snakester320 wrote: »How much room 20k of players 30 k 40k maybe even 50k because there the amounts of players missing out by the 2 of the guilds that your in you even taking 1 spot away from another player by being in 2 guild in the same area! As for my flaming or whatever bs your on about how does just join a guild in a popular area solve the issue for the players that do get locked out by your guilds that prob own the same traders every week in major city's??snakester320 wrote: »The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.
Now I do think they could add better functionality to finding items with each merchant, but that is another topic.
Yeah so mastermind when the guilds that own all the traders in that area have max guild capacity then what happens to the other 80% of the player base?
EASY?
I swear some ppl half a brain dangerous
The current set up is only better to the ppl who are making money constantly and locking the majority of players out of the system..
I am in two that are in capitals and usually have room for invitations.
Making assumptions about intelligence and then insulting based on that assumption really only shows how bright you think you are. Check your ego in the forums, flaming and baking doesn't produce productive conversation (even in one's like this that have been done to death).
Kiralyn2000 wrote: »
edit: the fact they can't even be bothered to put basic trader UI functions like search & sorting into their system, seems to suggest that they're really dedicated to making it the most unintuitive, awkward, user-unfriendly trade system around.
(STO's exchange is wonderful. It's got subcategories like the traders here, but also has search as well as multiple styles of sorting - ascending price, ascending price per unit, descending price & price per unit, and several others.)
Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.
And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.
Plus with the tamriel trade centre website it's not hard at all to locate items.
Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.
And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.
I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.
scipionumatia wrote: »When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now
Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.
And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.
I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.
PC player I am guessing. Console players don't get the same benefits as PC players... kind of a cross-over issue here, but, we don't get add-ons, we don't get patches on time, and, apparently, we get to wait 2 weeks watching PC players get to explore a brand new and exciting expansion, posting about it, updating all of the websites, etc, while we get to continue doing the exact same crap, but enjoying the new bugs and glitches I am certain will come along with whatever patch they throw onto the game on the 22nd or shortly before.
Console players get to run from one trader to the next, eyes glazing over as they search through trader after trader for over an hour, likely missing the item they were looking for in the brief moment they are mentally asleep while pressing down and RT to move through the lists... finally, saying screw it, and moving on to just gaming with the same stuff they had before, giving up on whatever they were looking for.
If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.
timb16_ESO85 wrote: »If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.
The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.
Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.
scipionumatia wrote: »Diablo 3 tried using a universal auction house and got rid of it for good reasons. When everything is together like that everyone just tries to undercut each other and value of items drops quickly. I'm happy with the way things are now
Yes PC, so I do get add-ons and avoid the riggers of Microsoft and Sony making ZeniMax jump through the hoops of their certification process. Hopefully as time goes on these things will loosen. With steps like Microsoft allowing more cross platform play and game ownership as well as putting an end to thier generation console model, I think things are moving in a better direction for console players.
I and others have said in this thread and many others in agreance with you, the trader UI is terrible. They really should resist that and give it some genuine function. I think that would alleviate many of the marketplace woes.
Absolut_Turkey wrote: »No, no, and double no. Having only one place to purchase goods is a bad idea whether in video games OR in real life. Monopolies are BAD for the consumer, PERIOD. It's Economics 101. Anyone that says otherwise does not know what they're talking about.
timb16_ESO85 wrote: »If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.
The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.
Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.
I see no problem rewarding players for being active in a game. Your argument isn't much different then casual players thinking they should be able to complete vet trials without putting in the work. Honestly 10k in sales in a week isn't challenging, 30 minutes a day for four or five days farming and you should be able to pull that off with a hefty profit.
Absolut_Turkey wrote: »No, no, and double no. Having only one place to purchase goods is a bad idea whether in video games OR in real life. Monopolies are BAD for the consumer, PERIOD. It's Economics 101. Anyone that says otherwise does not know what they're talking about.
timb16_ESO85 wrote: »timb16_ESO85 wrote: »If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.
The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.
Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.
I see no problem rewarding players for being active in a game. Your argument isn't much different then casual players thinking they should be able to complete vet trials without putting in the work. Honestly 10k in sales in a week isn't challenging, 30 minutes a day for four or five days farming and you should be able to pull that off with a hefty profit.
Rewarding players for being active in a game is different from locking out features because other people deem you inactive. For instance, I enjoy collecting crafting styles, and am currently working on draugh, mino and order of ther hour. I play 1 hour per day, sometimes more, for most of the days. The only things I get from doing this, however, is 0-1 motif page per week. Does this mean that I should just vendor the doubles to a merchant, or spam zone chat (which everyone agrees, is annoying), just because I enjoy a different playstyle than somebody who enjoys grinding? Don't get me wrong, grinding should still allow you to make a hefty lot of sales and gold. However, an option for people to sell who have different playstyles than what is expected of large trading guilds would be nice.
With regards to your vet trials analogy, this is something completely different. A lot of pvp'ers are also ,just as casuals, not able to do vet trials. Actually, most of the community is not able to do vet trials. Trials are the high end-game goal that should take practice and effort, while trading should be a basic feature. Why should anyone playing less than you not be able to sell the things he earned during his playtime? Why should trading, and selling things in a guild be concidered only for the players who spend large amounts of time in the game? Selling and trading are basic mmo things, while doing the hardest contents is not a basic mmo thing that everyone should be able to participate in.
Kiralyn2000 wrote: »The current setup is better for the consumer. If you want to sell in one of the better locations, join one of those guilds. Easy.
Good for the consumer? It's terrible for the consumer - having to run across multiple zones to check multiple traders to see if they even have the item you're looking for, and if they've got a good price for it? Being a buyer in this system is awful.
--
re: SWTOR's economy.... things aren't helped by the fact that "free" players have a really low cap on how many credits (gold) they can have. Which makes it hard for them to buy anything but the cheapest items in the game.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
timb16_ESO85 wrote: »timb16_ESO85 wrote: »If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.
The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.
Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.
I see no problem rewarding players for being active in a game. Your argument isn't much different then casual players thinking they should be able to complete vet trials without putting in the work. Honestly 10k in sales in a week isn't challenging, 30 minutes a day for four or five days farming and you should be able to pull that off with a hefty profit.
Rewarding players for being active in a game is different from locking out features because other people deem you inactive. For instance, I enjoy collecting crafting styles, and am currently working on draugh, mino and order of ther hour. I play 1 hour per day, sometimes more, for most of the days. The only things I get from doing this, however, is 0-1 motif page per week. Does this mean that I should just vendor the doubles to a merchant, or spam zone chat (which everyone agrees, is annoying), just because I enjoy a different playstyle than somebody who enjoys grinding? Don't get me wrong, grinding should still allow you to make a hefty lot of sales and gold. However, an option for people to sell who have different playstyles than what is expected of large trading guilds would be nice.
With regards to your vet trials analogy, this is something completely different. A lot of pvp'ers are also ,just as casuals, not able to do vet trials. Actually, most of the community is not able to do vet trials. Trials are the high end-game goal that should take practice and effort, while trading should be a basic feature. Why should anyone playing less than you not be able to sell the things he earned during his playtime? Why should trading, and selling things in a guild be concidered only for the players who spend large amounts of time in the game? Selling and trading are basic mmo things, while doing the hardest contents is not a basic mmo thing that everyone should be able to participate in.
I already explained that making 10k a week in sales isn't hard. I am also in a guild with a trader in Elden Hollow that requires one sale every two weeks, if you can't manage that... There are other trading guilds that have no quota and have traders and are always looking for members. The argument that there is no room for players is a complete fallacy on PC/NA. Those top trader spots spend a bucket load of coin to get there, it is an end game group effort maintain. Markets in ESO are just another aspect of the things that can be played from beginners in Sentinel and Daggerfall, all the way though to the top tier at Rawl'kha and Belkarth. Find the group that meets you needs an play style.
Kind of the problem... I do a LOT of crafting, and like to try and keep up with motifs as best as I can. However, the ones I don't have are really rare, and kind of costly... so, they are on traders for anywhere between 10 and 50K... do me a favor, go search through every trader for something like Yokudan Gloves, and see who has the cheapest. Not asking anyone to find it for me, just to tell me how long it took them to find it. Everyone keeps talking about how this leads to large fluctuations in prices, with the ability to find great deals, and make great sales, etc, but it is because of that, that the system becomes almost unusable.
And, for those that are constantly talking about the 'NOW' crowd and instant gratification... You need to hop off of the internet, we will only be accepting your replies after they are written and mailed into ZOS. Oh yeah, we have the internet!! Most of us use Amazon! Or some other online site for shopping... Stop being ***es. Just because we are playing a game set in a non-modern world doesn't mean we have to have mechanics based on that ancient way of life. Forcing it on a player base that uses modern conveniences all the time is worse than just poor decision making.
I do this, using AwesomeGuildStore to save my search, it takes me ~30 minutes to hit all the hubs. I usually skip the one-off trader stranded out by themselves unless I really need one specific item and cannot find it. This just shows that a lot of the issues is more the lack of UI function that gives people a bad taste for the guild trader system.
PC player I am guessing. Console players don't get the same benefits as PC players... kind of a cross-over issue here, but, we don't get add-ons, we don't get patches on time, and, apparently, we get to wait 2 weeks watching PC players get to explore a brand new and exciting expansion, posting about it, updating all of the websites, etc, while we get to continue doing the exact same crap, but enjoying the new bugs and glitches I am certain will come along with whatever patch they throw onto the game on the 22nd or shortly before.
Console players get to run from one trader to the next, eyes glazing over as they search through trader after trader for over an hour, likely missing the item they were looking for in the brief moment they are mentally asleep while pressing down and RT to move through the lists... finally, saying screw it, and moving on to just gaming with the same stuff they had before, giving up on whatever they were looking for.
timb16_ESO85 wrote: »timb16_ESO85 wrote: »timb16_ESO85 wrote: »If there is usually room for more to join, the only people missing out are the ones who don't want to participate. Join a trading guild. You can be in up to five different guilds. I am not limiting anyone's chances, in fact I often give out invitations to players so they can join in. So instead of getting your panties in a twist, go be social, join a trading guild, and get paid. Easy.
The reason there is always place to join, even in large trade guilds, is that "casual"players get removed from guilds with spots which people actually visit. The reason is that they are not able to make 10k+ sales, or have all slots filled. I myself join a trade guild multiple times per month, sell some stuff on the day I joined, get kicked the next week due to low sales (sold dropped stuff that was worth something the previous week). Do we really want a trade system in which the options for casual sellers are either spam in zone chat to sell, or spam in zone chat to ask for a spot in a trading guild.
Even a limited version of an auction house where only a few slots per person are available would be a great addition for the more casual sellers, who only sell dropped valuables they happen to get during normal gameplay.
I see no problem rewarding players for being active in a game. Your argument isn't much different then casual players thinking they should be able to complete vet trials without putting in the work. Honestly 10k in sales in a week isn't challenging, 30 minutes a day for four or five days farming and you should be able to pull that off with a hefty profit.
Rewarding players for being active in a game is different from locking out features because other people deem you inactive. For instance, I enjoy collecting crafting styles, and am currently working on draugh, mino and order of ther hour. I play 1 hour per day, sometimes more, for most of the days. The only things I get from doing this, however, is 0-1 motif page per week. Does this mean that I should just vendor the doubles to a merchant, or spam zone chat (which everyone agrees, is annoying), just because I enjoy a different playstyle than somebody who enjoys grinding? Don't get me wrong, grinding should still allow you to make a hefty lot of sales and gold. However, an option for people to sell who have different playstyles than what is expected of large trading guilds would be nice.
With regards to your vet trials analogy, this is something completely different. A lot of pvp'ers are also ,just as casuals, not able to do vet trials. Actually, most of the community is not able to do vet trials. Trials are the high end-game goal that should take practice and effort, while trading should be a basic feature. Why should anyone playing less than you not be able to sell the things he earned during his playtime? Why should trading, and selling things in a guild be concidered only for the players who spend large amounts of time in the game? Selling and trading are basic mmo things, while doing the hardest contents is not a basic mmo thing that everyone should be able to participate in.
I already explained that making 10k a week in sales isn't hard. I am also in a guild with a trader in Elden Hollow that requires one sale every two weeks, if you can't manage that... There are other trading guilds that have no quota and have traders and are always looking for members. The argument that there is no room for players is a complete fallacy on PC/NA. Those top trader spots spend a bucket load of coin to get there, it is an end game group effort maintain. Markets in ESO are just another aspect of the things that can be played from beginners in Sentinel and Daggerfall, all the way though to the top tier at Rawl'kha and Belkarth. Find the group that meets you needs an play style.
And when was the last time you ever went to sentinel or daggerfall to look for things to buy. Unless you sell extremely far below market price, you can't sell anything there. I'm currently in a guild which has a spot in Wrothgar (in the daily quest village), and my motif chapters don't sell at all. Looking at the sale history lists that things only sell if you list them 20-30% cheaper than recommended by TTC. Thus I ask again, why should be a basic feature such as being able to sell your things be concidered an end-game effort. (by the way, this topic is about what you wish, and thus referencing to that it currently is, isn't a good reason why it should be)
Absolut_Turkey wrote: »No, no, and double no. Having only one place to purchase goods is a bad idea whether in video games OR in real life. Monopolies are BAD for the consumer, PERIOD. It's Economics 101. Anyone that says otherwise does not know what they're talking about.
So, certain guilds earning enough money, to buy the best traders, thus locking other guilds out of being able to have traders, and thus be able to compete... is NOT a monopoly? Wow... think you need to go back to class lol... That's pretty much the very definition of how a monopoly operates. And, this is why the 'consumers' are screwed over by gouging going on in the game.
Drachenfier wrote: »
How can you type that with a straight face? The ESO system promotes monopolies, price gouging, and artificially inflated prices, because there is no global market to draw comparisons from. .