"Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."
To say nothing of the countless other terrible changes in these notes...
So you're saying if our healer decides to repent for healing, my stamplar loses sustain because we have to fight over corpses. No, that totally makes sense. Good decision making.
masterbroodub17_ESO wrote: »"Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."
To say nothing of the countless other terrible changes in these notes...
So you're saying if our healer decides to repent for healing, my stamplar loses sustain because we have to fight over corpses. No, that totally makes sense. Good decision making.
Who says your healer MUST be a Templar?
masterbroodub17_ESO wrote: »"Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."
To say nothing of the countless other terrible changes in these notes...
So you're saying if our healer decides to repent for healing, my stamplar loses sustain because we have to fight over corpses. No, that totally makes sense. Good decision making.
Who says your healer MUST be a Templar?
It's a hypothetical situation that can and will happen from time to time. It doesn't even have to mean the other templar is the healer, per se. It could be another dps or even the tank. The point is you will have to fight over stamina.
which is what chapters like morrowind are?
e.gamemarkb14_ESO wrote: »
You have a monster set that can double proc based off fire / lightning and is very easy to manipulate as an example. I personally can reliably get both procs to take place every 5-6 seconds based on my choice of rotations, which nets me a big DPS increase just because of the 2/2 monster set bonus.
wiff_wacer wrote: »How about the famous blue Trestle? Does that even exist?Increased the drop rate for the "Dunmer Chair, Angled" blueprint to align it with the drop rates compared to other green Dunmer blueprints.
- uh, this is manavortex. I have a second forum account now for... reasons.
masterbroodub17_ESO wrote: »"Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."
To say nothing of the countless other terrible changes in these notes...
So you're saying if our healer decides to repent for healing, my stamplar loses sustain because we have to fight over corpses. No, that totally makes sense. Good decision making.
Who says your healer MUST be a Templar?
Uriel_Nocturne wrote: »Seems the only Sets that will be viable are the Sustain Sets (Seducer's, etc.).
masterbroodub17_ESO wrote: »"Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."
To say nothing of the countless other terrible changes in these notes...
So you're saying if our healer decides to repent for healing, my stamplar loses sustain because we have to fight over corpses. No, that totally makes sense. Good decision making.
Who says your healer MUST be a Templar?
What's the point of even having classes then? Cosmetics? Aesthetics? Go play COD and paint guns if you only want superficial or miniscule differences between archetypes.
The point of a Role Playing Game is to PLAY A ROLE! The fun is in picking a style you like to play with that class and sticking with it. Knights, Mages, Assassins, Clerics, and Rangers always have their pros and cons. To be able to be an Assassin that can heal as good as the Cleric takes away from archetypes that are a staple in RPGs and separate them from adventure games.
masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »"Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."
To say nothing of the countless other terrible changes in these notes...
So you're saying if our healer decides to repent for healing, my stamplar loses sustain because we have to fight over corpses. No, that totally makes sense. Good decision making.
Who says your healer MUST be a Templar?
What's the point of even having classes then? Cosmetics? Aesthetics? Go play COD and paint guns if you only want superficial or miniscule differences between archetypes.
The point of a Role Playing Game is to PLAY A ROLE! The fun is in picking a style you like to play with that class and sticking with it. Knights, Mages, Assassins, Clerics, and Rangers always have their pros and cons. To be able to be an Assassin that can heal as good as the Cleric takes away from archetypes that are a staple in RPGs and separate them from adventure games.
I think YOU are playing the wrong game. If ZoS was going by your logic nightblades, DKs, and sorcerers would not have group heals or be able to equip resto staves but guess what? They do and they can.
You're stuck on what OTHER games do, not what THIS one does.
Yup.Uriel_Nocturne wrote: »Seems the only Sets that will be viable are the Sustain Sets (Seducer's, etc.).
Heavy attack sets will also, including the new one that does Daedric damage. I've dueled a few people already who surprised me with a crap ton of damage with dual mace HAs. That was before this update.
In an environment where mobility, defense, self healing, and resource management are all stifled, I could see getting heavy attacked followed by ultimate then executed being the new burst meta. Yay for diverse gameplay!
Uriel_Nocturne wrote: »Yup.Uriel_Nocturne wrote: »Seems the only Sets that will be viable are the Sustain Sets (Seducer's, etc.).
Heavy attack sets will also, including the new one that does Daedric damage. I've dueled a few people already who surprised me with a crap ton of damage with dual mace HAs. That was before this update.
In an environment where mobility, defense, self healing, and resource management are all stifled, I could see getting heavy attacked followed by ultimate then executed being the new burst meta. Yay for diverse gameplay!
Game will become: "ESO: Cookie Cutter Builds Unlimited"...
Very well said. I agree completely.Uriel_Nocturne wrote: »Yup.Uriel_Nocturne wrote: »Seems the only Sets that will be viable are the Sustain Sets (Seducer's, etc.).
Heavy attack sets will also, including the new one that does Daedric damage. I've dueled a few people already who surprised me with a crap ton of damage with dual mace HAs. That was before this update.
In an environment where mobility, defense, self healing, and resource management are all stifled, I could see getting heavy attacked followed by ultimate then executed being the new burst meta. Yay for diverse gameplay!
Game will become: "ESO: Cookie Cutter Builds Unlimited"...
Exactly. They seem to be having some cognitive dissonance in the development department. On one hand they're promoting a new class, more sets, a new game mode, niche champion passives, etc. which says, "We support more diversity."
On the other hand, they're putting new players on a high speed escalator, compressing the ceiling for vets, making sustain without very specific sets hard, nerfing unique archetype abilities, and homogenizing the class experience, which basically says, "We want more uniformity."
Dear ZOS, please pick one or the other. Either allow for diversity among roles, rewards and punishments for each archetype, and make more champion passives useful without gutting others; or just do away with classes, do away with CP (or give everyone the same perk as they earn more automatically), do away with set gear, and make tanking, healing, and DD totally dependent on weapons.
Uriel_Nocturne wrote: »Very well said. I agree completely.Uriel_Nocturne wrote: »Yup.Uriel_Nocturne wrote: »Seems the only Sets that will be viable are the Sustain Sets (Seducer's, etc.).
Heavy attack sets will also, including the new one that does Daedric damage. I've dueled a few people already who surprised me with a crap ton of damage with dual mace HAs. That was before this update.
In an environment where mobility, defense, self healing, and resource management are all stifled, I could see getting heavy attacked followed by ultimate then executed being the new burst meta. Yay for diverse gameplay!
Game will become: "ESO: Cookie Cutter Builds Unlimited"...
Exactly. They seem to be having some cognitive dissonance in the development department. On one hand they're promoting a new class, more sets, a new game mode, niche champion passives, etc. which says, "We support more diversity."
On the other hand, they're putting new players on a high speed escalator, compressing the ceiling for vets, making sustain without very specific sets hard, nerfing unique archetype abilities, and homogenizing the class experience, which basically says, "We want more uniformity."
Dear ZOS, please pick one or the other. Either allow for diversity among roles, rewards and punishments for each archetype, and make more champion passives useful without gutting others; or just do away with classes, do away with CP (or give everyone the same perk as they earn more automatically), do away with set gear, and make tanking, healing, and DD totally dependent on weapons.
This patch forces players in to cookie cutter builds, using the same Sustain Sets or Heavy Attack buffing Sets, and MASSIVELY limits the effectiveness of your character if you try to deviate from one of their cookie cutter rolls.
New players are given an express pass to "the top", and veteran/high-CP players are getting punished for having played the game and achieved such high CP counts.
If ZOS really wants everyone to be on such the same level; why have levels at all? What's the point of playing the game, and taking the time to get good at it; just to have ZOS arbitrarily nuke 3 of 5 classes and punish people for doing well at their game?
Wow it will be hard not to be toxic ...masterbroodub17_ESO wrote: »"Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."
To say nothing of the countless other terrible changes in these notes...
So you're saying if our healer decides to repent for healing, my stamplar loses sustain because we have to fight over corpses. No, that totally makes sense. Good decision making.
Who says your healer MUST be a Templar?
What's the point of even having classes then? Cosmetics? Aesthetics? Go play COD and paint guns if you only want superficial or miniscule differences between archetypes.
The point of a Role Playing Game is to PLAY A ROLE! The fun is in picking a style you like to play with that class and sticking with it. Knights, Mages, Assassins, Clerics, and Rangers always have their pros and cons. To be able to be an Assassin that can heal as good as the Cleric takes away from archetypes that are a staple in RPGs and separate them from adventure games.
whaaaaat? where did you get it from??? Roles(DPS,HEALER,TANK) comes far far far later when RPG develops and roles became really important in MMOrpg, while not necessarily in solo RPG.the point of a Role Playing Game is to PLAY A ROLE
Wow it will be hard not to be toxic ...masterbroodub17_ESO wrote: »"Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."
To say nothing of the countless other terrible changes in these notes...
So you're saying if our healer decides to repent for healing, my stamplar loses sustain because we have to fight over corpses. No, that totally makes sense. Good decision making.
Who says your healer MUST be a Templar?
What's the point of even having classes then? Cosmetics? Aesthetics? Go play COD and paint guns if you only want superficial or miniscule differences between archetypes.
The point of a Role Playing Game is to PLAY A ROLE! The fun is in picking a style you like to play with that class and sticking with it. Knights, Mages, Assassins, Clerics, and Rangers always have their pros and cons. To be able to be an Assassin that can heal as good as the Cleric takes away from archetypes that are a staple in RPGs and separate them from adventure games.
First of all YOU're playing wrong game.
Secondly, class isn't role-defining, some classes have better role placement like dk tank or temp heal, but it isn't rule and it wasn't designed that way.
And lastly:whaaaaat? where did you get it from??? Roles(DPS,HEALER,TANK) comes far far far later when RPG develops and roles became really important in MMOrpg, while not necessarily in solo RPG.the point of a Role Playing Game is to PLAY A ROLE
EDIT2: "Role Playing Game" means that you're playing game where you're trying to play a role in created story.
EDIT: Grammar etc.
masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »"Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."
To say nothing of the countless other terrible changes in these notes...
So you're saying if our healer decides to repent for healing, my stamplar loses sustain because we have to fight over corpses. No, that totally makes sense. Good decision making.
Who says your healer MUST be a Templar?
It's a hypothetical situation that can and will happen from time to time. It doesn't even have to mean the other templar is the healer, per se. It could be another dps or even the tank. The point is you will have to fight over stamina.
If you get two stamplars in the same group I would say that's just bad luck.
There are plenty of other abilities for other classes/weapons that already work this way/are redundant such as two DPS using bow/DW where poison injection does not stack.
PUGs are not meant to be perfect group comps every time.
knifeinthedark wrote: »Judging by your responses to me and others, I would say with confidence you're a troll.