I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
Last time I went to take a resource there were no 'small groups' defending it, and no 'small groups' came to take it back, it was full on tsunami.
KisoValley wrote: »I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
Last time I went to take a resource there were no 'small groups' defending it, and no 'small groups' came to take it back, it was full on tsunami.
I logged in yesterday, ran up to aleswell to take a resource see if I can find some nice 1vX.
3 people come from Aleswell, I kill 2, about to kill the third when I get near 1 shot from about 15 or so people who flanked the resource in order to flank me from Ash direction. They then chase me for the next 90 seconds, tbag me when I eventually die, and I just log off.
This game is ridiculous, who knew taking 1 resource would trigger a whole raid...
KisoValley wrote: »I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
Last time I went to take a resource there were no 'small groups' defending it, and no 'small groups' came to take it back, it was full on tsunami.
I logged in yesterday, ran up to aleswell to take a resource see if I can find some nice 1vX.
3 people come from Aleswell, I kill 2, about to kill the third when I get near 1 shot from about 15 or so people who flanked the resource in order to flank me from Ash direction. They then chase me for the next 90 seconds, tbag me when I eventually die, and I just log off.
This game is ridiculous, who knew taking 1 resource would trigger a whole raid...
Here's a thought. STOP STACKING 60 PLAYERS ON or AT KEEPS. Everyone wants to complain about objectives on a map but no one wants to stop fighting at places that attract 100 players. Maybe if DC would stop being mindless mob blobs or if EP would stop being a zombie horde more players would spread out on the map.
Add more objectives gives more AP spread out players. This apparently has a huge learning curve and most players just haven't gotten it figured out.
Yes and finally, I do not like stacking raids. I do it though.
I do it out of necessity.Here's a thought. STOP STACKING 60 PLAYERS ON or AT KEEPS. Everyone wants to complain about objectives on a map but no one wants to stop fighting at places that attract 100 players. Maybe if DC would stop being mindless mob blobs or if EP would stop being a zombie horde more players would spread out on the map.
Add more objectives gives more AP spread out players. This apparently has a huge learning curve and most players just haven't gotten it figured out.
Yes and finally, I do not like stacking raids. I do it though.
I do it out of necessity.Here's a thought. STOP STACKING 60 PLAYERS ON or AT KEEPS. Everyone wants to complain about objectives on a map but no one wants to stop fighting at places that attract 100 players. Maybe if DC would stop being mindless mob blobs or if EP would stop being a zombie horde more players would spread out on the map.
Add more objectives gives more AP spread out players. This apparently has a huge learning curve and most players just haven't gotten it figured out.
Yes and finally, I do not like stacking raids. I do it though.post img
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I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
Last time I went to take a resource there were no 'small groups' defending it, and no 'small groups' came to take it back, it was full on tsunami.
Here's a thought. STOP STACKING 60 PLAYERS ON or AT KEEPS. Everyone wants to complain about objectives on a map but no one wants to stop fighting at places that attract 100 players. Maybe if DC would stop being mindless mob blobs or if EP would stop being a zombie horde more players would spread out on the map.
Add more objectives gives more AP spread out players. This apparently has a huge learning curve and most players just haven't gotten it figured out.
I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
Last time I went to take a resource there were no 'small groups' defending it, and no 'small groups' came to take it back, it was full on tsunami.
That was my point. If a greater number of resources were being challenged, the response to each of them would, in theory, be less zergy.
Remember back when resources were not worth the same number of points as a keep or scroll?
I do it out of necessity.Here's a thought. STOP STACKING 60 PLAYERS ON or AT KEEPS. Everyone wants to complain about objectives on a map but no one wants to stop fighting at places that attract 100 players. Maybe if DC would stop being mindless mob blobs or if EP would stop being a zombie horde more players would spread out on the map.
Add more objectives gives more AP spread out players. This apparently has a huge learning curve and most players just haven't gotten it figured out.
Yes and finally, I do not like stacking raids. I do it though.post img
free photo hosting
"Both enemy alliances are sending massive zergs, so we must do it as well. It's completely out of necessity."
Every faction zerg leader ever.
"Both enemy alliances are sending massive zergs, so we must do it as well. It's completely out of necessity."
Every faction zerg leader ever.
Not true. On NA, we have at least one guild that flaunts the fact it stacks raids and is completely unapologetic about it. Its leader considers himself a brilliant strategist because when he wipes with one raid, he returns with 3.
"Both enemy alliances are sending massive zergs, so we must do it as well. It's completely out of necessity."
Every faction zerg leader ever.
Not true. On NA, we have at least one guild that flaunts the fact it stacks raids and is completely unapologetic about it. Its leader considers himself a brilliant strategist because when he wipes with one raid, he returns with 3.
Neoakropolis wrote: »This campaign has been reduced to who can cap the most resources in the last 5 min of evaluation. Most people come to Cyrodill to PVP, not babysit a resource the last 5 min, then not give a flying F about it the other 55 min unless some 1vX proctato is trying to farm on it. This isn't the PVP we were promised. This is utter garbo.
Neoakropolis wrote: »This campaign has been reduced to who can cap the most resources in the last 5 min of evaluation. Most people come to Cyrodill to PVP, not babysit a resource the last 5 min, then not give a flying F about it the other 55 min unless some 1vX proctato is trying to farm on it. This isn't the PVP we were promised. This is utter garbo.
aidenmoore wrote: »Seriously @Anazasi . You're completely delusional to think that AD never done that crap at our own home keep, Ash or any other home keep. Encountered the same things happen from time to time. Necessity? Lame excuse.