I prefer unified auction house. More competition = better prices.
That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.
Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.
and I reiterate. because people seems to be missing that little point while trying to protect their precious little market corners, but then again, becasue they are protecting their own profits rather then health of the game overall - it makes sense.
a compromise. I'm sorry I cannot remember for sure who suggested it first, but its a compromise that lets you keep your precious little system, while allowing better acess for a more casual, less intense sellers.
central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.
this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.
tada - guild trader system is preserved. additional gold sink is added. trading has just become more accesible to more people. think of it as a shopping mall IRL.
of course, the issue here IS desire by those against centralized AH to preserve the monopoly, all the arguing about how central AH is the monopoly and is bad is a load of horse manure.
Tannakaobi wrote: »The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.
Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."
It's insane...
Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.
I_killed_Vivec wrote: »and I reiterate. because people seems to be missing that little point while trying to protect their precious little market corners, but then again, becasue they are protecting their own profits rather then health of the game overall - it makes sense.
a compromise. I'm sorry I cannot remember for sure who suggested it first, but its a compromise that lets you keep your precious little system, while allowing better acess for a more casual, less intense sellers.
central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.
this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.
tada - guild trader system is preserved. additional gold sink is added. trading has just become more accesible to more people. think of it as a shopping mall IRL.
of course, the issue here IS desire by those against centralized AH to preserve the monopoly, all the arguing about how central AH is the monopoly and is bad is a load of horse manure.
No need to be so salty just because other people have different ideas -
I could say the same about your "precious" auction house set up you want to import from WoW... yeah, let's make the game simplistic for those "precious" casuals who don't want to walk between traders looking for a bargain.
There's nothing "intense" about my guild experience, I'm as casual as they come, I'm a member of two trading guilds - one actively looking for new members (not sure if I'm allowed to advertise here).
The point is that the guild trading system is a facet of the game as a whole. To say you don't like it, it's not fair, it doesn't work for you, is just as sensible as saying you don't like Maelstrom because you don't want solo play. It's your choice to miss out on part of the game, that choice should have consequences. You can't say "well tweak it for me and my mates so I can get the Maelstrom weapons" because that spoils it for everyone who does want that solo aspect in the game. This is why the auction house concept gets shirt shrift here - because what you are asking for is taking from other players and giving nothing back. Just because you want the game to be more like WoW.
All the suggestions to ease the current trading game-within-a-game will inevitably detract from the competitive side of guild trading. ESO want guilds to flourish, they want communities gathering together their resources to compete against each other. They won't come here to tell you themselves, because this discussion was done and done over two years ago, but they want the game to be like this.
So go on, join a trading guild... you might even find you enjoy the trading game
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.
I_killed_Vivec wrote: »and I reiterate. because people seems to be missing that little point while trying to protect their precious little market corners, but then again, becasue they are protecting their own profits rather then health of the game overall - it makes sense.
a compromise. I'm sorry I cannot remember for sure who suggested it first, but its a compromise that lets you keep your precious little system, while allowing better acess for a more casual, less intense sellers.
central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.
this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.
tada - guild trader system is preserved. additional gold sink is added. trading has just become more accesible to more people. think of it as a shopping mall IRL.
of course, the issue here IS desire by those against centralized AH to preserve the monopoly, all the arguing about how central AH is the monopoly and is bad is a load of horse manure.
No need to be so salty just because other people have different ideas -
I could say the same about your "precious" auction house set up you want to import from WoW... yeah, let's make the game simplistic for those "precious" casuals who don't want to walk between traders looking for a bargain.
There's nothing "intense" about my guild experience, I'm as casual as they come, I'm a member of two trading guilds - one actively looking for new members (not sure if I'm allowed to advertise here).
The point is that the guild trading system is a facet of the game as a whole. To say you don't like it, it's not fair, it doesn't work for you, is just as sensible as saying you don't like Maelstrom because you don't want solo play. It's your choice to miss out on part of the game, that choice should have consequences. You can't say "well tweak it for me and my mates so I can get the Maelstrom weapons" because that spoils it for everyone who does want that solo aspect in the game. This is why the auction house concept gets shirt shrift here - because what you are asking for is taking from other players and giving nothing back. Just because you want the game to be more like WoW.
All the suggestions to ease the current trading game-within-a-game will inevitably detract from the competitive side of guild trading. ESO want guilds to flourish, they want communities gathering together their resources to compete against each other. They won't come here to tell you themselves, because this discussion was done and done over two years ago, but they want the game to be like this.
So go on, join a trading guild... you might even find you enjoy the trading game
by competitive you mean controlling? there is no healthy competition when the market is controlled by a few major corporations, I mean guilds. I'm in 2 trading guilds, sunshine. I hate it. this is literally the one part of the game that I genuinely hate. I play ESO despite it. and mainly because thankfully, 90% of the time I can avoid it. I'm also in guilds that I joined specifically to play with people I like. because I thought, silly me that THAT's what guilds were about. desire, not necessity.
but thing is the fact that you are soooo against even my compromise? is incredibly telling. you? DO NOT WANT competition.
and by the way, my prefered system? would not be WoW. it would be GW2, because of one very lovely feature that allows buyers to list the item they want to BUY at the cost they are willing to pay and then seller can chose to fill that order - getting their payout immediately. or they can chose to list their item at a higher price and wait for it to sell, same way that the buyer can chose to just buy listed items. of course unlike WoW, when hunting for bargains is still possible, GW2 system stabilizes the market instead, but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.
but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.
What monopolies? I've got a guild in all the hotspots except Rawl. There are no monopolies. I want specifics. Otherwise this is just another baseless complaint post.
but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.
What monopolies? I've got a guild in all the hotspots except Rawl. There are no monopolies. I want specifics. Otherwise this is just another baseless complaint post.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.
What monopolies? I've got a guild in all the hotspots except Rawl. There are no monopolies. I want specifics. Otherwise this is just another baseless complaint post.but... it also removes any and all hint of monopolies. and none of you, lets be honest - want that. you LIKE your monopolies.
What monopolies? I've got a guild in all the hotspots except Rawl. There are no monopolies. I want specifics. Otherwise this is just another baseless complaint post.
the part where the guilds essentially have agreements on which hotspots belong to whom and don't actualy compete against each other. its why the same guild "owns" the same trader week after week. the part where the same guilds through "sister" guilds own multiple hotspots. the part where the only competition happens for scraps, little traders out in a middle of nowhere that barely get any traffic. the part where unless you are in one of the major guilds and trade extensively and regularly enough to cover the minimums? you are basically SoL. that monopoly.
Malamar1229 wrote: »they do negotiate amoung each other about trader locations, saves some money to do so.
Tannakaobi wrote: »Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."
Malamar1229 wrote: »they do negotiate amoung each other about trader locations, saves some money to do so.
Source?
Tannakaobi wrote: »The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.
Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."
It's insane...
Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.
... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.
Bouldercleave wrote: »Tannakaobi wrote: »The current system is crazy, it would be better in my opinion if there was a market square somewhere in each faction where you could access all the traders for said faction. I just don't see any good reason for having them spread out all over the place.
Imagine if real life worked like that. "Right then kids, we bought the sugar from X, got in the car and drove to Y where we managed to find the flour. Now we need to get back in the car and head to Z to see if they have butter, but don't worry, if they don't we can get the boat from there to A which is only a short walk from B and C. I'm sure one of them will have the butter."
It's insane...
Edit: And by the way, I simply do not trade much in this game. I store everything I find, make everything I need and only ever use the stores to buy bargains while passing. I'm sure I'm not the only one.
... you dondt do that? My wife and I sit down with the news paper to see which of the 2 markets is selling what we get the deals at one place, and then go to the other place and get those deals.
The problem with this is that we don't get the newspaper in ESO. You have to randomly travel from store to store and zone to zone and try and remember where the best deal was. If you are looking for a specific item it is a huge pain in the ass and you may never find what you are looking for.
I was searching for a specific sword the other day and gave up after 6 zones worth of travel and dozens of vendors searched.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.
this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.
central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.
this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.
Why does it have to be an NPC?
I have acted as a Factor to members of one of my casual/social guilds in the past.
I am a member of three trading guilds (PC EU). The members of the aforementioned social guild knew this. One member suggested to me that I listed the few items (only 3-4) they had and kept a proportion of the profit myself.
1) This give the members of that guild access to the markets without having to join a guild.
2) Someone else to do the running around for them.
3) A maximised return as it was in my best interests to sell their items for as high a value as possible, so that I would get the best percentage to keep.
This system actually expanded until I was factoring items for 5-6 people. All of this existed within the current system, at least until that casual/social guild folded due to the GM leaving PC for console.
Yes, it required them to trust me, but even if they didn't then it could still be made to work if, instead of me holding the item "in trust", I bought the item for a reasonable percentage under current market price (so then I could resell on at my leisure).
This is a system that worked in antiquity. It can still work now... while leaving the current trader system in place.
I am more than happy to make this an announcement and put my money where my mouth is if you like? I am still on PC EU (although on JST hours). If any player (casual or otherwise) wants to drop just a few items onto the market, contact me. I will resume my role as a factor for these items and try and find you the best price I can (assuming the item has any market value at all).
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.
this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.
Why does it have to be an NPC?
I have acted as a Factor to members of one of my casual/social guilds in the past.
I am a member of three trading guilds (PC EU). The members of the aforementioned social guild knew this. One member suggested to me that I listed the few items (only 3-4) they had and kept a proportion of the profit myself.
1) This give the members of that guild access to the markets without having to join a guild.
2) Someone else to do the running around for them.
3) A maximised return as it was in my best interests to sell their items for as high a value as possible, so that I would get the best percentage to keep.
This system actually expanded until I was factoring items for 5-6 people. All of this existed within the current system, at least until that casual/social guild folded due to the GM leaving PC for console.
Yes, it required them to trust me, but even if they didn't then it could still be made to work if, instead of me holding the item "in trust", I bought the item for a reasonable percentage under current market price (so then I could resell on at my leisure).
This is a system that worked in antiquity. It can still work now... while leaving the current trader system in place.
I am more than happy to make this an announcement and put my money where my mouth is if you like? I am still on PC EU (although on JST hours). If any player (casual or otherwise) wants to drop just a few items onto the market, contact me. I will resume my role as a factor for these items and try and find you the best price I can (assuming the item has any market value at all).
are you online 24/7 spending 100% of your time facilitating trades? can you work with multiple people simultaneously? and i do mean simultaneously. are you playing on all 3 platforms, every server and can you be online 24/7 on all of them? that is why it has to be an npc, the same way actual guild traders - are NPCs
central hub with an npc that consolidates the listings from all the guilds. buying from that npc comes with an extra fee paid to the npc. think Fence npc you get from finishing thief's guild story - she takes an extra cut if you want to launder through her vs going to the refuge. however - this allows people to effectively shop without having to travel all over the world in hopes that the item they need is even listed, while still encouraging individual guild traders since its cheaper to buy from them directly rather then from a central npc.
this npc will also allow players to list an occasional item without having to be in a trading guild. again - higher fee than the normal listing price and item only shows up on an npc. but at least there's now option other then yelling in general chat or vendoring.
Why does it have to be an NPC?
I have acted as a Factor to members of one of my casual/social guilds in the past.
I am a member of three trading guilds (PC EU). The members of the aforementioned social guild knew this. One member suggested to me that I listed the few items (only 3-4) they had and kept a proportion of the profit myself.
1) This give the members of that guild access to the markets without having to join a guild.
2) Someone else to do the running around for them.
3) A maximised return as it was in my best interests to sell their items for as high a value as possible, so that I would get the best percentage to keep.
This system actually expanded until I was factoring items for 5-6 people. All of this existed within the current system, at least until that casual/social guild folded due to the GM leaving PC for console.
Yes, it required them to trust me, but even if they didn't then it could still be made to work if, instead of me holding the item "in trust", I bought the item for a reasonable percentage under current market price (so then I could resell on at my leisure).
This is a system that worked in antiquity. It can still work now... while leaving the current trader system in place.
I am more than happy to make this an announcement and put my money where my mouth is if you like? I am still on PC EU (although on JST hours). If any player (casual or otherwise) wants to drop just a few items onto the market, contact me. I will resume my role as a factor for these items and try and find you the best price I can (assuming the item has any market value at all).
are you online 24/7 spending 100% of your time facilitating trades? can you work with multiple people simultaneously? and i do mean simultaneously. are you playing on all 3 platforms, every server and can you be online 24/7 on all of them? that is why it has to be an npc, the same way actual guild traders - are NPCs
If there is gold to be made, why would I be the only one interested in doing it? There could be an entire guild whose primary concern was to be a known touchpoint for people wanting to drop a few pieces here and there. No need for the seller to join the guild, or any guild. Just get in touch, agree terms, and drop the items off. Done and done.
Better question: Why run to the Devs for a solution that would take months to implement, be full of bugs, and may need continuous updates... when the organisation of a social solution, such as the one above, could be begun within the day?
Player Run > Dev Created
I am a relatively newcomer to ESO.
One thing that struck me shocking is the absence of single auction house.
In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.
So my fellow mates how many of you want a single unified auction house.
We can have several guild traders physically but they are all tied to single central repository to sell/buy items.
It would be nice to know if answers were from PC or Console -- seeing as the way it functions on PC with add-ons is probably better than Console.
I prefer unified auction house. More competition = better prices.
That's pretty naive. Global auction houses have been abused in every single MMO I've ever played, some to the point where the devs/mods had to step in to deal with the problem.
Unregulated markets are bad m'kay. Competition only works until one fish eats everyone else in the pond.
Unregulated markets that lack any way for healthy competition is bad. Over regulated is also bad.
I agree global auction is such a BAAAADDDD idea.