ZOS_GinaBruno wrote: »
- The titles dropdown in the character UI now scrolls (if you are thoroughly titled).
This is what vast majority of knowledgeable players agree with. CP nerf was enough. The rest should have remained untouched (on resource management field).I'm okay with the CP changes. The sustain nerf from CP is a good start, but the light, medium and heavy armor nerfs took it to far. No need to change class skills either. They only did that so you would buy the warden.
Don't forget; you'll also need to have a 4-5 piece sustain-focused crafted/monster Set on your characters as well.warrior9880 wrote: »I don't get why every single patch I have to relearn to play every part of the game, my favorite classes now have no class defining skills and every set I ever get becomes useless every patch.
With these changes proc sets are litterally required and sorcs and maybe wardens will be the leaders of literally everything, I hate how every class is shifting to be the same thing, THEY ARE DIFFERENT CLASSES FOR A REASON. Every class had a purpose, now if you try your type of "balancing" it makes everything boring, every class shouldn't be designed to do everything that's why people pick their classes.
warrior9880 wrote: »I hate how every class is shifting to be the same thing...
warrior9880 wrote: »I hate how every class is shifting to be the same thing, THEY ARE DIFFERENT CLASSES FOR A REASON. Every class had a purpose, now if you try your type of "balancing" it makes everything boring, every class shouldn't be designed to do everything that's why people pick their classes.
This change will make generating Ultimate from this passive more reliable for Wardens, as it can now proc off non-damaging Animal Companion abilities such as Betty Netch and Falcon’s Swiftness.
S1ipperyJim wrote: »This change will make generating Ultimate from this passive more reliable for Wardens, as it can now proc off non-damaging Animal Companion abilities such as Betty Netch and Falcon’s Swiftness.
This means Wardens can easily generate ultimate out of combat by casting zero cost abilities, which is OP
Eisotopius wrote: »Why do we have five different classes if they're all supposed to be the same thing? Get rid of classes altogether at this rate. *** it, you want all the classes to behave the same, remove classes from the game.
Eisotopius wrote: »Why do we have five different classes if they're all supposed to be the same thing? Get rid of classes altogether at this rate. *** it, you want all the classes to behave the same, remove classes from the game.
Agreed the way things are going. May as well just have one class that can do any role...least that way they'd get there balance lol
[EDIT] Hang on a sec, maybe that's where were headed with the Warden?
AtAfternoon wrote: »9999 Poison Damage and stunning any enemy hit for 5 seconds and can proc every 5 sec? Is this a typo?
Revenge of the Office Cat But I agree, this is... so OP...cragontheone wrote: »I seriously would like to know why they added those research scrolls... Like it really is a stab in the back to us master Crafters
Nah, it will be most beneficial to Master Crafters anyway - it will probably cost a wad of vouchers, and won't really make a big difference because of the cooldown.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
IrrumaboMulieres wrote: »I cant tell you how much i farmed for the top sets i finally golded them out and now they are completely killing all my hard work and time...I'm sick of this, and now they are catering to the lower lvdl players and banking on the fact that game launch players will stick around since they have so much time and dedication invested in the game....VMA is gonna be near impossible after patch if it goes though like it is only top 1% OF PLAYERS WILL GET IT...LET ALONE FLAWLESS. What a kick in the nuts this patch is...I'm out canceling my sub and stopping eso...I'm done.
IrrumaboMulieres wrote: »I cant tell you how much i farmed for the top sets i finally golded them out and now they are completely killing all my hard work and time...I'm sick of this, and now they are catering to the lower lvl players and banking on the fact that game launch players will stick around since they have so much time and dedication invested in the game....VMA is gonna be near impossible after patch if it goes though like it is only top 1% OF PLAYERS WILL GET IT...LET ALONE FLAWLESS. What a kick in the nuts this patch is...I'm out canceling my sub and stopping eso...I'm done.
- No nerfs for sorcs
- Syphoning attacks is still absolute garbage
- Nothing regarding magdk, we can just delete the class at this point
- NOTHING REGARDING VMA, like wow
- Warden still p2w
- Sustain nerfs still make 80% of the sets in this game useless now as we have to use sustain sets and maybe a proc set.
Amazing patch, I'll be back next week. No point in touching ESO until the next pts notes come out.
Yea siphoning strikes needs a big buff imo, you barely make break even resource wise even if you focus hard on light atking too much in combat. Make it free to cost and up the resource return or give it minor mending or something.
Dark deal needs a nerf, big time.
Lich and amberplasm needs a nerf. (just like bonepirate got)
Warden still too strong imo even with the miniscule nerfs it took this patch. p2w for sure.
ZOS_GinaBruno wrote: »
Warden
- Animal Companions
- Savage Beast: This passive ability now generates Ultimate when you cast an Animal Companion ability, instead of when you deal damage with an Animal Companion ability.
Developer Comments:This change will make generating Ultimate from this passive more reliable for Wardens, as it can now proc off non-damaging Animal Companion abilities such as Betty Netch and Falcon’s Swiftness.
- Green Balance
- Accelerated Growth: This passive ability now grants you Major Mending when you heal an ally who is below 40% Health, reduced from 50%, and the duration of Major Mending has been reduced to 1.5/3 seconds, down from 3/6 seconds.
Developer Comments:With the universal goal of reducing Major Mending uptime for all classes, we’ve made it slightly more difficult for Wardens to obtain this buff category and also reduced its overall duration.- Maturation: Reduced the duration of the Minor Toughness buff applied by this passive ability to 5/10 seconds, down from 10/20 seconds.
Developer Comments:The duration reduction for this passive is meant to be paired in tandem with a change to its functionality, which is coming in the next PTS patch. Maturation will be changed to proc off any healing ability the Warden uses, rather than only Green Balance abilities, due to Wardens lacking a large amount of “global” passives (a passive that doesn’t require or modify abilities from its skill tree).
- Winter’s Embrace
- Sleet Storm: Your camera will no longer tilt when casting this Ultimate.