AnotherOxyt wrote: »Stop crying. Do you want balance? See: no more DK with infinite block, no more sustainable full-tanks with a lot of damage, no more incredible DPS in Trials thanks to which vTrials were easy for good group. Accept those changes and learn to play or... or quite ESO, heuh
LiquidPony wrote: »so NB grim focus still not touched....nb will be still on bottom dps because of lack good damage in his skills lol with still removed bonus to attacks from stealth...I dont see future for this class in pve dps and open fights outside gank except just few players on server who have mastered this class
With 45% uptime of Major Slayer (if You're using soul harvest) nb can be actually in good position after update. Cheap ultimates can be nice especially nb ulti that also gives 20% dmg buff. Also about Grim Focus They said they may tweak it not that they'll tweak it for sure.
@Juhasow
It's pretty sad that the only way an entire class is useful in PvE is if they are running 1 or 2 specific sets from the new Trial. That's not balance.
And besides, Templars and Wardens also have cheap ultimates (and much more utility).
Yes that's sad....Oh wait remind me what 99,9% mag dk's wearing right now ? BSW ? and Sorcerers ? Necropotence ? Not mentioning 2 fanged snake for every stam user. It was always part of this game that few sets is BiS nothing is changing.
Yes other classes also have cheap utimates but does that ultimates also increasing Your dmg done by 20% for 6 seconds ?
About utility we'll see that after Morrowind release on live server. Current changes looks like they're start go get some feedback in right way.
Traybair_ESO wrote: »Pretty sure they are going to make staff heavy attack animations shorter and that is why they reduced the damage from tri-focus.
Uriel_Nocturne wrote: »
THE VAST MAJORITY OF YOUR PLAYERS DO NOT APPROVE OF THESE CHANGES, ZOS!!!
THE VAST MAJORITY OF PLAYERS DO NOT WANT THESE CHANGES AS THEY STAND RIGHT NOW ON THIS PTS!!!
ZOS_GinaBruno wrote: »Guys, we understand there are some changes in this patch that you may not agree with, or you feel additional changes are still necessary. We like to leave the PTS patch notes thread open so you can voice your feedback and concerns with us (since we are, after all, still in a testing phase). That said, personal insults or bashing our devs will not be tolerated. Moreover, these posts just aren't constructive or conducive toward making improvements. You can be honest with us, but you need to do so in a constructive manner.
In addition, keep in mind that even if one particular class or ability hasn't been adjusted, the overall balance is still affected with other changes. As always, we encourage you to hop on the PTS once maintenance is over and try these changes out for yourself in a live environment. Battlegrounds would be the perfect place to do so.
@ZOS_GinaBruno Don't worry, the changes while not exactly great are at least heading in the right direction, it's just the regular forum dramaqueens crying.
AnotherOxyt wrote: »Stop crying. Do you want balance? See: no more DK with infinite block, no more sustainable full-tanks with a lot of damage, no more incredible DPS in Trials thanks to which vTrials were easy for good group. Accept those changes and learn to play or... or quite ESO, heuh
Good luck playing with/against other sorcs/Wardens...
People is seriously considering leaving the game... and that's bad for sorcs... Adapt to that, or die...
Shader_Shibes wrote: »Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
Developer Comments:
Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.
R.I.P
WHY
YOU MADE THE HEAVY ATTACK META
NOW YOU NERF HEAVY ATTACK
WTF
Speaking from my own experience - I'd strongly recommend you to stop if you don't want to see "Permission denied" in red box while attempting forum login anytime soon. They don't really enjoy anything being spit in their face - be it truth or a flower or razor caltrops.Uriel_Nocturne wrote: »...
Nevermind, I know what happened to my last post...
Nazarousb14_ESO wrote: »Shader_Shibes wrote: »Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
Developer Comments:
Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.
R.I.P
WHY
YOU MADE THE HEAVY ATTACK META
NOW YOU NERF HEAVY ATTACK
WTF
Not only is it over producing, it has a complete sustain for aoe, where now stamina users drop two aoes and steel tornado 3 times and they are out of resources.
AnotherOxyt wrote: »AnotherOxyt wrote: »Stop crying. Do you want balance? See: no more DK with infinite block, no more sustainable full-tanks with a lot of damage, no more incredible DPS in Trials thanks to which vTrials were easy for good group. Accept those changes and learn to play or... or quite ESO, heuh
Good luck playing with/against other sorcs/Wardens...
People is seriously considering leaving the game... and that's bad for sorcs... Adapt to that, or die...
My main is Sorcerer but it really doesn't matter. People accepted Homestead and they might accept Morrowind if they really love ESO
Traybair_ESO wrote: »Pretty sure they are going to make staff heavy attack animations shorter and that is why they reduced the damage from tri-focus.
You're too naive lol.
Which is exactly the way PvE players love their Nightblades right now.sounds like somebody stuck in an abusive relationship. Its ok she cheats on you man you accept it cause you really love her and now that she's stealing your stuff to pay for her dates it' doesn't matter you'll accept it if you really love her
AnotherOxyt wrote: »AnotherOxyt wrote: »Stop crying. Do you want balance? See: no more DK with infinite block, no more sustainable full-tanks with a lot of damage, no more incredible DPS in Trials thanks to which vTrials were easy for good group. Accept those changes and learn to play or... or quite ESO, heuh
Good luck playing with/against other sorcs/Wardens...
People is seriously considering leaving the game... and that's bad for sorcs... Adapt to that, or die...
My main is Sorcerer but it really doesn't matter. People accepted Homestead and they might accept Morrowind if they really love ESO
sounds like somebody stuck in an abusive relationship. Its ok she cheats on you man you accept it cause you really love her and now that she's stealing your stuff to pay for her dates it' doesn't matter you'll accept it if you really love her
beatonthis wrote: »Wow people really need to calm down lol. The changes to sustain are not as bad as everyone is making out to be, I really think more ppl need to actually get on the pts and TEST the patches before claiming the end of the world... it took me maybe 5mins per toon to adjust my spec to be able to self sustain almost as well as live, with only maybe 2 or 3 extra heavy attacks.
My DPS on most classes only drop at most 2k dps over live... granted im not doing the 40k meta-slaves are, but i do more than enough for the content im currently running (i tend to average around 20k on the dummies, in mostly purple dungeon/crafted gear+gold enchants..too expensive to upgrade 12 alts multiple sets to gold lol)
Uriel_Nocturne wrote: »
THE VAST MAJORITY OF YOUR PLAYERS DO NOT APPROVE OF THESE CHANGES, ZOS!!!
THE VAST MAJORITY OF PLAYERS DO NOT WANT THESE CHANGES AS THEY STAND RIGHT NOW ON THIS PTS!!!
The vast majority of players also was saying that sets from vMoL will be meh and that noone will use destro ultimate but everyone will run with 2hand ultimate.
The vast majority of players only cares about their butts and dont want anything that can bring ballance and improvements on longer terms if that affects them in patch notes.
The "vast majority" of players 1st of all isnt the vast but the loudest and voice of the "vast majority" of players is many times wrong and too noisy and bring no feedback just whining which flood the forum like some cracked floodgate.
EDITED
Also forgot to mention that the "vast majority of players" also CRIES FOR BUFFS to play better and easier but when more experienced players lay their hand on the same things and starts to be overpowered and beating "vast majority" of players in every aspect the same "vast majority" of players CRIES FOR NERFS.
OrphanHelgen wrote: »Players feel a step back each patch, which is kind of the opposite of what a MMO game should do. That's the reason behind all the complaining, not necessarily because the balance is needed.
ZOS_GinaBruno wrote: »
Templar
- Aedric Spear
- Blazing Spear (Spear Shards morph): This morph now increases the damage over time by approximately 30% as a morph effect.
- Luminous Shard (Spear Shards morph): This morph now causes the synergy to always restore Magicka and Stamina. It restores the current value of Magicka or Stamina to your highest maximum, and half of that value to the opposite resource.
I feel terribly sorry to anyone who has to moderate these threads.
TrinityBreaker wrote: »RIP my glorious stam DK.
ZOS_GinaBruno wrote: »
General
- Fixed an issue where your Stamina Recovery would not pause when holding Sprint and not moving. Stamina is still only drained while you are moving.
- The monsters summoned from the Summon Shade ability or the Maw of the Infernal Item Set will now respond to pet commands and will change targets if you use a heavy attack.
- Fixed an issue where NPCs would always detect you when you were sneaking around them.
Nightblade
- Assassination
- Death Stroke: Fixed an issue where this ability and the Soul Harvest morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
- Siphoning
- Leeching Strikes (Siphoning Strikes morph): This morph now restores less Stamina per Light or Heavy Attack, but now restores a significant amount of Stamina when the effect ends.
- Siphoning Attacks (Siphoning Strikes morph): This morph now restores less Magicka per Light or Heavy Attack, but now restores a significant amount of Magicka when the effect ends.
- Siphoning Strikes: Reduced the cost of this ability and its morphs by approximately 50%.
Developer Comments:While the overall resources restored by the Siphoning Strikes abilities and morphs should remain roughly the same, these changes make the abilities more consistent and convenient for all Nightblades. They now take fewer attacks to recoup the cost, and can be activated when you are near-empty on resources. They are also more effective even if you are not perfectly weaving Light Attacks which is desirable for tanks and healers who spend more time blocking or healing.
Sorcerer
- Dark Magic
- Crystal Fragments (Crystal Shard morph): Reduced the damage bonus of this morph’s instant-cast proc to 10% from 20%.
Developer Comments:Sorcerer’s sustained damage in PvE and burst damage in PvP is currently too high, so reducing the damage bonus from Crystal Fragments brings them down slightly in both areas without being too punishing to the overall damage kit.- Storm Calling
- Bolt Escape: Fixed an issue where this ability and its morphs could fail to function in some locations.
Templar
- Aedric Spear
- Blazing Spear (Spear Shards morph): This morph now increases the damage over time by approximately 30% as a morph effect.
- Luminous Shard (Spear Shards morph): This morph now causes the synergy to always restore Magicka and Stamina. It restores the current value of Magicka or Stamina to your highest maximum, and half of that value to the opposite resource.
- Spear Shards: This ability and the Luminous Shard morph no longer disorient an enemy. It also now deals moderate additional damage over time after the spear lands.
Developer Comments:There are three main goals behind the changes to Spear Shards and its morphs. First, we want the design of Spear Shards to be more clearly focused – it’s a powerful area of effect damage ability with a prominent synergy. Templars still have crowd control options with other abilities such as Piercing Javelin, Eclipse, and Focused Charge. This also prevents scenarios where the disorient on this ability would be a detriment; since Spear Shards could proc Burning Light, there would frequently be situations where the disorient broke immediately and gave your enemy a “free” crowd control immunity.
Second, we wanted to lower the damage gap between the Luminous Shards and Blazing Spear morph choices. Blazing Spear is still ideal for raw damage, but it is no longer such a prominent difference; you won’t feel as penalized if you want to sacrifice some damage to have better group utility.
Finally, we’ve buffed the Luminous Shard synergy to return more resources. While this synergy still shares a cooldown with Necrotic Orb, it allows Templars to have a more distinct version of the synergy without making it mandatory in end-game group content.- Piercing Javelin: Increased the knockback range of this ability and its morphs to 8 meters from 5 meters.
Developer Comments:Increasing the knockback distance of these abilities gives them a stronger niche from other crowd control abilities, and also opens up more opportunities for using that knockback with deadly results in areas with treacherous terrain (such as Battlegrounds).
- Dawn’s Wrath
- Backlash: Fixed an issue where the final damage dealt by this ability and its morphs was not respecting its damage limit when used against damage shields.
- Restoring Light
- Rushed Ceremony: Fixed an issue where this ability and its morphs would occasionally not display their full animation.
Weapon
- Destruction Staff
- Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
Developer Comments:Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.
Guild
- Fighters Guild
- Dawnbreaker: Fixed an issue where the damage from this ability and its morphs was being mitigated off the target’s Spell Resistance instead of their Physical Resistance.
Champion System
- The Apprentice
- Spell Erosion: Fixed an issue where this Champion passive was not functioning.
- The Ritual
- Piercing: Fixed an issue where this Champion passive was not functioning.
ZOS_GinaBruno wrote: »Guys, we understand there are some changes in this patch that you may not agree with, or you feel additional changes are still necessary. We like to leave the PTS patch notes thread open so you can voice your feedback and concerns with us (since we are, after all, still in a testing phase). That said, personal insults or bashing our devs will not be tolerated. Moreover, these posts just aren't constructive or conducive toward making improvements. You can be honest with us, but you need to do so in a constructive manner.
In addition, keep in mind that even if one particular class or ability hasn't been adjusted, the overall balance is still affected with other changes. As always, we encourage you to hop on the PTS once maintenance is over and try these changes out for yourself in a live environment. Battlegrounds would be the perfect place to do so.
Are you kidding me right now? Thats it? You call that a nerf to sorcerers? I'm just in shock right now...but dont worry guys the frags that hit you for 9k will now only hit you for 8k!!! Woohoo thats the only thing op about sorcs!!!