OtarTheMad wrote: »I think people are overreacting. I don't think they will remove all CP from all campaigns after this test (unless they introduced a campaign with soft caps and dynamic ult).
This is just a test week in my opinion, maybe I am wrong, but I don't see them taking CP away. They might change the CP a bit (like @Princess_Asgari said in another thread, it really needs some adjustment)
Just because they might install a test where everyone has to wear a red hat to see if the color red is messing up the server, it doesn't mean going forward every hat will be red it just means they are trying to isolate something to see if it's the problem.
ZOS_BrianWheeler wrote: »This has been discussed internally at length and we are still going to double the AP from those sources during this test.
kyle.wilson wrote: »dwemer_paleologist wrote: »Finisherofwar wrote: »There is already a no cp campaign. I enjoy my campaign as it is and if I wanted to play no cp I'd join the campaign set up for that specifically.
As I see it what you're saying in this post is that since u don't know how to fix the lag in cp campaigns you're just going to completely take away that experience.
I'm not ok with this.
i agree with you.
this is a very touchy subject for many of us.
i believe that eso should be rebuilt. starting first with combat and how Pve and PvP works. and then go from there.
allow us to keep the current build and play with it untill they are done.
but that is not going to happen.
instead they just cut out entire builds and then let us deal with it.
saves money and keeps jobs.
If they mess this up and the players leave then it won't save jobs.
flguy147ub17_ESO wrote: »Many players quit due to performance and infinite resources where everybody is Superman. So it may bring some players back and yes some may quit. Just change your sets out to stuff like Seducer and/or add regen to jewelry.
flguy147ub17_ESO wrote: »Great news, but adjusting the amount of AP/Keepflip afterwards? That means 12k per flip over the course of a week? That sounds like everyone will just flip keeps over the course of a week instead of fighting, cause flipping keeps is gonna give more AP.
Thats sad if people do that, If you truely care about the game, you will help ZOS. This is a big deal for them to take this effort to try and improve the performance in PVP. If the community doesnt help them for their selfish gains then its just really sad. This is for the longevity of the game not a short time AP boost.
Lmao, no offense but you are quite naive if you think most of the pvp community cares more aobut the game than their own personnal interest. Just look at the rampant cases of exploiting.
IcyDeadPeople wrote: »flguy147ub17_ESO wrote: »Many players quit due to performance and infinite resources where everybody is Superman. So it may bring some players back and yes some may quit. Just change your sets out to stuff like Seducer and/or add regen to jewelry.
So why don't those who quit "due to performance and infinite resources where everybody is Superman" simply play on Azura's? Not enough people there?
Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
Next step after the event will be: no more CP campaigns. Better performance and no difference in CPs. Is not this what we want for PvP?
Since the pvp without cp is absolutely terrible. At that poit it stop playing the game.
I´d give everyone 600 in cyro.
Shieldbreaker was added into the game after CP got introduced and before any nonCP campaign.
This means shieldbreaker was balanced for a game with CP.
You´re logic is flawed on this one @Talcyndl
You are saying it doesn't have the intended effect in the CP campaign. Regardless of when it was added, the point remains...CP breaks balance.
Where am i saying it does not have the intended effect?
Sorcs not making adjustments to shieldbreaker on CP campaigns die to it - period.
It´s meant to give you an advantage over shielded players (which it does on cp campaigns) not outright give you a free win over them because not using their class defense is a death sentence and using their class defense is a deathsentence aswell (that´s what happens on azuras).
Not only is your logic not sound - you´re also trying to put words in my mouth. Hmmmmmm.
Aerius_Sygale wrote: »Ha, this will mess up Vampires so bad, no Elemental Defender. :P
Shieldbreaker was added into the game after CP got introduced and before any nonCP campaign.
This means shieldbreaker was balanced for a game with CP.
You´re logic is flawed on this one @Talcyndl
You are saying it doesn't have the intended effect in the CP campaign. Regardless of when it was added, the point remains...CP breaks balance.
Where am i saying it does not have the intended effect?
Sorcs not making adjustments to shieldbreaker on CP campaigns die to it - period.
It´s meant to give you an advantage over shielded players (which it does on cp campaigns) not outright give you a free win over them because not using their class defense is a death sentence and using their class defense is a deathsentence aswell (that´s what happens on azuras).
Not only is your logic not sound - you´re also trying to put words in my mouth. Hmmmmmm.
Don't worry the 3 months I played sorc on Azuras I didn't run into a single guy using shieldbreaker.
Shieldbreaker was added into the game after CP got introduced and before any nonCP campaign.
This means shieldbreaker was balanced for a game with CP.
You´re logic is flawed on this one @Talcyndl
You are saying it doesn't have the intended effect in the CP campaign. Regardless of when it was added, the point remains...CP breaks balance.
Where am i saying it does not have the intended effect?
Sorcs not making adjustments to shieldbreaker on CP campaigns die to it - period.
It´s meant to give you an advantage over shielded players (which it does on cp campaigns) not outright give you a free win over them because not using their class defense is a death sentence and using their class defense is a deathsentence aswell (that´s what happens on azuras).
Not only is your logic not sound - you´re also trying to put words in my mouth. Hmmmmmm.
Don't worry the 3 months I played sorc on Azuras I didn't run into a single guy using shieldbreaker.
Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
You sound like the biggest entitled try-hard baby I have ever seen.
This test is to make the game and the mode you apparently love so much a better experience for everyone. How about you try to help the game get better and stop worrying about yourself for once.
It's only one freaking week and all you're worried about is having to min/max a non-CP build and complaining about doing so. Get over yourself.
Mojomonkeyman wrote: »Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
You sound like the biggest entitled try-hard baby I have ever seen.
This test is to make the game and the mode you apparently love so much a better experience for everyone. How about you try to help the game get better and stop worrying about yourself for once.
It's only one freaking week and all you're worried about is having to min/max a non-CP build and complaining about doing so. Get over yourself.
Or maybe some people have become pretty accustomed to the way ZOS has been approaching things over the course of the past three years and how little they care about implementing appropriate follow up finetuning in due time to clean up the mess their experiments cause.
I mean they just (re)introduced about 10 major exploits and bugs with the last patch, haven`t even bothered to fix or communicate about most of them. The newly introducted (gamebreaking) streak bug i.e. was perfectly documented and reported by the community on day one when patch dropped, ZOS still not even bothering to reply to the various threads.
They will cause a huge mess, gather flawed data, implement equally flawed changes and call it a day to refocus on cash influx through finding nifty new tiers for their dlcs to "justify" charging expansion price, while devoting the remaining company ressources to design pretty dresses and furniture for digital home depot junkies and pixel fashion victims.
- This should of been a priority since launch with additional reinforcement when your customers flood forum with feedback/screenshots/videos/results. My opinion as a paying customer.ZOS_BrianWheeler wrote: »As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year.
ZOS_BrianWheeler wrote: »Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.
ZOS_BrianWheeler wrote: »When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load.
ZOS_BrianWheeler wrote: »The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.
ZOS_BrianWheeler wrote: »we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load
ZOS_BrianWheeler wrote: »impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.
ZOS_BrianWheeler wrote: »evaluate performance when the server is under real-world load situations.
ZOS_BrianWheeler wrote: »Our first test will be set up as follows:
- For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
ZOS_BrianWheeler wrote: »[*] During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
ZOS_BrianWheeler wrote: »reading your constructive posts about server performance during the time of the test.
ZOS_BrianWheeler wrote: »The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!
How are min-max PVPers meant to afford the sets they need to transition from CP builds to non-CP builds? Especially if they've had to run themselves broke for the current min-maxed builds they have? Legendary gear isn't cheap, some of the set pieces aren't cheap, and some people don't have the time to grind up a set they're only gonna use for 1 week.
Sorry if this has been mentioned but I don't have the time to trawl through 9 pages of what may or may not actually be constructive replies or trolling.
Whilst I commend the dev team for trying to find a problem with the system - although I must mention here that I have always been against the CP system from the onset - there are a lot of different factors in lag that I have seen. One of them being the way organised groups work and move through a much larger, disorganised zerg. Coordinated ulti dumps and healing spam has a lot to do with frame rate drop and latency.
Some of, or parts of, these organised groups probably won't be motivated to play on a non CP week due to the fact that they can't afford a min-maxed build. Especially if that set is only relevant for one week.
(inb4 people say 'well don't run a min-maxed build', you've missed the point of this post.)
Great step towards improving Cyro performance. I can handle 1 week of no CP if it means you get the data you need.
OtarTheMad wrote: »I think people are overreacting. I don't think they will remove all CP from all campaigns after this test (unless they introduced a campaign with soft caps and dynamic ult).
This is just a test week in my opinion, maybe I am wrong, but I don't see them taking CP away. They might change the CP a bit (like @Princess_Asgari said in another thread, it really needs some adjustment)
Just because they might install a test where everyone has to wear a red hat to see if the color red is messing up the server, it doesn't mean going forward every hat will be red it just means they are trying to isolate something to see if it's the problem.
Right. They have determined that Azura's Star is better without CP, but they want to see if Trueflamme and Haderus will see the same improvement or if there is something else at play. Hopefully everyone plays like they normally would and we'll see the issue be related to something else (and not CP).
The issue as it stands though, most of us on Trueflamme and Haderus will have to change our play style to be viable without CPs. Those of us who don't run with a zerg I think are going to be an extreme disadvantage. We'll see.