Tbh, y'all guilds that run in 15+ players it's all about stacking ults and CC. What's the fun in that ¯\_(ツ)_/¯
Tbh, y'all guilds that run in 15+ players it's all about stacking ults and CC. What's the fun in that ¯\_(ツ)_/¯
I don't hate on it, I do it myself. It is fun, and it takes skill to coordinate those large groups. But at the end of the day, it comes down to who gets the more detros/negates off, am I wrong?
My members are good players, they understand the basics and do well against equally skilled groups.
The super players who can roll dodge forever or the super tanks that never die are all systematic problems that ESO faces.
My members are good players, they understand the basics and do well against equally skilled groups.
The key phrasing here being 'equally skilled groups', lol. I distinctly remember wiping a 12 man group of yours with 5 at a faregyl resource. You were there too actually. I have real disdain for when players like you and guilds like yours, some of the thirstiest zergers I've ever seen, say stuff like this:The super players who can roll dodge forever or the super tanks that never die are all systematic problems that ESO faces.
They are a systematic problem for you guys probably cus you're simply terrible. Imagine my surprise when I see someone like you advocating for it to be easier to zerg people down.
As most people know, I'm a dirty Oceanic player, and tonight I've been online for too long (4am right now).
In the last 7hrs, all 3 factions have been 1-2 keeps away from Emping. ~9pm DC was 1 keep away, ~1am EP was 2 keeps away, and 3.30am AD was 1 keep away (still 1 keep away now). We are in a pretty serious risk of turning into Had where every faction PvDoors at a different times.
Maybe I'm just over tired and being unreasonable, but can people -
1) Not be pugs and refrain from pushing Emp when the server is dead?
2) Consider having another toon on an alternative faction for times like this (when the server population is stupidly low)?
It's just.... not conducive to healthy PvP... not just at this time, but the flow on effect to prime time also.
Malibulove wrote: »As most people know, I'm a dirty Oceanic player, and tonight I've been online for too long (4am right now).
In the last 7hrs, all 3 factions have been 1-2 keeps away from Emping. ~9pm DC was 1 keep away, ~1am EP was 2 keeps away, and 3.30am AD was 1 keep away (still 1 keep away now). We are in a pretty serious risk of turning into Had where every faction PvDoors at a different times.
Maybe I'm just over tired and being unreasonable, but can people -
1) Not be pugs and refrain from pushing Emp when the server is dead?
2) Consider having another toon on an alternative faction for times like this (when the server population is stupidly low)?
It's just.... not conducive to healthy PvP... not just at this time, but the flow on effect to prime time also.
Nobody tries to EMP, but if AD has EMP, everybody is going to want to dethrone.
And if 1 faction isn't committing to that, it's inevitable the faction that is dethroning will end up with most of the ring.
Some nights like last night it works out because DC and EP split the ring 50/50, but other times Dethroning absolutely becomes an EMP attempt the moment the third faction doesn't ever get involved.
Azura's is a different world. Dominion Knights, moved here after a lengthy 2 week debate in the guild. The driving factor was learning to play more deliberately. CP campaigns suffer from excessive regen and mitigation. The super players who can roll dodge forever or the super tanks that never die are all systematic problems that ESO faces. Moving to a NON CP campaign affords players the opportunity to learn (forcibly) how to play with skill. Builds are tightly balanced, choices in abilities matter. This is the number 1 reason we moved. My members are good players, they understand the basics and do well against equally skilled groups. I wanted to give them the opportunity to learn how to be better. For those of you who don't know me, I am a college professor, and surprisingly enough moving to AZ is like a lab for me to help my members learn more skill. The other reason we came to AZ is foresight. I think I heard somewhere that the battlegrounds are going to be non CP. If that's the case 30 days on AZ will teach my members a lot. The fact that AD hasn't won a campaign on TF in a while or that Haxus and invictus are strong and win 90% of the time did not effect our choice. We have been on TF over a year fighting those 2 guilds and others the entire time. Those groups are very organized and they have the largest number of veteran PVP players running with them. There is no doubt in my mind that they will win most of there engagements. So lets not assume why DK is here. There is no hidden agenda to win a campaign or even crown emperors. We are simply here to have fun and learn to be better PVP players. Don't let 1 or 2 players convince other super groups or guilds to move over or come in and fight your battles for you--I say this because someone sent me a tell saying they would get haxus to come over to AZ to fight us, which is not necessary.
Group and Guild leaders from any faction will tell you, Taran is a nice guy, he does not zerg the map on purpose. They will also tell you I don't micro manage the AD faction or other guild groups. I try to foster a level of cooperation and positive relationships with everyone. Treat me with respect and I'll do the same. DK won't T-bag you or hold some vendetta against you or your group/ guild. We simply play to have fun, we play the map no matter where we are. If a fight needs our help we do it and if not we move on to another. We win some and we loose some that's the nature of the game but we never run to the forums to throw salt. Take the time to enjoy the opportunities that ESO gives.
Prince_of_all_Pugs wrote: »Azura's is a different world. Dominion Knights, moved here after a lengthy 2 week debate in the guild. The driving factor was learning to play more deliberately. CP campaigns suffer from excessive regen and mitigation. The super players who can roll dodge forever or the super tanks that never die are all systematic problems that ESO faces. Moving to a NON CP campaign affords players the opportunity to learn (forcibly) how to play with skill. Builds are tightly balanced, choices in abilities matter. This is the number 1 reason we moved. My members are good players, they understand the basics and do well against equally skilled groups. I wanted to give them the opportunity to learn how to be better. For those of you who don't know me, I am a college professor, and surprisingly enough moving to AZ is like a lab for me to help my members learn more skill. The other reason we came to AZ is foresight. I think I heard somewhere that the battlegrounds are going to be non CP. If that's the case 30 days on AZ will teach my members a lot. The fact that AD hasn't won a campaign on TF in a while or that Haxus and invictus are strong and win 90% of the time did not effect our choice. We have been on TF over a year fighting those 2 guilds and others the entire time. Those groups are very organized and they have the largest number of veteran PVP players running with them. There is no doubt in my mind that they will win most of there engagements. So lets not assume why DK is here. There is no hidden agenda to win a campaign or even crown emperors. We are simply here to have fun and learn to be better PVP players. Don't let 1 or 2 players convince other super groups or guilds to move over or come in and fight your battles for you--I say this because someone sent me a tell saying they would get haxus to come over to AZ to fight us, which is not necessary.
Group and Guild leaders from any faction will tell you, Taran is a nice guy, he does not zerg the map on purpose. They will also tell you I don't micro manage the AD faction or other guild groups. I try to foster a level of cooperation and positive relationships with everyone. Treat me with respect and I'll do the same. DK won't T-bag you or hold some vendetta against you or your group/ guild. We simply play to have fun, we play the map no matter where we are. If a fight needs our help we do it and if not we move on to another. We win some and we loose some that's the nature of the game but we never run to the forums to throw salt. Take the time to enjoy the opportunities that ESO gives.
I cant wait to fight the taran train tonight, such arrogance.
Joshlenoir wrote: »I have to admit, it's nice having AD presence in Azuras, but the past week or two I've literally had to log off and find something else to do because I couldn't find a single fight without a couple of "organized" AD gankers ruining them, or AD mega zergs rolling through and absolutely demolishing everything in sight, almost reminds me of the Persians in 300. However, everyone is free to play how they like, even if it involves outnumbering the server 10-1 just please do not advertise your guild as anything special or talented when you're on the front lines of a zerg that contains the entire server, or never run in anything smaller than a 20 man.
I've had two days without any good group PvP with my guild because the sticky honey of AD was everywhere we went, I remember the good times like when we embarrassed ep at BARK mine for almost two hours, anyways, woe is me.
DC flavor of TM is in progress
I just hope the AD if they are going to be content to outnumber, they do not simply quit once they are being pushed. We did a DC push last night from glade and took half the ring and dethroned without even really encountering any resistance against 3 bars AD with 2 bars DC. My past experience as an AD player has been there are always too many AD to find good fights but once they lose a keep, they all disappear.
DC flavor of TM is in progress
First thing i ran into this morning on my NB was this full out DC leprosy pandemic and next thing that registers is Josh telling me that I found TM. Seriously wtf TM, I was about to report for botting: k ZOS I'm looking at 7 destrobots, 3 healbots and 2 rootspambots here, pls remove.
Joshlenoir wrote: »DC flavor of TM is in progress
First thing i ran into this morning on my NB was this full out DC leprosy pandemic and next thing that registers is Josh telling me that I found TM. Seriously wtf TM, I was about to report for botting: k ZOS I'm looking at 7 destrobots, 3 healbots and 2 rootspambots here, pls remove.
It's common knowledge now that TM isn't meant to be a skilled group, I ended up 1v1'ing 2 of their players yesterday that branched off from the group, and not to my surprise one of them was their best player [snip], who can't even admit they are good, and another cp900+ magdk who doesn't even wear their tabard and barely runs with them
[Edit to remove name.]
LeifErickson wrote: »Joshlenoir wrote: »DC flavor of TM is in progress
First thing i ran into this morning on my NB was this full out DC leprosy pandemic and next thing that registers is Josh telling me that I found TM. Seriously wtf TM, I was about to report for botting: k ZOS I'm looking at 7 destrobots, 3 healbots and 2 rootspambots here, pls remove.
It's common knowledge now that TM isn't meant to be a skilled group, I ended up 1v1'ing 2 of their players yesterday that branched off from the group, and not to my surprise one of them was their best player [snip], who can't even admit they are good, and another cp900+ magdk who doesn't even wear their tabard and barely runs with them
[Edit to remove name.]
So you beat someone who was probably running in a group build? How much are your pvp lessons?
LeifErickson wrote: »Joshlenoir wrote: »DC flavor of TM is in progress
First thing i ran into this morning on my NB was this full out DC leprosy pandemic and next thing that registers is Josh telling me that I found TM. Seriously wtf TM, I was about to report for botting: k ZOS I'm looking at 7 destrobots, 3 healbots and 2 rootspambots here, pls remove.
It's common knowledge now that TM isn't meant to be a skilled group, I ended up 1v1'ing 2 of their players yesterday that branched off from the group, and not to my surprise one of them was their best player [snip], who can't even admit they are good, and another cp900+ magdk who doesn't even wear their tabard and barely runs with them
[Edit to remove name.]
So you beat someone who was probably running in a group build? How much are your pvp lessons?
To be fair, it's not like it makes much of a difference. You need skill to make the gear work. When I was running my zerg Magsorc with AoEs and destro ults, I could still kill someone 1v1 or wasn't as good as me.
PenguinInACan wrote: »LeifErickson wrote: »Joshlenoir wrote: »DC flavor of TM is in progress
First thing i ran into this morning on my NB was this full out DC leprosy pandemic and next thing that registers is Josh telling me that I found TM. Seriously wtf TM, I was about to report for botting: k ZOS I'm looking at 7 destrobots, 3 healbots and 2 rootspambots here, pls remove.
It's common knowledge now that TM isn't meant to be a skilled group, I ended up 1v1'ing 2 of their players yesterday that branched off from the group, and not to my surprise one of them was their best player (miasma), who can't even admit they are good, and another cp900+ magdk who doesn't even wear their tabard and barely runs with them
So you beat someone who was probably running in a group build? How much are your pvp lessons?
To be fair, it's not like it makes much of a difference. You need skill to make the gear work. When I was running my zerg Magsorc with AoEs and destro ults, I could still kill someone 1v1 or wasn't as good as me.
That's not what a group build is....We build specifically for group comp. My templar doesn't have a single dps skill on my bar (minus vamp drain). I run skills that complement who is in group and alter my sets depending on the same factors. I don't build to 1vX so yeah maybe a lot of us will get killed 1v1 outside of the group...but we aren't designed to 1v1 outside of the group.
Med-large group play is a totally different animal than getting excited over a few kills at a time...and you can't really compare skill-levels of the two. (I can call any 1vX-er that gets killed by us bad because they are horrible at 1vX-ing us...just like we get ribbed for not being able to kill things solo...It's not gonna help the group to run around a rock or tree for 3 minutes and wait until you can drop an ult/snare combo and then roll away)
PenguinInACan wrote: »LeifErickson wrote: »Joshlenoir wrote: »DC flavor of TM is in progress
First thing i ran into this morning on my NB was this full out DC leprosy pandemic and next thing that registers is Josh telling me that I found TM. Seriously wtf TM, I was about to report for botting: k ZOS I'm looking at 7 destrobots, 3 healbots and 2 rootspambots here, pls remove.
It's common knowledge now that TM isn't meant to be a skilled group, I ended up 1v1'ing 2 of their players yesterday that branched off from the group, and not to my surprise one of them was their best player (miasma), who can't even admit they are good, and another cp900+ magdk who doesn't even wear their tabard and barely runs with them
So you beat someone who was probably running in a group build? How much are your pvp lessons?
To be fair, it's not like it makes much of a difference. You need skill to make the gear work. When I was running my zerg Magsorc with AoEs and destro ults, I could still kill someone 1v1 or wasn't as good as me.
That's not what a group build is....We build specifically for group comp. My templar doesn't have a single dps skill on my bar (minus vamp drain). I run skills that complement who is in group and alter my sets depending on the same factors. I don't build to 1vX so yeah maybe a lot of us will get killed 1v1 outside of the group...but we aren't designed to 1v1 outside of the group.
Med-large group play is a totally different animal than getting excited over a few kills at a time...and you can't really compare skill-levels of the two. (I can call any 1vX-er that gets killed by us bad because they are horrible at 1vX-ing us...just like we get ribbed for not being able to kill things solo...It's not gonna help the group to run around a rock or tree for 3 minutes and wait until you can drop an ult/snare combo and then roll away)
Idk, I dont understand your point of view. I build to stay alive, do damage, and not die instantly. Doesnt matter if I'm running with a group of 5 or by myself, nothing changes. I guess it's cause I never really been a part of the organized zerging (no offense, thats just the word for it)
LeifErickson wrote: »Joshlenoir wrote: »DC flavor of TM is in progress
First thing i ran into this morning on my NB was this full out DC leprosy pandemic and next thing that registers is Josh telling me that I found TM. Seriously wtf TM, I was about to report for botting: k ZOS I'm looking at 7 destrobots, 3 healbots and 2 rootspambots here, pls remove.
It's common knowledge now that TM isn't meant to be a skilled group, I ended up 1v1'ing 2 of their players yesterday that branched off from the group, and not to my surprise one of them was their best player [snip], who can't even admit they are good, and another cp900+ magdk who doesn't even wear their tabard and barely runs with them
[Edit to remove name.]
So you beat someone who was probably running in a group build? How much are your pvp lessons?
Joshlenoir wrote: »...AD mega zergs... involves outnumbering the server 10-1...
Joshlenoir wrote: »I've had two days without any good group PvP with my guild...
PenguinInACan wrote: »PenguinInACan wrote: »LeifErickson wrote: »Joshlenoir wrote: »DC flavor of TM is in progress
First thing i ran into this morning on my NB was this full out DC leprosy pandemic and next thing that registers is Josh telling me that I found TM. Seriously wtf TM, I was about to report for botting: k ZOS I'm looking at 7 destrobots, 3 healbots and 2 rootspambots here, pls remove.
It's common knowledge now that TM isn't meant to be a skilled group, I ended up 1v1'ing 2 of their players yesterday that branched off from the group, and not to my surprise one of them was their best player (miasma), who can't even admit they are good, and another cp900+ magdk who doesn't even wear their tabard and barely runs with them
So you beat someone who was probably running in a group build? How much are your pvp lessons?
To be fair, it's not like it makes much of a difference. You need skill to make the gear work. When I was running my zerg Magsorc with AoEs and destro ults, I could still kill someone 1v1 or wasn't as good as me.
That's not what a group build is....We build specifically for group comp. My templar doesn't have a single dps skill on my bar (minus vamp drain). I run skills that complement who is in group and alter my sets depending on the same factors. I don't build to 1vX so yeah maybe a lot of us will get killed 1v1 outside of the group...but we aren't designed to 1v1 outside of the group.
Med-large group play is a totally different animal than getting excited over a few kills at a time...and you can't really compare skill-levels of the two. (I can call any 1vX-er that gets killed by us bad because they are horrible at 1vX-ing us...just like we get ribbed for not being able to kill things solo...It's not gonna help the group to run around a rock or tree for 3 minutes and wait until you can drop an ult/snare combo and then roll away)
Idk, I dont understand your point of view. I build to stay alive, do damage, and not die instantly. Doesnt matter if I'm running with a group of 5 or by myself, nothing changes. I guess it's cause I never really been a part of the organized zerging (no offense, thats just the word for it)
You get to a point of diminishing returns on group viability when you build like that. If you are running the same aoe buffs/debuffs as 3-4 people in group you are wasting skill slots that you could use for something else. I.e 12 man group...we don't need 4 repentance's or 3 people running transmutation or wearing SPC. We don't need redundant buffs when we can get them from group aoe buffs (major brutality from rally when you have a dk running igneous). Sure we should all be able to not die in 3 seconds if caught alone, but that doesn't mean we need to be able to kill at the same speed solo. I can tank for a very long time on my templar, but its designed to do that, debuff, and heal with a pretty high magicka sustain. That is a useless build solo because I can't kill anything. But in group I can contribute to the killing of many things...which is a lot more fun for me.