strongarmfield wrote: »Are you just trying to keep nerfs to kill on the fanbase. I've yet to meet a single person also on PTS that likes the new changes. Warden is the only decent class PVE wise it seems like as it has the netch for sustain, Templar healing is dead, and Battle Roar is nerfed. Evem then personally the only thing about warden i enjoyed were some of the visiual effects, in all it's a boring class to play. I've played this game since about a month after release. Always payed for Pay to Play and for ESO plus and never took a break from the game in these about 3 years but for the first time having to look into other gaming options. If these aren't fixed before live I'm just done with the game. I know one person doesn't make a difference but from what I've heard I'm definitely not alone.
After reading these notes O wish I had not bought the Morrowind update and think I will just quit playing the game. Every time I get to a point were my stamina character can breath they mess with everything and screw it up. So many hours invested and money and all they do is mess it up for the folks who put in the time to get where they are so the lowbies dont need to cry about getting smashed. We did and put the hours to get where we are and now they tear it all down again. Strait BS.!!!!!!!!!!!!!!!
Omg, i need my LOL button asap, I just can't stand it. Just don't. Stop. Stop talking about pvp.and the caltrops change will provide an effective group counter to the zergs that all proxy up and charge in with Eye of Flame while casting ritual/mutagen/healing springs/breath of life while wearing desert rose and rattlecage.
masterbroodub17_ESO wrote: »
Right, game is dead eh? Might as well jump ship now! /bye
knifeinthedark wrote: »masterbroodub17_ESO wrote: »
Right, game is dead eh? Might as well jump ship now! /bye
Strawman much? Never said the game is dead.
I did say this patch is ridiculous (it is) and the warden will be overall better than the other classes (it will) and that players like me that have been pretty dedicated to difficult content will likely reduce play significantly or stop altogether.
I'm sure there will be plenty of nostalgia seeking buyers that will keep the game alive, but just because it's alive, doesn't mean it isn't garbage.
CrazySonoran wrote: »A sign flashes across your screen as you load the first time after updating to Morrowind "All of your character have been deleted, please create a Warden to continue playing, all stat and skill points have been refunded"
Right? You'd think by their 3rd anniversary of still trying to balance everything they'd realize that the issue with PVP (because we all know NOBODY is asking for a harder time in PVE) is that people are using the same moves meant to kill 4,000,000+ HP monsters on each other.ohanlon1213 wrote: »Zenimax just can't get this "improvement" thing right.
Omg, i need my LOL button asap, I just can't stand it. Just don't. Stop. Stop talking about pvp.and the caltrops change will provide an effective group counter to the zergs that all proxy up and charge in with Eye of Flame while casting ritual/mutagen/healing springs/breath of life while wearing desert rose and rattlecage.
Valera Progib wrote: »
Mate, stop crying. Try some real skill Azura campaign and learn how to play. It is pathetic to see a good player behave like that.
redspecter23 wrote: »At first glance I'm seeing a load of nerfs. Less sustain, less damage (mighty nerf), less defense (hearty, elemental defender nerf). I'll be looking closely for some buffs and hopefully my character doesn't feel like a shadow of his former self.
ZOS, You've said in the past that you are against buffs to weaker abilities in order to bring them up to the power level of stronger abilities because you'd constantly have to rebalance content to match power creep. Well, with the triple whammy of nerfs listed above, why are you not also feeling as though you have to power down content in order to compensate for nerfs?
Long story short, if my characters feel less powerful after the update than they did before, why should I feel any desire to progress between updates when it feel futile to do so?
Also, no trait rebalance. No token systems. No word on RNG insanity. Pain points are still there but it seems you've focused quite heavily on the nerf hammer this update without any help with some of the issues that are big issues from players I talk to every day.
ZOS_GinaBruno wrote: »[*]Reduced the duration of the charge snare to 0.5 seconds from 0.75 seconds, and reduced the effectiveness of the charge snare to a 30% snare from 60%.
Developer Comments:Reducing the duration and strength of the charge snare ensures that charge abilities still reliably reach their target while making it less punishing for the charge victim, especially if they are being charged by multiple different enemies.
BillNye_Eso wrote: »