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response to eso live:

AzuraKin
AzuraKin
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1. fixing prox set burst in pvp answer is not removing chance to crit, crit only does more damage to people not properly prepared for pvp. thus so how will this fix issue of proc sets in pvp when its not critical hits killing people, but the fact animation canceled heavy attack, uppercut + proc set procs do 25-30k damage noncrit in pvp.

2. talking about animation cancelling further even without proc sets, animation cancelling is game breaking imbalance. even without lag factoring in, you are giving a multiplicative factor to player reaction speed. factor in lag and you shoot this problem to game breaking proportions. for example you dont get hit by a uppercut after a 1s channel timed followed by a fully charged (max damage) heavy attack 2s later, you getting hit by both in less then a second. animation cancelling needs to be removed if you are even half serious about balance to the game.

3. i love how you expound on how housing is gonna work why things will work the way they do, but there is no reason to actually buy a house. i dont buy a house just to have another project to work on. i buy houses because i like the look, it fits into a theme. sadly the houses look very unoriginal. they feel like they were slapped together with 3rd world slum feels. on top of that there is no actual benefit to houses other then a 1m time saver dps dummy that just means you dont have to go to a dungeon to test dps.

4. everyone loves the island? the island is *** horrible. looks more like if someone bought an island in the Caribbean or hawaii or some other tropical island and built a slum on it. i will not and i repeat will not buy a house if it is not looks like it worth buying.
v160 spellsword (nightblade)
v160 restoration archmage (Templar)
v160 battlemage (sorcerer)
v160 restoration archmage (Templar)
v160 warrior (DragonKnight)
v160 assassin (nightblade)
v160 swordsman (sorcerer)
v160 spellsword (nightblade)
  • STEVIL
    STEVIL
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    AzuraKin wrote: »
    1. fixing prox set burst in pvp answer is not removing chance to crit, crit only does more damage to people not properly prepared for pvp. thus so how will this fix issue of proc sets in pvp when its not critical hits killing people, but the fact animation canceled heavy attack, uppercut + proc set procs do 25-30k damage noncrit in pvp.

    2. talking about animation cancelling further even without proc sets, animation cancelling is game breaking imbalance. even without lag factoring in, you are giving a multiplicative factor to player reaction speed. factor in lag and you shoot this problem to game breaking proportions. for example you dont get hit by a uppercut after a 1s channel timed followed by a fully charged (max damage) heavy attack 2s later, you getting hit by both in less then a second. animation cancelling needs to be removed if you are even half serious about balance to the game.

    3. i love how you expound on how housing is gonna work why things will work the way they do, but there is no reason to actually buy a house. i dont buy a house just to have another project to work on. i buy houses because i like the look, it fits into a theme. sadly the houses look very unoriginal. they feel like they were slapped together with 3rd world slum feels. on top of that there is no actual benefit to houses other then a 1m time saver dps dummy that just means you dont have to go to a dungeon to test dps.

    4. everyone loves the island? the island is *** horrible. looks more like if someone bought an island in the Caribbean or hawaii or some other tropical island and built a slum on it. i will not and i repeat will not buy a house if it is not looks like it worth buying.

    Obviously others with other preferences and other factors of enjoyment will reach different viewpoints, right?

    For some, the housing addition even with slowing developing functionality will give them lots of enjoyment or new opportunities.

    For me, outside the "housing itself" factors, i plan to get a clever alchemist trio of tables so i dont have to fight my way there when i want to craft.

    I may try and get other sets like those from PVP zones attuned tables as well. have to check that out.

    So for me those plus target dummy will provide a "reason to buy a house" outside of just "doing house stuff."

    have you seen dueling tourney streams?

    i tried to watch one.

    was painful.

    kept getting overrun with folks coming in and trying to cause problems for the fighters - had to stop bout after bout to go elsewhere to get a clean fight.

    now that same tourney could be run in a big house or two with just the fighters involved in a given set of rounds there and everyone else streaming.

    The boundaries of the zone for the fight could have convenient markers and stuff for easy reference or just cool factor.

    thats not my thing really but for some it would be a reason to buy a house other than just doing house stuff.

    ymmv but long ago i realized they added lotsa stuff to this game that wouldn't be for me.

    But then i haven't been in any games "target audience" for over four decades!!!

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • bowmanz607
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    Many people disagree with you

    I agree with removing crit on proc sets ad a stating point to see how it turns out. This idea that crit doesn't matter except against baddies is crazy. Crits still hit harder then non crits even against impen. If it didn't no one would be dieing in this game. Especially before the power creep was in full swing. People still.invest in crit damage to help offset impen.

    Many threads over the years on why people like ac. Currently an ongoing one up and running. Feel free to jump in on it.

    The housing is pretty cool. I'm sure many people would agree with that. You actually try decorating to give your own flavor? Maybe you have nothing to do in your house, that does not mean other feel the same way. Some people are completionist so gives them stuff to do. Rp guilds love the houses. Many tes players don't kn9w why we didn't have sooner. Some people like stretching their creative muscles and create awesome works of art. Some people will make training grounds and private arenas.the limitation on housing is only has limited as your imagination. You don't like them. That's fine. Don't buy one. No one is making them.

    You know why so many people like the island? It is a beautiful spot that essentially gives you a blank canvas to create many awesome things without being limited by the boundaries of a house. Allows players to spread out and do what they want such as dueling area, training area, Rp spots etc. The only real shortcomings is the limited number software items which I highly expect to increase.
  • AzuraKin
    AzuraKin
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    lol dude, one the only craft stations in houses are skyrim-eske that involve a huge pit of coals that you can turn on and off.

    if people dont want intruders in their duels, there is a place specifically set aside in the game already for duelers.

    something as big as an update as housing means that that it isnt a once and done thing, they will do more with it, have a lot of focus on it, but how they do so and what they do with it can be seen by how and what is launched with it. housing is nothing but another attempt to maximize crown store profits without any real meat added to the game. and that is what you will see added in future more items many probably crown store exclusive and those that are not probably will either be extremely low quality or locked behind months of grinding so that 97% of the players will still buy the crown store version at a very high price. take example the prices on houses on crown store, 10k for the largetst house, i seen them and they not impressive. the island looks like something a 2 year old drew at mommy and me class.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • BFT88
    BFT88
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    AzuraKin wrote: »
    if people dont want intruders in their duels, there is a place specifically set aside in the game already for duelers.

    Because that's gonna stop some 10 year old jacked up on mountain dew while doing lines off the energizer bunny from jumping around the duels lmao.
  • Sigtric
    Sigtric
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    AzuraKin wrote: »
    1. fixing prox set burst in pvp answer is not removing chance to crit, crit only does more damage to people not properly prepared for pvp. thus so how will this fix issue of proc sets in pvp when its not critical hits killing people, but the fact animation canceled heavy attack, uppercut + proc set procs do 25-30k damage noncrit in pvp.

    2. talking about animation cancelling further even without proc sets, animation cancelling is game breaking imbalance. even without lag factoring in, you are giving a multiplicative factor to player reaction speed. factor in lag and you shoot this problem to game breaking proportions. for example you dont get hit by a uppercut after a 1s channel timed followed by a fully charged (max damage) heavy attack 2s later, you getting hit by both in less then a second. animation cancelling needs to be removed if you are even half serious about balance to the game.

    3. i love how you expound on how housing is gonna work why things will work the way they do, but there is no reason to actually buy a house. i dont buy a house just to have another project to work on. i buy houses because i like the look, it fits into a theme. sadly the houses look very unoriginal. they feel like they were slapped together with 3rd world slum feels. on top of that there is no actual benefit to houses other then a 1m time saver dps dummy that just means you dont have to go to a dungeon to test dps.

    4. everyone loves the island? the island is *** horrible. looks more like if someone bought an island in the Caribbean or hawaii or some other tropical island and built a slum on it. i will not and i repeat will not buy a house if it is not looks like it worth buying.

    K

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • bowmanz607
    bowmanz607
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    Again, just because you don't find things to do with housing does not mean there is not plenty there for other players. The grind for stuff in game has always been there. Long before crowns were in the game. Don't blame cro2ns for a system that is across many many games. Grinding is simply what happens in these games. If you want to drop 100 bucks on an in game house, then go for it. No reason why not. To each their own. I find the prices for houses fair for in game gold. So long as you can't buy weapon, gear, cp etc from the store everything is fine. If selling crowns to people who want to spend hard earned money on cosmetics and subpar potions and food, keeps the game running then fine.

    Just remember that your feelings regarding housing is not shared by all. If you don't like the way they look, then don't buy them. Simple as that.
  • Draxys
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    1- agree

    2- no lol. Combat would feel so clunky if they locked you into animations, not to mention the hardest content would have to rebalanced specifically around it. It's inherent to the combat system, it's probably here for good.
    2013

    rip decibel
  • LadyNalcarya
    LadyNalcarya
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    Draxys wrote: »

    2- no lol. Combat would feel so clunky if they locked you into animations, not to mention the hardest content would have to rebalanced specifically around it. It's inherent to the combat system, it's probably here for good.

    This, pretty much.
    The whole combat system is built in this way. For example, in vet dungeons/trials you are supposed to get out of red circle that suddenly appeared at your char, no matter what you were doing. And if cancelling animations wasnt possible, playing any build with channeled attacks wouldnt be possible in vet content.
    I personally dont believe that those people that are bashing animation cancelling arent actually using it without even thinking. In their minds, its some mysterious ability that instantly allows you to shoot over 9000 attacks in one second and they seem to believe that it would instantly boost their 2k dps to 60k (but ofc theyre too proud to use it). :D

    Edited by LadyNalcarya on January 31, 2017 7:40AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • AzuraKin
    AzuraKin
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    so draxys, we should have imbalance to the game because you think its clunky otherwise? we should have people hitting others in pvp with the hardest hitting skills in the game that were given channeled animations for a reason but cause of animation cancelling you cannot see the animations because they are cancelled out and do what should take a total of 3s to do in less then a second. animation cancelling is game breaking period.

    1. yes gear grind has always been in game, always will be and should be. putting items locked behind months of grinding then offering said items on crown store should not be, and that is what you will see with housing. for the record i called rng packs would be coming to the crown store when they first announced the crown store. i announced that they would focus more and more and lock more things into the crown store. i was right on every count. what you are seeing but refuse to acknowledge is this game is becoming less about playing the game, and more about shelling out their hard earned cash ... i wait i forgot large percentage people who spend money on crown shop actually are on systems like welfare so my hard earned taxed money not theirs but i digress ... to buy items from crownstore for benefits. grinding for house items would be one thing if they are not overly ridiculous to farm for (but we know they will be try getting a set of armor from a dungeon, unless you super *** lucky you will spend 100s of runs to get 1 5p set and probably even then not have the right traits). you will see these put on the crown store which will be another step closer to gears that outperform anything dropped in game including trial/pvp leaderboards added as crown store exclusive. the point is, they are making this game about people buying things off the crown store and playing the actual game is what you do while you wait for the next wave of items to hit crown store. that is the direction the game is going, anyone who says otherwise, has zero experience in mmos. only mmos i know of with crown stores that do not follow this downhill progression into crown store primary focus, start off with a primary focus on a crown store.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • LadyNalcarya
    LadyNalcarya
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    AzuraKin wrote: »
    so draxys, we should have imbalance to the game because you think its clunky otherwise? we should have people hitting others in pvp with the hardest hitting skills in the game that were given channeled animations for a reason but cause of animation cancelling you cannot see the animations because they are cancelled out and do what should take a total of 3s to do in less then a second. animation cancelling is game breaking period.

    So animation cancelling should be removed because of pvp lag...
    Nice logic.

    I'm wondering how do you think pvp would look like without being able to cancel animations. For example, if you're getting ambushed by a group of players, or when youre sieging a keep and there's counter siege. Just imagine not being able to swap bars to shield yourself, or to roll-dodge until your animation is done. Especially considering that most of spells/abilities are supposed to be "instantly casted".
    Edited by LadyNalcarya on January 31, 2017 7:46AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Enslaved
    Enslaved
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    I think that animation canceling is part of L2P, and do separate good players from new or inexperienced ones.
  • Xerton
    Xerton
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    Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
    @AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
    How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!

    https://www.youtube.com/watch?v=ThZtwhYkKSs
    CP 810+
    PC - EU - DC

    Officer of DRUCKWELLE (druckwelle-hq.de)
    Proud Member of Aquila Raiders - Raidgroup Hydra

    ~ Dro-m'Athra Destroyer ~
    ~ Flaweless Conqueror ~

    vMoL HM (Nuke); vSO HM; vHRC HM; vAA HM; vDSA - cleared
    vMSA - cleared on all classes mag+stam
  • LadyNalcarya
    LadyNalcarya
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    Xerton wrote: »
    Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
    @AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
    How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Not only they dont seem to understand what animation cancelling is, they're also very hypocritical. I dont believe they never cancel abilities with bar swap/block/dodge, if they're playing pvp.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Enslaved
    Enslaved
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    You have to animation cancel in PvE too, even when tanking. Not to mention DD's, if they don't use AC they have poor damage output.
  • Xerton
    Xerton
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    Xerton wrote: »
    Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
    @AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
    How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Not only they dont seem to understand what animation cancelling is, they're also very hypocritical. I dont believe they never cancel abilities with bar swap/block/dodge, if they're playing pvp.

    Not only PvP. ESO in general. They can't tell me they never blocked when a red circle suddently appeard under their feet.
    ESO is just such a fast paced game, it NEEDS AC to work.

    @AzuraKin you don't have an opinion, you have an obsession.
    Someone like you is not welcome on this forum!
    CP 810+
    PC - EU - DC

    Officer of DRUCKWELLE (druckwelle-hq.de)
    Proud Member of Aquila Raiders - Raidgroup Hydra

    ~ Dro-m'Athra Destroyer ~
    ~ Flaweless Conqueror ~

    vMoL HM (Nuke); vSO HM; vHRC HM; vAA HM; vDSA - cleared
    vMSA - cleared on all classes mag+stam
  • thankyourat
    thankyourat
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    You can't animation cancel dizzying swing and other channeled abilities. You can try to hide the animation somewhat but it will always do the full channel duration. Also how can animation cancel mess with game balance if everyone can do it and it's not more effective for some builds over others. all skills have a global cool down. I think you are just a little confused on what animation cancelling is. Also crits still hurt in PvP even if you wear impen
  • Waseem
    Waseem
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    1) animation cancelling: do 25k dps in cyrodiil hoila
    2) block-casting: hit your opponent for full damage while he hits you for 1-2k
    Or
    Heal yourself from 1% to100% while you are blocking with 0 window to recieve full damage
    3) are you a templar? Hooray. For a skill that costs 500 magicka, you can purge 5 dots, yes. Five. 500 magicka can purge curse, snare, minor maim, poisons. almost everything.
    **4) are you a DK? You are lord of heals now. Buff yourself an get major mending, a click dragon blood and you have a healing so good that its near being an exploit! But dont worry, adjustments will be done in 1 year. Or instantly, if you start playing a DK <3
    **applies after homestead hits live
    Have fun in Saltydiil!
    PC EU

  • InvitationNotFound
    InvitationNotFound
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    Xerton wrote: »
    Xerton wrote: »
    Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
    @AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
    How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Not only they dont seem to understand what animation cancelling is, they're also very hypocritical. I dont believe they never cancel abilities with bar swap/block/dodge, if they're playing pvp.

    Not only PvP. ESO in general. They can't tell me they never blocked when a red circle suddently appeard under their feet.
    ESO is just such a fast paced game, it NEEDS AC to work.

    @AzuraKin you don't have an opinion, you have an obsession.
    Someone like you is not welcome on this forum!

    I see, you're the one who decides who is welcome on the forum and who's not ;)

    I really think it is funny how everyone complains about the Wrobler with every single update and the crap he's producing. but suddenly when it comes to animation canceling he's the guy and completely right. ;)

    And i guess people complaining about animation canceling are complaining about the additional damage output it can generate (it does - and btw. "we are embracing it" shows that the way it is used wasn't intended (they most likely are too incompetent to address it)) or that it isn't possible to react on animations as they are (depending on skill / combo) not visible. I doubt anyone of them is complaining that you are able to "abort" an action and block / dodge roll / whatever when necessary. I guess it's about a skill (incl. light attack / bash) that is canceled and not visible should count as aborted and not hit the target anymore.
    Edited by InvitationNotFound on January 31, 2017 10:23AM
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
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  • AzuraKin
    AzuraKin
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    Enslaved wrote: »
    You have to animation cancel in PvE too, even when tanking. Not to mention DD's, if they don't use AC they have poor damage output.

    not true, i pull 20k dps without animation cancelling.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Enslaved
    Enslaved
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    AzuraKin wrote: »
    Enslaved wrote: »
    You have to animation cancel in PvE too, even when tanking. Not to mention DD's, if they don't use AC they have poor damage output.

    not true, i pull 20k dps without animation cancelling.

    20k dps is not great. Its ok, but not great.
  • AzuraKin
    AzuraKin
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    You can't animation cancel dizzying swing and other channeled abilities. You can try to hide the animation somewhat but it will always do the full channel duration. Also how can animation cancel mess with game balance if everyone can do it and it's not more effective for some builds over others. all skills have a global cool down. I think you are just a little confused on what animation cancelling is. Also crits still hurt in PvP even if you wear impen

    if that was true, pvpers would not hit people with a heavy attack and a uppercut at the same moment, also by the limitations of regen, heavy attack return, and damage done at maximum stats and/or combination of procs, the only way to hit 30-55k dps would be to weave a fully charged heavy attack + skills every second on a target for 30k range, and 2 skills and 2 heavy attacks in 1 second for 55k. do the math figure it out, ill help you. hardest hitting single target abilities are based on the folowing formula within +/- 5%. single target instant, 1 damage per spell/weapon power (total damage of skill if its a skill like flurry) and 1 damage per 10.5 max resource. channeled abilities utilize the same formula but multiply the final amount by 20%. in order to maintain resource while utilizing a damage skill coupled with a heavy attack you would need ~ 1400 regen as heavy attacks at best only return 30-60% of a skill resources based on which skill you are using. which means that in order to pull these numbers and not run out of resources on a boss one could not run a min max power/resource build due to the return of heavy attacks being what they are.

    now i know trolls are gonna come here and tell me i am wrong, but that all they can do is parrot the words you are wrong, you are stupid ect. they will not give any proof to countermand this because they know there is none. this is based on 3+ years of play, 100s of combination of gears, in every situation in the game.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    Xerton wrote: »
    Xerton wrote: »
    Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
    @AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
    How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Not only they dont seem to understand what animation cancelling is, they're also very hypocritical. I dont believe they never cancel abilities with bar swap/block/dodge, if they're playing pvp.

    Not only PvP. ESO in general. They can't tell me they never blocked when a red circle suddently appeard under their feet.
    ESO is just such a fast paced game, it NEEDS AC to work.

    @AzuraKin you don't have an opinion, you have an obsession.
    Someone like you is not welcome on this forum!

    your right i do have an obsession, balanced play. and you dont have balanced play when you have people bypassing mechanics of the game that suppose to be there for action/reaction. there is no reaction to animation cancelling, not even holding block constantly with 30,000 resist will give you the means to counter animation cancelling players damage output. there is no balance, i have watched an raid of about 20 players storm a keep with out a single healer or tank and cursh the other team because animation cancelling is so game breaking.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    AzuraKin wrote: »
    You can't animation cancel dizzying swing and other channeled abilities. You can try to hide the animation somewhat but it will always do the full channel duration. Also how can animation cancel mess with game balance if everyone can do it and it's not more effective for some builds over others. all skills have a global cool down. I think you are just a little confused on what animation cancelling is. Also crits still hurt in PvP even if you wear impen

    if that was true, pvpers would not hit people with a heavy attack and a uppercut at the same moment, also by the limitations of regen, heavy attack return, and damage done at maximum stats and/or combination of procs, the only way to hit 30-55k dps would be to weave a fully charged heavy attack + skills every second on a target for 30k range, and 2 skills and 2 heavy attacks in 1 second for 55k. do the math figure it out, ill help you. hardest hitting single target abilities are based on the folowing formula within +/- 5%. single target instant, 1 damage per spell/weapon power (total damage of skill if its a skill like flurry) and 1 damage per 10.5 max resource. channeled abilities utilize the same formula but multiply the final amount by 20%. in order to maintain resource while utilizing a damage skill coupled with a heavy attack you would need ~ 1400 regen as heavy attacks at best only return 30-60% of a skill resources based on which skill you are using. which means that in order to pull these numbers and not run out of resources on a boss one could not run a min max power/resource build due to the return of heavy attacks being what they are.

    now i know trolls are gonna come here and tell me i am wrong, but that all they can do is parrot the words you are wrong, you are stupid ect. they will not give any proof to countermand this because they know there is none. this is based on 3+ years of play, 100s of combination of gears, in every situation in the game.

    PVPers aren't hitting you with dizzying swing and a heavy attack at the same time. There's like a 1 second difference in when they land. You can hit heavy attack surprise attack at the same time. Or heavy attack any other instant DPS at the same time. Lol honestly I'm pretty sure you are trolling
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    AC is not what causing imbalance, champion points are (not against CP, just pointing it out). ZOS has even said that AC ain´t going anywere. Macroing is one thing (which I´m against since it´s not allowed by ZOS-policy), but AC can be done by just blocking while using a skill. By "removing" AC you seriously suggest that I shouldn´t be allowed/able to block if I see incoming attack (PvP) or a mechaning (PvE) being channeled??

    I´ve seen you on the forum a lot fighting for the removal of AC. As I said ZOS thinks this is ok and I´m sure a lot of people can back me up on this and even give me and you some source on this.

    Regarding #1: Totally agree, the removal of crit from monster-sets won´t fix PvP, and as you said only those with poorly prepared for PvP will get 1-shooted (in b4 people saying they use all impen heavyarmor 50k hp and get 1 shooted by a gankblade, kappa). This change only hurt PvE (and to those you says it´s overperforming = screw you, the sets overperforms for the top 000,1% of the top vet-trial guilds that could make ***-sets like Ashen´s grip overperform if they wanted)
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    You can't animation cancel dizzying swing and other channeled abilities. You can try to hide the animation somewhat but it will always do the full channel duration. Also how can animation cancel mess with game balance if everyone can do it and it's not more effective for some builds over others. all skills have a global cool down. I think you are just a little confused on what animation cancelling is. Also crits still hurt in PvP even if you wear impen

    if that was true, pvpers would not hit people with a heavy attack and a uppercut at the same moment, also by the limitations of regen, heavy attack return, and damage done at maximum stats and/or combination of procs, the only way to hit 30-55k dps would be to weave a fully charged heavy attack + skills every second on a target for 30k range, and 2 skills and 2 heavy attacks in 1 second for 55k. do the math figure it out, ill help you. hardest hitting single target abilities are based on the folowing formula within +/- 5%. single target instant, 1 damage per spell/weapon power (total damage of skill if its a skill like flurry) and 1 damage per 10.5 max resource. channeled abilities utilize the same formula but multiply the final amount by 20%. in order to maintain resource while utilizing a damage skill coupled with a heavy attack you would need ~ 1400 regen as heavy attacks at best only return 30-60% of a skill resources based on which skill you are using. which means that in order to pull these numbers and not run out of resources on a boss one could not run a min max power/resource build due to the return of heavy attacks being what they are.

    now i know trolls are gonna come here and tell me i am wrong, but that all they can do is parrot the words you are wrong, you are stupid ect. they will not give any proof to countermand this because they know there is none. this is based on 3+ years of play, 100s of combination of gears, in every situation in the game.

    When dissagree = troll, you know the topic gone out of hand xD
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    AzuraKin wrote: »
    Xerton wrote: »
    Xerton wrote: »
    Everyone ignore this guy! Look at his profile and previous comments. He is spamming EVERY thread somewhat related to dps or AC with his BS.
    @AzuraKin you sir, have NO idea what so ever how AC works and what it REALLY does. You prove so in all your comments.
    How often do people have to post the video of @Wrobel telling us, that AC is a thing they WANT us to use!

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Not only they dont seem to understand what animation cancelling is, they're also very hypocritical. I dont believe they never cancel abilities with bar swap/block/dodge, if they're playing pvp.

    Not only PvP. ESO in general. They can't tell me they never blocked when a red circle suddently appeard under their feet.
    ESO is just such a fast paced game, it NEEDS AC to work.

    @AzuraKin you don't have an opinion, you have an obsession.
    Someone like you is not welcome on this forum!

    your right i do have an obsession, balanced play. and you dont have balanced play when you have people bypassing mechanics of the game that suppose to be there for action/reaction. there is no reaction to animation cancelling, not even holding block constantly with 30,000 resist will give you the means to counter animation cancelling players damage output. there is no balance, i have watched an raid of about 20 players storm a keep with out a single healer or tank and cursh the other team because animation cancelling is so game breaking.

    Lol what? Well if you can animation cancel as well that means it's balanced. stop standing in one place holding block
    Edited by thankyourat on January 31, 2017 11:44AM
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Qbiken wrote: »
    AC is not what causing imbalance, champion points are (not against CP, just pointing it out). ZOS has even said that AC ain´t going anywere. Macroing is one thing (which I´m against since it´s not allowed by ZOS-policy), but AC can be done by just blocking while using a skill. By "removing" AC you seriously suggest that I shouldn´t be allowed/able to block if I see incoming attack (PvP) or a mechaning (PvE) being channeled??

    I´ve seen you on the forum a lot fighting for the removal of AC. As I said ZOS thinks this is ok and I´m sure a lot of people can back me up on this and even give me and you some source on this.

    Regarding #1: Totally agree, the removal of crit from monster-sets won´t fix PvP, and as you said only those with poorly prepared for PvP will get 1-shooted (in b4 people saying they use all impen heavyarmor 50k hp and get 1 shooted by a gankblade, kappa). This change only hurt PvE (and to those you says it´s overperforming = screw you, the sets overperforms for the top 000,1% of the top vet-trial guilds that could make ***-sets like Ashen´s grip overperform if they wanted)

    not true, block casting, weapon attack weaving (both light, med, heavy) and animation cancelling are all different things.

    block casting, casting skills while holding block.
    weapon attack weaving, casting skills and performing weapon attacks alternatively, i.e. skill, light attack, skill, heavy attack, skill, light attack, skill.
    animation cancelling, the breaking off the animation of a skill to perform a second, third or even more skills faster then one could following the limitations of skills as decided upon by the length of the animation. people who utilize animation cancelling perform on average 3-5 skills per second.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Xerton
    Xerton
    ✭✭✭✭
    AzuraKin wrote: »
    people who utilize animation cancelling perform on average 3-5 skills per second.

    ....

    You are...

    .....

    Pls just go...
    CP 810+
    PC - EU - DC

    Officer of DRUCKWELLE (druckwelle-hq.de)
    Proud Member of Aquila Raiders - Raidgroup Hydra

    ~ Dro-m'Athra Destroyer ~
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    vMoL HM (Nuke); vSO HM; vHRC HM; vAA HM; vDSA - cleared
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  • Berenhir
    Berenhir
    ✭✭✭✭✭
    AzuraKin wrote: »
    Qbiken wrote: »
    AC is not what causing imbalance, champion points are (not against CP, just pointing it out). ZOS has even said that AC ain´t going anywere. Macroing is one thing (which I´m against since it´s not allowed by ZOS-policy), but AC can be done by just blocking while using a skill. By "removing" AC you seriously suggest that I shouldn´t be allowed/able to block if I see incoming attack (PvP) or a mechaning (PvE) being channeled??

    I´ve seen you on the forum a lot fighting for the removal of AC. As I said ZOS thinks this is ok and I´m sure a lot of people can back me up on this and even give me and you some source on this.

    Regarding #1: Totally agree, the removal of crit from monster-sets won´t fix PvP, and as you said only those with poorly prepared for PvP will get 1-shooted (in b4 people saying they use all impen heavyarmor 50k hp and get 1 shooted by a gankblade, kappa). This change only hurt PvE (and to those you says it´s overperforming = screw you, the sets overperforms for the top 000,1% of the top vet-trial guilds that could make ***-sets like Ashen´s grip overperform if they wanted)

    not true, block casting, weapon attack weaving (both light, med, heavy) and animation cancelling are all different things.

    block casting, casting skills while holding block.
    weapon attack weaving, casting skills and performing weapon attacks alternatively, i.e. skill, light attack, skill, heavy attack, skill, light attack, skill.
    animation cancelling, the breaking off the animation of a skill to perform a second, third or even more skills faster then one could following the limitations of skills as decided upon by the length of the animation. people who utilize animation cancelling perform on average 3-5 skills per second.

    There is something called global cooldown.
    But at this point I honestly believe you won't ever have the intellectual capacity to understand the concept or the mechanics. Maybe just stop trolling the forums and refrain from spreading misinformation.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Berenhir wrote: »
    AzuraKin wrote: »
    Qbiken wrote: »
    AC is not what causing imbalance, champion points are (not against CP, just pointing it out). ZOS has even said that AC ain´t going anywere. Macroing is one thing (which I´m against since it´s not allowed by ZOS-policy), but AC can be done by just blocking while using a skill. By "removing" AC you seriously suggest that I shouldn´t be allowed/able to block if I see incoming attack (PvP) or a mechaning (PvE) being channeled??

    I´ve seen you on the forum a lot fighting for the removal of AC. As I said ZOS thinks this is ok and I´m sure a lot of people can back me up on this and even give me and you some source on this.

    Regarding #1: Totally agree, the removal of crit from monster-sets won´t fix PvP, and as you said only those with poorly prepared for PvP will get 1-shooted (in b4 people saying they use all impen heavyarmor 50k hp and get 1 shooted by a gankblade, kappa). This change only hurt PvE (and to those you says it´s overperforming = screw you, the sets overperforms for the top 000,1% of the top vet-trial guilds that could make ***-sets like Ashen´s grip overperform if they wanted)

    not true, block casting, weapon attack weaving (both light, med, heavy) and animation cancelling are all different things.

    block casting, casting skills while holding block.
    weapon attack weaving, casting skills and performing weapon attacks alternatively, i.e. skill, light attack, skill, heavy attack, skill, light attack, skill.
    animation cancelling, the breaking off the animation of a skill to perform a second, third or even more skills faster then one could following the limitations of skills as decided upon by the length of the animation. people who utilize animation cancelling perform on average 3-5 skills per second.

    There is something called global cooldown.
    But at this point I honestly believe you won't ever have the intellectual capacity to understand the concept or the mechanics. Maybe just stop trolling the forums and refrain from spreading misinformation.

    actually, there is no cooldowns in this game: and that is from the horses mouth. that was one of the highlights of this game over games like swtor, wow, ect.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
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