ZOS_GinaBruno wrote: »
Personalities
- Drunk Personality
- Fixed an issue where you would appear to pop up when standing from a crouching position.
ZOS_GinaBruno wrote: »
General
- Captain Jenassa, the navigator to Vivec City and Seyda Neen, has had her location added to the maps in cities throughout Tamriel.
Coldharbour
- Soul Shriven in Coldharbour:
- The hooded figure will now appear when quest is granted.
- You will now be able to defeat the Dremora during the Heavy Attack tutorial.
- You can no longer take the tutorial version of this quest if you are already on the Vvardenfell tutorial.
- You will no longer be permanently locked down by the Coldharbour Sentinel.
- Molag Bal no longer freezes during this quest.
Problem is, eh eh, they're telling you they're doing it for the lower level'd players.
But they're not.
They're just nerfing everything to the ground for everyone.
They're reviewing their poorly poorly POORLY designed CP System to help weaker players, then they change skills to restore resources based on your character level.
Say what?
At max level, I'm noticeably worse on the PTS as I am on live using the same gear. Using gear for sustain, I can last as long but my damage is crippled just as bad. That means that anyone lower than me in CP will suffer even more than I do with content that is remaining the same difficulty.
lordrichter wrote: »At max level, I'm noticeably worse on the PTS as I am on live using the same gear. Using gear for sustain, I can last as long but my damage is crippled just as bad. That means that anyone lower than me in CP will suffer even more than I do with content that is remaining the same difficulty.
Using what content in the game as a reference?
Very well said. +1lordrichter wrote: »At max level, I'm noticeably worse on the PTS as I am on live using the same gear. Using gear for sustain, I can last as long but my damage is crippled just as bad. That means that anyone lower than me in CP will suffer even more than I do with content that is remaining the same difficulty.
Using what content in the game as a reference?
I posted somewhere else about it. On a robust training dummy, did 28% more DPS on live with 600 CP, normal magicka potions, and my Weapon Damage enchantment losing charge halfway through, than I did on PTS with 630 CP, and Spell Power potions on a normal training dummy. I tried swapping BSW for Seducer, but the extra sustain didn't compensate for the loss in damage.
I start the fight with a fully charged heavy attack, then start my rotation (weaving light attacks in-between each):
Eruption
Sea of Flames
Rearming Trap
Bar Swap
Engulfing Flames
Burning Embers
Blockade of Fire
Molten Whip 3x
Engulfing Flames
Burning Embers
Blockade of Fire
Molten Whip 1x
Bar swap.
Repeat.
With my standard gear, I am usually able to do that 2 times using a potion and ultimate in between for resource management before I have to use a few heavy attacks. On PTS, I made it to the first whip then was gassed. I think the only reason I didn't do less DPS was the amount of CP I reallocated to Staff Expert instead of Elemental Expert.
I am very comfortable with that rotation too. I played on Xbox before I moved to PC, and magicka DK was my main there as well. A new player who isn't totally comfortable with their parse, especially during live action, is going to feel extremely underpowered. Dungeons which used to be accessible to people at 160 like Veteran City of Ash II or Veteran Direfrost Keep are going to be impossible to complete on hard mode for those players. Moreover, experienced players who use the dungeon finder are going to be less likely to stick around for a low level DPS and will probably either vote to kick and shout for a replacement more frequently, or will leave and re queue after 15 minutes (especially if they're a Tank or Healer).
This is exactly why I feel like the rhetoric that these changes are largely to the benefit of newer players. It doesn't add up. After testing, it just seems that they're trying to perpetuate grinding, and that they're just trying to make the Warden look good in contrast--like when Best Buy takes their high end TV and optimizes the settings, then makes the settings on lower end TVs look crappy in comparison.
TL;DR: I do significantly less damage on PTS than on live, despite being more optimized during PTS tests. Newer players will likely suffer the most.
Insanepirate01 wrote: »Elder nerfs online is dying. They're too busy implementing dumb things like frost staff tanking and keeping your feet on the ground like seriously. It just seems like they have no idea what they're doing and any change they make won't be fixed for at least a couple of years. Who's going to enjoy constantly heavy attacking and running out of resources. They are so out of touch with their player base it's not even funny. This game was really good after one tamriel PvE wise they should've kept it there. Downhill since then
AtAfternoon wrote: »9999 Poison Damage and stunning any enemy hit for 5 seconds and can proc every 5 sec? Is this a typo?
ZOS_GinaBruno wrote: »@ZOS_GinaBruno which parts, if any, are included in and or lifted from the NDA?
The class changes from the base game are not under NDA.
Also, everyone, please remember this is only the start of our second week on the PTS. There are still adjustments to be made in the coming patches.
starlizard70ub17_ESO wrote: »AtAfternoon wrote: »9999 Poison Damage and stunning any enemy hit for 5 seconds and can proc every 5 sec? Is this a typo?
I just found my new armor set, for all my characters.
Indeed. Why both making a sensible build when you can just proc set to victory?
Tremorscale: Reduced the duration of the snare applied by this Item Set to 4 seconds from 8 seconds.
Developer Comments:
Spoiler
Reducing the duration of the snare from this Item Set to match its cooldown means it will be more difficult to maintain 100% uptime on any given target and gives that target more counterplay to avoiding being locked down by it.
Ok that's cool.
Defiler (Medium)
(2) Weapon Damage
(3) Weapon Critical(4) Weapon Critical
(5) When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 9999 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds.
HAHAHAHA WTF Gina tell them to stop using illegal substances
That guy just nerfed a set because the uptime was ridiculous and they release a set that can perma stun users without stamina? HAHAHAHA why is no one triggered this set is gonna be META and is gonna ruin PvP even more.
I can't help but feel the simpler solution to Orbs and Shards would have been to just have a morph for each.
usmcjdking wrote: »ZOS has misidentified the proc set issue.
The issue with proc sets isn't the damage they do - it's the ability to recover from that damage that makes it broken. So now that every class has gotten a massive nerf to their low-hp recovery capabilities with the exception of Sorcerer - proc sets will just walk right back into being blatantly OP. At least right now players have the capability to counter proc set burst with strong reactive healing by wearing sets that increase the potency of healing (whether it be HA or Damage/Stat increase).
So far for BGs it's either be a sorc, or wear proc sets.
ninjaguyman wrote: »ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
[/list]
Really liking the increased armor buff duration, it was quite annoying keeping major ward/resolve up in a 5/1/1 light armor set up, which only had a 5 second duration(only 1 heavy piece). with fear as my only regular shadow skill(can't spam shadow image), i can probably have a much better up time for armor buffs if i CC people on cooldown.
its still 25% time increase for every heavy armor piece right? making a 5/1/1 light armor set up have 6*1.25=7.5 sec of major ward/resolve? @ZOS_GinaBruno
preedb16_ESO2 wrote: »RavenRoxie wrote: »Templars...............................
You forgot to remove the NB from your list.. Unless maybe magblades still work in some fashion?
So the only sustain Nightblades now have is the passive that gives 15% resource recovery. As is SA is not worth it. To make it worth it the heal needs to scale with stats and cost needs to be flipped. Can't understand if I need stamina why should I use stamina. Finally as a stamblade this is the only skill I use magicka in PVE.
Now I understand the changes and wanting to bring damage down but looking at nightblades it feels like leveling does not help. Relentless focus is still clunky in PVE, shades are not used, and power extraction does not compare to Steel tornado in dmg. So basically the last skill in each tree is very underwhelming. If all classes had their active regen removed including SA then maybe we could be on equal footing but I still have not seen changes to Dark Deal.
Anyways rant done. I guess it's for the best been playing for 6months and can't get in a normal Trial on Xbox cause I play a stamblade(no proc sets) and I have already spent almost $1000 bucks in crowns.
starlizard70ub17_ESO wrote: »AtAfternoon wrote: »9999 Poison Damage and stunning any enemy hit for 5 seconds and can proc every 5 sec? Is this a typo?
I just found my new armor set, for all my characters.
Indeed. Why both making a sensible build when you can just proc set to victory?
@Mutey
I mean, with these notes that proc build seems to be included in what the developers are calling sensible.
lordrichter wrote: »ZOS_GinaBruno wrote: »Master Writs
- Added Research Scrolls to the Master Writ merchant. These scrolls will reduce each active research time of a given tradeskill by 24 hours and have a 20 hour cooldown.
Oooooooh!
hobicabobjob wrote: »Can nightblade cloak make us invisible to our group mates, please? This would really help us not get noticed for our non contribution to the group.
Lol...wow
Our siphoning attacks can crit heal now? And we get major armour for 2 seconds more..sick yo. At the very least they did buff us. Still the worst class though.
@ZOS_GinaBruno
Synergy change:
- One possible solution: Return 100% value of the max resource and 50% of the lower resource. This would also help people trying to run hybrids, since that's apparently something you are trying to encourage, and this change hurts them too.
I currently have 12/12 character slots full on PS4 will more be added w/ update or must I Delete a toon to make a Warden character