1. fixing prox set burst in pvp answer is not removing chance to crit, crit only does more damage to people not properly prepared for pvp. thus so how will this fix issue of proc sets in pvp when its not critical hits killing people, but the fact animation canceled heavy attack, uppercut + proc set procs do 25-30k damage noncrit in pvp.
2. talking about animation cancelling further even without proc sets, animation cancelling is game breaking imbalance. even without lag factoring in, you are giving a multiplicative factor to player reaction speed. factor in lag and you shoot this problem to game breaking proportions. for example you dont get hit by a uppercut after a 1s channel timed followed by a fully charged (max damage) heavy attack 2s later, you getting hit by both in less then a second. animation cancelling needs to be removed if you are even half serious about balance to the game.
3. i love how you expound on how housing is gonna work why things will work the way they do, but there is no reason to actually buy a house. i dont buy a house just to have another project to work on. i buy houses because i like the look, it fits into a theme. sadly the houses look very unoriginal. they feel like they were slapped together with 3rd world slum feels. on top of that there is no actual benefit to houses other then a 1m time saver dps dummy that just means you dont have to go to a dungeon to test dps.
4. everyone loves the island? the island is *** horrible. looks more like if someone bought an island in the Caribbean or hawaii or some other tropical island and built a slum on it. i will not and i repeat will not buy a house if it is not looks like it worth buying.
1. fixing prox set burst in pvp answer is not removing chance to crit, crit only does more damage to people not properly prepared for pvp. thus so how will this fix issue of proc sets in pvp when its not critical hits killing people, but the fact animation canceled heavy attack, uppercut + proc set procs do 25-30k damage noncrit in pvp.
2. talking about animation cancelling further even without proc sets, animation cancelling is game breaking imbalance. even without lag factoring in, you are giving a multiplicative factor to player reaction speed. factor in lag and you shoot this problem to game breaking proportions. for example you dont get hit by a uppercut after a 1s channel timed followed by a fully charged (max damage) heavy attack 2s later, you getting hit by both in less then a second. animation cancelling needs to be removed if you are even half serious about balance to the game.
3. i love how you expound on how housing is gonna work why things will work the way they do, but there is no reason to actually buy a house. i dont buy a house just to have another project to work on. i buy houses because i like the look, it fits into a theme. sadly the houses look very unoriginal. they feel like they were slapped together with 3rd world slum feels. on top of that there is no actual benefit to houses other then a 1m time saver dps dummy that just means you dont have to go to a dungeon to test dps.
4. everyone loves the island? the island is *** horrible. looks more like if someone bought an island in the Caribbean or hawaii or some other tropical island and built a slum on it. i will not and i repeat will not buy a house if it is not looks like it worth buying.
2- no lol. Combat would feel so clunky if they locked you into animations, not to mention the hardest content would have to rebalanced specifically around it. It's inherent to the combat system, it's probably here for good.
so draxys, we should have imbalance to the game because you think its clunky otherwise? we should have people hitting others in pvp with the hardest hitting skills in the game that were given channeled animations for a reason but cause of animation cancelling you cannot see the animations because they are cancelled out and do what should take a total of 3s to do in less then a second. animation cancelling is game breaking period.
Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
@AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!https://www.youtube.com/watch?v=ThZtwhYkKSs
KoshkaMurka wrote: »Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
@AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!https://www.youtube.com/watch?v=ThZtwhYkKSs
Not only they dont seem to understand what animation cancelling is, they're also very hypocritical. I dont believe they never cancel abilities with bar swap/block/dodge, if they're playing pvp.
KoshkaMurka wrote: »Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
@AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!https://www.youtube.com/watch?v=ThZtwhYkKSs
Not only they dont seem to understand what animation cancelling is, they're also very hypocritical. I dont believe they never cancel abilities with bar swap/block/dodge, if they're playing pvp.
Not only PvP. ESO in general. They can't tell me they never blocked when a red circle suddently appeard under their feet.
ESO is just such a fast paced game, it NEEDS AC to work.
@AzuraKin you don't have an opinion, you have an obsession.
Someone like you is not welcome on this forum!
You have to animation cancel in PvE too, even when tanking. Not to mention DD's, if they don't use AC they have poor damage output.
thankyourat wrote: »You can't animation cancel dizzying swing and other channeled abilities. You can try to hide the animation somewhat but it will always do the full channel duration. Also how can animation cancel mess with game balance if everyone can do it and it's not more effective for some builds over others. all skills have a global cool down. I think you are just a little confused on what animation cancelling is. Also crits still hurt in PvP even if you wear impen
KoshkaMurka wrote: »Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
@AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!https://www.youtube.com/watch?v=ThZtwhYkKSs
Not only they dont seem to understand what animation cancelling is, they're also very hypocritical. I dont believe they never cancel abilities with bar swap/block/dodge, if they're playing pvp.
Not only PvP. ESO in general. They can't tell me they never blocked when a red circle suddently appeard under their feet.
ESO is just such a fast paced game, it NEEDS AC to work.
@AzuraKin you don't have an opinion, you have an obsession.
Someone like you is not welcome on this forum!
thankyourat wrote: »You can't animation cancel dizzying swing and other channeled abilities. You can try to hide the animation somewhat but it will always do the full channel duration. Also how can animation cancel mess with game balance if everyone can do it and it's not more effective for some builds over others. all skills have a global cool down. I think you are just a little confused on what animation cancelling is. Also crits still hurt in PvP even if you wear impen
if that was true, pvpers would not hit people with a heavy attack and a uppercut at the same moment, also by the limitations of regen, heavy attack return, and damage done at maximum stats and/or combination of procs, the only way to hit 30-55k dps would be to weave a fully charged heavy attack + skills every second on a target for 30k range, and 2 skills and 2 heavy attacks in 1 second for 55k. do the math figure it out, ill help you. hardest hitting single target abilities are based on the folowing formula within +/- 5%. single target instant, 1 damage per spell/weapon power (total damage of skill if its a skill like flurry) and 1 damage per 10.5 max resource. channeled abilities utilize the same formula but multiply the final amount by 20%. in order to maintain resource while utilizing a damage skill coupled with a heavy attack you would need ~ 1400 regen as heavy attacks at best only return 30-60% of a skill resources based on which skill you are using. which means that in order to pull these numbers and not run out of resources on a boss one could not run a min max power/resource build due to the return of heavy attacks being what they are.
now i know trolls are gonna come here and tell me i am wrong, but that all they can do is parrot the words you are wrong, you are stupid ect. they will not give any proof to countermand this because they know there is none. this is based on 3+ years of play, 100s of combination of gears, in every situation in the game.
thankyourat wrote: »You can't animation cancel dizzying swing and other channeled abilities. You can try to hide the animation somewhat but it will always do the full channel duration. Also how can animation cancel mess with game balance if everyone can do it and it's not more effective for some builds over others. all skills have a global cool down. I think you are just a little confused on what animation cancelling is. Also crits still hurt in PvP even if you wear impen
if that was true, pvpers would not hit people with a heavy attack and a uppercut at the same moment, also by the limitations of regen, heavy attack return, and damage done at maximum stats and/or combination of procs, the only way to hit 30-55k dps would be to weave a fully charged heavy attack + skills every second on a target for 30k range, and 2 skills and 2 heavy attacks in 1 second for 55k. do the math figure it out, ill help you. hardest hitting single target abilities are based on the folowing formula within +/- 5%. single target instant, 1 damage per spell/weapon power (total damage of skill if its a skill like flurry) and 1 damage per 10.5 max resource. channeled abilities utilize the same formula but multiply the final amount by 20%. in order to maintain resource while utilizing a damage skill coupled with a heavy attack you would need ~ 1400 regen as heavy attacks at best only return 30-60% of a skill resources based on which skill you are using. which means that in order to pull these numbers and not run out of resources on a boss one could not run a min max power/resource build due to the return of heavy attacks being what they are.
now i know trolls are gonna come here and tell me i am wrong, but that all they can do is parrot the words you are wrong, you are stupid ect. they will not give any proof to countermand this because they know there is none. this is based on 3+ years of play, 100s of combination of gears, in every situation in the game.
KoshkaMurka wrote: »Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
@AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!https://www.youtube.com/watch?v=ThZtwhYkKSs
Not only they dont seem to understand what animation cancelling is, they're also very hypocritical. I dont believe they never cancel abilities with bar swap/block/dodge, if they're playing pvp.
Not only PvP. ESO in general. They can't tell me they never blocked when a red circle suddently appeard under their feet.
ESO is just such a fast paced game, it NEEDS AC to work.
@AzuraKin you don't have an opinion, you have an obsession.
Someone like you is not welcome on this forum!
your right i do have an obsession, balanced play. and you dont have balanced play when you have people bypassing mechanics of the game that suppose to be there for action/reaction. there is no reaction to animation cancelling, not even holding block constantly with 30,000 resist will give you the means to counter animation cancelling players damage output. there is no balance, i have watched an raid of about 20 players storm a keep with out a single healer or tank and cursh the other team because animation cancelling is so game breaking.
AC is not what causing imbalance, champion points are (not against CP, just pointing it out). ZOS has even said that AC ain´t going anywere. Macroing is one thing (which I´m against since it´s not allowed by ZOS-policy), but AC can be done by just blocking while using a skill. By "removing" AC you seriously suggest that I shouldn´t be allowed/able to block if I see incoming attack (PvP) or a mechaning (PvE) being channeled??
I´ve seen you on the forum a lot fighting for the removal of AC. As I said ZOS thinks this is ok and I´m sure a lot of people can back me up on this and even give me and you some source on this.
Regarding #1: Totally agree, the removal of crit from monster-sets won´t fix PvP, and as you said only those with poorly prepared for PvP will get 1-shooted (in b4 people saying they use all impen heavyarmor 50k hp and get 1 shooted by a gankblade, kappa). This change only hurt PvE (and to those you says it´s overperforming = screw you, the sets overperforms for the top 000,1% of the top vet-trial guilds that could make ***-sets like Ashen´s grip overperform if they wanted)
people who utilize animation cancelling perform on average 3-5 skills per second.
AC is not what causing imbalance, champion points are (not against CP, just pointing it out). ZOS has even said that AC ain´t going anywere. Macroing is one thing (which I´m against since it´s not allowed by ZOS-policy), but AC can be done by just blocking while using a skill. By "removing" AC you seriously suggest that I shouldn´t be allowed/able to block if I see incoming attack (PvP) or a mechaning (PvE) being channeled??
I´ve seen you on the forum a lot fighting for the removal of AC. As I said ZOS thinks this is ok and I´m sure a lot of people can back me up on this and even give me and you some source on this.
Regarding #1: Totally agree, the removal of crit from monster-sets won´t fix PvP, and as you said only those with poorly prepared for PvP will get 1-shooted (in b4 people saying they use all impen heavyarmor 50k hp and get 1 shooted by a gankblade, kappa). This change only hurt PvE (and to those you says it´s overperforming = screw you, the sets overperforms for the top 000,1% of the top vet-trial guilds that could make ***-sets like Ashen´s grip overperform if they wanted)
not true, block casting, weapon attack weaving (both light, med, heavy) and animation cancelling are all different things.
block casting, casting skills while holding block.
weapon attack weaving, casting skills and performing weapon attacks alternatively, i.e. skill, light attack, skill, heavy attack, skill, light attack, skill.
animation cancelling, the breaking off the animation of a skill to perform a second, third or even more skills faster then one could following the limitations of skills as decided upon by the length of the animation. people who utilize animation cancelling perform on average 3-5 skills per second.
AC is not what causing imbalance, champion points are (not against CP, just pointing it out). ZOS has even said that AC ain´t going anywere. Macroing is one thing (which I´m against since it´s not allowed by ZOS-policy), but AC can be done by just blocking while using a skill. By "removing" AC you seriously suggest that I shouldn´t be allowed/able to block if I see incoming attack (PvP) or a mechaning (PvE) being channeled??
I´ve seen you on the forum a lot fighting for the removal of AC. As I said ZOS thinks this is ok and I´m sure a lot of people can back me up on this and even give me and you some source on this.
Regarding #1: Totally agree, the removal of crit from monster-sets won´t fix PvP, and as you said only those with poorly prepared for PvP will get 1-shooted (in b4 people saying they use all impen heavyarmor 50k hp and get 1 shooted by a gankblade, kappa). This change only hurt PvE (and to those you says it´s overperforming = screw you, the sets overperforms for the top 000,1% of the top vet-trial guilds that could make ***-sets like Ashen´s grip overperform if they wanted)
not true, block casting, weapon attack weaving (both light, med, heavy) and animation cancelling are all different things.
block casting, casting skills while holding block.
weapon attack weaving, casting skills and performing weapon attacks alternatively, i.e. skill, light attack, skill, heavy attack, skill, light attack, skill.
animation cancelling, the breaking off the animation of a skill to perform a second, third or even more skills faster then one could following the limitations of skills as decided upon by the length of the animation. people who utilize animation cancelling perform on average 3-5 skills per second.
There is something called global cooldown.
But at this point I honestly believe you won't ever have the intellectual capacity to understand the concept or the mechanics. Maybe just stop trolling the forums and refrain from spreading misinformation.