An unified auction house

  • Queo
    Queo
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    Nah...I am happy with the things are
    Xylphan wrote: »
    Megabear wrote: »
    I prefer unified auction house. More competition = better prices.

    That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.

    Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.

    Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.

    I agree global auction is such a BAAAADDDD idea.
  • Tannakaobi
    Tannakaobi
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    Mate..I do not really care...w/e
    The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.

    Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."

    It's insane...

    Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.
    Edited by Tannakaobi on May 11, 2017 5:45PM
  • Bouldercleave
    Bouldercleave
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    I am not too happy with current guild trade (auction) but I just kinda bear it
    I would be more than happy with a better search function and keeping things the way they are.

    I don't mind traveling to get an item, but to wander aimlessly from zone to zone to find a specific item or giving up and going to a main hub and paying 10X what an item is worth is just stupid and inefficient.
  • I_killed_Vivec
    I_killed_Vivec
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    Nah...I am happy with the things are
    Linaleah wrote: »
    and I reiterate. because people seems to be missing that little point while trying to protect their precious little market corners, but then again, becasue they are protecting their own profits rather then health of the game overall - it makes sense.

    a compromise. I'm sorry I cannot remember for sure who suggested it first, but its a compromise that lets you keep your precious little system, while allowing better acess for a more casual, less intense sellers.

    central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.

    this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.

    tada - guild trader system is preserved. additional gold sink is added. trading has just become more accesible to more people. think of it as a shopping mall IRL.

    of course, the issue here IS desire by those against centralized AH to preserve the monopoly, all the arguing about how central AH is the monopoly and is bad is a load of horse manure.

    No need to be so salty just because other people have different ideas -

    I could say the same about your "precious" auction house set up you want to import from WoW... yeah, let's make the game simplistic for those "precious" casuals who don't want to walk between traders looking for a bargain.

    There's nothing "intense" about my guild experience, I'm as casual as they come, I'm a member of two trading guilds - one actively looking for new members (not sure if I'm allowed to advertise here).

    The point is that the guild trading system is a facet of the game as a whole. To say you don't like it, it's not fair, it doesn't work for you, is just as sensible as saying you don't like Maelstrom because you don't want solo play. It's your choice to miss out on part of the game, that choice should have consequences. You can't say "well tweak it for me and my mates so I can get the Maelstrom weapons" because that spoils it for everyone who does want that solo aspect in the game. This is why the auction house concept gets shirt shrift here - because what you are asking for is taking from other players and giving nothing back. Just because you want the game to be more like WoW.

    All the suggestions to ease the current trading game-within-a-game will inevitably detract from the competitive side of guild trading. ESO want guilds to flourish, they want communities gathering together their resources to compete against each other. They won't come here to tell you themselves, because this discussion was done and done over two years ago, but they want the game to be like this.

    So go on, join a trading guild... you might even find you enjoy the trading game :)



  • Queo
    Queo
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    Nah...I am happy with the things are
    Tannakaobi wrote: »
    The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.

    Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."

    It's insane...

    Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.

    ... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.

    anyhow what you describe is a huge reason why IT IS hard to get a monopoly with this system. which is why it NEEDS to stay as it is. That pain in the ass to find the PERFECT deal keeps prices stable. Take that way and you will be at the mercy of some one who corners the market.
  • Linaleah
    Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Linaleah wrote: »
    and I reiterate. because people seems to be missing that little point while trying to protect their precious little market corners, but then again, becasue they are protecting their own profits rather then health of the game overall - it makes sense.

    a compromise. I'm sorry I cannot remember for sure who suggested it first, but its a compromise that lets you keep your precious little system, while allowing better acess for a more casual, less intense sellers.

    central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.

    this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.

    tada - guild trader system is preserved. additional gold sink is added. trading has just become more accesible to more people. think of it as a shopping mall IRL.

    of course, the issue here IS desire by those against centralized AH to preserve the monopoly, all the arguing about how central AH is the monopoly and is bad is a load of horse manure.

    No need to be so salty just because other people have different ideas -

    I could say the same about your "precious" auction house set up you want to import from WoW... yeah, let's make the game simplistic for those "precious" casuals who don't want to walk between traders looking for a bargain.

    There's nothing "intense" about my guild experience, I'm as casual as they come, I'm a member of two trading guilds - one actively looking for new members (not sure if I'm allowed to advertise here).

    The point is that the guild trading system is a facet of the game as a whole. To say you don't like it, it's not fair, it doesn't work for you, is just as sensible as saying you don't like Maelstrom because you don't want solo play. It's your choice to miss out on part of the game, that choice should have consequences. You can't say "well tweak it for me and my mates so I can get the Maelstrom weapons" because that spoils it for everyone who does want that solo aspect in the game. This is why the auction house concept gets shirt shrift here - because what you are asking for is taking from other players and giving nothing back. Just because you want the game to be more like WoW.

    All the suggestions to ease the current trading game-within-a-game will inevitably detract from the competitive side of guild trading. ESO want guilds to flourish, they want communities gathering together their resources to compete against each other. They won't come here to tell you themselves, because this discussion was done and done over two years ago, but they want the game to be like this.

    So go on, join a trading guild... you might even find you enjoy the trading game :)



    by competitive you mean controlling? there is no healthy competition when the market is controlled by a few major corporations, I mean guilds. I'm in 2 trading guilds, sunshine. I hate it. this is literally the one part of the game that I genuinely hate. I play ESO despite it. and mainly because thankfully, 90% of the time I can avoid it. I'm also in guilds that I joined specifically to play with people I like. because I thought, silly me that THAT's what guilds were about. desire, not necessity.

    but thing is the fact that you are soooo against even my compromise? is incredibly telling. you? DO NOT WANT competition.

    and by the way, my prefered system? would not be WoW. it would be GW2, because of one very lovely feature that allows buyers to list the item they want to BUY at the cost they are willing to pay and then seller can chose to fill that order - getting their payout immediately. or they can chose to list their item at a higher price and wait for it to sell, same way that the buyer can chose to just buy listed items. of course unlike WoW, when hunting for bargains is still possible, GW2 system stabilizes the market instead, but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.

    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are
    nvm
    Edited by Malamar1229 on May 11, 2017 8:43PM
  • Kodrac
    Kodrac
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    Nah...I am happy with the things are
    Linaleah wrote: »
    but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.

    What monopolies? I've got a guild in all the hotspots except Rawl. There are no monopolies. I want specifics. Otherwise this is just another baseless complaint post.
    Edited by Kodrac on May 11, 2017 8:14PM
  • Fallen_Ray
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Linaleah wrote: »
    Linaleah wrote: »
    and I reiterate. because people seems to be missing that little point while trying to protect their precious little market corners, but then again, becasue they are protecting their own profits rather then health of the game overall - it makes sense.

    a compromise. I'm sorry I cannot remember for sure who suggested it first, but its a compromise that lets you keep your precious little system, while allowing better acess for a more casual, less intense sellers.

    central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.

    this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.

    tada - guild trader system is preserved. additional gold sink is added. trading has just become more accesible to more people. think of it as a shopping mall IRL.

    of course, the issue here IS desire by those against centralized AH to preserve the monopoly, all the arguing about how central AH is the monopoly and is bad is a load of horse manure.

    No need to be so salty just because other people have different ideas -

    I could say the same about your "precious" auction house set up you want to import from WoW... yeah, let's make the game simplistic for those "precious" casuals who don't want to walk between traders looking for a bargain.

    There's nothing "intense" about my guild experience, I'm as casual as they come, I'm a member of two trading guilds - one actively looking for new members (not sure if I'm allowed to advertise here).

    The point is that the guild trading system is a facet of the game as a whole. To say you don't like it, it's not fair, it doesn't work for you, is just as sensible as saying you don't like Maelstrom because you don't want solo play. It's your choice to miss out on part of the game, that choice should have consequences. You can't say "well tweak it for me and my mates so I can get the Maelstrom weapons" because that spoils it for everyone who does want that solo aspect in the game. This is why the auction house concept gets shirt shrift here - because what you are asking for is taking from other players and giving nothing back. Just because you want the game to be more like WoW.

    All the suggestions to ease the current trading game-within-a-game will inevitably detract from the competitive side of guild trading. ESO want guilds to flourish, they want communities gathering together their resources to compete against each other. They won't come here to tell you themselves, because this discussion was done and done over two years ago, but they want the game to be like this.

    So go on, join a trading guild... you might even find you enjoy the trading game :)



    by competitive you mean controlling? there is no healthy competition when the market is controlled by a few major corporations, I mean guilds. I'm in 2 trading guilds, sunshine. I hate it. this is literally the one part of the game that I genuinely hate. I play ESO despite it. and mainly because thankfully, 90% of the time I can avoid it. I'm also in guilds that I joined specifically to play with people I like. because I thought, silly me that THAT's what guilds were about. desire, not necessity.

    but thing is the fact that you are soooo against even my compromise? is incredibly telling. you? DO NOT WANT competition.

    and by the way, my prefered system? would not be WoW. it would be GW2, because of one very lovely feature that allows buyers to list the item they want to BUY at the cost they are willing to pay and then seller can chose to fill that order - getting their payout immediately. or they can chose to list their item at a higher price and wait for it to sell, same way that the buyer can chose to just buy listed items. of course unlike WoW, when hunting for bargains is still possible, GW2 system stabilizes the market instead, but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.

    Very well said!!!!
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Linaleah
    Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Kodrac wrote: »
    Linaleah wrote: »
    but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.

    What monopolies? I've got a guild in all the hotspots except Rawl. There are no monopolies. I want specifics. Otherwise this is just another baseless complaint post.
    Kodrac wrote: »
    Linaleah wrote: »
    but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.

    What monopolies? I've got a guild in all the hotspots except Rawl. There are no monopolies. I want specifics. Otherwise this is just another baseless complaint post.

    the part where the guilds essentially have agreements on which hotspots belong to whom and don't actualy compete against each other. its why the same guild "owns" the same trader week after week. the part where the same guilds through "sister" guilds own multiple hotspots (but its the same give or take 500 people having acess to multiple traders and multiple trade limits). the part where the only competition happens for scraps, little traders out in a middle of nowhere that barely get any traffic. the part where unless you are in one of the major guilds and trade extensively and regularly enough to cover the minimums? you are basically SoL. that monopoly.
    Edited by Linaleah on May 11, 2017 8:30PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Kodrac
    Kodrac
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    Nah...I am happy with the things are
    Linaleah wrote: »
    Kodrac wrote: »
    Linaleah wrote: »
    but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.

    What monopolies? I've got a guild in all the hotspots except Rawl. There are no monopolies. I want specifics. Otherwise this is just another baseless complaint post.
    Kodrac wrote: »
    Linaleah wrote: »
    but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.

    What monopolies? I've got a guild in all the hotspots except Rawl. There are no monopolies. I want specifics. Otherwise this is just another baseless complaint post.

    the part where the guilds essentially have agreements on which hotspots belong to whom and don't actualy compete against each other. its why the same guild "owns" the same trader week after week. the part where the same guilds through "sister" guilds own multiple hotspots. the part where the only competition happens for scraps, little traders out in a middle of nowhere that barely get any traffic. the part where unless you are in one of the major guilds and trade extensively and regularly enough to cover the minimums? you are basically SoL. that monopoly.

    Your accusations/beliefs are completely unfounded, The guilds own the same spot because they bid for it week after week. Sometimes they lose them, but get them back because they improve the bid the following week. Not because the other guilds in the game say ok cool you can have that one. There is no collusion among the guilds. If you have some evidence then prove it. Also, hotspots are hotspots because of location and amenities nearby. Not because the five or six traders in the large towns are crapping the little guy. If you have actual proof of anything you claim then show it. It sounds more like you're bitter about something and that biases your beliefs rather than actual evidence of collusion.
  • Malamar1229
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    Nah...I am happy with the things are
    they do negotiate amoung each other about trader locations, saves some money to do so.
  • Malamar1229
    Malamar1229
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    Nah...I am happy with the things are
    i liked EverQuests bazaar. was cool.
    i wouldnt mind just 1 trader location in each citys main hub. then the little guys would be in same area.

    prob lag the hell outta everyone though
  • Kodrac
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    Nah...I am happy with the things are
    they do negotiate amoung each other about trader locations, saves some money to do so.

    Source?
  • Dorrino
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    Tannakaobi wrote: »
    Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."

    In some countries this works exactly as you described:)

    Even if X has flour as well as sugar, flour there might be of inferior quality, higher price or both. So your general groceries shopping takes ~2-3 hours with majority of time you're walking between different trading spots.

    ESO didn't get to 21st century developed countries level yet:)

    ps. 'a short walk from B and C. I'm sure one of them will have the butter.' you probably don't imagine how close to home this hits:)
    Edited by Dorrino on May 11, 2017 9:42PM
  • TARAFRAKA
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Kodrac wrote: »
    they do negotiate amoung each other about trader locations, saves some money to do so.

    Source?

    I domt want to say the name but anyone on xbone knows this well. Its literally a giant family of guilds under one title that own a majority of spots. Been that way since i started over a year ago, same few ppl sitting atop the rest. No secret either.
  • Bouldercleave
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    I am not too happy with current guild trade (auction) but I just kinda bear it
    Queo wrote: »
    Tannakaobi wrote: »
    The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.

    Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."

    It's insane...

    Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.

    ... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.

    The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.

    I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.
  • jlboozer
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    Nah...I am happy with the things are
    Traders have made me multiple millions in gold. Just learn the market and you can too....It's not that hard!
  • Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Queo wrote: »
    Tannakaobi wrote: »
    The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.

    Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."

    It's insane...

    Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.

    ... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.

    The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.

    I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.

    2 places vs 2 dozen. not only that, in general, when grocery shopping, you can be sure that the thing you looked up in a sales paper is going to be there for you to buy for the price stated in a circular. 90% of the time its not just going to run out, before you got there and in 10% case of it running out - you can usualy get a rain check to be used another week. no such thing happens in ESO. you cannot guarantee anything. shopping in ESO is like shopping at a fleemarket, except you often end up having to go to every fleemarket in a city with zero guarantee that what you need will be sold at any single one of them, or how much it will cost.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • BellatorMortalis
    Solution is easy -- [snip] trading at all. If you don't craft it, or find it from a drop, wait until you do. Ignore trading and you will be happy.

    [edited for profanity bypass]
    Edited by ZOS_Icy on December 1, 2024 7:58PM
  • KochDerDamonen
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    Nah...I am happy with the things are
    Not entirely accurate, I think the UI for the guild traders SUCK and the current bidding system could use some tweaks.

    But the system overall versus an auction house? yes please
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Iluvrien
    Iluvrien
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    Nah...I am happy with the things are
    Linaleah wrote: »
    central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.

    this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.

    Why does it have to be an NPC?

    I have acted as a Factor to members of one of my casual/social guilds in the past.

    I am a member of three trading guilds (PC EU). The members of the aforementioned social guild knew this. One member suggested to me that I listed the few items (only 3-4) they had and kept a proportion of the profit myself.

    1) This give the members of that guild access to the markets without having to join a guild.
    2) Someone else to do the running around for them.
    3) A maximised return as it was in my best interests to sell their items for as high a value as possible, so that I would get the best percentage to keep.

    This system actually expanded until I was factoring items for 5-6 people. All of this existed within the current system, at least until that casual/social guild folded due to the GM leaving PC for console.

    Yes, it required them to trust me, but even if they didn't then it could still be made to work if, instead of me holding the item "in trust", I bought the item for a reasonable percentage under current market price (so then I could resell on at my leisure).

    This is a system that worked in antiquity. It can still work now... while leaving the current trader system in place.

    I am more than happy to make this an announcement and put my money where my mouth is if you like? I am still on PC EU (although on JST hours). If any player (casual or otherwise) wants to drop just a few items onto the market, contact me. I will resume my role as a factor for these items and try and find you the best price I can (assuming the item has any market value at all).
    Edited by Iluvrien on May 12, 2017 4:31AM
  • Linaleah
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Iluvrien wrote: »
    Linaleah wrote: »
    central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.

    this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.

    Why does it have to be an NPC?

    I have acted as a Factor to members of one of my casual/social guilds in the past.

    I am a member of three trading guilds (PC EU). The members of the aforementioned social guild knew this. One member suggested to me that I listed the few items (only 3-4) they had and kept a proportion of the profit myself.

    1) This give the members of that guild access to the markets without having to join a guild.
    2) Someone else to do the running around for them.
    3) A maximised return as it was in my best interests to sell their items for as high a value as possible, so that I would get the best percentage to keep.

    This system actually expanded until I was factoring items for 5-6 people. All of this existed within the current system, at least until that casual/social guild folded due to the GM leaving PC for console.

    Yes, it required them to trust me, but even if they didn't then it could still be made to work if, instead of me holding the item "in trust", I bought the item for a reasonable percentage under current market price (so then I could resell on at my leisure).

    This is a system that worked in antiquity. It can still work now... while leaving the current trader system in place.

    I am more than happy to make this an announcement and put my money where my mouth is if you like? I am still on PC EU (although on JST hours). If any player (casual or otherwise) wants to drop just a few items onto the market, contact me. I will resume my role as a factor for these items and try and find you the best price I can (assuming the item has any market value at all).

    are you online 24/7 spending 100% of your time facilitating trades? can you work with multiple people simultaneously? and i do mean simultaneously. are you playing on all 3 platforms, every server and can you be online 24/7 on all of them? that is why it has to be an npc, the same way actual guild traders - are NPCs
    Edited by Linaleah on May 12, 2017 6:29AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Iluvrien
    Iluvrien
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    Nah...I am happy with the things are
    Linaleah wrote: »
    Iluvrien wrote: »
    Linaleah wrote: »
    central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.

    this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.

    Why does it have to be an NPC?

    I have acted as a Factor to members of one of my casual/social guilds in the past.

    I am a member of three trading guilds (PC EU). The members of the aforementioned social guild knew this. One member suggested to me that I listed the few items (only 3-4) they had and kept a proportion of the profit myself.

    1) This give the members of that guild access to the markets without having to join a guild.
    2) Someone else to do the running around for them.
    3) A maximised return as it was in my best interests to sell their items for as high a value as possible, so that I would get the best percentage to keep.

    This system actually expanded until I was factoring items for 5-6 people. All of this existed within the current system, at least until that casual/social guild folded due to the GM leaving PC for console.

    Yes, it required them to trust me, but even if they didn't then it could still be made to work if, instead of me holding the item "in trust", I bought the item for a reasonable percentage under current market price (so then I could resell on at my leisure).

    This is a system that worked in antiquity. It can still work now... while leaving the current trader system in place.

    I am more than happy to make this an announcement and put my money where my mouth is if you like? I am still on PC EU (although on JST hours). If any player (casual or otherwise) wants to drop just a few items onto the market, contact me. I will resume my role as a factor for these items and try and find you the best price I can (assuming the item has any market value at all).

    are you online 24/7 spending 100% of your time facilitating trades? can you work with multiple people simultaneously? and i do mean simultaneously. are you playing on all 3 platforms, every server and can you be online 24/7 on all of them? that is why it has to be an npc, the same way actual guild traders - are NPCs

    If there is gold to be made, why would I be the only one interested in doing it? There could be an entire guild whose primary concern was to be a known touchpoint for people wanting to drop a few pieces here and there. No need for the seller to join the guild, or any guild. Just get in touch, agree terms, and drop the items off. Done and done.

    Better question: Why run to the Devs for a solution that would take months to implement, be full of bugs, and may need continuous updates... when the organisation of a social solution, such as the one above, could be begun within the day?

    Player Run > Dev Created
  • Tommy_The_Gun
    Tommy_The_Gun
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Iluvrien wrote: »
    Linaleah wrote: »
    Iluvrien wrote: »
    Linaleah wrote: »
    central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.

    this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.

    Why does it have to be an NPC?

    I have acted as a Factor to members of one of my casual/social guilds in the past.

    I am a member of three trading guilds (PC EU). The members of the aforementioned social guild knew this. One member suggested to me that I listed the few items (only 3-4) they had and kept a proportion of the profit myself.

    1) This give the members of that guild access to the markets without having to join a guild.
    2) Someone else to do the running around for them.
    3) A maximised return as it was in my best interests to sell their items for as high a value as possible, so that I would get the best percentage to keep.

    This system actually expanded until I was factoring items for 5-6 people. All of this existed within the current system, at least until that casual/social guild folded due to the GM leaving PC for console.

    Yes, it required them to trust me, but even if they didn't then it could still be made to work if, instead of me holding the item "in trust", I bought the item for a reasonable percentage under current market price (so then I could resell on at my leisure).

    This is a system that worked in antiquity. It can still work now... while leaving the current trader system in place.

    I am more than happy to make this an announcement and put my money where my mouth is if you like? I am still on PC EU (although on JST hours). If any player (casual or otherwise) wants to drop just a few items onto the market, contact me. I will resume my role as a factor for these items and try and find you the best price I can (assuming the item has any market value at all).

    are you online 24/7 spending 100% of your time facilitating trades? can you work with multiple people simultaneously? and i do mean simultaneously. are you playing on all 3 platforms, every server and can you be online 24/7 on all of them? that is why it has to be an npc, the same way actual guild traders - are NPCs

    If there is gold to be made, why would I be the only one interested in doing it? There could be an entire guild whose primary concern was to be a known touchpoint for people wanting to drop a few pieces here and there. No need for the seller to join the guild, or any guild. Just get in touch, agree terms, and drop the items off. Done and done.

    Better question: Why run to the Devs for a solution that would take months to implement, be full of bugs, and may need continuous updates... when the organisation of a social solution, such as the one above, could be begun within the day?

    Player Run > Dev Created

    When you sell something on Steam market do you need to be there personally all the time ? No. You just put item on sale and the day after it is sold. Somebody bought it while you were asleep. Same goes for ESO.

    And once again I will say that current guild trading system is too Elite. Even if you have a guild and by some miracle you will be lucky enough to have a vendor NPC in some obscure place - it is only a matter of time before you lose that spot.

    All "good" spots are monopolised by like 10 Biggest trading guilds who just switch those spots in a way too "coordinated" way. This makes the whole system rigged.
    Furthermore... home many players had even a chance to see how this trading system works ? 10% ? 15% at best. If you don't have a trading vendor all you have is just spam zone chat with "WTS" etc. This is probably the worst solution. That is why we have threads like this. Because like 80 - 90% of players can't even trade items via NPC without spending 99% of their time in front of the computer / console playing ESO.

    People want auction house but I think having an auction on a specific item is not a good idea. There was this problem in other mmo (WoW I think) where auctions were rigged and prices where artificially pumped to incredible high values by richest trading guilds... and this caused a gigantic global price growth.

    Much better system would be to allow small guilds / solo players to sell like 1 -2 items per week and those items will be available via 3 NPCs (one per alliance).
  • Kay1
    Kay1
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    film wrote: »
    vpy wrote: »
    I am a relatively newcomer to ESO.

    One thing that struck me shocking is the absence of single auction house.

    In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.

    So my fellow mates how many of you want a single unified auction house.

    We can have several guild traders physically but they are all tied to single central repository to sell/buy items.

    It would be nice to know if answers were from PC or Console -- seeing as the way it functions on PC with add-ons is probably better than Console.

    Everything except PvP is better on PC
    K1 The Big Monkey
  • Kay1
    Kay1
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    Meanwhile all the games with Auction House have a very good economy and new players don't even struggle to get gold.

    Thanks god on my platform we already created an Auction House :).
    K1 The Big Monkey
  • Sosderosii
    Sosderosii
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    Nah...I am happy with the things are
    I like the idea of buying low and selling high without having to buy all items of a type(a thing only a few players in the game would be able to do and they would just hoard gold, never enjot it in a meaningful way) and that of player controlled markets.
    This guild trader system is one of the best things ever invented in a mmo.
    Edited by Sosderosii on May 12, 2017 1:36PM
  • FloppyTouch
    FloppyTouch
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    The trade system in this game is crap. Join a trading guild then be forced to pay 5-10k dues then have to keep it stocked 30/30. Some weeks I just want to play the game not farm things to sell, having to rejoin a guild just to sell a few things is stupid.

    Would be nice to have a place where I can just list a few things now and then. We all don't play the market and zone chat can be bothersome.

    And don't give me this System regulates the market please the guild traders tell you what to list items at and if you try to sell for cheaper you get yelled at or kicked from the guild for undercutting. At lest with an AH I can list for what ever I want and sell when ever I want.

    Only people I find against this are leaders of top trading guilds and people that like to make a killing buying from smaller guilds that are force to sell for cheaper bc it's impossible to get a good spot. That is the rich controlling the poor just like some people in the thread already claim an AH would do.

    I hate this system of trade so much, a simple fix would be leave this broke guild trader system in place but also place an AH board that anyone can list up to 5-10 items in. Funny thing about that is guess what would do better the tiny AH board or the huge guild traders? Ofc the AH would do better bc everyone would use it, free no dues and not forced to sell for what some other player say you have too.
  • Drachenfier
    Drachenfier
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    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Queo wrote: »
    Xylphan wrote: »
    Megabear wrote: »
    I prefer unified auction house. More competition = better prices.

    That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.

    Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.

    Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.

    I agree global auction is such a BAAAADDDD idea.

    Healthy competition is created by the unrestricted flow of goods. Prices go down because items are abundant....some people want to keep charging more for things that just aren't worth that much, and that's why they defend this current system.
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