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https://forums.elderscrollsonline.com/en/discussion/668861

Cyrodiil Performance Test and Double AP Event

  • Kram8ion
    Kram8ion
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    Hell at this point I'm willing to bear anything just to change my build around
    They get stale and boring after a while
    ps4eu
    Kramm stam man kittyblade

  • Kram8ion
    Kram8ion
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    Who knows people may actually like it after the test and move to azuras and populate it
    Well played Zoe
    Well played
    ps4eu
    Kramm stam man kittyblade

  • Kram8ion
    Kram8ion
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    Can we have more test campaigns?
    No battle spirit
    Double siege damage
    Increased food buffs at night even, just play around with campaigns and make them wildly different that will create diversity
    It may not create balance on all but that's what tests are for
    Maybe even make events for things like races and abilities over a week or weekend
    # pvpneedsvariety
    ps4eu
    Kramm stam man kittyblade

  • WalkingLegacy
    WalkingLegacy
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    Koolio wrote: »
    Koolio wrote: »
    I just spent 2 years getting as much CP as possible to play Pvp. I don't think removing them is a good way to go. Not a good idea.

    It's a sacrifice we need to make. The CP system is only a leveling hook. It ruins the scaling for the whole rest of the game and kills competition.

    I would say "I" However in a party chat with 8 people right now. We aren't wanting to sacrifice 3000 hours. I'll take a lagging campaign and my hard earned work over shitting all over my time.

    They just leveled the entire game off CP with One Tamriel.

    Then I could safely say you and your group don't much care about a competitive and fair PvP system.

    All you care about is your time spent playing the game anyways and getting some CP in the process...Were you all upset after all the hours spent grinding veteran ranks too?
  • Derra
    Derra
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    Surgee wrote: »
    bowmanz607 wrote: »
    Surgee wrote: »
    Surgee wrote: »
    No champion ranks? AWESOM! Finally my low champion rank friends will stand a chance in cyrodil. Can't wait!

    They can already use this benefit in the No CP campaigns already Ingame . Just look at the campaign information screen for the no cp option one . The names can be different depending on platform .

    These are completely empty in console version. Scourge is all the time full with 100 players long ques but no one joins other campaigns for some reason.

    because that is where their guild is. They dont go elsewhere because they want to play with their guilds. This also leads more solo players and others to that campaign because the people who want to play with their guild wont go elsewhere.

    the solution is to get the guilds to spread out more over the servers.

    I've suggested a solution for that:

    "Make alliance points gains scale dramatically with the amount of players per alliance in the campaign. The more players of one alliance are on the server, the less alliance points they will get. By less I mean A WHOLE LOT LESS. Such a big downgrade that it will highly encourage players to join empty campaigns, where they will gain a few times more alliance points, but in the same time it will require more input from them than just following a mob. Eventually, all campaigns should reach the optimal player count. To add a little twist to it, I think guards, walls hp etc in the given campaign, should also scale depending on the number of players the alliance has. The more players, the harder it gets (just like with anchors, but make the difference significant)."

    from my topic https://forums.elderscrollsonline.com/en/discussion/316898/a-possible-solution-to-overpopulated-and-empty-campaigns#latest

    I like your idea a lot.

    What i don´t like the idea is the assumption players only play for points.
    I do both. I like my ap but i also like to have fun getting them - which requires enough enemies present.

    I´d much more like players instantly getting ported to their guest campaign when joining a queue for a full campaign.
    Edited by Derra on February 24, 2017 12:20PM
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  • ExcaliburESO
    ExcaliburESO
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    just introduce new way of getting AP, each time you get one of those endless loading screens you get 1k AP per second, there will be more active ppl actually pvping. CP farmers/flippers will be happily loading ever after xD

    Such a brilliant idea and everytime u get kicked out of server u get 10k ap!
  • Mojomonkeyman
    Mojomonkeyman
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    Derra wrote: »
    Surgee wrote: »
    bowmanz607 wrote: »
    Surgee wrote: »
    Surgee wrote: »
    No champion ranks? AWESOM! Finally my low champion rank friends will stand a chance in cyrodil. Can't wait!

    They can already use this benefit in the No CP campaigns already Ingame . Just look at the campaign information screen for the no cp option one . The names can be different depending on platform .

    These are completely empty in console version. Scourge is all the time full with 100 players long ques but no one joins other campaigns for some reason.

    because that is where their guild is. They dont go elsewhere because they want to play with their guilds. This also leads more solo players and others to that campaign because the people who want to play with their guild wont go elsewhere.

    the solution is to get the guilds to spread out more over the servers.

    I've suggested a solution for that:

    "Make alliance points gains scale dramatically with the amount of players per alliance in the campaign. The more players of one alliance are on the server, the less alliance points they will get. By less I mean A WHOLE LOT LESS. Such a big downgrade that it will highly encourage players to join empty campaigns, where they will gain a few times more alliance points, but in the same time it will require more input from them than just following a mob. Eventually, all campaigns should reach the optimal player count. To add a little twist to it, I think guards, walls hp etc in the given campaign, should also scale depending on the number of players the alliance has. The more players, the harder it gets (just like with anchors, but make the difference significant)."

    from my topic https://forums.elderscrollsonline.com/en/discussion/316898/a-possible-solution-to-overpopulated-and-empty-campaigns#latest

    I like your idea a lot.

    What i don´t like the idea is the assumption players only play for points.
    I do both. I like my ap but i also like to have fun getting them - which requires enough enemies present.

    I´d much more like players instantly getting ported to their guest campaign when joining a queue for a full campaign.

    You are right, I was considering that as well. But overall the suggested system wouldn`t make us lose much, while it could incentivize the ap players to not always follow the straight forward routes.

    Maybe.
    Edited by Mojomonkeyman on February 24, 2017 2:56PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • oibam
    oibam
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    Cant you remove AoE Cap, too?
  • FrozenAnimal
    FrozenAnimal
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  • MaxwellC
    MaxwellC
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    @ZOS_BrianWheeler
    When you say leader-boards won't be adjusted if I were to be #1 during this event would it mean that I would get emperor and hold it for an entire week if my alliance keeps getting all the keeps?
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  • G0ku
    G0ku
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    The lag was in pvp long before CP were even introduced, did all ppl here start to play just recently?

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  • Ankael07
    Ankael07
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    G0ku wrote: »
    The lag was in pvp long before CP were even introduced, did all ppl here start to play just recently?

    Yes but we've come a long way since that time and there have been a lot of improvements.Now we're gonna see how big CP burdens the servers.
    If you want me to reply to your comment type @Ankael07 in it.
  • bowmanz607
    bowmanz607
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    G0ku wrote: »
    The lag was in pvp long before CP were even introduced, did all ppl here start to play just recently?

    yes, but that does not mean cp does not contribute. They have gotten to a point where they want to see how cp plays a role now.
  • Entegre
    Entegre
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    brian, are you aware of the outpost flipping people are doing to gain easy 6k ap?

    Can you please add a cooldown like a few hours for keeps and half an hour to resources to prevent exploiting? I like flat ap bonus of objectives but hate every kind of exploiter farmers.
  • tombarek
    tombarek
    Maybe you can not remove CP but instead CP tree try scaling Gear stats for CP value From that tree for example Warrior Scale Weapon Damage - easier to calaculate you have attribute (constant value) and gear atrribute from CP (constant value too)
  • Cogo
    Cogo
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    tombarek wrote: »
    Maybe you can not remove CP but instead CP tree try scaling Gear stats for CP value From that tree for example Warrior Scale Weapon Damage - easier to calaculate you have attribute (constant value) and gear atrribute from CP (constant value too)

    You know that CP scales right? 200 CP isnt twice as good as 100. *sigh*
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  • treborrealb14_ESO
    treborrealb14_ESO
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    Anyone else getting Would over this.


    Like that there doing a real test with real numbers on live and hope that all that play join in and don't skip it.

    could lead to wood in upcoming pvp for all.


    but yes is this ESo saying Would....




    https://www.youtube.com/watch?v=lGiTnzY7g14
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    Anyone else getting Would over this.


    Like that there doing a real test with real numbers on live and hope that all that play join in and don't skip it.

    could lead to wood in upcoming pvp for all.


    but yes is this ESo saying Would....




    https://www.youtube.com/watch?v=lGiTnzY7g14



    That video gave me wood.


    But I think many of us have already found the fun of non Cp for a long time and realized performance always better on those servers looking forward to seeing how the week plays out
  • TequilaFire
    TequilaFire
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    Karivaa wrote: »
    @ZOS_BrianWheeler, I was totally excited about this until we got the housing update on Xbox. When you get more ap from a resource than killing players, that is a huge problem.

    I've played this game since the beginning and mainly play PVP. I earned more yesterday from running around scourge taking resources than I did from the day before when we had some epic long battles.

    PVP = player vs player.

    It is my fear that this change along with battlegrounds will kill cyrodiil and what I love the most about eso. I loved open combat between 3 factions.

    But on the other side of the coin, I belong to a guild that believes in making points to win the campaign for our alliance by taking keeps and resources.

    We tend not to get into bridge fights and other ap player farms and as a result were making far less ap for our war efforts
    and have lower overall alliance ranks than our player farming counterparts.

    Don't you think it is about time that the ones who work to take the map and the campaign get rewarded?

    I mean 25 AP for taking a resource was just an insult before.
  • lllNutterlll
    Lol if all campaigns go no CP that's millions of gold wasted on multiple builds I have for CP campaigns that simply won't work anymore and even more hours, days and weeks that I've grinded gear I won't use anymore. I do play blackwater also and enjoy the no CP however your builds are completely different and the style you play is different. To kill CP though... It's just a waste to my current builds, time and gold... Why not give more incentive to the no CP campaigns? Draw more people to dead campaigns. Don't throw away my time and gold I've already spent.
  • csparks1
    csparks1
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    this *** sucks

    but at least they are doing something instead of the perma-ignore

    hope it works
  • grimscalrwb17_ESO
    Are you doing this to see where the CP passives are slowing things down? or an excuse to abandon the CP System because it too adult a puzzle for you to solve. Stream line your game code and make this work. The answer is not to switch it off. Make this game better without diminishing it.
  • Kinga
    Kinga
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    one of the best ideas ever! :) I like it. I hope this will help to fix this issues on the campaigns
    Edited by Kinga on February 27, 2017 7:32AM
    PC/EU

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  • andreasranasen
    andreasranasen
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    What time does it start?
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  • Johngo0036
    Johngo0036
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    Maybe having CP for PVE and not for PVP is the way to go..

    I have played on both CP and NON-CP Campaigns and find the non-cp more enjoyable.. also pretty frustrating as there is a fine line between survivability and damage output.
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  • Unlikely_Ghostbuster
    Unlikely_Ghostbuster
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    I started playing early-access in 2014, did one beta weekend. I jumped into PvP on Ariel's Bow shortly after reaching what was then Veteran Rank 2. I stopped playing before 2015 (for a variety of reasons I won't delve into here) and returned in February of last year. Although I wasn't active in 2015, I kept my ear to the ground and watched the occasional episode of ESO Live to see if there were enough compelling reasons to return to the game. Eventually, those reasons did sufficiently accumulate to the point where I dusted off my account.

    That being said, what was NOT among the reasons I returned were marked improvements to the PvP experience.

    I have tried to be as charitable as I can when interpreting decisions made concerning PvP, but at the end of the day, after taking stock of the last three years, there haven't been nearly as many "improvements" to PvP as there have been these odd "experiments."

    Removing forward camps, for example -- they were gone the entire time I wasn't playing. Supposedly, this was done to "fix" the issue of troll camps. Eventually, FC's were put back into the game with different mechanics that made troll camps nonviable (thank you). Removing the camps didn't fix the issue, it skirted the issue.

    Similarly, removing the deer to see if that improved performance looked like a shot in the dark, hoping to hit a target. I have no earthly idea whether or not that fixed anything, but I'm almost completely certain the deer weren't the root-cause of any serious issues in PvP.

    Also, when folks on the PTS resoundingly declared gap-closer skills were insanely broken in PvP on the test server and must not go live, they went live anyway. Lo and behold, a month of pain and suffering ensued. But honestly, that was less than the length of time the vampire cost-reduction was unintentionally applying to ultimate abilities, which allowed the "bat swarm spam" phenomenon to rule Ariel's Bow, unchecked (for much longer than one month). As an aside, nobody was banned for spamming bat swarm in 2014 (a lot of them were crowned emperor, in fact), while people were getting labeled as cheaters and having their accounts disabled because of the gap-closing exploit.

    The point I'm laboriously crawling towards is that NONE of these "approaches" (up to and including the upcoming experiment) indicate that anybody working to improve PvP understands the problems they're trying to solve, let alone have rational and conceptually coherent ways to fix them. Put simply, the "let's try this and see what happens" strategy is not the smart way to solve ANY problems. Frankly, it's embarrassing. But more importantly, it's never really worked, has it?

    Cards on the table: in PvP that stresses point-of-interest combat (choke points like the bridges and gates), conquering target objectives (resources, outposts, keeps, etc.), and large-scale "whole-faction" battles, you don't need to look any further than this sentence for the cause of the lag. If you want to fix the lag, you can either sacrifice some of these aspects of PvP (which I don't recommend because it's fun), permanently reduce the number of players allowed in each campaign by a fixed amount, find more efficient ways to process info on the back-end, or just get better hardware to handle the server load.

    Pretending the issues are elsewhere is the easiest way to guarantee those issues persist, indefinitely. Sure, *maybe* forcing the servers that handle Trueflame to process CP passives causes the lag. Or maybe CP passives are just one of many mitigating factors, while the true cause of the lag boils down to too many people doing too many things far too quickly in too small an area.

    Know what probably causes the servers to hiccup a lot? Having to relay information to/from players who use macros to animation-cancel through eight attacks in less than a second. Maybe the reason the non-CP campaign performs better than the CP campaign is that Trueflame attracts more players who use animation-cancelling macros. It's easy to check: what's the mean and standard deviation of the number of attacks executed per-second by players in each campaign? I'd wager real money the mean is higher and more spread out on Trueflame than it is on Azura's Star.

    So run the experiment, this week. Hopefully, you'll gather useful information. Do I think this experiment is a precursor to performance improvements? No. Not remotely. In my opinion, you're looking in the wrong place.

    If you have pets, then you know what to do when you come home to a mysterious smell. You find what's causing it and clean it up. If you just light a scented candle, or just spray some disinfectant, or just close the door to that room, you really ought not be responsible for animals (or yourself, probably). There are so many rubrics of performance and so many different metrics that could be applied to PvP that it boggles my mind how much and how long "crap" has piled up in Cyrodiil, unnoticed and unaddressed.

    Find the smell. Please. If you already know what's causing the smell, but you think it's too big to clean up (IE, you know it's players who animation-cancel through every encounter, but you don't want to balance the massive amount of PvE content to compensate for folks no-longer being capable of ungodly DPS), that's more reason to start now. It'll only be harder to do after Morrowind releases.
    Edited by Unlikely_Ghostbuster on February 27, 2017 12:25PM
  • Lucky28
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    Johngo0036 wrote: »
    Maybe having CP for PVE and not for PVP is the way to go..

    I have played on both CP and NON-CP Campaigns and find the non-cp more enjoyable.. also pretty frustrating as there is a fine line between survivability and damage output.

    No. there are people who enjoy playing with CP and those that don't and there are options for both, that's the way it should be.

    i highly doubt they are going to remove CP regardless of what the results of this test are. they'll probably just adjust some of the passives.
    Invictus
  • Didgerion
    Didgerion
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    Hey gang!

    We want to make sure that Cyrodiil is a great PvP experience for everyone.

    Then just make love not war geez.
  • waitwhat
    waitwhat
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    @ZOS_BrianWheeler :

    As the test commences, please track the amounts of disconnects and long loading screens. For many, these are worse than lag.
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  • hoaxburnrwb17_ESO
    hoaxburnrwb17_ESO
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    This is great, i use to go into the CP campaign and pretty much got rekt all the time. I'm CP 260, so i decided to go into the non CP campaign to improve my PvP skillz. When i got there i was suprised that i killed someone :) Not only that i survived alot longer than i do in the CP campaing.

    I would love to see all these op CP 600 PvP without their precious CP, they wont be as good as they think they are. Their magicka, Stamina will be alot lower and the recovery time is reduce. In fact it will be like the old days lv 50, and VR 14, then Vr 16. Before the dark times, before the CP.

    The other day i saw a cp 600+ vet in the non CP camapaign trying to 1v6, he kited (which was the only thing he is good at) but once 5 of us Rookies got at him he didnt last long. LMAO at the Pk and PKK without their precious champion points and will now have to rely on gear sets to be good.

    good luck...
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