An unified auction house

  • snakester320
    snakester320
    ✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Galwylin wrote: »
    I never said they were evil. But they do inflate prices. If something is new or suddenly becomes popular, almost every price reflects that. With the traders I've seen up to 5000 gold difference on the same item. That just doesn't happen with auction houses because those selling for 5000 more buy up all the cheap ones then turn them around for the higher price. You can find guides how to do that. Only possible because all items are in one centralized location. Buy low, sell high. Some make their money doing only that. Never gather items themselves. Sounds like the most boring activity to me and I wouldn't doubt someone tries to do the same here but here you not only have to buy up all the stock, you have to have the good placement to have it even be seen. And I don't think you can have more than one trader per guild (not sure on that).

    Why do you want one?
    How do they inflate when it would add more volume to the markets ..
    How many ppl can't sell on a week to week basis because big guilds constantly own the same traders in a given area ..
    Add another 100000+ players to the market with things to sell the prices will decrease..
    Nothing more than a scare tactic by crying prices will inflate when they clearly won't as usual it's all about players not losing there strangle hold on prices and traders !!
  • Furinol
    Furinol
    ✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Avalon wrote: »
    What I would like is a searchable interface that is usable anywhere. However, you cannot BUY through it. It only searches all vendors for whatever criteria you are searching for, and returns which vendors are carrying, then returns their locations. You would still need to go to the vendor, and hope you were there before others (in the case of a really good deal or in-demand item). The vast majority of my time in game is spent going trader to trader trying to find specific stuff, not usually looking for good deals, just trying to find a trader carrying the specific items. Players should never spend more time trying to navigate a crappy auction house system than they do adventuring, grouping, and doing actual gaming.

    That is pretty similar to what dark age of camelot did a long time ago. There is a reason most MMOs moved away from this kind of stuff. ESO devs wanting guild traders to be "something different" is a broken version of something that devs learned _not_ to do 15 years ago. While a DAOC clone would be an incremental improvement to one side of this problem (buying) I believe it would be like a bandaid on a sucking chest wound.



  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    vpy wrote: »
    I am a relatively newcomer to ESO.

    One thing that struck me shocking is the absence of single auction house.

    In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.

    So my fellow mates how many of you want a single unified auction house.

    We can have several guild traders physically but they are all tied to single central repository to sell/buy items.

    Shocking?


    Look at SWTORs economy if you can even call it that anymore, then you know what shocking is. A single auction house, controlled and played by the fattest and richest people in the game while the rest has to suck their thumbs and prices keep rising.

    LOL what? I went from 5 million to 30 million in about a week's time in SWTOR playing the market just a couple months ago. THAT is how a working economy looks.

    This system in ESO sucks ass, that's all there is to it. "The fattest and richest" will game ESO's economy far, far more than they could SWTOR.

    EXACTLY!!! it's impossible for any single entity or group to control a market when all-comers may participate. The only market factor in an AUCTION HOUSE is supply and demand, no more price manipulations.

    THEY fear an auction house, as they know it will free the stanglehold the guilds have been imposing on the market. It need to go auction house, it can no longer be justified.
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Nah...I am happy with the things are
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Now I do think they could add better functionality to finding items with each merchant, but that is another topic.
  • Avalon
    Avalon
    ✭✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Furinol wrote: »
    Avalon wrote: »
    What I would like is a searchable interface that is usable anywhere. However, you cannot BUY through it. It only searches all vendors for whatever criteria you are searching for, and returns which vendors are carrying, then returns their locations. You would still need to go to the vendor, and hope you were there before others (in the case of a really good deal or in-demand item). The vast majority of my time in game is spent going trader to trader trying to find specific stuff, not usually looking for good deals, just trying to find a trader carrying the specific items. Players should never spend more time trying to navigate a crappy auction house system than they do adventuring, grouping, and doing actual gaming.

    That is pretty similar to what dark age of camelot did a long time ago. There is a reason most MMOs moved away from this kind of stuff. ESO devs wanting guild traders to be "something different" is a broken version of something that devs learned _not_ to do 15 years ago. While a DAOC clone would be an incremental improvement to one side of this problem (buying) I believe it would be like a bandaid on a sucking chest wound.



    As an Ex-DAoC player, as well as Ex-EQ (not sure if you know about the bazaar?) player, I have seen those early trade systems way too much. Oddly enough, I think that if ESO wanted to emulate one of them, they should have chosen the way EQ did it. In EQ, players can go to the Bazaar, find an empty spot, and set themselves up as a vendor, then, log out. When they logged back in, they could see what they sold, etc, then go back to playing. I would imagine ESO could set it up so that there is one universal vendor area, like the Bazaar, guild leaders could purchase a vendor by the hour. That way, at least players could search through one spot.

    Part of the problem is that with the load times, lag, glitchy game problems and huge bugs, and more... having to port around, run from one place to another, etc, can lead to entirely too much time trying to buy stuff, plus, lead to frustration of being booted from game, or stuck in the "Might be an EXTRA long load time" pit of despair...
  • snakester320
    snakester320
    ✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Sadly this argument is like beating a dead horse with a stick the players who can see a AH is a change for the better always get trumped by the baby's who like to lock most of the community out by owning 2 or even 3 traders ( sister guilds ) every week thus controlling the market and taking away the right from so many players that want to sell then cry inflation , rmt and other wonderful names all to protect THERE money making ..
    Scared that they will lose profits if there's more volume in the market!!
    Traders are a stupid system that focuses on helping rich guilds make money and screws over the majority of the community and should be changed!
  • snakester320
    snakester320
    ✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Now I do think they could add better functionality to finding items with each merchant, but that is another topic.

    Yeah so mastermind when the guilds that own all the traders in that area have max guild capacity then what happens to the other 80% of the player base?
    EASY?
    I swear some ppl half a brain dangerous
    The current set up is only better to the ppl who are making money constantly and locking the majority of players out of the system..
    Edited by snakester320 on May 10, 2017 4:14PM
  • Rainwhisper
    Rainwhisper
    ✭✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    The absence of an Auction House is perhaps my single biggest complaint about a game I otherwise love. I have limited playtime, and spending it jumping from wayshrine to wayshrine, using a cumbersome interface over and over again, waiting on loading screen after loading screen, is very frustrating.

    Also, why isn't Awesome Guild Store integrated into the interface?
  • Furinol
    Furinol
    ✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    [/quote]
    As an Ex-DAoC player, as well as Ex-EQ (not sure if you know about the bazaar?) player, I have seen those early trade systems way too much. Oddly enough, I think that if ESO wanted to emulate one of them, they should have chosen the way EQ did it. In EQ, players can go to the Bazaar, find an empty spot, and set themselves up as a vendor, then, log out. When they logged back in, they could see what they sold, etc, then go back to playing. I would imagine ESO could set it up so that there is one universal vendor area, like the Bazaar, guild leaders could purchase a vendor by the hour. That way, at least players could search through one spot.

    Part of the problem is that with the load times, lag, glitchy game problems and huge bugs, and more... having to port around, run from one place to another, etc, can lead to entirely too much time trying to buy stuff, plus, lead to frustration of being booted from game, or stuck in the "Might be an EXTRA long load time" pit of despair...[/quote]

    Never played EQ so I can't speak to the Bazaar system but that actually sounds kinda fun.
    Edited by Furinol on May 10, 2017 4:20PM
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Nah...I am happy with the things are
    vpy wrote: »
    I am a relatively newcomer to ESO.

    One thing that struck me shocking is the absence of single auction house.

    In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.

    So my fellow mates how many of you want a single unified auction house.

    We can have several guild traders physically but they are all tied to single central repository to sell/buy items.

    Shocking?


    Look at SWTORs economy if you can even call it that anymore, then you know what shocking is. A single auction house, controlled and played by the fattest and richest people in the game while the rest has to suck their thumbs and prices keep rising.

    LOL what? I went from 5 million to 30 million in about a week's time in SWTOR playing the market just a couple months ago. THAT is how a working economy looks.

    This system in ESO sucks ass, that's all there is to it. "The fattest and richest" will game ESO's economy far, far more than they could SWTOR.

    sorry you have to work to get a deal on what you want....
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    I am not too happy with current guild trade (auction) but I just kinda bear it
    Kodrac wrote: »
    Furinol wrote: »
    DHale wrote: »
    The current system rewards patience and delayed gratification.

    That is the nicest way I've ever heard somebody describe "Tedious [snip]"

    If you think guild traders are tedious, I'd hate to see you attempt anything actually tedious. Would you care to go through a student database and correct capitalization errors?

    How about the ESO Item Database?

    [edited to remove quote]
    Edited by ZOS_Icy on December 1, 2024 7:44PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • film
    film
    ✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    vpy wrote: »
    I am a relatively newcomer to ESO.

    One thing that struck me shocking is the absence of single auction house.

    In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.

    So my fellow mates how many of you want a single unified auction house.

    We can have several guild traders physically but they are all tied to single central repository to sell/buy items.

    It would be nice to know if answers were from PC or Console -- seeing as the way it functions on PC with add-ons is probably better than Console.

    Follow the stream if you like the stream. Marry the stream if you love the stream.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Good for the consumer? It's terrible for the consumer - having to run across multiple zones to check multiple traders to see if they even have the item you're looking for, and if they've got a good price for it? Being a buyer in this system is awful.

    --

    re: SWTOR's economy.... things aren't helped by the fact that "free" players have a really low cap on how many credits (gold) they can have. Which makes it hard for them to buy anything but the cheapest items in the game.
  • Avalon
    Avalon
    ✭✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    film wrote: »
    vpy wrote: »
    I am a relatively newcomer to ESO.

    One thing that struck me shocking is the absence of single auction house.

    In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.

    So my fellow mates how many of you want a single unified auction house.

    We can have several guild traders physically but they are all tied to single central repository to sell/buy items.

    It would be nice to know if answers were from PC or Console -- seeing as the way it functions on PC with add-ons is probably better than Console.

    As someone that moved from PC to console, the Trader system was vastly better due to add-ons even only a few months after release on PC than it is currently on console. If that answers your question? lol
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Nah...I am happy with the things are
    BigBragg wrote: »
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Now I do think they could add better functionality to finding items with each merchant, but that is another topic.

    Yeah so mastermind when the guilds that own all the traders in that area have max guild capacity then what happens to the other 80% of the player base?
    EASY?
    I swear some ppl half a brain dangerous
    The current set up is only better to the ppl who are making money constantly and locking the majority of players out of the system..

    I am in two that are in capitals and usually have room for invitations.

    Making assumptions about intelligence and then insulting based on that assumption really only shows how bright you think you are. Check your ego in the forums, flaming and baking doesn't produce productive conversation (even in one's like this that have been done to death).
  • randomguy
    randomguy
    ✭✭✭
    Nah...I am happy with the things are
    try using tamrieltradecentre.com it is a website where people upload their guild trader wares and then you can search from all the uploaded traders its amazing
    ask me about Bruma Bratz, the citizens barracks for the people of Bruma, Cropsford, and Vlastarus. For the people, by the people!
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Nah...I am happy with the things are
    BigBragg wrote: »
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Good for the consumer? It's terrible for the consumer - having to run across multiple zones to check multiple traders to see if they even have the item you're looking for, and if they've got a good price for it? Being a buyer in this system is awful.

    --

    re: SWTOR's economy.... things aren't helped by the fact that "free" players have a really low cap on how many credits (gold) they can have. Which makes it hard for them to buy anything but the cheapest items in the game.

    I personally find good deals when I look for specific items. Go to competitive markets for crafting mats, and obscure ones for gear.
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    I am not too happy with current guild trade (auction) but I just kinda bear it
    BigBragg wrote: »
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Good for the consumer? It's terrible for the consumer - having to run across multiple zones to check multiple traders to see if they even have the item you're looking for, and if they've got a good price for it? Being a buyer in this system is awful.

    Ah.. yep. That "feature" is to prevent people from cornering the market by buying up cheap and then reselling high..

    Oh, wait, isnt that the free market economy this system is advertised to be?
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • snakester320
    snakester320
    ✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    film wrote: »
    vpy wrote: »
    I am a relatively newcomer to ESO.

    One thing that struck me shocking is the absence of single auction house.

    In ESO the guild traders are far and apart and even when shopping for a gear/weapon it quickly becomes a pain.

    So my fellow mates how many of you want a single unified auction house.

    We can have several guild traders physically but they are all tied to single central repository to sell/buy items.

    It would be nice to know if answers were from PC or Console -- seeing as the way it functions on PC with add-ons is probably better than Console.
    I honestly don't think it matters there's still X amount of traders scattered across the world by sheer guess work even if there's 30 x that by 500 then subtract the stupid traders stuck in a hole in the middle of nowhere ..
    maybe even less once you factor the major city's that have the population !
    There is still nowhere near the amount of traders to go around for the current amount of players that could and should be allowed to sell on any of the platforms..
    most I would assume that are against this ridiculous system are about the fact they can't sell not that they can't find stuff to buy so any type of add on to browse the all the traders isn't really the issue!

  • EleonoraCrendraven
    EleonoraCrendraven
    ✭✭✭
    Nah...I am happy with the things are
    It's always like: yesss, this one can go shopping again! Visiting the different guild traders and searching for things - this one really likes that :)
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    What I suggested earlier on many multiple posts was to have a centralized marketer in each of the zones in the main hub city maybe like 4-5 of them in different locations of that city so people don't crowd alot but pool all sellable data in that zone to those marketers so that way people can keep the guild vendors while having a more centralized place to go
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Nah...I am happy with the things are
    these types of threads been popping up since launch and i hate participating in the debate over and over again.

    Basically all I ever see are the WoW generation, Instant gratification kids wanting to cookie cutter a unique game with a challenging, yet rewarding, commerce system.

    Some people define content as the in game economy because they ENJOY playing as a trader. They enjoy buying low and selling high. They enjoy farming. They enjoy manipulation, politics, and influencing trade. The beautiful thing about the game is if you want something that is available on a trader, that means it is available out in the world for you to get off your "My Content is better and more important that yours" High horse and go farm it for your [snip] lazy self. What you are asking for is a nerf to that content, no different that us asking ZOS to nerf VMA, VMOL, PvP, etc. What makes your content more important than ours?

    When you play on a server with Chinese sweatshop gold farming bots that make 5 cents an hour, do you think they care they can get X gold for an item if they priced it higher on a global auction house and just waited patiently? No, they are trying to make gold per hour quotas and will list items at a price to guarantee instant gratification (sales). When I was in college, I interviewed one of these gold farmers for a paper. They will drive prices down in certain markets that are already slow moving. You ever see that commercial or ad where there are like 100 cartoon characters rushing to one door opening? Yeah that's what I am talking about. Forcing a bunch more items through one door, instead of the multiple doors the current system offers. The current system is a hard counter to this type of garbage.

    Crafting in it's current state is dead. There are not enough craftable consumables in this game that are in demand (outside a few potions, and food). NPC merchants pay 400 gold for a stack of material. Get a global auction house and watch how fast prices fall on stacks of materials. How long do you think it will take on a global auction house for stacks of rubedo leather to show up for 401 gold on auction houses (assuming there is no auction house cut that is) when there are a ton of bots out there farming skeevers 24/7 and all are competing over sales on 1 trader (auction house)? If you think this is good, you are clueless and don't deserve a response to this argument.
    What you are asking for is a very dangerous game, all for the sole bias purpose of cutting down on the time it takes you to find an item. Pretty GD selffish if you ask me.

    The current trade system, while not perfect, is a thickening agent to an otherwise inflating economy. It's slowing the inevitable transition down. Open up a global AH, and it turns into water.

    As a side note, people sitting on 100+million of golf like myself are going to buy up all the items that are scarcely found and relist them 300x the normal price. That's the power you give me with a global auction house.

    Say goodbye to sharpened Necropotence staves, because I and my wife will rotate shifts and make sure not a single one lands on the open auction house. Not to mention the introduction of PC Addons/Hacks that will auto purchase any of these items listed below X threshold. I watched it happen in WoW, Archeage, etc.

    By the way, just to illuminate what I meant by a rewarding system.....

    I was in Rivenspire and just checked out one of those guild traders off alone in the middle of nowhere. Here is what I found:
    -5 Columbine for 500 gold
    -Potent Witch Brew recipe for 900 gold
    -A green quality, divines Necropotentce gloves for 1k

    None of that "opportunity" would have occurred with a global auction house.


    Shut your pie holes, and work for your deals.

    Edited by ZOS_KatP on February 6, 2018 8:41PM
  • snakester320
    snakester320
    ✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    BigBragg wrote: »
    BigBragg wrote: »
    The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.

    Now I do think they could add better functionality to finding items with each merchant, but that is another topic.

    Yeah so mastermind when the guilds that own all the traders in that area have max guild capacity then what happens to the other 80% of the player base?
    EASY?
    I swear some ppl half a brain dangerous
    The current set up is only better to the ppl who are making money constantly and locking the majority of players out of the system..

    I am in two that are in capitals and usually have room for invitations.

    Making assumptions about intelligence and then insulting based on that assumption really only shows how bright you think you are. Check your ego in the forums, flaming and baking doesn't produce productive conversation (even in one's like this that have been done to death).
    How much room 20k of players 30 k 40k maybe even 50k because there the amounts of players missing out by the 2 of the guilds that your in you even taking 1 spot away from another player by being in 2 guild in the same area! As for my flaming or whatever bs your on about how does just join a guild in a popular area solve the issue for the players that do get locked out by your guilds that prob own the same traders every week in major city's??
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Nah...I am happy with the things are
    verizon-a-better-network-as-explained-by-a-door-large-7.jpg

    From a verizon commerical, here it is. When you take a slow moving, stagnant economy thanks to a lack of consumables and force a global auction house onto it.

    Edited by Malamar1229 on May 10, 2017 4:46PM
  • scipionumatia
    scipionumatia
    ✭✭✭✭
    Nah...I am happy with the things are
    Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Some people define content as the in game economy because they ENJOY playing as a trader. They enjoy buying low and selling high. They enjoy farming. They enjoy manipulation, politics, and influencing trade.

    And you know what? Those market-mogul "Bloomberg Commodity Trader 2017" types can enjoy that playstyle in an auction system as well - at least I've certainly seen "I love trading, look at the massive money/deals/whatever I made!" threads in the forums of the previous MMOs I've played.

    But those systems also worked with other playstyles - like the "I just wanted to sell one thing" random seller, or the "why is it so hard to just buy X" player - i.e, all the folks who don't give a crap about your I Love Economic PvP thing. Yes, it's great that your play style is catered to by this system, but it does it at the expense of everyone else.

    ----
    I suppose it's a matter of personality types... I'm like that in real life, too. I've no interest in window-shopping, or going to flea markets/garage sale/etc & browsing through the tables for a forgotten Rembrandt. I don't like the idea of haggling. I don't even like those pesty shop clerks coming and bothering me with "how are you today/can I help you with anything/would you like a sample". I just want to walk into the store to the shelf the screws I need for my project are on, pay for them, and walk out.

    And it's not "WoW generation, instant gratification, kiddies". I'm 46. I had no interest in that stuff long before WoW existed.


    edit: the fact they can't even be bothered to put basic trader UI functions like search & sorting into their system, seems to suggest that they're really dedicated to making it the most unintuitive, awkward, user-unfriendly trade system around.
    (STO's exchange is wonderful. It's got subcategories like the traders here, but also has search as well as multiple styles of sorting - ascending price, ascending price per unit, descending price & price per unit, and several others.)
    Edited by Kiralyn2000 on May 10, 2017 4:53PM
  • Shadow_Viper_vX
    Shadow_Viper_vX
    ✭✭✭✭✭
    Nah...I am happy with the things are
    No Auction House needed

    Things are fine as is.

    Pointless Poll is Pointless
  • Galwylin
    Galwylin
    ✭✭✭✭✭
    Nah...I am happy with the things are
    Well, I'm not in a trading guild myself and maybe buy some motifs to fill something out or material when I run low. Most stuff I just hang on to because, why not, I have a bag that will hold Molag Bal himself if he every gets the material tag. I like that this game has a feature that is truly a player driven economy not a mass mob one. Some charge ungodly prices while some apparently are just clearing out bank space. You have to run around a bit to buy something? So, you want to destroy something unique because your imaginary legs are tired.

    Sure, I guess I can be moronic. I'd personally like unified achievements since I'm the one playing these characters and they don't have a use for them. There's too much already being destroyed without throwing this particular log on the fire. For the most part, I have earned everything I have. I bought a helm last night because I hadn't had a divines drop on any character. I believe I paid 1000 on the first trader I came to. I know for a fact that same helm, part of a set, would be much more expensive if the houses were unified. Those things just work like that in an auction house

    I'm not changing my stance. A single auction house makes things more expensive. Maybe people are doing the same here but its much more difficult when an auction house requires you to go to nearest house, buy all the cheap items and throw them back on for higher. Plus you can belong to every trade guild. If you get to be too expensive, your trader will eventually change because people will just avoid that guild. I do this. The wayshrines make travel pretty easy and many traders are nearby. I would agree to an auction house as long as we keep traders and the house itself takes a flat 150% of price sold. Yep, tax the heck out of it so the very tired can get what they want at a price. After all, you are paying for the convenience so sure, let's do that. Just for you.
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Nah...I am happy with the things are
    The instant gratification crowd spawned when WoW started providing convenience to MMOs instead of the traditional "grind, and work for it model."

  • Fallen_Ray
    Fallen_Ray
    ✭✭✭✭✭
    Yeah..I would like to have a single monolothic guild trade system with vendors at several locations
    Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now

    Do you actually realize what you call "item value" is an actual meaningless term? Items have no value. Sell em to a merchant, they give you 50 gold top, regardless its "rarity". Values are actually assigned by players themselves in these MMO games. So, since the item doesn't have an original value assigned by the game itself undercutting, inflating, "the right price" those are non existing and meaningless.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
Sign In or Register to comment.