AC is not what causing imbalance, champion points are (not against CP, just pointing it out). ZOS has even said that AC ain´t going anywere. Macroing is one thing (which I´m against since it´s not allowed by ZOS-policy), but AC can be done by just blocking while using a skill. By "removing" AC you seriously suggest that I shouldn´t be allowed/able to block if I see incoming attack (PvP) or a mechaning (PvE) being channeled??
I´ve seen you on the forum a lot fighting for the removal of AC. As I said ZOS thinks this is ok and I´m sure a lot of people can back me up on this and even give me and you some source on this.
Regarding #1: Totally agree, the removal of crit from monster-sets won´t fix PvP, and as you said only those with poorly prepared for PvP will get 1-shooted (in b4 people saying they use all impen heavyarmor 50k hp and get 1 shooted by a gankblade, kappa). This change only hurt PvE (and to those you says it´s overperforming = screw you, the sets overperforms for the top 000,1% of the top vet-trial guilds that could make ***-sets like Ashen´s grip overperform if they wanted)
not true, block casting, weapon attack weaving (both light, med, heavy) and animation cancelling are all different things.
block casting, casting skills while holding block.
weapon attack weaving, casting skills and performing weapon attacks alternatively, i.e. skill, light attack, skill, heavy attack, skill, light attack, skill.
animation cancelling, the breaking off the animation of a skill to perform a second, third or even more skills faster then one could following the limitations of skills as decided upon by the length of the animation. people who utilize animation cancelling perform on average 3-5 skills per second.
There is something called global cooldown.
But at this point I honestly believe you won't ever have the intellectual capacity to understand the concept or the mechanics. Maybe just stop trolling the forums and refrain from spreading misinformation.
actually, there is no cooldowns in this game: and that is from the horses mouth. that was one of the highlights of this game over games like swtor, wow, ect.
1. fixing prox set burst in pvp answer is not removing chance to crit, crit only does more damage to people not properly prepared for pvp. thus so how will this fix issue of proc sets in pvp when its not critical hits killing people, but the fact animation canceled heavy attack, uppercut + proc set procs do 25-30k damage noncrit in pvp.
2. talking about animation cancelling further even without proc sets, animation cancelling is game breaking imbalance. even without lag factoring in, you are giving a multiplicative factor to player reaction speed. factor in lag and you shoot this problem to game breaking proportions. for example you dont get hit by a uppercut after a 1s channel timed followed by a fully charged (max damage) heavy attack 2s later, you getting hit by both in less then a second. animation cancelling needs to be removed if you are even half serious about balance to the game.
3. i love how you expound on how housing is gonna work why things will work the way they do, but there is no reason to actually buy a house. i dont buy a house just to have another project to work on. i buy houses because i like the look, it fits into a theme. sadly the houses look very unoriginal. they feel like they were slapped together with 3rd world slum feels. on top of that there is no actual benefit to houses other then a 1m time saver dps dummy that just means you dont have to go to a dungeon to test dps.
4. everyone loves the island? the island is *** horrible. looks more like if someone bought an island in the Caribbean or hawaii or some other tropical island and built a slum on it. i will not and i repeat will not buy a house if it is not looks like it worth buying.
1. fixing prox set burst in pvp answer is not removing chance to crit, crit only does more damage to people not properly prepared for pvp. ...
1. fixing prox set burst in pvp answer is not removing chance to crit, crit only does more damage to people not properly prepared for pvp. thus so how will this fix issue of proc sets in pvp when its not critical hits killing people, but the fact animation canceled heavy attack, uppercut + proc set procs do 25-30k damage noncrit in pvp.
2. talking about animation cancelling further even without proc sets, animation cancelling is game breaking imbalance. even without lag factoring in, you are giving a multiplicative factor to player reaction speed. factor in lag and you shoot this problem to game breaking proportions. for example you dont get hit by a uppercut after a 1s channel timed followed by a fully charged (max damage) heavy attack 2s later, you getting hit by both in less then a second. animation cancelling needs to be removed if you are even half serious about balance to the game.
3. i love how you expound on how housing is gonna work why things will work the way they do, but there is no reason to actually buy a house. i dont buy a house just to have another project to work on. i buy houses because i like the look, it fits into a theme. sadly the houses look very unoriginal. they feel like they were slapped together with 3rd world slum feels. on top of that there is no actual benefit to houses other then a 1m time saver dps dummy that just means you dont have to go to a dungeon to test dps.
4. everyone loves the island? the island is *** horrible. looks more like if someone bought an island in the Caribbean or hawaii or some other tropical island and built a slum on it. i will not and i repeat will not buy a house if it is not looks like it worth buying.