Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
I'm laughing at this statement.
"We're great we only run 16 players in our groups." Sure that's all you have in your group but what's the other 2 raids you are running next to, cannon fodder? Don't pretend no one is buying that lemon you are selling.
Again, this is easily said. Invictus and Haxus have a ton of video footage with the Miat's addon on demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around). They are all over these forums.
Where are your 16men group DK clips bro?
demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around).
Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
I'm laughing at this statement.
"We're great we only run 16 players in our groups." Sure that's all you have in your group but what's the other 2 raids you are running next to, cannon fodder? Don't pretend no one is buying that lemon you are selling.
Again, this is easily said. Invictus and Haxus have a ton of video footage with the Miat's addon on demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around). They are all over these forums.
Where are your 16men group DK clips bro?
I think you forgot to include this part into your screenshot :demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around).
While I appreciate the effort to run with a medium group size, linking a screenshot of you dead does prouve that you have alot to learn about that kind of playstyle.
No_True_Scotsman wrote: »I love that no one takes Frozn seriously lmao
haters gonna hate.
Joy_Division wrote: »Oh look, it's Frozn trying to shame other players from artificially capping their groups even though I often see his small man in an EP faction stack.
Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
I've long thought a campaign ruleset that capped groups at 12 or 16 would be fun and perhaps help with performance.
Which would be fine if the ratio of group leaders to LFG spammers wasn't as terrible as it is now.
You can't really expect all those hand holders and newbs to spread out unless people stop being elfish and take some time to grab a few and drag them off for a bit of education.
Again, there is a big difference between a 24men group of pugs running mostly single target abilities, without max cps and an organized 24men ballgroup using teamspeak communication to synchronize ultimate drops, prox dets and aoes all together. The last one causes alot more performance issues.
However that does not do much to resolve the very real fact that there is a decided shortage of people willing, and competent, enough to grab some randoms and try to drag them away from the big fights. Which is what is required if people honestly want to spread their faction out across the map.
Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
I've long thought a campaign ruleset that capped groups at 12 or 16 would be fun and perhaps help with performance.
Which would be fine if the ratio of group leaders to LFG spammers wasn't as terrible as it is now.
You can't really expect all those hand holders and newbs to spread out unless people stop being elfish and take some time to grab a few and drag them off for a bit of education.
Again, there is a big difference between a 24men group of pugs running mostly single target abilities, without max cps and an organized 24men ballgroup using teamspeak communication to synchronize ultimate drops, prox dets and aoes all together. The last one causes alot more performance issues.
However that does not do much to resolve the very real fact that there is a decided shortage of people willing, and competent, enough to grab some randoms and try to drag them away from the big fights. Which is what is required if people honestly want to spread their faction out across the map.
I'm not sure where you are coming from introducing this new aspect into the conversation regarding pug herding but I do agree that you show enormous efforts and that every faction should be grateful for players who step up to invite from zone random players. Not everybody have the will, the determination and the patience to accomplish such a task. I have done it during the Wabbajack days every morning against the AD reign. It was rough. Props for that Telel.
In the rest of your post, you mention that said blobers should take the example and form such groups instead of complaining. Dude, I though you were aware of my past and what I've done to help my faction as a player. I have been the leader of the PVP dept. of Vokundein, one of the few remaining PVP guilds who have been around since pre-release. The guild is sadly, no longer a hardcore PVP guild but we still run one official event once a week on thursdays now. Most players who participate are either new welps or people who play only once a week. I give quite frequently dedicated training sessions to anyone who have questions regarding their builds, Cyrodiil strategies and different aspects of the game. Sometimes in whispers, sometimes in Teamspeak or Discord. I have had my share of playing with casuals Telel, you're not the only one.
Esgameplaya1 wrote: »Anazasi please explain why you posted your screen shots again. Are you trying point out that dc zergs, or just that people just don't spread out? I could post the same screen shot except with 65 AD vs 20DC.
Joy_Division wrote: »Oh look, it's Frozn trying to shame other players from artificially capping their groups even though I often see his small man in an EP faction stack.
Where do you see me trying to shame other people? I didn't shame anybody. It's the other way around. I gave credit to specific guilds who show efforts, discipline and consideration for good server performances. People came back on me and have been trying to shame me in the last pages because they refuse to accept the reality. Want more proofs? Look at who participated in the only 12players guild vs guild challenges that were ever organized in this game since release. Again, Haxus, Invictus, Nemesis, Rage, K-hole. The same guilds who have shown or still show good behaviours.
Astanphaeus wrote: »Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
I'm laughing at this statement.
"We're great we only run 16 players in our groups." Sure that's all you have in your group but what's the other 2 raids you are running next to, cannon fodder? Don't pretend no one is buying that lemon you are selling.
Again, this is easily said. Invictus and Haxus have a ton of video footage with the Miat's addon on demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around). They are all over these forums.
Where are your 16men group DK clips bro?
I think you forgot to include this part into your screenshot :demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around).
While I appreciate the effort to run with a medium group size, linking a screenshot of you dead does prouve that you have alot to learn about that kind of playstyle.
Never seen you do that part, so...
Frozn stop, you're embarassing yourself.
Remember kids, a 16-man coordinated heal blob does not cause any lag. But a 18 man coordinated heal blob does.
No_True_Scotsman wrote: »No_True_Scotsman wrote: »I love that no one takes Frozn seriously lmao
haters gonna hate.
Nope. You zerg surfed hard for years and hollered day in and and day out about your solo/small man chops. People don't take you seriously because it's impossible to take you seriously. It's very kind of Invictus to adopt you. They're good people. Hopefully they rub off!
No_True_Scotsman wrote: »No_True_Scotsman wrote: »I love that no one takes Frozn seriously lmao
haters gonna hate.
Nope. You zerg surfed hard for years and hollered day in and and day out about your solo/small man chops. People don't take you seriously because it's impossible to take you seriously. It's very kind of Invictus to adopt you. They're good people. Hopefully they rub off!
Wait, who are you again? You seem to know alot about my teso career. What is your alliance rank? Are you aware that 90% of Invictus members are players I have been grouping with since release in guilds such as Hijinx, Imperator Rebelium, Nexus, Guild of Shadows? Nice attempt on shaming.
No_True_Scotsman wrote: »No_True_Scotsman wrote: »I love that no one takes Frozn seriously lmao
haters gonna hate.
Nope. You zerg surfed hard for years and hollered day in and and day out about your solo/small man chops. People don't take you seriously because it's impossible to take you seriously. It's very kind of Invictus to adopt you. They're good people. Hopefully they rub off!
Wait, who are you again? You seem to know alot about my teso career. What is your alliance rank? Are you aware that 90% of Invictus members are players I have been grouping with since release in guilds such as Hijinx, Imperator Rebelium, Nexus, Guild of Shadows? Nice attempt on shaming.
I mean, none of those groups capped or cap at 16 so, what does it matter?
Don't forget your proud days as a VE zergling!
Astanphaeus wrote: »Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
I'm laughing at this statement.
"We're great we only run 16 players in our groups." Sure that's all you have in your group but what's the other 2 raids you are running next to, cannon fodder? Don't pretend no one is buying that lemon you are selling.
Again, this is easily said. Invictus and Haxus have a ton of video footage with the Miat's addon on demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around). They are all over these forums.
Where are your 16men group DK clips bro?
I think you forgot to include this part into your screenshot :demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around).
While I appreciate the effort to run with a medium group size, linking a screenshot of you dead does prouve that you have alot to learn about that kind of playstyle.
Never seen you do that part, so...
These are some clips from yesterday's Invictus raid nite.
No_True_Scotsman wrote: »No_True_Scotsman wrote: »No_True_Scotsman wrote: »I love that no one takes Frozn seriously lmao
haters gonna hate.
Nope. You zerg surfed hard for years and hollered day in and and day out about your solo/small man chops. People don't take you seriously because it's impossible to take you seriously. It's very kind of Invictus to adopt you. They're good people. Hopefully they rub off!
Wait, who are you again? You seem to know alot about my teso career. What is your alliance rank? Are you aware that 90% of Invictus members are players I have been grouping with since release in guilds such as Hijinx, Imperator Rebelium, Nexus, Guild of Shadows? Nice attempt on shaming.
I mean, none of those groups capped or cap at 16 so, what does it matter?
Don't forget your proud days as a VE zergling!
Yeah. Back then he commended VE for being organized. Now, facing the exact same circumstances that he previously played in, his tone has dramatically changed. Curious, isn't it?
Astanphaeus wrote: »Astanphaeus wrote: »Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
I'm laughing at this statement.
"We're great we only run 16 players in our groups." Sure that's all you have in your group but what's the other 2 raids you are running next to, cannon fodder? Don't pretend no one is buying that lemon you are selling.
Again, this is easily said. Invictus and Haxus have a ton of video footage with the Miat's addon on demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around). They are all over these forums.
Where are your 16men group DK clips bro?
I think you forgot to include this part into your screenshot :demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around).
While I appreciate the effort to run with a medium group size, linking a screenshot of you dead does prouve that you have alot to learn about that kind of playstyle.
Never seen you do that part, so...
These are some clips from yesterday's Invictus raid nite.
I only watched the first two vids because I got bored, but in the first one I see you leaving a keep as it gets taken by a group of not dead DC, and in the second I see you fighting a highly spread out and unorganized group where the amount of enemy you re engaged with at any given time is not bigger than you. So I wouldn't say either of them prove your point.
No_True_Scotsman wrote: »