Nazarousb14_ESO wrote: »So the balance fix is easy, you separate pvp and pve. Make the skills and gear act differently towards players. This is already a function the coding will allow, as is evident with Negate "Players are silenced not stunned as NPCs are"
Modifying skills to help one venue is going to hurt the other, making it a never ending loop. Then you keep increasing the power curve with champion points and health being relatively stagnant, one shot mechanics in pvp are just going to continue to get worse.
The world is massive.
Some things you said was alright, but many parts are not (even a blatant lie about mounts in the crown store - do we play the same game?) you have to chill. I mean seriously.
If anything, there's tons and tons and tons of PVE stuff to explore. Most of the people I know didn't even touch all DLCs yet, let alone completed them. The same is probably true for the main game content and all the dungeons. The game is super massive and just because ZOS didn't implement this or that doesn't mean the world is going to end. Sigh.
Oh NO! Please don't do this! Please have housing mats at LEAST have the same chance to appear in survey nodes as they do in normal nodes. Please!ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Crafting & Economy
General
- Updated Alchemy Survey Reports to no longer provide Alchemical Resin. This brings them in line with other Survey Reports.
RE this
Updated Alchemy Survey Reports to no longer provide Alchemical Resin.
So let me get this straight, ZoS.
i have the following surveys on hand right now with likely a couple dozen more by launch:
135 ench
30 cloth
60 wood
44 blacksmith
63 alchemy
So with this change that means that when the brand new sub-game of housing drops, i wont have an advantage of this magnitude over anyone else including the role-player types who might be more inclined to really get into housing?
I will be starting on maybe even footing with all those folks?
Well, if thats the case then i have to say... thats a wonderful move and i applaud you.
Well done sirs and madames.
Well done.
#ThisIsNotSarcasm
And it makes what kind of difference whatsoever that some people had the foresight to stock up on surveys in the futile hope that they MAY have gotten enuff mats to make a bed? Is it a race to see who can decorate fastest? Maybe the people who stocked their surveys are really into the crafting and wanted to play their way without the (obviously) boring grind that ZOS is forcing on us?
Now we have another inconsistency. Surveys will only drop the mats that the survey is intended for.. EXCEPT IN CRAGLORN. You can still get nirn. Bad move ZOS.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Supersnake_Lx wrote: »Underwhelming, to say the least.
Now I'm really skeptical about tomorrow's announcement.Hopefully they don't [snip] that up as well.
I have no idea what you guys were expecting with one week before release. There is not enough time for any additional major changes to be tested properly, and if they introduce new bugs, GG.
Sad that companies follow deadlines instead of finishing the product. This is shameful .
VampiricByNature wrote: »I am so sad for the pve trial portion of the game. Everyone has made a magsorc- even my reluctant friend who loves her mag blade despite its weaknesses. This is pretty much every weekends vmaw roster at the moment:
1. Tank
2. Tank [this tank chains for himself on gold boss]
3. Healer
4. Healer
5. Chainer Magdk
6. Stamsorc
7. Sorc
8. Surprise another sorc
9. Sorc
10. Another sorc
11. Sorcerer
12. Sorc
Next dlc just remove the Stamsorc and replace it with a.... mag sorc! Sometimes if we're lucky we get a magplar or even 2 for the Jesus beams but it seems like the idea future beam nerf has made a lot of them start playing their.... wait for it..... sorcs.
I'm excited about housing. It looks wonderful. But I'm afraid we are going to lose even more end-game pvers because of the game state. From what I see here, Pvp has a lot of issues too. Grouping for maw completes is already very hard on ps4. There are very few who can complete this content. I hope housing is enough for people.
Oh NO! Please don't do this! Please have housing mats at LEAST have the same chance to appear in survey nodes as they do in normal nodes. Please!ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Crafting & Economy
General
- Updated Alchemy Survey Reports to no longer provide Alchemical Resin. This brings them in line with other Survey Reports.
RE this
Updated Alchemy Survey Reports to no longer provide Alchemical Resin.
So let me get this straight, ZoS.
i have the following surveys on hand right now with likely a couple dozen more by launch:
135 ench
30 cloth
60 wood
44 blacksmith
63 alchemy
So with this change that means that when the brand new sub-game of housing drops, i wont have an advantage of this magnitude over anyone else including the role-player types who might be more inclined to really get into housing?
I will be starting on maybe even footing with all those folks?
Well, if thats the case then i have to say... thats a wonderful move and i applaud you.
Well done sirs and madames.
Well done.
#ThisIsNotSarcasm
And it makes what kind of difference whatsoever that some people had the foresight to stock up on surveys in the futile hope that they MAY have gotten enuff mats to make a bed? Is it a race to see who can decorate fastest? Maybe the people who stocked their surveys are really into the crafting and wanted to play their way without the (obviously) boring grind that ZOS is forcing on us?
Now we have another inconsistency. Surveys will only drop the mats that the survey is intended for.. EXCEPT IN CRAGLORN. You can still get nirn. Bad move ZOS.
Sorry i forgot - starting everyone on equal footing for new content or subsytem is against the genetics for some in the MMO community.
BTW last time i checked, valid options to avoid grind and opt for convenience and quick has been established as doing so thru guild stores or crown store for quite some time in this game.
As for what kind of difference it could possibly make... well... maybe you are new and dont have a body of experience in this but... guild prices for new stuff are often very highly inflated over what they will settle to. if a system has a hvy grind then those with a sizeable advantage in gathering - say over 300 surveys on hand ready to harvest - would have a noticeable and commercial advantage in getting the most bang for their buck out of their edge early on.
Starting folks on more even footing, material wise, still leaves those with the skills and knowledge ahead of those who dont have those but doesn't give as much material advantage for those who have stockpiled prior to the release because of the new mats.
So, my bet is with a little more experience you will see what a difference the 300+ surveys could have made and would have made.
Right, and I knew players who stockpiled Alchemy Surveys when the introduction of Poisons was announced, thinking that they would subsequently receive poison reagents from them. But I have never seen an Alchemy Survey produce any poison reagent(s) at all. Poison reagents are, however, sometimes included in the payoff for completing an Alchemy Crafting Writ.Sorry i forgot - starting everyone on equal footing for new content or subsystem is against the genetics for some in the MMO community.And it makes what kind of difference whatsoever that some people had the foresight to stock up on surveys in the futile hope that they MAY have gotten enuff mats to make a bed? Is it a race to see who can decorate fastest? Maybe the people who stocked their surveys are really into the crafting and wanted to play their way without the (obviously) boring grind that ZOS is forcing on us?RE thisOh NO! Please don't do this! Please have housing mats at LEAST have the same chance to appear in survey nodes as they do in normal nodes. Please!ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Crafting & Economy
General
- Updated Alchemy Survey Reports to no longer provide Alchemical Resin. This brings them in line with other Survey Reports.
Updated Alchemy Survey Reports to no longer provide Alchemical Resin.
So let me get this straight, ZoS.
i have the following surveys on hand right now with likely a couple dozen more by launch:
135 ench
30 cloth
60 wood
44 blacksmith
63 alchemy
So with this change that means that when the brand new sub-game of housing drops, i wont have an advantage of this magnitude over anyone else including the role-player types who might be more inclined to really get into housing?
I will be starting on maybe even footing with all those folks?
Well, if thats the case then i have to say... thats a wonderful move and i applaud you.
Well done sirs and madames.
Well done.
#ThisIsNotSarcasm
Now we have another inconsistency. Surveys will only drop the mats that the survey is intended for.. EXCEPT IN CRAGLORN. You can still get nirn. Bad move ZOS.
BTW last time i checked, valid options to avoid grind and opt for convenience and quick has been established as doing so thru guild stores or crown store for quite some time in this game.
As for what kind of difference it could possibly make... well... maybe you are new and dont have a body of experience in this but... guild prices for new stuff are often very highly inflated over what they will settle to. if a system has a heavy grind then those with a sizeable advantage in gathering - say over 300 surveys on hand ready to harvest - would have a noticeable and commercial advantage in getting the most bang for their buck out of their edge early on.
Starting folks on more even footing, material wise, still leaves those with the skills and knowledge ahead of those who dont have those but doesn't give as much material advantage for those who have stockpiled prior to the release because of the new mats.
So, my bet is with a little more experience you will see what a difference the 300+ surveys could have made and would have made.
Nazarousb14_ESO wrote: »So the balance fix is easy, you separate pvp and pve. Make the skills and gear act differently towards players. This is already a function the coding will allow, as is evident with Negate "Players are silenced not stunned as NPCs are"
Modifying skills to help one venue is going to hurt the other, making it a never ending loop. Then you keep increasing the power curve with champion points and health being relatively stagnant, one shot mechanics in pvp are just going to continue to get worse.
This 100% yes. Games like Dragons Nest does this. Hell even World of Warcraft does it.
My thoughts exactly!!Grumble_and_Grunt wrote: »Nice! So instead of fixing the bug of Blacksmithing / Clothing / Woodworking / Enchanting surveys not dropping the new housing materials they simply remove it from the alchemy surveys and call it quits! GG Zenimax.ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Crafting & Economy
General
- Updated Alchemy Survey Reports to no longer provide Alchemical Resin. This brings them in line with other Survey Reports.
Prepare to farm for a couple hours to build a couple items for your home, then another couple hours to build some more items, farming your socks off in the housing patch rat race! Or buy them for incredibly inflated prices on the market.
This is imo a poor and lazy attempt at a fix and IF it was not intended to drop housing materials from crafting surveys in first place, I see literally no reason why that should have been the case...The ONLY way to retrieve these items which are needed in abundance is farming nodes or buying from people who farmed nodes..
Perfect opportunity to reward crafters and inject a decent supply of these mats in the market, instead you've removed them completely besides farming nodes and therefore created a very frustrating, laborious approach for decorating homes.
On a separate note nothing about crashes? EU last week couldn't test anything because the build was incredibly unstable, I really hope for NA sake they are not met with the same frustrations.
ANNNND nothing about CC abilities being literally completely broken on PTS LOOOOOL
Although I would like to inform you as to the reality of what we see that the ESO development team does and/or does not do, those who monitor messages that we post do not like anyone who "bashes ZOS" or who criticizes or questions how the ESO development team goes about their work.Supersnake_Lx wrote: »I have no idea what you guys were expecting with one week before release. There is not enough time for any additional major changes to be tested properly, and if they introduce new bugs, GG.Underwhelming, to say the least.
Now I'm really skeptical about tomorrow's announcement.Hopefully they don't [snip] that up as well.
Ragnaroek93 wrote: »CC is still broken as ***, would actually be nice if ZOS could at least respond to that.
Still no changes to make HP a worthy attribute. No changes to snipe to reduce its initial burst damage. These two were like the only things promised on Reddit (aside from mdk buffs)
- No fixing bugs, just removing the "problem"
- ABSOLUTELY (a-b-s-o-l-u-t-e-l-y) full ignorance of classes threads, players opinions, suggestions and constructive criticism
- Forcing people to grind more and more, because there's no new content instead of small 2 DLC (Thieves Guild and DB, the last one has veeeery boring questline) + SoH with (wow, omg, so much content!) 2 dungeons. Of course we have nothing to do and nothing to explore. Half of Tamriel map is empty. Pffffffffff, you don't say so. Go and farm several hours to make a fancy cup for your new house.
- At first we have 2500 crowns for mounts. Then 4000-5000 for them. Then - Crown Crates. Now - 6000 for motif (SIX!). What's next? Is it because people are leaving or using crown store less than expected previously?
- Nerfing, nerfing, nerfing everything. Instead of finding a solution, instead of listeting to ANYONE EXCEPT YOURSELVES, you just nerfing everything you see. First - multiplying everything (old players remember days when they had ~2,5k of hp), then - veteran system, then - champion, then - 1T (of course, locations been so empty without it). Do you even have a plan? I'm pretty sure that so many global changes weren't in your plans at first.
- Destroying stamina as a class. While playing with magicka I can get at least the same results (usually - better) doing LESS THINGS. It's like to earn a million of $ while picking your nose and earn $500k working for many years.
ZOS, seems, thinking about money, not the content and quality. And I hope that they realise that even with such quality (yes, ESO is one of the best and top MMOs for now) they can fail. People are not idiots overall, and such system with be ruined at the end with the way you're going in. You don't listen to players, who know BETTER THAN YOU what's wrong in the game. You're worrying only about Crown Store (just check that every thread with Crown Store problems/questions has an answer from ZOS). For the last year all we got is 2 small poor locations. You're ruining PvE game, because of PvP crying girls. Instead of balancing and finding a solution just cut a part of the game - "should work, they'll eat this anyway".
That's a fact. I'm telling only facts and what I see since BETA. I see how extremely promising and high-quality MMO came to "The Elder Sims Online" (still TESO anyway) as a simulator of:
- Grinding. Grinding everything. We've been grinding trial first. Then experience (hello, champion system). Then sets (hello, 1T). And now we're gonna grind fancy cups.
- PvP. Want to play ESO? There're 2 thing for you: either PvP or Grinding simulator. Sorry, but we have a poor PvE content here. Oh, u wanna pick a stamina class? ("Should we tell him or just look what will happen?")
I'm crying, ZOS. To see how Creators consciously are destroying their child... The child we loved so much for the first time.
P.S. That's only my opinion, and many of you could disagree with this. It's okay.
If I correctly understand the issue that you describe, then it was changed with the introduction of One Tamriel, and documented in the Patch Notes. But I wouldn't call it a "small change".@ZOS_GinaBruno
I just noticed a small change to Craglorn Consumable maximum Writs, Survey rewards.
On live, with ESO Plus+ and Orsinium DLC, all Craglorn maximum Writ Survey rewards were going to Orsinium. As of this patch on copied NA characters, I received One in Craglorn and One in Stormhaven.
Any idea if the current Live system was a bug and now fixed? Or is this a new change?
MLGProPlayer wrote: »The lighting in some of the houses is still bugged. Please fix this before launch or no one is going to buy those houses.
Do you get to see housing with lights as they work before purchase?
if not, your argument doesn't follow.
manavortex wrote: »