masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »This. People QQ'ing about their time investment. If you only play the game to feel your epeen grow via champ points then that's on you.
The entire reason to play an MMORPG is to feel a sense of growth and strength. Nobody grinds vMA 200 times because it's just that fun! RPGs have always separated themselves from other games with a very noticeable increase to your strength over time. With an MMO, it takes even LONGER to see those results. So for ZOS to turn around and basically diminish veteran's efforts to appease newbies and perpetuate this participation trophy culture deviates from what an MMO ought to be.
If people want to jump into a game and be on equal footing as everyone else, go play COD. If you want to grow and feel your character get stronger, find a different game... because everything's scaled to max level anyway, and you'll feel exactly the same after years as you did in your first weeks of playing. SMH.
Then why are you still around Stockholm Syndrome?
You'd rather have *** levels of power creep like other mmos where content gets trivialized to the point of nobody ever doing it and it not being relevant?
That is the WHOLE upside to this game. Everything stays relevant, nothing is ever pointless. Go play WoW if you want to one-shot entire dungeons in 5 minutes.
BillNye_Eso wrote: »And also my condolences for every stamplar out there, except for your power of the light. That needs a defined nerf. The only way to counter that ability is to dodge roll it. Might as well be an ultimate, I've seen that ability hit for 13k.
ZOS_GinaBruno wrote: »
[*]Caltrops:[/list]
- Multiple player characters can now stack this ability and its morphs in the same area and damage the same target.
- Reduced the size of this ability and its morphs to 8 meters from 12 meters.
- Reduced the duration of this ability and its morphs to 12 seconds from 30 seconds.
- Reduced the cost of this ability and its morphs by approximately 50%.
- Increased the damage of this ability and its morphs by approximately 75%.
Developer Comments:The changes to Caltrops allow it to behave more like a standard ground-targeted damage over time ability, such as Lightning Splash or Volley. This will help improve Stamina builds’ sustained single target and area of effect damage in dungeons and Trials.
[/list]
Yeah there's a lot of nerfs going around but can live with most of it. However, this one buff cannot go to live as it is. Else you will see a 24 man group with 24 caltrops. If you thought snares were bad now... wait until everywhere you see is covered with caltrops. Overall, you need to move in the direction of less snares, not more snares. This will only encourage more snares. This damage does not need to stack. Seriously this will become the new spammable, ranged AOE DPS snare that every zerg will be using. 40 of these in a breach, if that's 2k per tick, then that's 80k DPS walking through a breach or standing on a flag.... it will be terrible.
masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »This. People QQ'ing about their time investment. If you only play the game to feel your epeen grow via champ points then that's on you.
The entire reason to play an MMORPG is to feel a sense of growth and strength. Nobody grinds vMA 200 times because it's just that fun! RPGs have always separated themselves from other games with a very noticeable increase to your strength over time. With an MMO, it takes even LONGER to see those results. So for ZOS to turn around and basically diminish veteran's efforts to appease newbies and perpetuate this participation trophy culture deviates from what an MMO ought to be.
If people want to jump into a game and be on equal footing as everyone else, go play COD. If you want to grow and feel your character get stronger, find a different game... because everything's scaled to max level anyway, and you'll feel exactly the same after years as you did in your first weeks of playing. SMH.
Then why are you still around Stockholm Syndrome?
You'd rather have *** levels of power creep like other mmos where content gets trivialized to the point of nobody ever doing it and it not being relevant?
That is the WHOLE upside to this game. Everything stays relevant, nothing is ever pointless. Go play WoW if you want to one-shot entire dungeons in 5 minutes.
It would probably be better to bring in content that the elites could complete in a day, the majority of players could complete within a week and the rest could complete not long after, that would be way more fun for everyone - except the people that now can't keep up with the current HM teams who are pulling the best scores even though they have the same power - Trivialized again, god damn these players who invest time into learning and growing that are better than me, they don't deserve it and it's not fair.
Seriously, because a couple of strong teams go in and complete the content within a month or so, everyone else is uninterested and playing victim? Nobody is stopping people going in, learning and clearing content(power creep inclusive), you know you don't have to get the best score, or do it as quickly. Are people who are running vMSA the first time planning on getting 600k scores? The fresh completions I've seen are happy enough that they've completed it and they're proud of it because it required effort and a bit of growth.
There's no competition because people aren't interested in the struggle of saving 10 seconds in MSA or 1k score in a trial for example, they're just not that interested in working as hard as the people on the leaderboards.
You told him to go play WoW if he wants to one-shot dungeons in 5 minutes XD
I forgot ESO was a game for players that wanted to complete a dungeon for the first time in 2 hours and on the 100th completion still be doing it at the same speed.
Way to many drastic changes. For those of you who are sticking around have fun. I have no desire to adapt my characters to their upcoming changes. Sick and tired of doing that. Enough is enough. I seriously think ZOS does not understand what they are doing and the effect of the upcoming massive changes will have to veteran players who have time and time again had to adapt their play style and gear to ZOS's continual changes to abilities, passives and gear Now they are messing with the Champion Points. They are clearly ruining their game.
Cubagaming wrote: »How about you listen to the members that have been playing the game non-stop.
Agreed. These current "fixes" seem more like frustration at being too inept to develop some long lasting and sustainable synergy and harmony between classes, sets, and races. They're cutting off their nose to spite their face. That, or it's really more of a ploy to herd everyone to a Warden meta until Morrowind sales plateau, after which they will fix everything again... making EVERYONE HAPPY. >.>
The marketing is contrary to the "bird in the hand worth more than two in the bush" idiom. That is, they're more concerned with drawing in new players who may, or may not, spend money more than once on this game than they are the customers who spend $14.99 a month on this game + Crowns whenever they can, who have made this game their home and would remain loyal as long as ZOS did.
All forms of entertainment can thrive forever on a cult following alone. Look at mediocre shows like Supernatural that show no signs of being cancelled after 13 seasons, despite not having the ratings they used to. Slow and steady wins the race.
I don't know. I'm not a marketing expert. Maybe their strategy will pay off in the end. Maybe the discussion behind these changes just isn't being communicated as clearly as it could be. But I stand firm that I personally don't feel like giving ZOS anymore money until they figure out who their audience is. And again, I wish they'd hire some devs from like a trading card game that successfully deals with balance on a huge scale... like Wizards of the Coast.
ZOS_GinaBruno wrote: »
[*]Caltrops:[/list]
- Multiple player characters can now stack this ability and its morphs in the same area and damage the same target.
- Reduced the size of this ability and its morphs to 8 meters from 12 meters.
- Reduced the duration of this ability and its morphs to 12 seconds from 30 seconds.
- Reduced the cost of this ability and its morphs by approximately 50%.
- Increased the damage of this ability and its morphs by approximately 75%.
Developer Comments:The changes to Caltrops allow it to behave more like a standard ground-targeted damage over time ability, such as Lightning Splash or Volley. This will help improve Stamina builds’ sustained single target and area of effect damage in dungeons and Trials.
[/list]
Yeah there's a lot of nerfs going around but can live with most of it. However, this one buff cannot go to live as it is. Else you will see a 24 man group with 24 caltrops. If you thought snares were bad now... wait until everywhere you see is covered with caltrops. Overall, you need to move in the direction of less snares, not more snares. This will only encourage more snares. This damage does not need to stack. Seriously this will become the new spammable, ranged AOE DPS snare that every zerg will be using. 40 of these in a breach, if that's 2k per tick, then that's 80k DPS walking through a breach or standing on a flag.... it will be terrible.
I can't state strongly enough how much I agree with the above post and I question whether the reduced duration is enough. Large groups stacking these on chokepoints will be bad news for the game. I think you focused strictly on the PvE aspect and perhaps overlooked the PvP aspect?
As for the rest of the patch notes, almost infinite resources was a seriously imbalance and we all know it. All of us will have to make adjustments and a new class will have their day in the sun.
masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »This. People QQ'ing about their time investment. If you only play the game to feel your epeen grow via champ points then that's on you.
The entire reason to play an MMORPG is to feel a sense of growth and strength. Nobody grinds vMA 200 times because it's just that fun! RPGs have always separated themselves from other games with a very noticeable increase to your strength over time. With an MMO, it takes even LONGER to see those results. So for ZOS to turn around and basically diminish veteran's efforts to appease newbies and perpetuate this participation trophy culture deviates from what an MMO ought to be.
If people want to jump into a game and be on equal footing as everyone else, go play COD. If you want to grow and feel your character get stronger, find a different game... because everything's scaled to max level anyway, and you'll feel exactly the same after years as you did in your first weeks of playing. SMH.
Then why are you still around Stockholm Syndrome?
You'd rather have *** levels of power creep like other mmos where content gets trivialized to the point of nobody ever doing it and it not being relevant?
That is the WHOLE upside to this game. Everything stays relevant, nothing is ever pointless. Go play WoW if you want to one-shot entire dungeons in 5 minutes.
It would probably be better to bring in content that the elites could complete in a day, the majority of players could complete within a week and the rest could complete not long after, that would be way more fun for everyone - except the people that now can't keep up with the current HM teams who are pulling the best scores even though they have the same power - Trivialized again, god damn these players who invest time into learning and growing that are better than me, they don't deserve it and it's not fair.
Seriously, because a couple of strong teams go in and complete the content within a month or so, everyone else is uninterested and playing victim? Nobody is stopping people going in, learning and clearing content(power creep inclusive), you know you don't have to get the best score, or do it as quickly. Are people who are running vMSA the first time planning on getting 600k scores? The fresh completions I've seen are happy enough that they've completed it and they're proud of it because it required effort and a bit of growth.
There's no competition because people aren't interested in the struggle of saving 10 seconds in MSA or 1k score in a trial for example, they're just not that interested in working as hard as the people on the leaderboards.
You told him to go play WoW if he wants to one-shot dungeons in 5 minutes XD
I forgot ESO was a game for players that wanted to complete a dungeon for the first time in 2 hours and on the 100th completion still be doing it at the same speed.
I have no idea where your argument is supposed to begin or end. The only thing you replied to was the WoW comment. The rest was just rambling.
Well, unless we see a lot of the nerfs rolled back... I'm not paying for Morrowind. Sure I like the PvE game to be challenging, but I don't want to spend 3 hours doing the same content it use to take 45 minutes to complete. This game was fine, it was fast paced and fun... and the challenge was learning how to get the most out of your build and class. But this just seams like ZOS wants to take the 4 base game classes back to a plain brown rapper so that the Warden can shine. This is the wrong way to do this... just make the Warden OPAF for the first few months, then nerf it down to balance once everyone gets use to it.
As for PvP, these nerfs just re-enforce the "zerg mentality". I don't see anything here making the PvP game "better" or dealing with the real issues in PvP.
Battlegrounds? ... I don't know yet, I guess we'll find out.
Honestly it seems like ZOS is trying to level the playing field for "new players", but that completely insults the people who have been the lights on for the last 3+ years. And to that I say... thanks, but no thanks.
Mordenkainen wrote: »Log on the PTS and play the game. I can't believe how people blindly nod their head to those honeyed words.
Seriously, do it.
All you people out there who go off with "Oh I am so glad about these changes, huehuehue." did not log on the PTS and test ***, I guarantee you that.
Do it.
Find out yourself how you can only run 10 seconds of dps/healing while making your 'decision' they encourage so well here for one thing. I went full regeneration. Ran out of ressources in said 10 seconds. didn't got them back in 30 even considering combat keeps going and doesn't just stops and smiles to wait for your bar to fill up again.
We tried Hel-Ra.
We didn't even get through normal.
People are struggling on the PTS to do delves, man. DELVES! Now try to get through Maelstrom Arena with that.
This has absolutely nothing to do with a silverspoon mentality when the game is entirely and utterly unplayable with those changes and the players don't even know anymore wtf ZOS is expecting us to play the game.
Let's add to that the oh so wonderful RNG to get that one desired item from dungeon/location XY. No one will like this, believe me. No. One.
sodantokb16_ESO wrote: »Mordenkainen wrote: »Log on the PTS and play the game. I can't believe how people blindly nod their head to those honeyed words.
Seriously, do it.
All you people out there who go off with "Oh I am so glad about these changes, huehuehue." did not log on the PTS and test ***, I guarantee you that.
Do it.
Find out yourself how you can only run 10 seconds of dps/healing while making your 'decision' they encourage so well here for one thing. I went full regeneration. Ran out of ressources in said 10 seconds. didn't got them back in 30 even considering combat keeps going and doesn't just stops and smiles to wait for your bar to fill up again.
We tried Hel-Ra.
We didn't even get through normal.
People are struggling on the PTS to do delves, man. DELVES! Now try to get through Maelstrom Arena with that.
This has absolutely nothing to do with a silverspoon mentality when the game is entirely and utterly unplayable with those changes and the players don't even know anymore wtf ZOS is expecting us to play the game.
Let's add to that the oh so wonderful RNG to get that one desired item from dungeon/location XY. No one will like this, believe me. No. One.
Are you telling me that game got fundamentally changed and people were unable to adapt in 2 days testing on PTS? Gotta revert everything then!
Mordenkainen wrote: »sodantokb16_ESO wrote: »Mordenkainen wrote: »Log on the PTS and play the game. I can't believe how people blindly nod their head to those honeyed words.
Seriously, do it.
All you people out there who go off with "Oh I am so glad about these changes, huehuehue." did not log on the PTS and test ***, I guarantee you that.
Do it.
Find out yourself how you can only run 10 seconds of dps/healing while making your 'decision' they encourage so well here for one thing. I went full regeneration. Ran out of ressources in said 10 seconds. didn't got them back in 30 even considering combat keeps going and doesn't just stops and smiles to wait for your bar to fill up again.
We tried Hel-Ra.
We didn't even get through normal.
People are struggling on the PTS to do delves, man. DELVES! Now try to get through Maelstrom Arena with that.
This has absolutely nothing to do with a silverspoon mentality when the game is entirely and utterly unplayable with those changes and the players don't even know anymore wtf ZOS is expecting us to play the game.
Let's add to that the oh so wonderful RNG to get that one desired item from dungeon/location XY. No one will like this, believe me. No. One.
Are you telling me that game got fundamentally changed and people were unable to adapt in 2 days testing on PTS? Gotta revert everything then!
In fact, no. I am telling that the game is unplayable now. Not like we didn't try sh*t to adapt. Two days is plenty of time to do that and test things.
So take that smartassery somewhere else.
sodantokb16_ESO wrote: »Mordenkainen wrote: »sodantokb16_ESO wrote: »Mordenkainen wrote: »Log on the PTS and play the game. I can't believe how people blindly nod their head to those honeyed words.
Seriously, do it.
All you people out there who go off with "Oh I am so glad about these changes, huehuehue." did not log on the PTS and test ***, I guarantee you that.
Do it.
Find out yourself how you can only run 10 seconds of dps/healing while making your 'decision' they encourage so well here for one thing. I went full regeneration. Ran out of ressources in said 10 seconds. didn't got them back in 30 even considering combat keeps going and doesn't just stops and smiles to wait for your bar to fill up again.
We tried Hel-Ra.
We didn't even get through normal.
People are struggling on the PTS to do delves, man. DELVES! Now try to get through Maelstrom Arena with that.
This has absolutely nothing to do with a silverspoon mentality when the game is entirely and utterly unplayable with those changes and the players don't even know anymore wtf ZOS is expecting us to play the game.
Let's add to that the oh so wonderful RNG to get that one desired item from dungeon/location XY. No one will like this, believe me. No. One.
Are you telling me that game got fundamentally changed and people were unable to adapt in 2 days testing on PTS? Gotta revert everything then!
In fact, no. I am telling that the game is unplayable now. Not like we didn't try sh*t to adapt. Two days is plenty of time to do that and test things.
So take that smartassery somewhere else.
Obviously is not
ZOS_GinaBruno wrote: »Adjusted the description of the “Veiled Crystal” achievement furnishing to more closely match its appearance.
@waitwhat , I'll admit that it's going to be difficult to run two breaches with 6-10 people, but I can run the hell out of one breach using the same number. Assuming that there's enough educated pugs or literally a single other organizer group that other breach can also be made into a death trap.
I just don't think that it's going to be fun to die to caltrops moving like molasses through breaches. Sure, you can slot mistform or shuffle. If I'm not running medium armor it's mistform and only half of classes reliably slot that (magplar and magDK).
Maybe they looked at the stats and decided that too many players are completing the content too quickly? If that's the case, then an additional reasoning behind the changes is that they're wanting to make the top end content PvE more challenging. Of course there needs to be a balance though between "more challenging" and "impossible".mr_wazzabi wrote: »Then why have all the bosses been left untouched?That only means that they need to make sure bosses are adjusted for the changes. Nothing more.mr_wazzabi wrote: »Have fun in vma and hard mode trials. Get killed in round 5 by giant boss as your dps is too low and she breaks your last platform.PS4_ZeColmeia wrote: »I am so pleased with the resource recovery changes. This makes choices in CP, sets, and food/drink buff actually mattering. Right now everyone looks at sets with recovery with a sneer of "wish that said max ____" or immediately removes the recovery on jewelry with spell/weapon damage. resource steal enchantments are rare. Drinks, outside of event ones, are never used in the meta.
This changes that by making resource monkeys, balanced, high damage actually have pros and cons, vs high damage having no negatives whatsoever. Trust me, I'm sad as well that I can't just toss up high numbers and careless about resources in a way, but from a balance this will do a lot to put classes in line with each other because its not just high damage bonus game. Each class has a balance of resource gain in certain pools, damage bonuses, and max stat bonuses.
With the other segment of build making being balanced, classes will start to trend towards some CP and set bonuses based on recovery methods in the class. This makes every class instantly more balanced. This also helps increase health importance by having more diversity in the build since the meta of damage will drop the instances of insta-death being the most effective method of pvp will reduce and therefore free up options to spend points elsewhere (especially if building your character around sustain).
Overall I think this "little" change will massively fix a lot of complaints we have about a lot of areas in the game. Step back a bit (and from the ledge) and think of all of the issues we talk about and this is a very positive tweak that i think will make refining the classes towards balance much easier moving forward.
Are they waiting until the next dlc to nerf high end pve to work with these changes? If they are, that is way too long and MANY players will be gone. They'd better have a plan to nerf it before release. They need to nerf during the pts. If they do, I might be ok with the changes.
If you do anything other then revert the major mending changes ZOS PLEASE revert the caltrops change...PvEers have cried for Stam buffs but this will just ruin PvP as a whole...balance PvE separately from PvP please before PvP is made worse then it already is because of the constant PvE powercreep.