.[quote=
Sorcerer
- Dark Magic
- Crystal Fragments (Crystal Shard morph): Reduced the damage bonus of this morph’s instant-cast proc to 10% from 20%.
Developer Comments:Sorcerer’s sustained damage in PvE and burst damage in PvP is currently too high, so reducing the damage bonus from Crystal Fragments brings them down slightly in both areas without being too punishing to the overall damage kit.
If you would play your own game, you would know that there will be 0 sorcs running crystal frags in PVE
Still every sorc will run it in PvE. Now it can hit even for 50k so You're saying everyone will unslot it because it'll hit max ~45k ?... Also crystal is skill from dark magic and provides 3% spell crit buff to whole group for 20 seconds from passive.
you will not have the resources to constantly weave forcepulse so it wont proc often, sorcs dont use this anymore
JonnytheKing wrote: »I really hope you guys are quick to respond when you realize how much of a disaster this is once the patch goes live.
How will it be a disaster ?
bring dps down so content in the game takes skill on sted of just button smashing
i think a lot of the changers are good and will help the game out a lot
people just cant look past it and see the big picture of what ZOS is trying to do
Guess they have they DK right where they want it.
IcyDeadPeople wrote: »ZOS_GinaBruno wrote: »
Champion System
- The Apprentice
- Spell Erosion: Fixed an issue where this Champion passive was not functioning.
- The Ritual
- Piercing: Fixed an issue where this Champion passive was not functioning.
Were these not functioning only during the recent PTS updates, or have they also not been working on live server?
Joy_Division wrote: »I don;t know why so many people are wondering why there are no DK changes, or why ZoS has not taken into account player feedback on resource sustain, or why there weren't very many changes at all in these notes.
How you not been playing attention to the PTS process? All we are going to get is minor tweaks and token changes because ZoS has never modified, let alone reverted, the core essence of a patch. Quite frankly I don;t even know why people mash their F5 key in anticipation of Patch Notes when they have been nothing more than a compendium of nerfs for at least the past year and I would argue all the way back to the Imperial city Patch. Indeed, it has come to the point where I dread ZoS's updates because despite their good intentions, they keep making the game worse and more frustrating to play.
ZOS_GinaBruno wrote: »IcyDeadPeople wrote: »ZOS_GinaBruno wrote: »
Champion System
- The Apprentice
- Spell Erosion: Fixed an issue where this Champion passive was not functioning.
- The Ritual
- Piercing: Fixed an issue where this Champion passive was not functioning.
Were these not functioning only during the recent PTS updates, or have they also not been working on live server?
This was only on the PTS.
justsmurfitall wrote: »ZOS_GinaBruno wrote: »
[*]Magister Makes a Move: Florinna Avau will now actually stay rescued once you rescue her.
According to Princess Peach, that is not how this works.
@ZOS_GinaBruno we see that you try to change things according to the feedback we provide but if we tell you over and over again how somethings kill balance entirely and you do nothing about it it is just plain useless to provide you any feedback at all. Please clarify if we'll see any balance changes to the following things
Dark conversion and morphs
Grim focus and morphs
Battle roar
Igneous shield
Vigor and morphs (mainly cost)
Endless Fury
Curse
Agony and morphs
Light/ Medium armor passives
Proc sets
Power extraction (the worst aoe in the game)
Equilibrium and morphs
Shieldstacking
Pirate Skeleton
Cleave
Snipe (in regards of usefulness dps wise)
Blur and morphs
Overall damage increase for: stamnb, stamplar, Stamdk, mag nb pve wise
Please answer this @ZOS_GinaBruno or @ZOS_JessicaFolsom I don't need a long explanation just a short yes or no behind everything I listed above
.[quote=
Sorcerer
- Dark Magic
- Crystal Fragments (Crystal Shard morph): Reduced the damage bonus of this morph’s instant-cast proc to 10% from 20%.
Developer Comments:Sorcerer’s sustained damage in PvE and burst damage in PvP is currently too high, so reducing the damage bonus from Crystal Fragments brings them down slightly in both areas without being too punishing to the overall damage kit.
If you would play your own game, you would know that there will be 0 sorcs running crystal frags in PVE
Still every sorc will run it in PvE. Now it can hit even for 50k so You're saying everyone will unslot it because it'll hit max ~45k ?... Also crystal is skill from dark magic and provides 3% spell crit buff to whole group for 20 seconds from passive.
you will not have the resources to constantly weave forcepulse so it wont proc often, sorcs dont use this anymore
Basically anyone who defends zos at this point or even remotely likes the natch potes everytime probably arent even playing the game fully. More than likely youre casually doing quests in your hybrid build that doesnt make sense. People who actually do content and hard achievments are the ones yoset right now and rightfully so. I dont understand if people want an easy game go back to skyrim and stop trying to make this game skyrim onlineXD
GhostyBrycicle wrote: »Change Dark Deal to scale off of player level or revert DK helping hands back to scaling on max stat
So leeching strikes has a duration of 20s, so when you kinda need better sustain you have to wait 20s for this to give back resources, since you also reduced the resource you get per light/heavy atk? How is this good in any way....I fail to see it.
Dark conversion and morphs
Grim focus and morphs
Battle roar
Igneous shield
Vigor and morphs (mainly cost)
Endless Fury
Curse
Agony and morphs
Light/ Medium armor passives
Proc sets
Power extraction (the worst aoe in the game)
Equilibrium and morphs
Shieldstacking
Pirate Skeleton
Cleave
Snipe (in regards of usefulness dps wise)
Blur and morphs
Overall damage increase for: stamnb, stamplar, Stamdk, mag nb pve wise