel trade centre website it's not hard at all to locate items.

    Tried using TTC to find something once (Yokudan Bow Motif for a master writ). Went to the four traders listed in four different zones (the others had much higher prices that day). All were sold out already. Decided to go back to doing Craglorn dailies in hope of the motif dropping. Got it about a month later.

    Just. passing along my observations.

    You..seem to have misunderstood how TTC works. It records what players ASK for items. it DOES NOT record when items sell or the price they sell at. Master Merchant does that, but only for items in your personal guild stores. So, items in TTC's database never really go away. That item could be from day one when he started his database. The search does not have a way to cut time either, that I see. That said, it is a valuable tool, when combined with MM, to give you an idea of if an item is valuable to list to sell. Personally, i would HOPE to find the items on the vendors, but not EXPECT to find them.

    NOW, back to the bi-monthly argument about a global auction hall, that Rich Lambert said was NEVER GOING TO HAPPEN. They would have to rewrite the games base code to get it in.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Malamar1229
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    Nah...I am happy with the things are
    Linaleah wrote: »

    edited to add..
    1. I'm too damn old to waste time on shopping when my playtime as a *** adult is limited as it is. maybe if I were a kid, I could play a lot more and wouldn't mind current system as much, but I'm not a kid.
    2. because its different from other games has got to be one of the worse defences of this system ever. different =/= better. especialy when its solely for the sake of being different. reminds me of some developers who refuse to use the usual standard gaming keybinds (like you know, wasd for moving, etc) because they want to be "different" and never mind that the main reason so many different games use the same keybinds is becasue at this point - players have a MUSCLE MEMORY for those keybinds.

    I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?

    Yet, I still don't believe an AH would be healthy.

    90% of the arguments here so far outline the fact they cant use a search bar to find what they want. Guess what, that's a user interface issue and we all want a search bar. Nothing to do with an auction house.

    Secondly, I clear VMA on 4 separate toons (msorc, mdk, stamsorc, and magplar) each week and am in the 30-40s on Leaderboards. On top of that, I do enough "Farming" to rake in about 150k in sales each week. If I want something, I have to weigh in whether it is "worthwhile" my time to farm it myself or spend the time looking on guild stores for it. Sometimes, I get lucky and I find it listed way under market value. In that instance, I scored a goal. My point here is this game is already casual and catering to "limited play time."

    I consider myself an average player. I don't need special treatment to suit my lifestyle or playstyle. Yes an AH would save m time, but at what cost? No more sweet deals/steals/finds. No more advantage if I play smart/play the trade store game.

    What you are doing is creating an argument straight out of selfishness....aka what is best for you. This game has NO output, only inputs. No one is buying crafted gear. Motifs are worthless after you learn then once. At some point in time NO ONE will be buying the first tier motifs (the crap under 1k on the first 5 pages of every trade store). The current trade system is the ONLY THING slowing this process down.

    Want an auction house? Great, then gear and weapons need to rot like they did in SWG so there is always demand...motifs need to be 1 time use when crafting so the demand is always there, etc. You can't take a market where there are literally only about 2 dozen items that are actually in demand and then toss them all on an auction house, cuz like I said before....I will buy them and you will never have access to them unless you pay a premium.
    Edited by Malamar1229 on May 10, 2017 7:22PM
  • Cpt_Teemo
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now

    Yet a universal AH also saves you tons of time and 100% knowing if an item is sold or not
  • Cpt_Teemo
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations

    I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?

    Yet, I still don't believe an AH would be healthy.

    Yet every MMO on the current market besides ESO uses a server wide AH.
    Edited by Cpt_Teemo on May 10, 2017 7:20PM
  • BigBragg
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    Nah...I am happy with the things are

    I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?

    Yet, I still don't believe an AH would be healthy.

    Yet every MMO on the current market besides ESO uses a server wide AH.

    Everyone doing it doesn't mean it is the best way. If that was the case, we would still be rubbing sticks to make fire.
  • Cpt_Teemo
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »

    I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?

    Yet, I still don't believe an AH would be healthy.

    Yet every MMO on the current market besides ESO uses a server wide AH.

    Everyone doing it doesn't mean it is the best way. If that was the case, we would still be rubbing sticks to make fire.

    Or we would be more advanced than we are now, who knows
  • Malamar1229
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    Nah...I am happy with the things are
    I am going to add a few comments:

    First I actively play on both XB1 and PC (PC since launch). I have never experienced a PC guild asking for weekly dues. This seems commonplace on Xbox however. I really am surprised by the cultural difference between the two platforms.

    Secondly, I think if we had a Trader Forum here where players can post their WTS wares and also point potential buyers to the location of their trade, that would be awesome.
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are

    I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?

    Yet, I still don't believe an AH would be healthy.

    Yet every MMO on the current market besides ESO uses a server wide AH.


    Every other game isn't the same as ESO in terms of crafting, and what is available/relevant to the market. Also, they're copying features from the most successful MMO on the market. Doesn't mean it's right.
  • Avalon
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Avalon wrote: »
    BigBragg wrote: »
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.

    PC player I am guessing. Console players don't get the same benefits as PC players... kind of a cross-over issue here, but, we don't get add-ons, we don't get patches on time, and, apparently, we get to wait 2 weeks watching PC players get to explore a brand new and exciting expansion, posting about it, updating all of the websites, etc, while we get to continue doing the exact same crap, but enjoying the new bugs and glitches I am certain will come along with whatever patch they throw onto the game on the 22nd or shortly before.

    Console players get to run from one trader to the next, eyes glazing over as they search through trader after trader for over an hour, likely missing the item they were looking for in the brief moment they are mentally asleep while pressing down and RT to move through the lists... finally, saying screw it, and moving on to just gaming with the same stuff they had before, giving up on whatever they were looking for.


    So to recap...your issue is a User Interface issue with the trade store and not the trade store itself.

    Again, that's a separate argument...pfff don't think we can even call it an argument. Everyone would like to see features from AwesomeGuildStore incorporated into the trade store.

    If the current system included a search bar so you could search for the item you are looking to purchase, how many of you would change your stance? If you say YES, then you are really aren't contributing to the AH debate since this has nothing to do with that. No one, again, is arguing that the UI is favorable.

    For the love of God, don't vote Yes to an AH if your issue is with the user interface....

    Can you imagine a global auction house using the SAME EXACT UI that we have for trade stores? Good lucking finding that ONE MOTIF you want! Especially if console player...

    Ok, I concede that point. lol

    My opinion wasn't that we need a global AH, so much as a 'global search tool', go back and read my first post on this thread =) I want a way to sort through all of the crap that clogs up the system. Instead, console players have dozens, if not hundreds, of unsorted pages to sift through, in the all-too-often futile hopes of lucking upon that ONE item they were looking for, and more often than not, just hitting BUY! because they are so tired of looking, even if the price IS more than it is worth. It's more a "PLEASE DEAR DIVINES, just let let me get back to PLAYING the game!!"
  • TheWolfGoddess
    TheWolfGoddess
    Soul Shriven
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Alright, I have actually be questioning this myself for some time now and I have something to add. Some of you will agree with me, others will ***, moan, and flame. However, I feel that it needs to be said:

    To those "just deal with it", "join a guild", "be social" players out there... Has it ever occurred to any of you that... people are different? Not everyone can simply "Be social and join a guild" you know. Did it ever once cross your mind that some people, maybe with disabilities, severe level anxiety, or other differences may actually be using this game as a mild way of breaking into this virtual world with the very intention of trying to be social? What about people who don't like large crowds, or large groups? I'm going to tell you a short story: I used to belong to a larger guild in the olden days..., I used to turn off the guild chat because there were so many people and for some reason, rather than using whispers, they would never shut the hell up. Well one day, something important happened. Summarized, there was a battle, people called to arms, ended up being great loot, the end. I missed out on it because I had my guild chat off because I (unlike some people apparently) don't enjoy my chat moving at the speed of sound every minute of the day. So, I don't want to turn off my chat, because what if I miss something? However, if I leave it on, people won't shut up. Now this is just one unique story and one of many reasons I do not enjoy large guilds.

    What's my point? Well, to put it simply, there are hundreds of reasons why people may or may not wish to participate in this particular system. Those reasons are, quite frankly, none of your business. What is important, is that when you operate under the opinion of "conform or die / my way or the highway" you create a problem as a game grows and gets further in its lifespan. No matter how large or how small, when you do this, you are alienating a part of the player base and that isn't good. I get it, you want the prevent market manipulation, but isn't that what you are doing by allowing the market to be controlled by mega guilds? I mean, not to get political, but isn't that exactly what is destroying the American economy? The market being monopolized by massive conglomerates and their sister companies that absorb every small business in their wake? You want people to interact? Well sure, it's an MMO right? But why does that interaction have to be on an enormous scale? Yes, it's called massive multi-player online game, but that only means that a massive number of people are intended to play it. How these people choose to tell their story in this universe however, is their business. Why should anyone be pigeonholed into one method of play?

    My personal opinion is this: doing something like this works for some, possibly even really well. However, it creates only strife for people on the other side. What about the guy who has an hour or so to play? Why should he have to spend that hour running/porting up and down the countryside? What about the casual seller who doesn't have enough merchandise to make quotas, or even just wants to sell that handful of motifs they found? All a system like this does is encourage a different kind of monopoly; the kind that is run almost entirely by massive guilds and their sub-groups.

    Now that you've read my opinion (or haven't), here is my suggestion. Why can't we find a middle ground? If we must have trade guilds, for whatever reason it may be, why do they have to be so large? Why 50 members? Why not find a happy medium and allow smaller guilds to participate, say maybe 10 - 15? If possible, why not take it a step farther and open a small bazaar in different parts of the continent specifically for individual sellers? You can only have one item listed at a time, and you can even have slightly higher listing fees for those that use it to encourage guild trader guilds. Fees can go in order of Trade Guilds (5%), Small guilds (10%), single seller (15%). This way, the other portion of the population can contribute to the economy, but will still be encouraged to join a guild if they wish to sell more items.

    What's to stop the big guilds from dominating those as well? Maybe we can put measures in place for that. Limit who can do what. If you are in a big guild (50 or more members), you are not allowed to use options and vice versa. If you are in a small guild, you can't use the mega guilds or single shop and so on. That way people can have their big guilds, smaller groups or single sellers can have theirs, everyone can participate without being pressured or stepping on each other's toes. Maybe there can be a little invisible setting that tracks the size of the guilds you are in, with the largest guild taking priority, so if you are in 5 guilds, the largest one will take priority, which means you may have to be a little strategic with your guild choice. Of course, if you are into trade guild anyway, this likely won't affect you one way or the other. Yes, this means that single sellers will more than likely be people who just don't have a guild in the first place or one with less than however many members, but I think that is fair for this situation. After all, if they are so few in number, why would it make a difference? If they are a large problem, then all that means is that the community prefers it to larger guild trading. I think a wandering merchant idea was mentioned earlier, so why not give those to the single sellers? The wandering merchants can have the items for sale by single sellers only. The others... I guess work that out however, you can. Look, it's not perfect and I'm not saying this system is ideal or easy to implement (quite the opposite I'm afraid), but shouldn't we at least try to give everyone a fair chance without forcing them to conform to one single play style? Sure you can't please everyone, but you can take measures to just try to make sure everyone has a place in this virtual world. I mean seriously, isn't it time we stopped this archaic notion of punishing players for having actual lives? Regardless of whether you have 1 hour to play or 10, we all paid the same price for this game, and we all deserve to enjoy the game equally.

    Just my two cents. Thanks for reading.
    Edited by TheWolfGoddess on May 10, 2017 7:44PM
  • Malamar1229
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    Nah...I am happy with the things are
    Not going to argue how hideous playing on console, in that regard, is.

    I cannot figure out why this game didn't launch with a search bar in the trade store UI....
  • Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Linaleah wrote: »

    edited to add..
    1. I'm too damn old to waste time on shopping when my playtime as a *** adult is limited as it is. maybe if I were a kid, I could play a lot more and wouldn't mind current system as much, but I'm not a kid.
    2. because its different from other games has got to be one of the worse defences of this system ever. different =/= better. especialy when its solely for the sake of being different. reminds me of some developers who refuse to use the usual standard gaming keybinds (like you know, wasd for moving, etc) because they want to be "different" and never mind that the main reason so many different games use the same keybinds is becasue at this point - players have a MUSCLE MEMORY for those keybinds.

    I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?

    Yet, I still don't believe an AH would be healthy.

    90% of the arguments here so far outline the fact they cant use a search bar to find what they want. Guess what, that's a user interface issue and we all want a search bar. Nothing to do with an auction house.

    Secondly, I clear VMA on 4 separate toons (msorc, mdk, stamsorc, and magplar) each week and am in the 30-40s on Leaderboards. On top of that, I do enough "Farming" to rake in about 150k in sales each week. If I want something, I have to weigh in whether it is "worthwhile" my time to farm it myself or spend the time looking on guild stores for it. Sometimes, I get lucky and I find it listed way under market value. In that instance, I scored a goal. My point here is this game is already casual and catering to "limited play time."

    I consider myself an average player. I don't need special treatment to suit my lifestyle or playstyle. Yes an AH would save m time, but at what cost? No more sweet deals/steals/finds. No more advantage if I play smart/play the trade store game.

    What you are doing is creating an argument straight out of selfishness....aka what is best for you. This game has NO output, only inputs. No one is buying crafted gear. Motifs are worthless after you learn then once. At some point in time NO ONE will be buying the first tier motifs (the crap under 1k on the first 5 pages of every trade store). The current trade system is the ONLY THING slowing this process down.

    Want an auction house? Great, then gear and weapons need to rot like they did in SWG so there is always demand...motifs need to be 1 time use when crafting so the demand is always there, etc. You can't take a market where there are literally only about 2 dozen items that are actually in demand and then toss them all on an auction house, cuz like I said before....I will buy them and you will never have access to them unless you pay a premium.

    search bar issue is a symptom of a larger cause. even with awesome guild store that fixes search bar? I'm STILL stuck hoping that I don't have to go through dozen vendors looking for a damn piece of jewelry for an alt. sure, I look things up in TTC. 1. not everyone uses it. 2. it doesn't update when something is sold. 3. it doesn't immediately update when something fresh is listed.

    AH/unified trading house (I'm partial to GW2, but honestly at this point - just about any system is better then ESO) STILL gives you sweet deals/steals/finds. all it does is level a playing field. god forbid more people will have acess.

    and those other problems you list? again, current system is NOT fixing it. its NOT making it better. how about fixing the problem instead? making motifs more useful? making crafted gear more useful (which btw, part of the reason its not selling all that well is because of how scattered the shopping is, no idea when you might sell it next. the fact that its inferior to drops compounds that problem)

    given what you are telling me about your playstyle? you've been playing long enough to have accumulated whatever you possibly wanted, so all the farming you do goes for selling. the fact that you are clearing VmA on FOUR separate alts tells me you very likely underestimate the amount of time you have invested into this game. YOU are the one who is being selfish here, becasue current system works for YOU, gives YOU an advantage? you want to keep it. but this is not a fair system. this is not an even playing field.

    P.S. I'm currently in 2 trading guilds. one has voluntary weekly raffles. the only requirement is logging in regularly. they also don't always have a trader. and the trader they DO get - is often in crappy locations. I don't sell a lot with that guild. my other guild as a weekly minimum of either sales or donations. its not 10k, but they are also not in the most prime location. but there is STILL weekly minimum. but becasue its not a prime location, and because I have a single lvl 50, no maxed cp and still need majority of mats etc for my own personal use? I'm happy if I break 10k a week. most of the time I make a minimum. there were weeks where i had to "donate" into the guild, just to keep my spot. meanwhile - look at guild recruitement forums. for PC. LOOK at the kind of minimums that are stated by guilds in better spots. STOP telling us that there are no weekly minimums, when my non trading guildies who are in different guilds - have weekly limits, when requirements state weekly limits. STOP peeing on my back and telling me its raining, please.
    Edited by Linaleah on May 10, 2017 7:47PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Ohhgrizyyy
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    I'm waiting for 2 things....An auction house and a major city almost like a "Capital" that is just huge that #1 everybody hangs out at. #2 They have a "barracks" or something with an NPC that has all guild traders linked and you can look at all the gear between literally every guild trader in game...
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Cpt_Teemo
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Yeah exactly what I said before marketers per zone that pool in all info in that zone from guild traders so you still keep the guild traders and make profit using sales and can only sell to the public if your selling on a guild vendor but it'll just be viewed in one location instead of having to hop around all over the place everytime.
  • Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Ohhgrizyyy wrote: »
    I'm waiting for 2 things....An auction house and a major city almost like a "Capital" that is just huge that #1 everybody hangs out at. #2 They have a "barracks" or something with an NPC that has all guild traders linked and you can look at all the gear between literally every guild trader in game...

    this would be a compromise, hell, let that single NPC charge extra for buying through them, vs directly through a trader. but for the love of all that is holy, ENOUGH with this "you must run around like a crazy headless chicken for an hour just to find a single item at slightly less inflated price.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Drachenfier
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations

    How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .


    Um no, an item is worth what someone is willing to pay. The current system is why you can find, for example, a sharpened Necropotence inferno staff for 100k on one vendor, 200k on another, and 350k on a hotspot vendor. A global Auction House would like this
    A) First seller
    b) First seller minus 1 gold
    c) Seller B minus 1 gold

    So in the case of botters, why is it fair for me to "compete" against botter who farm leather all day and list it for 500g/stack when in the current system I can list it for 2k/stack instead of 499g/stack....

    The "RNG" of getting a buyer is banking on the fact he wont see/realize that the vendor over there has them listed for 500g/stack.

    Unfair? Not really....if the buyer is willing to pay 2k/stack then the item is clearly "worth" 2k/stack.


    Alternatively, as I said before, the buyer is free to go farm leather on his own.

    They're willing to pay because they have no choice. There's a huge difference. People will generally by the cheaper option because...common sense. And wow, prices are driven down by competition? What is this sorcery!?

    Oooh yea, that's how real world economics work ;) Artificially inflating values by limiting consumer availability versus values moderated by the global market. I'm sorry man, but I"ll take the global market economy every time.

  • PlagueSD
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    Nah...I am happy with the things are
    JimT722 wrote: »
    All that is needed is a search function. I hate going through thousands of items to find the item I am looking for at the trader is either not there or overpriced.

    If you're on PC, download "Awesome Guild Store" addon. Problems solved. For an added bonus, download Master Merchant so you can shop for bargins.
    Edited by PlagueSD on May 10, 2017 8:22PM
  • Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    PlagueSD wrote: »
    JimT722 wrote: »
    All that is needed is a search function. I hate going through thousands of items to find the item I am looking for at the trader is either not there or overpriced.

    If you're on PC, download "Awesome Guild Store" addon. Problems solved. For an added bonus, download Master Merchant so you can shop for bargins.

    master merchant ONLY works if you are in a trading guild yourself. or preferably - in multiple guilds. it only works on guilds you are in, NOT all guilds. and last but not least - it takes conciderable time of daily use within an active guild before it will give you any actual information that will let you find "bargains" ever encountered people pricing "MM has no info for this item" in chat? above is why. MM is USELESS unless you are a heavy trader in a heavy trading guild. TTC at least gives averages for more guilds, but it has its own issues since it goes off listed prices, rather then sold ones.

    aka problem NOT solved. especially when the problem is the fact that traders are SCATTERED ALL OVER THE WORLD, so even with either of the addons, you STILL have to bounce around all over the place, just to find something.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • c0rp
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    Nah...I am happy with the things are
    NOPE. This is a dead horse first of all (welcome to ESO)...but I much enjoy MAKING money with the trader system the way it is.
    And, I enjoy the events and lotteries that my trade guilds run. Global AH has none of that.
    Edited by c0rp on May 10, 2017 8:56PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are
    Linaleah wrote: »
    YOU are the one who is being selfish here, becasue current system works for YOU, gives YOU an advantage? you want to keep it. but this is not a fair system. this is not an even playing field.

    Playing devils advocate here....why shouldn't it? If I have been established for 3 years why should the new guy be on equal footing? Survival of the fittest baby...


    PS- When I said weekly minimums I meant guild bank deposits. Trade guilds in prime spots should require minimum sales, they cost a fortune to maintain. you have 500 spots in the guild, why would a competitive guild keep someone who is only selling Fleshfly larva and Lady's smock for a whopping 500g per week? No different that a competitive raid roster....boot out the under performers.

    You're problem is you want a trophy for coming in 8th place.

    Get real

    Get good

    Etc

    Edited by Malamar1229 on May 10, 2017 9:31PM
  • Kodrac
    Kodrac
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    ✭✭
    Nah...I am happy with the things are
    Furinol wrote: »
    Kodrac wrote: »
    Furinol wrote: »
    DHale wrote: »
    The current system rewards patience and delayed gratification.

    That is the nicest way I've ever heard somebody describe "Tedious [snip]"

    If you think guild traders are tedious, I'd hate to see you attempt anything actually tedious. Would you care to go through a student database and correct capitalization errors?

    What you are describing is work that you should be getting paid to do. That you would consider that an appropriate analogy to a system in a video game proves my point more eloquently than I could have.

    I wasn't using an analogy at all. Point is real work is what's tedious. But you're probably on console with no addons so I"ll concede you that. The addons are like a QoL feature.

    [edited to remove quote]
    Edited by ZOS_Icy on December 1, 2024 7:49PM
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Nah...I am happy with the things are

    How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .


    Um no, an item is worth what someone is willing to pay. The current system is why you can find, for example, a sharpened Necropotence inferno staff for 100k on one vendor, 200k on another, and 350k on a hotspot vendor. A global Auction House would like this
    A) First seller
    b) First seller minus 1 gold
    c) Seller B minus 1 gold

    So in the case of botters, why is it fair for me to "compete" against botter who farm leather all day and list it for 500g/stack when in the current system I can list it for 2k/stack instead of 499g/stack....

    The "RNG" of getting a buyer is banking on the fact he wont see/realize that the vendor over there has them listed for 500g/stack.

    Unfair? Not really....if the buyer is willing to pay 2k/stack then the item is clearly "worth" 2k/stack.


    Alternatively, as I said before, the buyer is free to go farm leather on his own.

    They're willing to pay because they have no choice. There's a huge difference. People will generally by the cheaper option because...common sense. And wow, prices are driven down by competition? What is this sorcery!?

    Oooh yea, that's how real world economics work ;) Artificially inflating values by limiting consumer availability versus values moderated by the global market. I'm sorry man, but I"ll take the global market economy every time.

    In the real world I don't have a Chinese neighbor making 5 cents an hour undercutting my american made products...,.
  • Linaleah
    Linaleah
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    ✭✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    c0rp wrote: »
    NOPE. This is a dead horse first of all (welcome to ESO)...but I much enjoy MAKING money with the trader system the way it is.
    And, I enjoy the events and lotteries that my trade guilds run. Global AH has none of that.

    because guilds cannot possibly run events and lotteries without it being tied to guild traders . oh wait. THEY CAN. and in those other games where trading has nothing to do with being in a guild? guilds run events and lotteries and auctions just fine. of course on those other games, funding goes for consumables, and guild specific upgrades, guild housing, etc. you know things that are actualy guild related for the guilds, not this.. mess
    Linaleah wrote: »
    YOU are the one who is being selfish here, becasue current system works for YOU, gives YOU an advantage? you want to keep it. but this is not a fair system. this is not an even playing field.

    Playing devils advocate here....why shouldn't it? If I have been established for 3 years why should the new guy be on equal footing? Survival of the fittest baby...


    PS- When I said weekly minimums I meant guild bank deposits. Trade guilds in prime spots should require minimum sales, they cost a fortune to maintain. you have 500 spots in the guild, why would a competitive guild keep someone who is only selling Fleshfly larva and Lady's smock for a whopping 500g per week? No different that a competitive raid roster....boot out the under performers.

    [snip]

    mother of god.

    because being THIS exclusionary for something as basic as trading DISCOURAGES new players. this means - fewer people for you to play with and fewer people to buy the crap you sell.

    the fact that guilds even have to be competitive to the point where basic things like cheaper crafting mats or recipes or leveling gear etc ARE NOT WORTH SELLING due to weekly minimums? means a large portion of players is essentially told that they can NEVER catch up, might as well stop trying.

    THIS IS what will kill the game. not nerfs. not expansions costing extra. this pushing new players away. because eventually all players leave. but when you have no new players to replace them? population and with it - the game dies. its not just trading, mind you but trading DOES contribute to it.

    why play this when you could be playing something where you can start trading - with no limitations, no problems with acess - on day one? its not like you are given everything on day one JUST BECAUSE YOU CAN SELL A FEW THINGS HERE AND THERE. [snip]

    [edited for flaming & to remove quote]
    Edited by ZOS_Icy on December 1, 2024 7:53PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Nah...I am happy with the things are
    Linaleah wrote: »

    why play this when you could be playing something where you can start trading - with no limitations, no problems with acess - on day one? its not like you are given everything on day one JUST BECAUSE YOU CAN SELL A FEW THINGS HERE AND THERE. [snip]


    play the same game?
    I can make a new character, shoot straight outta the tutorial and make 20k/day.
    ANY new player has that opportunity. Want proof? Start a level 3 character, start farming raw materials and sell the refined products and gold tempers. It really is not hard at all to get into a good guild. And the PC population is declining (prob spark back up with MW) so getting into a Rawkla guild isn't too difficult. I dropped mine actually, and am in a Wayrest and Elden Root guild. Both do just fine.

    You can make like 15k a day stealing and fencing which would cover any dues/lotto ticket purchase requirements.


    As for buying and looking for a certain item in a particular trait...Sorry if you need to move your butt around once in a while because your time is more precious than that of the guy who spent 25 days in Rivenspire farming the item...

    [edited to remove quote]
    Edited by ZOS_Icy on December 1, 2024 7:54PM
  • Drachenfier
    Drachenfier
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations

    How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .


    Um no, an item is worth what someone is willing to pay. The current system is why you can find, for example, a sharpened Necropotence inferno staff for 100k on one vendor, 200k on another, and 350k on a hotspot vendor. A global Auction House would like this
    A) First seller
    b) First seller minus 1 gold
    c) Seller B minus 1 gold

    So in the case of botters, why is it fair for me to "compete" against botter who farm leather all day and list it for 500g/stack when in the current system I can list it for 2k/stack instead of 499g/stack....

    The "RNG" of getting a buyer is banking on the fact he wont see/realize that the vendor over there has them listed for 500g/stack.

    Unfair? Not really....if the buyer is willing to pay 2k/stack then the item is clearly "worth" 2k/stack.


    Alternatively, as I said before, the buyer is free to go farm leather on his own.

    They're willing to pay because they have no choice. There's a huge difference. People will generally by the cheaper option because...common sense. And wow, prices are driven down by competition? What is this sorcery!?

    Oooh yea, that's how real world economics work ;) Artificially inflating values by limiting consumer availability versus values moderated by the global market. I'm sorry man, but I"ll take the global market economy every time.

    In the real world I don't have a Chinese neighbor making 5 cents an hour undercutting my american made products...,.

    How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .


    Um no, an item is worth what someone is willing to pay. The current system is why you can find, for example, a sharpened Necropotence inferno staff for 100k on one vendor, 200k on another, and 350k on a hotspot vendor. A global Auction House would like this
    A) First seller
    b) First seller minus 1 gold
    c) Seller B minus 1 gold

    So in the case of botters, why is it fair for me to "compete" against botter who farm leather all day and list it for 500g/stack when in the current system I can list it for 2k/stack instead of 499g/stack....

    The "RNG" of getting a buyer is banking on the fact he wont see/realize that the vendor over there has them listed for 500g/stack.

    Unfair? Not really....if the buyer is willing to pay 2k/stack then the item is clearly "worth" 2k/stack.


    Alternatively, as I said before, the buyer is free to go farm leather on his own.

    They're willing to pay because they have no choice. There's a huge difference. People will generally by the cheaper option because...common sense. And wow, prices are driven down by competition? What is this sorcery!?

    Oooh yea, that's how real world economics work ;) Artificially inflating values by limiting consumer availability versus values moderated by the global market. I'm sorry man, but I"ll take the global market economy every time.

    In the real world I don't have a Chinese neighbor making 5 cents an hour undercutting my american made products...,.

    You most certainly do lol. Are you serious?. And it's still preferable to isolated markets.

  • Furinol
    Furinol
    ✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    No, no, and double no. Having only one place to purchase goods is a bad idea whether in video games OR in real life. Monopolies are BAD for the consumer, PERIOD. It's Economics 101. Anyone that says otherwise does not know what they're talking about.
    What? A single place to go and buy things from anybody willing to sell is not a monopoly.
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are


    You most certainly do lol. Are you serious?. And it's still preferable to isolated markets.

    wow i didn't mean that in the way that it came out.
    I meant that more along the line of you dont have Burger King paying people 5 cents an hour and being more profitable than McDonalds because they pay 10 bucks per hour.

    Edited by Malamar1229 on May 10, 2017 9:46PM
  • Furinol
    Furinol
    ✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.

    30 minutes to go shopping in game.... with add-ons. In your attempt to prove this isn't a hassle I believe you proved the opposite.
  • BigBragg
    BigBragg
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    ✭✭✭✭
    Nah...I am happy with the things are
    Furinol wrote: »
    BigBragg wrote: »
    Avalon wrote: »
    Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.

    And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.

    I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.

    30 minutes to go shopping in game.... with add-ons. In your attempt to prove this isn't a hassle I believe you proved the opposite.

    Pressing keys and moving a mouse is so labor intensive... you caught me.
    Edited by BigBragg on May 10, 2017 9:51PM
  • Queo
    Queo
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    Nah...I am happy with the things are
    No. I am glad there is no Server AH. My last MMO that I had a on again off again relationship with for the last 9 years, has just such AH and it didn't take long for people to monopolize it.

    Things became even worse when player shop (you was allowed to turn you toon into a shop to buy or sell items in this game, of course you had to be logged in and could not play because you literally turned into a store...) was restricted to one area. it made it easier for people to corner the market. That and taking advantage of bugs to "fake" prices.

    This system is with many different guild stores, and many different locations makes it rather hard to do so. Although not impossible, but rather challenging, and respectable in some ways. The amount of time dedication to do that, and finding enough people you can trust not to cheat you. It would actually be "Gangster". Merchant prince the new class... sorry I'm digressing.

    My point is I've seen the extreme side of the one AH model and i have no desire to see it again. I really love the current style of Merchants, some times i get a good deal, some times I'm stupid but that in its self is kinda fun. i get bored and maybe i want to do a little shopping to see if there is a deal.
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