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An unified auction house

  • Linaleah
    Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Galwylin wrote: »
    Auction houses just inflate prices. They really are high enough but at least there's some offset. Besides, they're so impersonal which seems to be the last thing you'd want in an MMO. Well, more than we already have. If you don't like a price on one trader, you can try another. In an auction house, people see what everyone else is selling for and price the same. That means for every single item in the house, there's one price. That's not the same with the traders. I find many times traders in under populated areas have better pricing. Not always. I find the prices in Daggerfall better than Elden Root but probably just for that particular item. Why would you want that changed? Not everyone likes shopping Wal-Mart.

    may I introduce you to MM and TTC? player created addons that help to avoid the whole "prices are all over the place" thing?

    do you know why prices are higher in certain hubs vs others? because traders cost an arm and a leg and because most people would rather not spend precious minutes of their limited playtime hopping around traders, trying to find a decent price, let alone just trying to find the item they need in a first place.

    maybe not everyone likes shopping at wallmart. I don't like it either since they lines always take forever, even when you are the only other person in line. but most people LOVE shopping on amazon. why? convenience, speed and selection. the very opposite of the guild trader system.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Galwylin
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    Nah...I am happy with the things are
    I never said they were evil. But they do inflate prices. If something is new or suddenly becomes popular, almost every price reflects that. With the traders I've seen up to 5000 gold difference on the same item. That just doesn't happen with auction houses because those selling for 5000 more buy up all the cheap ones then turn them around for the higher price. You can find guides how to do that. Only possible because all items are in one centralized location. Buy low, sell high. Some make their money doing only that. Never gather items themselves. Sounds like the most boring activity to me and I wouldn't doubt someone tries to do the same here but here you not only have to buy up all the stock, you have to have the good placement to have it even be seen. And I don't think you can have more than one trader per guild (not sure on that).

    Why do you want one?
  • Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Galwylin wrote: »
    I never said they were evil. But they do inflate prices. If something is new or suddenly becomes popular, almost every price reflects that. With the traders I've seen up to 5000 gold difference on the same item. That just doesn't happen with auction houses because those selling for 5000 more buy up all the cheap ones then turn them around for the higher price. You can find guides how to do that. Only possible because all items are in one centralized location. Buy low, sell high. Some make their money doing only that. Never gather items themselves. Sounds like the most boring activity to me and I wouldn't doubt someone tries to do the same here but here you not only have to buy up all the stock, you have to have the good placement to have it even be seen. And I don't think you can have more than one trader per guild (not sure on that).

    Why do you want one?

    people literally do this right now in ESO. its part of multiple gold making strategies FOR ESO posted on youtube. but unlike centralized houses where you can just keep reposting stuff at lower prices, and competition actualy ends up driving prices DOWN - with ESO, because there are fewer sellers in general, thanks to all the limitations - competing is much MUCH harder. becasue shopping so damn annoying, there are only few hubs where items actualy sell quickly. everywhere else? things sell slowly unless you price them very VERY low, to have some major sellers from major cities come buy, snatch them to relist them on their more accessible traders. and maker help you if you only want to occasionally sell an item here and there - players like that are basically SoL.

    hunting for that gold difference is not fun for most people. its a waste of time. THAT's the boring activity (and it DOES actualy happen with centralized auction houses, those more expensive items just don't sell for a while. if ever. which, "gasp" ends up driving down prices making things more affordable for average players, because seller just relists the item at lower price)

    why do i want a centralized auction house? becasue I don't want to have to be in multiple trading guilds - i don't want to have to be in trading guilds at all, I hate worrying if I sold my limit for this week or if I have to pay the fee, or get kicked out. becasue I want to be able to spend 10 minutes tops shopping and then move on. because even hopping from trader to trader to trader in a single location is bloody annoying, and even with TTC, you STILL have to do it, because it doesn't update instantaneously, and it doesn't update when items are sold. becasue the prices ARE higher due to aforementioned annoyance, for quite a lot of people, they end up paying more just to get it over with. when I list items in centralized auction houses? they sell quickly, becasue traffic to them is so vast. and the only thing I pay is a listing price.

    ESO trading system is a bloody mess.
    Edited by Linaleah on May 10, 2017 9:38AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Furinol
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Guild trader system sucks. I hate that looking for something to buy has to turn into a mini-quest. I equally hate having to join a guild just to post a sale.

    Lame. Lame. Lame.

    Also, lame.
    Edited by Furinol on May 10, 2017 10:59AM
  • Bombashaman
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    Nah...I am happy with the things are
    I like this system because it's different from every other MMORPGs.
  • Kay1
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    Another one!!!!!!

    Get ready to be raided by 60 different trading guilds that are going to come in this forum just to vote no!
    Edited by Kay1 on May 10, 2017 11:28AM
    K1 The Big Monkey
  • Darlgon
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    I am not too happy with current guild trade (auction) but I just kinda bear it
    Nothing will change.

    OP, for historical reference, THIS is what I wrote back in July, 2014, when Rich wrote his "Road Ahead".

    https://forums.elderscrollsonline.com/en/discussion/comment/1092812#Comment_1092812
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Arundo
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    Nah...I am happy with the things are
    Kay1 wrote: »
    Another one!!!!!!

    Get ready to be raided by 60 different trading guilds that are going to come in this forum just to vote no!

    Well not only trade guilds, I dont like the idea of a global auctionhouse and I'm not part of a big tradeguild or a frequent trader. Its maybe easier with a global AH but I like the idea of needing to go through various zones to get stuff more immersive.

    And for this topic they should add a sticky post with all these topics which keep being posted every week so that newcomers can read before they post yet again the same stuff.
  • Kiralyn2000
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Khenarthi wrote: »
    [Well, I find it very easy to buy and sell in this game. But people experiences will vary.

    Yeah, I basically don't buy anything in this game because it's so difficult to. And I've never sold anything to another player.
    (when I first started, I bought a bunch of cheap provisioning recipes, since I had an addon which helpfully marked the ones I didn't know. Since then, the only thing I've bought has been a handul of Intricate gear for the last couple levels of crafting, and some ~2-500g traits to research. So, nothing espensive, and only the most obvious stuff sitting on the dealers in Elden Root & Belkarth)


    Basically, the only advantages this system has are:
    1) bids on trader locations is a massive gold sink,

    2) for the people who are in a position to take advantage of the system, their profits are better than in a global system because:
    a) their competition is limited by traders being spread all over the world (no easy way to compare prices)
    b) their competition is limited by less people being able to be effective sellers
    c) the aforementioned gold sink keeps gold value (and therefore prices) higher
    d) lower supply of goods in the market because of all the barriers placed on it (i.e, anyone not in a good selling location, or not in a trade guild with a kiosk = their goods are effectively not in the market)


    But I know the system isn't going to change, it's well ingrained in the game. /target Dead Horse. /beat. It would be nice if they'd implement a freakin' search bar. Bad enough to have to wander across half a dozen+ zones looking for something on many traders, but also having to scroll manually through the entire list of Motifs hoping to see the one you're looking for on top of that? Insanity.

    (a price/unit function would be nice, too. So one could find the better-priced bulk stack of <raw material> buried down on page 3 after piles of 4 whatevers for 12g.)

    It's like they designed the system to be as awkward & user-unfriendly for sellers as possible. To discourage people from participating in the economy.


    edit: honestly, the only worse system I've seen is those Eastern f2p MMOs where you sell things by putting your character in "vendor mode", and afk'ing for hours among the dozens of other afk'd characters in the center of town, leaving your game/computer running while you're at work, or sleeping, etc.
    Edited by Kiralyn2000 on May 10, 2017 12:23PM
  • Fallen_Ray
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    It has been asked several times. Zenimax said no. And there are a handful of moronic Idiots that support this corrupt system. Probably because they belong to the major guilds that control the system and it favors them, of course they will defend this píss heap of a system with their dying breaths.

    To tell you the truth I find it stupid that to sell via an "in game market" you HAVE to belong to a guild. Not only that you must have the permission to sell and most guilds charge you for just belonging, yep they like to play business people in a digital world heheheh.

    You'll either learn to live with it or do as I did. Screw the market and don't sell anything. Deconstruct for materials, break to clear space or sell to in game merchants. The game has a nice crafting system and you can get most of the stuff sold via guild shops through dedication. Dropped sets are an exception, but you can craft sets that are effective depending on your build or farm the dropped ones. So when you come to realize it, gold is useless in this game after you max out your bank, inventory and horse skills. Oh right you'll be using some to repair gear but...that's it
    Edited by Fallen_Ray on May 10, 2017 2:49PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Tommy_The_Gun
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    The problem with current system is that it is too "elite". It is inaccessible for most players. Furthermore - trading is currently monopolised by like 10 - 20 trading guilds.

    As for an "auction" house I don't think having an auction on a specific item is a good idea. There was this problem in other mmo (WoW I think) where auctions were rigged and prices where artificially pumped to incredible high values by richest trading guilds... and this caused a gigantic global price growth.

    Much better system would be to allow small guilds / solo players to sell like 1 -2 items per week and those items will be available via 3 NPCs (one per alliance).
  • JKorr
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    Cardhwion wrote: »
    Definitely: c) a lot, [snip] and they just don't stop

    I've been back and playing for a couple months now and holy crap. Every DAY there's a new auction house post, at least one.

    Find solid trading guilds and join them. Sell and buy and sell and buy. After being in game for about two weeks I linked into 3 very solid and active ones. I ditched a couple because they died off quickly, but good ones with high activity are out there. It isn't that tough to find them, just go to an alliance hub and listen to zone chat for about 5 minutes, you'll see 3 or 4 of them.

    At this point I recall them saying that basically, they would have to completely re-write code and systems in the game to do a "global" auction house (or even an alliance/zone AH). Would you rather they do that? Or fix bugs, work on things that are really broken and interfere with playing, work on new locations like Morrowind, etc etc etc?

    Sorry but "Join a Trading Guild" is not the solution. I tried that and it ended with having a minimum trade requirement every week, often 10 000 gold and more, the requirement to keep my trading slots 30/30 all the time and and and...

    Tbh I don't want such crap. I want to be able to sell stuff that I don't need and that I came across while questing. I don't want pressure or orders on how much I have to sell per week. So if there is one complaint I have about this game, it is this ridiculous guild trading system. I'd prefer a simple auction house like WoW has.

    Then you found a crappy guild. Sorry to hear about that.

    I have two guilds that usually get traders every week. One is actually a trading guild, one isn't. Neither of them have requirements like a certain amount of sales, need to keep trading slots full constantly, or anything else. The guild that is actually a trading guild does have VOLUNTARY raffles and auctions to raise the gold to get a trader. Normally one in Grahtwood, so apparently billions and billions of gold isn't required. The other guild does try for a trader, and sometimes doesn't get it. Normally the next week they do. Not a huge concern for that guild because trading isn't the primary focus.

    I buy raffle tickets to support the trading guild, sometimes I have enough gold to try to buy from the auctions [not because I'm not making gold; I am buying motifs, however, which pretty much wipes out having "piles of gold" lying about]. I donate items to the guild for the raffles and auctions. The only requirement is that I log into the game at least once a week.

    [edited to remove quote]
    Edited by ZOS_Icy on December 1, 2024 7:41PM
  • Rouven
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    It would be too nice, I'd probably spend more of my hard earned gold. But as it is I check my guilds vendor, crag and rawl - done. Not wasting more time and energy on this system.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Daraugh
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    I hate the current system. Not the different locations, the fact that it allows relatively few players to dominate what should be an open system. It allows those players to bully guild members into donating gold which may or may not be used to get a vendor. It's one of the reasons I've been playing less often. I despise it.
    Edited by Daraugh on May 10, 2017 2:23PM
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • QuebraRegra
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    I'm making a killing off of the trader system.

    exactly this.
  • LadyLavina
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    Nah...I am happy with the things are
    Seeing as you're a newcomer you can be forgiven for posting this, but an auction house is not going to happen. It's been discussed to death , with occasional developer input.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • DHale
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    Nah...I am happy with the things are
    I say make a poll about stopping polls about auction houses. I needed plague doctor and I got an entire set for 7700 gold. Yet there are people thinking it will be meta so pieces are going for a 100 k which is ridiculous. The current system rewards patience and delayed gratification.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Furinol
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    DHale wrote: »
    The current system rewards patience and delayed gratification.

    That is the nicest way I've ever heard somebody describe "Tedious [snip]"

    [edited for profanity bypass]
    Edited by ZOS_Icy on December 1, 2024 7:42PM
  • Victoria_Marquis
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    We Alpha tested ESO on PC way back about ten years ago now.... That was the first things we had lingthy discussions about with the Developers... Their spin on it was that ZoS wanted ESO to be completely different than any of the mmo's that was out at that time *cough, WoW*....

    Even with all the bad guilds out there exploiting and stealing people's gold, and even the legit guilds must ask for high donation and service fees due to a broken bidding system...

    Even if you are in a good guild it does not garontee that they will have a Trader stalls... They can get out bid and it's a weekly one shot deal.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_GaryA @ZOS_TristanK

    ESO needs a universal world Auction House. It's time to end these corrupted guilds, or if no Auction House then give every guild that has enough qualified members a free Trader stalls randomly in the world and every week have it scramble and place Trader stalls randomly in new spots, giving every guild a rotation in prime locations.
    Thank you for your time.
  • CromulentForumID
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    Galwylin wrote: »
    I never said they were evil. But they do inflate prices. If something is new or suddenly becomes popular, almost every price reflects that. With the traders I've seen up to 5000 gold difference on the same item. That just doesn't happen with auction houses because those selling for 5000 more buy up all the cheap ones then turn them around for the higher price. You can find guides how to do that. Only possible because all items are in one centralized location. Buy low, sell high. Some make their money doing only that. Never gather items themselves. Sounds like the most boring activity to me and I wouldn't doubt someone tries to do the same here but here you not only have to buy up all the stock, you have to have the good placement to have it even be seen. And I don't think you can have more than one trader per guild (not sure on that).

    Why do you want one?

    You're being a bit too "global" with this comment, though. There is no way all prices are inflated. Some, sure. There will be some that are "cornered" or inflated. But there will be many other things that will be driven down to the vendor price or close to it. Arguments on both sides of this topic tend to be way too broad.

    If you are one of the players who wants one of those cornered items, you'll be paying more. If you are not one of the players who wants those things, you'd probably enjoy a lot lower prices and the ease of use of the centralized market.

    Which one is better? That all depends on what you are doing. These threads have revealed over time that there are a lot of players who view the health of the game economy completely through the lens of how much money they can make as a seller. There are some who just want to pop in and sell occasionally. There are some who play the trading game more than they play the "game game." Others want a system that provides definite access as a buyer and seller to all players, and are less concerned with what form that takes.

    What's best for everyone? Probably nothing they could implement. Better search features would go a long way toward seeing if the current system could meet somewhere in the middle. Right now you kind of have half of a system in place. Like many things in the game, it gives the impression that they implemented a Phase 1 and stopped. To be fair, there have been improvements, but not the ones most players on the forums have asked for.
  • Kodrac
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    Nah...I am happy with the things are
    Furinol wrote: »
    DHale wrote: »
    The current system rewards patience and delayed gratification.

    That is the nicest way I've ever heard somebody describe "Tedious [snip]"

    If you think guild traders are tedious, I'd hate to see you attempt anything actually tedious. Would you care to go through a student database and correct capitalization errors?

    [edited to remove quote]
    Edited by ZOS_Icy on December 1, 2024 7:43PM
  • Victoria_Marquis
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    One of the big things we are starting to see is people are fedup with the mandatory guild fees, we are starting to see more and more people just shouting and wall spamming the text chat with items for sale.

    People are going solo, or fee free guilds now, let's face it the guild bidding system is not a good system as new Guilds, and low membership guilds has a snow balls chance in hell to get a Trader due to the mega guilds have all the gold to buy the best high traffic spots in the game.....

    But is the price of the fee worth it? The economy is jacked up so high that you are not getting the best prices for any items.... Most of the time you will be paying over 120-250% more than the items actual worth.
    This is due to most guilds have max level taxes to get more gold on top of the fees so they can get a good bid in to win that coveted prime spot.
    For you to make a profit you have to sell several thousand gold over the actual price to compensate for the vender taxes, and the guild tax..... (Ever wonder where the gold goes for the venders cut, it's not like NPC's buy things in game, why is there a vender tax.....?)

    If ZOS will never have an Auction House than they need to fix the guild trader to make it an equal trade system for all players....

    Perhaps take out the bidding system and put in a system that randomly takes every guild that has the required qualifications of members to distribute a guild trader to every guild each week. Yes if you are unlucky you may get a Trader out in Timbuktu, but at least everyone will have a Trader in the world.

    Someone suggested also turning the wandering NPC Venders into guild traders as well, that sounds like not bad of an idea, if there is a lot of new guild, then make more wandering traders for those Guild....

    Also someone said in sarcasm to put guild traders in Cyrodiil.... Why not?
    Let's have guild traders in every land, every town, every city, and wandering around...

    And again to make it a fair trade system for every guild, once a week the system will randomly give a guild trader to every guild.

    If we do not get a random lottery system, then at least lock the guild gold so that all it can be used for is bidding.... Not even the GM can withdraw from it.... Let's see how many guilds would go for a random guaranteed trader, or an Auction House now that they can no longer scam, and leach off it's guild members...

    Thank you for your time and consideration....
    Edited by Victoria_Marquis on May 10, 2017 3:37PM
  • Sakiri
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    I'm making a killing off of the trader system.

    And the people against an auction system are just like you.

    The rest of us hate it.
  • Tandor
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    I hate the present system, and have as little to do with it as possible, but what is needed whilst not necessarily any kind of auction house is a proper trading system open to all players regardless of guild membership, kiosk bidding, or any other petty restriction designed to restrict the supply of items and so distort prices. The OP's proposal wouldn't provide a meaningful improvement on what we have already in my view, it would simply address the inconvenience of the present system to buyers rather than opening it up to everyone as sellers.
  • Furinol
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Kodrac wrote: »
    Furinol wrote: »
    DHale wrote: »
    The current system rewards patience and delayed gratification.

    That is the nicest way I've ever heard somebody describe "Tedious [snip]"

    If you think guild traders are tedious, I'd hate to see you attempt anything actually tedious. Would you care to go through a student database and correct capitalization errors?

    What you are describing is work that you should be getting paid to do. That you would consider that an appropriate analogy to a system in a video game proves my point more eloquently than I could have.

    [edited to remove quote]
    Edited by ZOS_Icy on December 1, 2024 7:43PM
  • Victoria_Marquis
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    this Guild Store idea, (though it's different from other mmo's) was a bad idea. It would not be so bad if every guild was given a slot in some big Trading City where you go to one place to shop, like a supper Bazaar.

    This hopping from one zone to another, and looking for those out if the way lost guild stores out in Timbuktu (got to feel sorry for those poor people, low sales profit projections in those Guilds)... Is very monotonous.

    We wish the developers would bring in a world linked Auction House have one in every city and end this horrible Guild Store dictatorship.

    Or at least make it free for guild founders to have a store slot, like we said above, make a huge city with one long Bazaar shopping strip, and place every guild up and down the street.

    Now that we have an open world in Tamreil One the developers can place a wayshrines that is open on the map with a tutorial, (maybe a quest) that takes new players there and introduces them on the wonderful world of barter and trade.

    What do you think?
    Would you like an Auction House, or some one stop shopping Bazaar?
  • NewBlacksmurf
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    Nah...I am happy with the things are
    I think they should link guild stores via an alliance (outside of traders) but nah things are fine.

    I would like it if guild could add another 5 drop downs to the stores we see but I don't think that any ideas like this are being looked into. Maybe @ZOS_GinaBruno can ask if the dev teams are exploring any changes to add more guilds to the store interface or adding something that may resemble and auction house
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • snakester320
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Beardimus wrote: »
    Generally these threads or polls are made by new comes to the game, expecting or wanting it to be like WoW or other MMO's, which it isn't.

    The current system is ace, you just need to work with it. As a buyer (deals) its far better as is today, you just need to work with it. Now your last search is saved it's really easy to check top traders in minutes and better yet there are deals to be had with the quieter traders, a central system would wreck that and ruin a whole aspect od this game people enjoy - trading.

    The game has already been made more casual in many ways, and over simplified, so please don't ask to wreck a area of the game that rewards effort and is enjoyed by many.

    If you went to see the history pro and con just do a search and you will see all the arguments.

    Current system does need a text search for motif names etc aside from.that its awesome.

    My tip is to join a selection of trading guilds, then you can access their traders from your bank. Also don't use the readers for mundane stuff, craft it and get in with a guild to help you. Onky go traders for the odd unique or BOE item you don't want to farm.

    You mean as some one who pays weekly for the trader and cornering other players out of the markets is great!
    And cry if you lost your market and /or have to compete with more volume of ppl selling under a auction house!
  • Avalon
    Avalon
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    What I would like is a searchable interface that is usable anywhere. However, you cannot BUY through it. It only searches all vendors for whatever criteria you are searching for, and returns which vendors are carrying, then returns their locations. You would still need to go to the vendor, and hope you were there before others (in the case of a really good deal or in-demand item). The vast majority of my time in game is spent going trader to trader trying to find specific stuff, not usually looking for good deals, just trying to find a trader carrying the specific items. Players should never spend more time trying to navigate a crappy auction house system than they do adventuring, grouping, and doing actual gaming.
  • Drachenfier
    Drachenfier
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    vpy wrote: »
    I am a relatively newcomer to ESO.

    One thing that struck me shocking is the absence of single auction house.

    In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.

    So my fellow mates how many of you want a single unified auction house.

    We can have several guild traders physically but they are all tied to single central repository to sell/buy items.

    Shocking?


    Look at SWTORs economy if you can even call it that anymore, then you know what shocking is. A single auction house, controlled and played by the fattest and richest people in the game while the rest has to suck their thumbs and prices keep rising.

    LOL what? I went from 5 million to 30 million in about a week's time in SWTOR playing the market just a couple months ago. THAT is how a working economy looks.

    This system in ESO sucks ass, that's all there is to it. "The fattest and richest" will game ESO's economy far, far more than they could SWTOR.
    Edited by Drachenfier on May 10, 2017 3:48PM
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