Siphoning Strikes:
This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments:
Spoilerhide
This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
LMFAO this is a joke right??? How is nerfing their resource sustain going to help them survive?? No resources = dead Nightblade... RIP nightblades, hope you all had fun in vMA. That's dead and gone now!
PS4_ZeColmeia wrote: »This is not a nerf, it's a no longer max damage w light weave > all meta. The meta will see a large drop in max damage, but the proliferation of viable builds based on that will go up. That's good imho.
Guys all classes regen was nerfed, it's for better gameplay:
"Player abilities in ESO specifically do not have cooldowns for this very reason - resource management is key and is a core pillar of the system. Due to the number of balance changes we have made over time, this core pillar of resource management has become somewhat trivial; it’s become easier than ever to have nearly infinite sustainability while still being fully maximized for damage."
It's true that somehow I can't get run out of stamina/magicka and so I spam all skills. Sometimes I need to use potion or something like this, but it's poorly challenging. I've turned to rotation zombie because of that.
It's true that this will ruin builds because they are built on actual game mechanics, but new builds will come.
I'm happy with that changes.
EmstCntRob wrote: »Well after testing it i can honestly: zos you've out done yourself. R.i.P pve. you tried to change pvp but instead you also rip pve in half.. not really a good thing. And how you have changed cp is just stupid. Seems Trading is all thats left now for me.
Maybe i'll go role play now!
That's a bad system, a bad idea.e.gamemarkb14_ESO wrote: »(...)
If you want to balance PvP, then do so by creating an independent system for PvP! (Take a few pages from GW 2).
(...)
That's a bad system, a bad idea.e.gamemarkb14_ESO wrote: »(...)
If you want to balance PvP, then do so by creating an independent system for PvP! (Take a few pages from GW 2).
(...)
Anyway I realized how little I know about ESO combat system etc. Watched some angry youtubers who doesn't prove any points, but watched some quality clips too .... and I'm changing my mind. This changes have good goal, but there are many better ways to do that.
Anybody who played on PTS, and have some experience with ESO can explain me how this will impact the PvE ? I mean real explanations, not "this will reck the game" comments.
e.gamemarkb14_ESO wrote: »I did not see any updated CP passives that would help caster classes with their Magicka resource management, unless someone would like to point out how this major deficit for magicka users is countered with a different CP passive.
I_killed_Vivec wrote: »I must admit I was worried when they went "no CP" in PvP to test "balancing", but I was never so cynical to think that they would destroy classes to encourage people to buy the expansion just to play warden.
I know some people with more MMO experience than me were saying that warden will be OP to start with - absolutely as a way to cash in on the interest - but that these things tend to even out after a while. But I did not think that they would nerf so hard as well.
They are essentially destroying your current experience to get you to buy a new one.
It's PTS.
I hope it will change before release.
ZOS_GinaBruno wrote: »Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
Lol, just LOOOOL!Warden Passives wrote:Accelerated Growth – When healing you or an ally under 50% Health with a Green Balance ability gain Major Mending, increasing your healing done by 25% for 6 seconds.
This works only in the sPVP - like an upcoming BGs heree.gamemarkb14_ESO wrote: »Actually GW 2 did a superior job when it comes to PvP balancing, as their focus was on the skill of the players, not dependent on huge buffs and gear that did a lot of the DPS for them, aka: monster sets, or armor sets that add huge insta procs, etc. There is no skill involved with armor procs, and you artificially add burst DPS to the game which gives players a false sense that they are actually doing better, when in reality, they are not.