When is this supposed to happen?
ZOS_BrianWheeler wrote: »Hey gang!
As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.
When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.
Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.
Our first test will be set up as follows:We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.
- For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
- During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
- Campaign durations and leaderboards will not be adjusted during this week
The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!
Thanks again, and see you in Cyrodiil!
-Wheeler
Rohamad_Ali wrote: »No champion ranks? AWESOM! Finally my low champion rank friends will stand a chance in cyrodil. Can't wait!
They can already use this benefit in the No CP campaigns already Ingame . Just look at the campaign information screen for the no cp option one . The names can be different depending on platform .
Rohamad_Ali wrote: »No champion ranks? AWESOM! Finally my low champion rank friends will stand a chance in cyrodil. Can't wait!
They can already use this benefit in the No CP campaigns already Ingame . Just look at the campaign information screen for the no cp option one . The names can be different depending on platform .
These are completely empty in console version. Scourge is all the time full with 100 players long ques but no one joins other campaigns for some reason.
I have to say I noted some stuttering in Azura as well when there are many players playing together.
But what if CP turns out to be the main culprit? What then? What's the plan? Surely they are not going to remove it, it's a major thing for character developing after lv50.
VycDarkshadow wrote: »Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
Nope, but if you don't want to participate in helping fix PvP, then I see no reason for you to cry about not PvPing. Also, I've spoken to several of my streamer friends, and they're stoked for this! They don't mind a single week of no CP perks, if it means fixing PvP in the long run.
Besides, it's the CP procs that are under fire right now. I'm sure the static increased resistances/damage and the reduction costs are going to remain as they are.
I have to say I noted some stuttering in Azura as well when there are many players playing together.
But what if CP turns out to be the main culprit? What then? What's the plan? Surely they are not going to remove it, it's a major thing for character developing after lv50.
VycDarkshadow wrote: »Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
Nope, but if you don't want to participate in helping fix PvP, then I see no reason for you to cry about not PvPing. Also, I've spoken to several of my streamer friends, and they're stoked for this! They don't mind a single week of no CP perks, if it means fixing PvP in the long run.
Besides, it's the CP procs that are under fire right now. I'm sure the static increased resistances/damage and the reduction costs are going to remain as they are.
While I don't disagree with what you say, reading between the lines of what ZoS says, it seems to me they want to see if this solves the problem, hence the implication is, if it does then yes it will be permanent?
bikerangelo wrote: »Now everyone gets to feel how imbalanced poisons and siege are without CP.
Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
Next step after the event will be: no more CP campaigns. Better performance and no difference in CPs. Is not this what we want for PvP?
Since the pvp without cp is absolutely terrible. At that poit it stop playing the game.
I´d give everyone 600 in cyro.
Can you guys also monitor the effects of resource poisons as well? In a campaign like Azura's resource poisons are an absolute malice compared to CP campaigns.
Oh and a question... what sort of changes can we expect if your tests confirm that CP passives affect lag heavily?
ComboBreaker88 wrote: »Xbox one NA server Azuras star is DEAD. Nobody goes in there. The server runs better BECAUSE it has a lower population. Lol
EU PC AZURA is full in primetime. No lag
NightbladeMechanics wrote: »@Derra I think you overestimate the changes you'd need to make to your build. Throw on atronach or a regen jewelry glyph or two, and you'll be perfectly fine. Also, people play similarly on Azura's as elsewhere with the exception of noobs leveling up not know what is going on and less spam / greater resource management.
ZOS will be able to look at the total data in ways you perhaps do not understand. They want a big picture of Trueflame prime time without cp involved so they can see exactly how many fewer calculations the server has to do and how much less lag there is in a very general sense. A large scale effort to fix Cyrodiil performance has to start somewhere, and I think a general test like this will in fact be informative in a general sense.
As for past performance issues, ZOS has made many incremental changes since your guild rage quit the game years ago, but hey, we still have tons of lag. Maybe it is due to cp, and maybe cp isn't a factor like you say. The thing is ZOS can't know for sure without a widespread removal of cp like this one. If TF prime time lag doesn't reduce by some margin during the test, they'll focus on other performance factors.
I for one will actually be playing in TF exclusively for this period regardless of the lag. Hell, I might even zerg to try and create some lag! FOR SCIENCE!!
Whilst the idea of a "level playing field" is okay, it removes the incentive to level. What return on the huge time sink do people get if they are getting no return for their efforts with regards to CP?
Would it not be more productive to have a few CP campaigns and few non-CP campaigns? The fact that on PS4 there is only one non-CP (and its a longer campaign) can be off-putting for some.
Maybe if you did the "double" or "1.5" AP return in those campaigns, you'd find more in there and it would even out the CP and non-CP campaigns - and give players a greater choice.
Sandman929 wrote: »VycDarkshadow wrote: »Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
Nope, but if you don't want to participate in helping fix PvP, then I see no reason for you to cry about not PvPing. Also, I've spoken to several of my streamer friends, and they're stoked for this! They don't mind a single week of no CP perks, if it means fixing PvP in the long run.
Besides, it's the CP procs that are under fire right now. I'm sure the static increased resistances/damage and the reduction costs are going to remain as they are.
While I don't disagree with what you say, reading between the lines of what ZoS says, it seems to me they want to see if this solves the problem, hence the implication is, if it does then yes it will be permanent?
ZOS doesn't strike me as quick to abandon mistakes. I don't see the Champion System going away permanently. They may however make Champion passives scale with the percentage of your missing health.
bowmanz607 wrote: »Rohamad_Ali wrote: »No champion ranks? AWESOM! Finally my low champion rank friends will stand a chance in cyrodil. Can't wait!
They can already use this benefit in the No CP campaigns already Ingame . Just look at the campaign information screen for the no cp option one . The names can be different depending on platform .
These are completely empty in console version. Scourge is all the time full with 100 players long ques but no one joins other campaigns for some reason.
because that is where their guild is. They dont go elsewhere because they want to play with their guilds. This also leads more solo players and others to that campaign because the people who want to play with their guild wont go elsewhere.
the solution is to get the guilds to spread out more over the servers.
bowmanz607 wrote: »Rohamad_Ali wrote: »No champion ranks? AWESOM! Finally my low champion rank friends will stand a chance in cyrodil. Can't wait!
They can already use this benefit in the No CP campaigns already Ingame . Just look at the campaign information screen for the no cp option one . The names can be different depending on platform .
These are completely empty in console version. Scourge is all the time full with 100 players long ques but no one joins other campaigns for some reason.
because that is where their guild is. They dont go elsewhere because they want to play with their guilds. This also leads more solo players and others to that campaign because the people who want to play with their guild wont go elsewhere.
the solution is to get the guilds to spread out more over the servers.
I've suggested a solution for that:
"Make alliance points gains scale dramatically with the amount of players per alliance in the campaign. The more players of one alliance are on the server, the less alliance points they will get. By less I mean A WHOLE LOT LESS. Such a big downgrade that it will highly encourage players to join empty campaigns, where they will gain a few times more alliance points, but in the same time it will require more input from them than just following a mob. Eventually, all campaigns should reach the optimal player count. To add a little twist to it, I think guards, walls hp etc in the given campaign, should also scale depending on the number of players the alliance has. The more players, the harder it gets (just like with anchors, but make the difference significant)."
from my topic https://forums.elderscrollsonline.com/en/discussion/316898/a-possible-solution-to-overpopulated-and-empty-campaigns#latest
@ZOS_BrianWheeler i have a better option for u than nef the ap after the test.
Make it so when u flip a resource or keep or what ever, u dont gain ap the next time u flip the same serource within like 5 min or something or even 10 min. but if u take a new keep or resource the timer is reset....
@ZOS_BrianWheeler @ZOS_GinaBruno@ZOS_BrianWheeler i have a better option for u than nef the ap after the test.
Make it so when u flip a resource or keep or what ever, u dont gain ap the next time u flip the same serource within like 5 min or something or even 10 min. but if u take a new keep or resource the timer is reset....
Love our community:
Players: "Zos shuns PvP! We want performance improvement!"
Zos: "We are going to run a 1 week test on live server"
Players: "How dare you touch Cyrodiil! Quit changing things!"