They are trying to make the game more tactical than spammie (or is it spammy? not the stuff in the can, although just as bad). I for one appreciate the changes instead of mag <insert class> max your magicka and nothing else, etc and so forth. Makes for more complex decisions, builds and gameplay.
Why you sell this game PLAY AS YOU WANT but you make stamina useless in pve and pvp? stop making these stupid nerf to stamina characters, stamina is useless in pve and there is only 2 classes who are able to fight vs magicka classes in pvp. StamDK and stamplar. Now you nerf stamdk so there is only stamplar what you can play in cyrodil on pve there is no point to try to play stamina because magicka is safer and makes more dmg. if you want make magicka better dps then stam i am fine but then you need to make magicka more risky to play. ATM cyrodil is boring to play because you make magicka classes so op in groups so there is only 50man groups runing around and farming ap. In pve you make 50k dps whit petsorc even if you have no idea how to play, and you cant die because shields are 20k+. nerf magicka buff stamina and mb we get small scale groups in cyrodil and pve players can play stamina as dps too....
Edit: And i forgot to say give stamina roots, in cyrodil you cant move atm because everyone is playing sorc or magickadk you are rooted 24/7 do you even play this game?
Unlikely_Ghostbuster wrote: »From the developers' perspectives, if there are champion point passives that nobody ever invests a single point into while there are a relatively small number of other passives into which players invest heavily, then there are balance issues.
One change is all they need to do. GET RID of animation canceling!
mr_wazzabi wrote: »PS4_ZeColmeia wrote: »I am so pleased with the resource recovery changes. This makes choices in CP, sets, and food/drink buff actually mattering. Right now everyone looks at sets with recovery with a sneer of "wish that said max ____" or immediately removes the recovery on jewelry with spell/weapon damage. resource steal enchantments are rare. Drinks, outside of event ones, are never used in the meta.
This changes that by making resource monkeys, balanced, high damage actually have pros and cons, vs high damage having no negatives whatsoever. Trust me, I'm sad as well that I can't just toss up high numbers and careless about resources in a way, but from a balance this will do a lot to put classes in line with each other because its not just high damage bonus game. Each class has a balance of resource gain in certain pools, damage bonuses, and max stat bonuses.
With the other segment of build making being balanced, classes will start to trend towards some CP and set bonuses based on recovery methods in the class. This makes every class instantly more balanced. This also helps increase health importance by having more diversity in the build since the meta of damage will drop the instances of insta-death being the most effective method of pvp will reduce and therefore free up options to spend points elsewhere (especially if building your character around sustain).
Overall I think this "little" change will massively fix a lot of complaints we have about a lot of areas in the game. Step back a bit (and from the ledge) and think of all of the issues we talk about and this is a very positive tweak that i think will make refining the classes towards balance much easier moving forward.
Have fun in vma and hard mode trials. Get killed in round 5 by giant boss as your dps is too low and she breaks your last platform.
Celas_Dranacea wrote: »I feel like Eso's best players will still find ways to excel despite the sustain changes - welcome the challenge.
Don't particularly like the impact to my class (stamblade) but whatever... not gonna cry.
I agree that it is weird to not have touched mSorc when they are already very strong
Animation cancelling is a part of the game, not their fault if you cant keep upOne change is all they need to do. GET RID of animation canceling!
Mordenkainen wrote: »Log on the PTS and play the game. I can't believe how people blindly nod their head to those honeyed words.
Seriously, do it.
All you people out there who go off with "Oh I am so glad about these changes, huehuehue." did not log on the PTS and test ***, I guarantee you that.
Do it.
Find out yourself how you can only run 10 seconds of dps/healing while making your 'decision' they encourage so well here for one thing. I went full regeneration. Ran out of ressources in said 10 seconds. didn't got them back in 30 even considering combat keeps going and doesn't just stops and smiles to wait for your bar to fill up again.
We tried Hel-Ra.
We didn't even get through normal.
People are struggling on the PTS to do delves, man. DELVES! Now try to get through Maelstrom Arena with that.
This has absolutely nothing to do with a silverspoon mentality when the game is entirely and utterly unplayable with those changes and the players don't even know anymore wtf ZOS is expecting us to play the game.
Let's add to that the oh so wonderful RNG to get that one desired item from dungeon/location XY. No one will like this, believe me. No. One.
ZOS_GinaBruno wrote: »
For this update, we are supplying three character templates with 630 Champion Points (one Template per Alliance). Much like previous PTS cycles, you will have wayshrines unlocked in every zone's capital city (excluding starter zones). You will have all the same items available from the previous PTS testing cycle for Homestead, in addition to some new items made available in Morrowind:
- The template contains a new item in your inventory, "Battleground Sets". This crate contains further crates, each of which houses the armor, weapons, and jewelry for item sets that can be earned and purchased by participating in Battlegrounds.
- The container for Trials item sets has been updated, and now includes the item sets found in the Halls of Fabrication.
- The container for Overland item sets has been updated, and now includes the item sets found in Vvardenfell proper.
- The Crafter's Limitless Library, found within the Ultimate Crafting Crate, now includes the new Motifs found in Morrowind: Ashlander, Buoyant Armiger, Militant Ordinator, and Morag Tong.
- Similarly, the Traveled Crafter's Crate now contains the style items needed to craft in these styles.
- Much like with the Dragonknight, Templar, Nightblade, and Sorcerer classes, creating a Warden with these templates will start you with all class skill lines and individual skills fully maxed out.
cp change was honestly enough to put a dent in peoples sustain, everything else they put in was overkillIn my opinion people were completly spoilt resouce-wise , substaining was made way to easy ,people will finally have to worry about their resouce and cant go full damage/tanking/healing anymore .It was about time the changes happend .GOOD JOB ZENIMAX !!!!!
I love this post and everything about it. "It's perfectly fine for the devs to repeatedly stomp on your throat because you need to L2P."Mordenkainen wrote: »Log on the PTS and play the game. I can't believe how people blindly nod their head to those honeyed words.
Seriously, do it.
All you people out there who go off with "Oh I am so glad about these changes, huehuehue." did not log on the PTS and test ***, I guarantee you that.
Do it.
Find out yourself how you can only run 10 seconds of dps/healing while making your 'decision' they encourage so well here for one thing. I went full regeneration. Ran out of ressources in said 10 seconds. didn't got them back in 30 even considering combat keeps going and doesn't just stops and smiles to wait for your bar to fill up again.
We tried Hel-Ra.
We didn't even get through normal.
People are struggling on the PTS to do delves, man. DELVES! Now try to get through Maelstrom Arena with that.
This has absolutely nothing to do with a silverspoon mentality when the game is entirely and utterly unplayable with those changes and the players don't even know anymore wtf ZOS is expecting us to play the game.
Let's add to that the oh so wonderful RNG to get that one desired item from dungeon/location XY. No one will like this, believe me. No. One.
If you are struggling on normal Trials then maybe work on your build, rotation and practice in delves, quests etc.
ZOS_GinaBruno wrote: »Miscellaneous UI Updates
We’ve added several new features and options, called out below, that will better improve your UI experience.
- You can now enable buff and debuff trackers! These are found in Settings under the Combat section.
- You can track debuffs on your target from everyone or just from yourself, or track buffs and debuffs on just yourself.
- You can also toggle the visibility of permanent effects with no defined duration (such as Mundus Stones) and effects lasting longer than a minute (such as food buffs).
- With the addition of this system, Major and Minor effects have updated with more consistent iconography. Viewing the effect in the character sheet will show the source of the buff.
In my opinion people were completly spoilt resouce-wise , substaining was made way to easy ,people will finally have to worry about their resouce and cant go full damage/tanking/healing anymore .It was about time the changes happend .GOOD JOB ZENIMAX !!!!!
I'm done with this game if they go through with the Templar nerfs. My first character was a stamblade which turned out to be the weakest class. My second character was a stamplar which is about to be on par with stamblade as weakest class.
I'm not grinding another character I don't have time for that BS. I'm not going to make a magicka sorcerer just so I can enjoy PVP. I'll just play another game. *** Zos.
So very much this!EldritchPenguin wrote: »I love this post and everything about it. "It's perfectly fine for the devs to repeatedly stomp on your throat because you need to L2P."Mordenkainen wrote: »Log on the PTS and play the game. I can't believe how people blindly nod their head to those honeyed words.
Seriously, do it.
All you people out there who go off with "Oh I am so glad about these changes, huehuehue." did not log on the PTS and test ***, I guarantee you that.
Do it.
Find out yourself how you can only run 10 seconds of dps/healing while making your 'decision' they encourage so well here for one thing. I went full regeneration. Ran out of ressources in said 10 seconds. didn't got them back in 30 even considering combat keeps going and doesn't just stops and smiles to wait for your bar to fill up again.
We tried Hel-Ra.
We didn't even get through normal.
People are struggling on the PTS to do delves, man. DELVES! Now try to get through Maelstrom Arena with that.
This has absolutely nothing to do with a silverspoon mentality when the game is entirely and utterly unplayable with those changes and the players don't even know anymore wtf ZOS is expecting us to play the game.
Let's add to that the oh so wonderful RNG to get that one desired item from dungeon/location XY. No one will like this, believe me. No. One.
If you are struggling on normal Trials then maybe work on your build, rotation and practice in delves, quests etc.
Here's the problem with this mentality: On live right now, perfecting your build and your rotation is additional progression available to you. After the changes, people are going to have to do the same thing, just to get close to the place they were before.
Meanwhile, high-level trial runners, who are supposed to be hit the hardest by these changes, are going to be able to adapt almost seamlessly, while the remaining 99% of the playerbase is going to have to grind and practice and struggle for a long time just to adapt to the changes.
Trials are already absolutely unavailable for the overwhelming majority of the playerbase. There is no justification for making that floor even higher, especially when the devs explicitly stated that they want to lower the floor.
Uriel_Nocturne wrote: »So very much this!EldritchPenguin wrote: »I love this post and everything about it. "It's perfectly fine for the devs to repeatedly stomp on your throat because you need to L2P."Mordenkainen wrote: »Log on the PTS and play the game. I can't believe how people blindly nod their head to those honeyed words.
Seriously, do it.
All you people out there who go off with "Oh I am so glad about these changes, huehuehue." did not log on the PTS and test ***, I guarantee you that.
Do it.
Find out yourself how you can only run 10 seconds of dps/healing while making your 'decision' they encourage so well here for one thing. I went full regeneration. Ran out of ressources in said 10 seconds. didn't got them back in 30 even considering combat keeps going and doesn't just stops and smiles to wait for your bar to fill up again.
We tried Hel-Ra.
We didn't even get through normal.
People are struggling on the PTS to do delves, man. DELVES! Now try to get through Maelstrom Arena with that.
This has absolutely nothing to do with a silverspoon mentality when the game is entirely and utterly unplayable with those changes and the players don't even know anymore wtf ZOS is expecting us to play the game.
Let's add to that the oh so wonderful RNG to get that one desired item from dungeon/location XY. No one will like this, believe me. No. One.
If you are struggling on normal Trials then maybe work on your build, rotation and practice in delves, quests etc.
Here's the problem with this mentality: On live right now, perfecting your build and your rotation is additional progression available to you. After the changes, people are going to have to do the same thing, just to get close to the place they were before.
Meanwhile, high-level trial runners, who are supposed to be hit the hardest by these changes, are going to be able to adapt almost seamlessly, while the remaining 99% of the playerbase is going to have to grind and practice and struggle for a long time just to adapt to the changes.
Trials are already absolutely unavailable for the overwhelming majority of the playerbase. There is no justification for making that floor even higher, especially when the devs explicitly stated that they want to lower the floor.
Well said.
I'm done with this game if they go through with the Templar nerfs. My first character was a stamblade which turned out to be the weakest class. My second character was a stamplar which is about to be on par with stamblade as weakest class.
I'm not grinding another character I don't have time for that BS. I'm not going to make a magicka sorcerer just so I can enjoy PVP. I'll just play another game. *** Zos.
I hoped they would have added some long awaited features in the first big chapter update:
- Jewelry crafting and improvement.
- Gear re-styling (even for Crowns what the heck?)
- Weapon dying (like, seriously?)
- Token system for dungeon gear.
- Spellmaking?
I guess I am just sort of lost with the direction this is taking...
I am trying to understand the WHY of it all. I see the affect, on the game and player's perceptions, and it isn't a very positive one. So, WHAT IS GAINED BY THIS to offset all that downside?
Are they trying to improve hybrid builds, with the "scales off level, nerf if resource pool above X buff if below Y" mechanics? Because you don't need complex math to tell you nerfing resources isn't the way to do that. Hybrids starve for resources more than single-resources classes by a landslide.
I honestly can't think of anything.
Of course I will play and enjoy the game for what it does offer. It's Morrowind! Exploring will be AWESOME. Questing there will be AWESOME. Experimenting with a new class will be AWESOME.
But in terms of game mechanics this patch is looking to be all downside with no upside to me.
All for what? All I keep coming back to is that it is just too much to set up a separate balance template for PVE and PVP so that when some Rockstar Streamer tells everyone what build meta to chase in one or the other, they can make tweaks to that side without dropping a load of bricks on the other.
I heard some people on the forums complaining about infinite sustain builds in PVP. Is that really a reason to wreck Templar healers, destroy sustain needed for higher end content, and sweep the last year and a half of CP progress out from under everyone?
It literally makes no sense. JUST BALANCE PVE AND PVP SEPARATELY!
KramUzibra wrote: »They need to revert the change to redguard, it was unnecessary and is outshined by bosmer instead of being comparable at the very least.