WalkingLegacy wrote: »
I would say "I" However in a party chat with 8 people right now. We aren't wanting to sacrifice 3000 hours. I'll take a lagging campaign and my hard earned work over shitting all over my time.
They just leveled the entire game off CP with One Tamriel.
Mojomonkeyman wrote: »bowmanz607 wrote: »Rohamad_Ali wrote: »No champion ranks? AWESOM! Finally my low champion rank friends will stand a chance in cyrodil. Can't wait!
They can already use this benefit in the No CP campaigns already Ingame . Just look at the campaign information screen for the no cp option one . The names can be different depending on platform .
These are completely empty in console version. Scourge is all the time full with 100 players long ques but no one joins other campaigns for some reason.
because that is where their guild is. They dont go elsewhere because they want to play with their guilds. This also leads more solo players and others to that campaign because the people who want to play with their guild wont go elsewhere.
the solution is to get the guilds to spread out more over the servers.
I've suggested a solution for that:
"Make alliance points gains scale dramatically with the amount of players per alliance in the campaign. The more players of one alliance are on the server, the less alliance points they will get. By less I mean A WHOLE LOT LESS. Such a big downgrade that it will highly encourage players to join empty campaigns, where they will gain a few times more alliance points, but in the same time it will require more input from them than just following a mob. Eventually, all campaigns should reach the optimal player count. To add a little twist to it, I think guards, walls hp etc in the given campaign, should also scale depending on the number of players the alliance has. The more players, the harder it gets (just like with anchors, but make the difference significant)."
from my topic https://forums.elderscrollsonline.com/en/discussion/316898/a-possible-solution-to-overpopulated-and-empty-campaigns#latest
I like your idea a lot.
prototypefb wrote: »just introduce new way of getting AP, each time you get one of those endless loading screens you get 1k AP per second, there will be more active ppl actually pvping. CP farmers/flippers will be happily loading ever after xD
Mojomonkeyman wrote: »bowmanz607 wrote: »Rohamad_Ali wrote: »No champion ranks? AWESOM! Finally my low champion rank friends will stand a chance in cyrodil. Can't wait!
They can already use this benefit in the No CP campaigns already Ingame . Just look at the campaign information screen for the no cp option one . The names can be different depending on platform .
These are completely empty in console version. Scourge is all the time full with 100 players long ques but no one joins other campaigns for some reason.
because that is where their guild is. They dont go elsewhere because they want to play with their guilds. This also leads more solo players and others to that campaign because the people who want to play with their guild wont go elsewhere.
the solution is to get the guilds to spread out more over the servers.
I've suggested a solution for that:
"Make alliance points gains scale dramatically with the amount of players per alliance in the campaign. The more players of one alliance are on the server, the less alliance points they will get. By less I mean A WHOLE LOT LESS. Such a big downgrade that it will highly encourage players to join empty campaigns, where they will gain a few times more alliance points, but in the same time it will require more input from them than just following a mob. Eventually, all campaigns should reach the optimal player count. To add a little twist to it, I think guards, walls hp etc in the given campaign, should also scale depending on the number of players the alliance has. The more players, the harder it gets (just like with anchors, but make the difference significant)."
from my topic https://forums.elderscrollsonline.com/en/discussion/316898/a-possible-solution-to-overpopulated-and-empty-campaigns#latest
I like your idea a lot.
What i don´t like the idea is the assumption players only play for points.
I do both. I like my ap but i also like to have fun getting them - which requires enough enemies present.
I´d much more like players instantly getting ported to their guest campaign when joining a queue for a full campaign.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
The lag was in pvp long before CP were even introduced, did all ppl here start to play just recently?
MyNameIsElias wrote: »brian, are you aware of the outpost flipping people are doing to gain easy 6k ap?
Maybe you can not remove CP but instead CP tree try scaling Gear stats for CP value From that tree for example Warrior Scale Weapon Damage - easier to calaculate you have attribute (constant value) and gear atrribute from CP (constant value too)
treborrealb14_ESO wrote: »Anyone else getting Would over this.
Like that there doing a real test with real numbers on live and hope that all that play join in and don't skip it.
could lead to wood in upcoming pvp for all.
but yes is this ESo saying Would....
https://www.youtube.com/watch?v=lGiTnzY7g14
@ZOS_BrianWheeler, I was totally excited about this until we got the housing update on Xbox. When you get more ap from a resource than killing players, that is a huge problem.
I've played this game since the beginning and mainly play PVP. I earned more yesterday from running around scourge taking resources than I did from the day before when we had some epic long battles.
PVP = player vs player.
It is my fear that this change along with battlegrounds will kill cyrodiil and what I love the most about eso. I loved open combat between 3 factions.
Johngo0036 wrote: »Maybe having CP for PVE and not for PVP is the way to go..
I have played on both CP and NON-CP Campaigns and find the non-cp more enjoyable.. also pretty frustrating as there is a fine line between survivability and damage output.
ZOS_BrianWheeler wrote: »Hey gang!
We want to make sure that Cyrodiil is a great PvP experience for everyone.