NightbladeMechanics wrote: »Stam DK was the strongest class in the game by a long shot. mDk got buffs. I don't see the problem here.
NightbladeMechanics wrote: »Stam DK was the strongest class in the game by a long shot. mDk got buffs. I don't see the problem here.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Ocelot9x
Care to elaborate because these changes make me want to stop playing my Stam dk in PvP, never tank in PvE, and just go around killing this as if this game is a hack n slash minus the fun behind killing stuff.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
WillhelmBlack wrote: »Honestly, you're kicking off too early. We have a few weeks of PTS ahead. Stam DK was a massive problem in PvP in regards to their infinite sustain. They'll now have to think of a way of sustaining instead of just stacking 40-50k stamina and let the class do all of its sustaining for them. For PvE, I think you need to catch up on a few Youtube videos, there are many unkillable Stam DK builds out there.
It might be that the nerfs are completely overkill. We'll find out very soon.
Please my goodness prove it if you seriously think that a Stam DKs sustain was a massive problem PROVE IT. How is that a thing because as long as I've played PvP on my Stam DK the only time I had little sustain issues is when I wore 5 pc marksman but yet again that's a set influencing my class and not the class it's self.
You cannot justify these nerfs especially when dark deal hasn't been touched on Stam Sorc. You talk about stacking 40k-50k stamina, read the other posts mate how the hell is stacking that much stamina and gimping out weapon damage good for sustain when you're only reliance would be igneous shield which costs literally 4.4-4.5k soon to be more with these changes. My pool on my Stamina DK is around 10k PLEASE TELL ME how the hell will I sustain with a 2.5k return that gets burned in one ability use?
I swear I feel that you're that same zark guy because you guys cite all these un-kill-able DK videos then it comes out to be a bloody armor set that doesn't involve the DKs skills at all rather than the set in conjunction with the blocking passive and that's it. Show me a video I'll even wait for you.
Also I'm ahead because I don't want my class to be nerf'd again for what 3 patches in a row. So ofc I'm very vocal about it currently so it gets something across immediately.
It's like would you fix a weird sound you hear in your car two weeks down the line or would you take that car by the horns and fix it immediately because it could potentially destroy it?
There are some tanks in pve that never die and never run out of mag/stamina. Everyone in the trial group died, but this one dude kept the battle on for a whole 20 min(until the dead got tired of being dead). What is able to be done in pvp is surely more applicable in pve.
I do agree that PVE/PVP changes should be SEPARATE in some cases. Much like in pvp we get "battle spirit".
The_Outsider wrote: »Helping Hands will net you 2,000 Stam with ~40k Max Stam. That's hardly minuscule.Helping Hands is already a minuscule Stamina return, even for Stamknights. Battle Roar is powerful, but it's also the only thing that MagKnights have for sustain, and nerfing it is especially horrible when you consider that the class fights with attrition. How can you win through attrition if you always have worse sustain than your opponent?
Battle Roar will return more Health and Stamina for mDKs now. The change is part of a overarching combat change to prevent resource return from stacking 1 attribute to high heaven.
Winning through attrition is the old DK way. With buffs to whip, Leap, Flame staff, the popularity of BSW, and a BoL-esqe health, mDKs are burstier than ever in PVP.
https://www.youtube.com/watch?v=R9sYmM4TfHY&t=0s
One example of real DK tanking. Plenty more for real pros.
@Zarkeson
Patched lol Please buddy this wasn't even involving the DK in the first place rather the armor leeching. It's been patched the leeching plate B.S especially since the nerf to proc sets so yet again Try again with the "That one time at band camp"
You do realize there are ALOT of other tanking sets. You just need to know how to play. That video March 1st 2017. FYI the team has already done its own tests and is good. Go out more and see more other DK instead of yourself. DK win in pvp a lot. Excell in pve.
You gotta invest in gear, get the stats, recovery, and abilities right. Timing is crucial. Get your gaming straight. Choose your role and stick to it. It's not about the class it's you.
Oke peace.
NightbladeMechanics wrote: »Stam DK was the strongest class in the game by a long shot. mDk got buffs. I don't see the problem here.
@Zarkeson
Patched lol Please buddy this wasn't even involving the DK in the first place rather the armor leeching. It's been patched the leeching plate B.S especially since the nerf to proc sets so yet again Try again with the "That one time at band camp"
You do realize there are ALOT of other tanking sets. You just need to know how to play. That video March 1st 2017. FYI the team has already done its own tests and is good. Go out more and see more other DK instead of yourself. DK win in pvp a lot. Excell in pve.
You gotta invest in gear, get the stats, recovery, and abilities right. Timing is crucial. Get your gaming straight. Choose your role and stick to it. It's not about the class it's you.
Oke peace.
For third time: is that tanky DK doing any harm to the enemies around?
No?
just ignore him...
The_Outsider wrote: »The_Outsider wrote: »The_Outsider wrote: »He says already. Meaning currently. I'm clarifying how much Helping Hands will net you right now. No idea what it's going to be post-update.The_Outsider wrote: »Helping Hands will net you 2,000 Stam with ~40k Max Stam. That's hardly minuscule.Helping Hands is already a minuscule Stamina return, even for Stamknights. Battle Roar is powerful, but it's also the only thing that MagKnights have for sustain, and nerfing it is especially horrible when you consider that the class fights with attrition. How can you win through attrition if you always have worse sustain than your opponent?
Battle Roar will return more Health and Stamina for mDKs now. The change is part of a overarching combat change to prevent resource return from stacking 1 attribute to high heaven.
Winning through attrition is the old DK way. With buffs to whip, Leap, Flame staff, the popularity of BSW, and a BoL-esqe health, mDKs are burstier than ever in PVP.
Umm no ...not 2000 it's more like 1000..... max stam has nothing to do with it now it's level based... you get a break even at around 18k stam.... Battle Roar returns less stam .... your major mending is gutted... cost of block is x2 ... 30% increase the cost vigor ..... 10% more for all stam abilities...
I agree that magicka DKs did not take it on the chin as much as stam did .... as a class stam DKs are hurting
Vigor, block and I think it's 5% more (?), those things affect all stam classes.
Buuuut I agree, the Igneous shield nerf is damn heavy... Although my sNB has no sympathy for your newfound lack of major mending.
-30% increase in vigor costs...
-Blocking has been changed with multiple hits it's 50% more...
Your stam Night blade will have no trouble with DKs my brothers stamblade destroyed me in a duel where I knew he was coming last night... before last night it was longer and I usually edged him out... now I'm destroyed rather quickly ...he is actually doing more damage now then before ...
-
Right, all Stam classes cast Vigor and Block. Vigor and 5% Ability cost increase are just a blanket Stam nerf.
I just covet buffs I don't have. Want all buffs.
I'm not sure why his NB would hit you harder. No damage buffs for NB that I saw.
25 % direct damage buff champion tree... that's how...
I know all classes get this nerf ... I play all 4 stam classes ... I'm telling you the stam DK is by far the weakest at this point
Ya possibly. There should be at least 1 more round of change revisions before the actually update hits so I guess we'll just have to see what they do. Sorcs didn't get any nerfs this update so I'm wondering which community will now be the loudest, DKs or Templars?
Yes I agree what I see is the inherent problem of trying to balance stam and magicka ... There was no reason to nerf the stam temp but by nerfing the magicka temp they nerfed the stam temp...
There was so no reason to nerf the DK the way that they did...
I don't like nerfs it's really bad for the game I prefer buffs to other things to offset ... this will end the game for many players and that's sad for those of us that really enjoy this game....
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
How is PVE DK TANK at a disadvantage to other classes next patch. As a khajiit, I have 25k stam and 18k magicka. Battle roar will give me more next patch. Helping hands will get reduced by a little bit. Major mending was cool, but not a requirement. All other changes are universal.. DK tanks are fine.
How is PVE DK TANK at a disadvantage to other classes next patch. As a khajiit, I have 25k stam and 18k magicka. Battle roar will give me more next patch. Helping hands will get reduced by a little bit. Major mending was cool, but not a requirement. All other changes are universal.. DK tanks are fine.
Your blocking cost are x2 ... your taking a 20% to 30% nerf from helping in stam in helping hand.... You will not see much difference in battle roar because your stam is at 25k... Yes DK PVE tank will still be good imo... best in slot yet to be determined ... You resources will take a hit that's for sure ...
The Stam DK was obliterated literally some of the stuff can't stand honestly ..
Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
How is PVE DK TANK at a disadvantage to other classes next patch. As a khajiit, I have 25k stam and 18k magicka. Battle roar will give me more next patch. Helping hands will get reduced by a little bit. Major mending was cool, but not a requirement. All other changes are universal.. DK tanks are fine.
Your blocking cost are x2 ... your taking a 20% to 30% nerf from helping in stam in helping hand.... You will not see much difference in battle roar because your stam is at 25k... Yes DK PVE tank will still be good imo... best in slot yet to be determined ... You resources will take a hit that's for sure ...
The Stam DK was obliterated literally some of the stuff can't stand honestly ..
And so is every other classes block cost. What's gonna replace it? A damn Betty netch? Dropping block to dark deal? Repenting the 0 adds? The 300 stamina from leeching strikes?
Tanking as a whole is nerfed, DK tanking is still king by far
And for the record. Bosses single target attacks are still at a rate of .5 seconds. So yeah
How is PVE DK TANK at a disadvantage to other classes next patch. As a khajiit, I have 25k stam and 18k magicka. Battle roar will give me more next patch. Helping hands will get reduced by a little bit. Major mending was cool, but not a requirement. All other changes are universal.. DK tanks are fine.
Your blocking cost are x2 ... your taking a 20% to 30% nerf from helping in stam in helping hand.... You will not see much difference in battle roar because your stam is at 25k... Yes DK PVE tank will still be good imo... best in slot yet to be determined ... You resources will take a hit that's for sure ...
The Stam DK was obliterated literally some of the stuff can't stand honestly ..
And so is every other classes block cost. What's gonna replace it? A damn Betty netch? Dropping block to dark deal? Repenting the 0 adds? The 300 stamina from leeching strikes?
Tanking as a whole is nerfed, DK tanking is still king by far
And for the record. Bosses single target attacks are still at a rate of .5 seconds. So yeah
What are you arguing about I said I think DKs are fine in Tanking PVE... Might even still be best in slot but I have not played the warden as a tank... You don't need to point out blocking is affected by everyone I know that... I simply pointing out that 20% stam return on your PVE tank will be felt after this patch... Yep bosses are .5 but as you know boss mobs are often not the only thing hitting you...
Sooo yeah
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Oompuh Grats you play your tank in a completely weird setup where you have a medium pool of stamina and a medium pool of magicka, guessing your health is either in the 25k ball park maybe less. I just tried tanking on the PTS when my mate came over since he actively plays Stam DK on PC as I only play Mag. It was laughably terrible. Sustain issues through the roof also judging by your setup based on attributes there's no way you use igneous shield a lot and with these changes oh boy they'll be fun for you I bet lmao.
DK tanking isn't going to be a thing next patch at-least the way this patch is heading if things are left as it stands, maybe we'll just have Sorcerers for Tanks and DPS while DKs can just go craft or something.
Each one of these changes were un-necessary imo and should have never even been brought to this PTS. With the CP changes this just makes it even more difficult to sustain group encounters let alone high damaging opponents like the warrior in Hel Ra. Major mending is needed yet again you look at it from one perspective but don't look at it from other perspectives such as those who play PvP and those who heal in PvE (I do both). Battle Roar changes not ruin every Stam DK who has high stamina especially those who tank. My tank runs at 30k health 35-36k stamina, 11k magicka with around 1500-1700 magicka regen btw.
EldritchPenguin wrote: »Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
- Classes should not be shoehorned into roles. The fact that DPS builds are possible on "tank" and "healer" classes is a massive selling point of ESO. Letting a "tank" class pull good DPS is a much smaller offense in my book than killing build diversity.
- Twenty people beating on a DK and having the DK survive while also never running out of resources is a blatant lie. Dragonknights already have the utterly worst sustain in the game. They may have been capable of taking on zergs back when dynamic ultimate generation was a thing and they could throw out Devouring Swarms like candy, but that was a long time ago. The only build that can really survive that many people at once is a Blazing Shield Templar. And even those guys aren't infallible.
- Igneous Shield doesn't make you immortal. The shield itself is tiny. The primary use for it is for Major Mending to make Coagulating Blood more powerful, and Coagulating Blood is weaker than BoL... And even if you consider the Templar losing Major Mending, BoL is still stronger than CDB.
- Helping Hands is already a minuscule Stamina return, even for Stamknights. Battle Roar is powerful, but it's also the only thing that MagKnights have for sustain, and nerfing it is especially horrible when you consider that the class fights with attrition. How can you win through attrition if you always have worse sustain than your opponent?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell