Kiralyn2000 wrote: »Plus with the tamriel trade centre website it's not hard at all to locate items.
Tried using TTC to find something once (Yokudan Bow Motif for a master writ). Went to the four traders listed in four different zones (the others had much higher prices that day). All were sold out already. Decided to go back to doing Craglorn dailies in hope of the motif dropping. Got it about a month later.
edited to add..
1. I'm too damn old to waste time on shopping when my playtime as a *** adult is limited as it is. maybe if I were a kid, I could play a lot more and wouldn't mind current system as much, but I'm not a kid.
2. because its different from other games has got to be one of the worse defences of this system ever. different =/= better. especialy when its solely for the sake of being different. reminds me of some developers who refuse to use the usual standard gaming keybinds (like you know, wasd for moving, etc) because they want to be "different" and never mind that the main reason so many different games use the same keybinds is becasue at this point - players have a MUSCLE MEMORY for those keybinds.
scipionumatia wrote: »Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now
Malamar1229 wrote: »
I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?
Yet, I still don't believe an AH would be healthy.
Kyle1983b14_ESO wrote: »Malamar1229 wrote: »
I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?
Yet, I still don't believe an AH would be healthy.
Yet every MMO on the current market besides ESO uses a server wide AH.
Kyle1983b14_ESO wrote: »Malamar1229 wrote: »
I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?
Yet, I still don't believe an AH would be healthy.
Yet every MMO on the current market besides ESO uses a server wide AH.
Everyone doing it doesn't mean it is the best way. If that was the case, we would still be rubbing sticks to make fire.
Kyle1983b14_ESO wrote: »Malamar1229 wrote: »
I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?
Yet, I still don't believe an AH would be healthy.
Yet every MMO on the current market besides ESO uses a server wide AH.
Malamar1229 wrote: »Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.
And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.
I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.
PC player I am guessing. Console players don't get the same benefits as PC players... kind of a cross-over issue here, but, we don't get add-ons, we don't get patches on time, and, apparently, we get to wait 2 weeks watching PC players get to explore a brand new and exciting expansion, posting about it, updating all of the websites, etc, while we get to continue doing the exact same crap, but enjoying the new bugs and glitches I am certain will come along with whatever patch they throw onto the game on the 22nd or shortly before.
Console players get to run from one trader to the next, eyes glazing over as they search through trader after trader for over an hour, likely missing the item they were looking for in the brief moment they are mentally asleep while pressing down and RT to move through the lists... finally, saying screw it, and moving on to just gaming with the same stuff they had before, giving up on whatever they were looking for.
So to recap...your issue is a User Interface issue with the trade store and not the trade store itself.
Again, that's a separate argument...pfff don't think we can even call it an argument. Everyone would like to see features from AwesomeGuildStore incorporated into the trade store.
If the current system included a search bar so you could search for the item you are looking to purchase, how many of you would change your stance? If you say YES, then you are really aren't contributing to the AH debate since this has nothing to do with that. No one, again, is arguing that the UI is favorable.
For the love of God, don't vote Yes to an AH if your issue is with the user interface....
Can you imagine a global auction house using the SAME EXACT UI that we have for trade stores? Good lucking finding that ONE MOTIF you want! Especially if console player...
Malamar1229 wrote: »
edited to add..
1. I'm too damn old to waste time on shopping when my playtime as a *** adult is limited as it is. maybe if I were a kid, I could play a lot more and wouldn't mind current system as much, but I'm not a kid.
2. because its different from other games has got to be one of the worse defences of this system ever. different =/= better. especialy when its solely for the sake of being different. reminds me of some developers who refuse to use the usual standard gaming keybinds (like you know, wasd for moving, etc) because they want to be "different" and never mind that the main reason so many different games use the same keybinds is becasue at this point - players have a MUSCLE MEMORY for those keybinds.
I am 35 years old, I have a wife and 2 kids. I am an executive at my company. I play for MAYBE 2 hours a day, for 3 days a week. And then a few hours over the weekend. I would call that limited too, wouldn't you?
Yet, I still don't believe an AH would be healthy.
90% of the arguments here so far outline the fact they cant use a search bar to find what they want. Guess what, that's a user interface issue and we all want a search bar. Nothing to do with an auction house.
Secondly, I clear VMA on 4 separate toons (msorc, mdk, stamsorc, and magplar) each week and am in the 30-40s on Leaderboards. On top of that, I do enough "Farming" to rake in about 150k in sales each week. If I want something, I have to weigh in whether it is "worthwhile" my time to farm it myself or spend the time looking on guild stores for it. Sometimes, I get lucky and I find it listed way under market value. In that instance, I scored a goal. My point here is this game is already casual and catering to "limited play time."
I consider myself an average player. I don't need special treatment to suit my lifestyle or playstyle. Yes an AH would save m time, but at what cost? No more sweet deals/steals/finds. No more advantage if I play smart/play the trade store game.
What you are doing is creating an argument straight out of selfishness....aka what is best for you. This game has NO output, only inputs. No one is buying crafted gear. Motifs are worthless after you learn then once. At some point in time NO ONE will be buying the first tier motifs (the crap under 1k on the first 5 pages of every trade store). The current trade system is the ONLY THING slowing this process down.
Want an auction house? Great, then gear and weapons need to rot like they did in SWG so there is always demand...motifs need to be 1 time use when crafting so the demand is always there, etc. You can't take a market where there are literally only about 2 dozen items that are actually in demand and then toss them all on an auction house, cuz like I said before....I will buy them and you will never have access to them unless you pay a premium.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Ohhgrizyyy wrote: »I'm waiting for 2 things....An auction house and a major city almost like a "Capital" that is just huge that #1 everybody hangs out at. #2 They have a "barracks" or something with an NPC that has all guild traders linked and you can look at all the gear between literally every guild trader in game...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Malamar1229 wrote: »Drachenfier wrote: »
How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .
Um no, an item is worth what someone is willing to pay. The current system is why you can find, for example, a sharpened Necropotence inferno staff for 100k on one vendor, 200k on another, and 350k on a hotspot vendor. A global Auction House would like this
A) First seller
b) First seller minus 1 gold
c) Seller B minus 1 gold
So in the case of botters, why is it fair for me to "compete" against botter who farm leather all day and list it for 500g/stack when in the current system I can list it for 2k/stack instead of 499g/stack....
The "RNG" of getting a buyer is banking on the fact he wont see/realize that the vendor over there has them listed for 500g/stack.
Unfair? Not really....if the buyer is willing to pay 2k/stack then the item is clearly "worth" 2k/stack.
Alternatively, as I said before, the buyer is free to go farm leather on his own.
All that is needed is a search function. I hate going through thousands of items to find the item I am looking for at the trader is either not there or overpriced.
All that is needed is a search function. I hate going through thousands of items to find the item I am looking for at the trader is either not there or overpriced.
If you're on PC, download "Awesome Guild Store" addon. Problems solved. For an added bonus, download Master Merchant so you can shop for bargins.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
YOU are the one who is being selfish here, becasue current system works for YOU, gives YOU an advantage? you want to keep it. but this is not a fair system. this is not an even playing field.
If you think guild traders are tedious, I'd hate to see you attempt anything actually tedious. Would you care to go through a student database and correct capitalization errors?
What you are describing is work that you should be getting paid to do. That you would consider that an appropriate analogy to a system in a video game proves my point more eloquently than I could have.
Drachenfier wrote: »Malamar1229 wrote: »Drachenfier wrote: »
How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .
Um no, an item is worth what someone is willing to pay. The current system is why you can find, for example, a sharpened Necropotence inferno staff for 100k on one vendor, 200k on another, and 350k on a hotspot vendor. A global Auction House would like this
A) First seller
b) First seller minus 1 gold
c) Seller B minus 1 gold
So in the case of botters, why is it fair for me to "compete" against botter who farm leather all day and list it for 500g/stack when in the current system I can list it for 2k/stack instead of 499g/stack....
The "RNG" of getting a buyer is banking on the fact he wont see/realize that the vendor over there has them listed for 500g/stack.
Unfair? Not really....if the buyer is willing to pay 2k/stack then the item is clearly "worth" 2k/stack.
Alternatively, as I said before, the buyer is free to go farm leather on his own.
They're willing to pay because they have no choice. There's a huge difference. People will generally by the cheaper option because...common sense. And wow, prices are driven down by competition? What is this sorcery!?
Oooh yea, that's how real world economics workArtificially inflating values by limiting consumer availability versus values moderated by the global market. I'm sorry man, but I"ll take the global market economy every time.
NOPE. This is a dead horse first of all (welcome to ESO)...but I much enjoy MAKING money with the trader system the way it is.
And, I enjoy the events and lotteries that my trade guilds run. Global AH has none of that.
Malamar1229 wrote: »YOU are the one who is being selfish here, becasue current system works for YOU, gives YOU an advantage? you want to keep it. but this is not a fair system. this is not an even playing field.
Playing devils advocate here....why shouldn't it? If I have been established for 3 years why should the new guy be on equal footing? Survival of the fittest baby...
PS- When I said weekly minimums I meant guild bank deposits. Trade guilds in prime spots should require minimum sales, they cost a fortune to maintain. you have 500 spots in the guild, why would a competitive guild keep someone who is only selling Fleshfly larva and Lady's smock for a whopping 500g per week? No different that a competitive raid roster....boot out the under performers.
[snip]
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
why play this when you could be playing something where you can start trading - with no limitations, no problems with acess - on day one? its not like you are given everything on day one JUST BECAUSE YOU CAN SELL A FEW THINGS HERE AND THERE. [snip]
Malamar1229 wrote: »Drachenfier wrote: »Malamar1229 wrote: »Drachenfier wrote: »
How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .
Um no, an item is worth what someone is willing to pay. The current system is why you can find, for example, a sharpened Necropotence inferno staff for 100k on one vendor, 200k on another, and 350k on a hotspot vendor. A global Auction House would like this
A) First seller
b) First seller minus 1 gold
c) Seller B minus 1 gold
So in the case of botters, why is it fair for me to "compete" against botter who farm leather all day and list it for 500g/stack when in the current system I can list it for 2k/stack instead of 499g/stack....
The "RNG" of getting a buyer is banking on the fact he wont see/realize that the vendor over there has them listed for 500g/stack.
Unfair? Not really....if the buyer is willing to pay 2k/stack then the item is clearly "worth" 2k/stack.
Alternatively, as I said before, the buyer is free to go farm leather on his own.
They're willing to pay because they have no choice. There's a huge difference. People will generally by the cheaper option because...common sense. And wow, prices are driven down by competition? What is this sorcery!?
Oooh yea, that's how real world economics workArtificially inflating values by limiting consumer availability versus values moderated by the global market. I'm sorry man, but I"ll take the global market economy every time.
In the real world I don't have a Chinese neighbor making 5 cents an hour undercutting my american made products...,.
Malamar1229 wrote: »Drachenfier wrote: »Malamar1229 wrote: »Drachenfier wrote: »
How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .
Um no, an item is worth what someone is willing to pay. The current system is why you can find, for example, a sharpened Necropotence inferno staff for 100k on one vendor, 200k on another, and 350k on a hotspot vendor. A global Auction House would like this
A) First seller
b) First seller minus 1 gold
c) Seller B minus 1 gold
So in the case of botters, why is it fair for me to "compete" against botter who farm leather all day and list it for 500g/stack when in the current system I can list it for 2k/stack instead of 499g/stack....
The "RNG" of getting a buyer is banking on the fact he wont see/realize that the vendor over there has them listed for 500g/stack.
Unfair? Not really....if the buyer is willing to pay 2k/stack then the item is clearly "worth" 2k/stack.
Alternatively, as I said before, the buyer is free to go farm leather on his own.
They're willing to pay because they have no choice. There's a huge difference. People will generally by the cheaper option because...common sense. And wow, prices are driven down by competition? What is this sorcery!?
Oooh yea, that's how real world economics workArtificially inflating values by limiting consumer availability versus values moderated by the global market. I'm sorry man, but I"ll take the global market economy every time.
In the real world I don't have a Chinese neighbor making 5 cents an hour undercutting my american made products...,.
What? A single place to go and buy things from anybody willing to sell is not a monopoly.Absolut_Turkey wrote: »No, no, and double no. Having only one place to purchase goods is a bad idea whether in video games OR in real life. Monopolies are BAD for the consumer, PERIOD. It's Economics 101. Anyone that says otherwise does not know what they're talking about.
Drachenfier wrote: »
You most certainly do lol. Are you serious?. And it's still preferable to isolated markets.
Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.
And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.
I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.
Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.
And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.
I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.
30 minutes to go shopping in game.... with add-ons. In your attempt to prove this isn't a hassle I believe you proved the opposite.