Joy_Division wrote: »Oh look, it's Frozn trying to shame other players from artificially capping their groups even though I often see his small man in an EP faction stack.
Again, for the third time, everyone zerg surf in this game from time to time. There is no shame in that. Sometimes you are just tired and you don't feel like doing the efforts to fight outnumbered which require a certain level of skills.
Problem is, some people never challenge themselves to go make their own fights and constantly run with absurd numbers zerging one player down with 4x more all the way across the map.
Then they come here and complain about zerging.
This is from this morning. Again, where is your proof that you challenge yourself unstacking from your own faction and do some efforts to help server performances?
Joy_Division wrote: »Joy_Division wrote: »Oh look, it's Frozn trying to shame other players from artificially capping their groups even though I often see his small man in an EP faction stack.
Again, for the third time, everyone zerg surf in this game from time to time. There is no shame in that. Sometimes you are just tired and you don't feel like doing the efforts to fight outnumbered which require a certain level of skills.
Problem is, some people never challenge themselves to go make their own fights and constantly run with absurd numbers zerging one player down with 4x more all the way across the map.
Then they come here and complain about zerging.
This is from this morning. Again, where is your proof that you challenge yourself unstacking from your own faction and do some efforts to help server performances?
Frozn, it's all fine and dandy to talk the talk, but when there are times you don't walk the walk, people get tired of listening to it.
I have not spent the last year and a half on these forum trying to convince, cajole, or sway players into playing the way I think it should be played. So I'm not sure why you are asking me for proof that I challenge myself or artificially constrain myself for the sake of the server.
I am never going to walk away to PvDoor Brindle when there is an epic fight at Aleswell. Perhaps I am something of a masochist or maybe it's that faint glimmer of hope that this will be one of the few times were the lag is bearable, but in the end it's all the same: my competitive instincts override whatever empathy I may have for your ping rate. I am not going to do it ... especially when I see you in the EP faction stack at Aleswell.
Challenge yourself. It's all I can say. You may be surprised how well you can do by yourself or with a few friends. It is also the best way to learn your class and you will perform even better when you get back into a larger group.
josh.lackey_ESO wrote: »It's stacking ball groups that make lag, not s much random zergs. No real mystery. And, what a shock, the lag benefits the ball group. Some of what happens is borderline exploiting. ZOS has broken the game and won't or can't fix it. Acknowledged. But we can and should shame out the people who are abusing every ZOS screw up to make cyro cancer.
josh.lackey_ESO wrote: »It's stacking ball groups that make lag, not s much random zergs. No real mystery. And, what a shock, the lag benefits the ball group. Some of what happens is borderline exploiting. ZOS has broken the game and won't or can't fix it. Acknowledged. But we can and should shame out the people who are abusing every ZOS screw up to make cyro cancer.
josh.lackey_ESO wrote: »It's stacking ball groups that make lag, not s much random zergs. No real mystery. And, what a shock, the lag benefits the ball group. Some of what happens is borderline exploiting. ZOS has broken the game and won't or can't fix it. Acknowledged. But we can and should shame out the people who are abusing every ZOS screw up to make cyro cancer.
Curious to know how does lag benifit the "ball group" exactly?
josh.lackey_ESO wrote: »It's stacking ball groups that make lag, not s much random zergs. No real mystery. And, what a shock, the lag benefits the ball group. Some of what happens is borderline exploiting. ZOS has broken the game and won't or can't fix it. Acknowledged. But we can and should shame out the people who are abusing every ZOS screw up to make cyro cancer.
I love you.
josh.lackey_ESO wrote: »It's stacking ball groups that make lag, not s much random zergs. No real mystery. And, what a shock, the lag benefits the ball group. Some of what happens is borderline exploiting. ZOS has broken the game and won't or can't fix it. Acknowledged. But we can and should shame out the people who are abusing every ZOS screw up to make cyro cancer.
Curious to know how does lag benifit the "ball group" exactly?
It makes it harder for people getting zerged down to cc break in time and everyone die to destro ults.
josh.lackey_ESO wrote: »It's stacking ball groups that make lag, not s much random zergs. No real mystery. And, what a shock, the lag benefits the ball group. Some of what happens is borderline exploiting. ZOS has broken the game and won't or can't fix it. Acknowledged. But we can and should shame out the people who are abusing every ZOS screw up to make cyro cancer.
Curious to know how does lag benifit the "ball group" exactly?
Joy_Division wrote: »Frozn,
Zerg surf all you want. I don't care and never said that you didn't have the right to do anything. But know that when you are in faction stack and come on to these forums and tell people not to do that, your message will ring hollow. The whole "do as I say not as I do" thing. You don't have to be a Sigmond Freud to understand this.
And for your information, I do get Xv5ed. A lot. Enough to know this isn't a new trend or recent behavioral change. It's not a big deal. It happens. If I can kill one of them amidst their proc sets, ulti bombs, and gap closer spam, then I actually feel pretty good about it. Win for me. Rez at wayshrine.
It's not a big mystery why EP zergs Bleakers when AP controls BRK or the Bridge when DC control Chalman. Let me clue you in on a little insight from someone who is usually not in a group and thus in 100% control of their own actions and motivations (which represents many players in Cyrodiil, if not the majority).
It's NOT fun taking Chalman from DC. Because *IF* you show up, and that is a very big if because of the stupidity one 1-shot gank builds which somehow are a thing in an MMO, there might be about 12-15 people starting a siege only to be wiped by BoD, VE, Saramis, or whatever resident DC horde that responds. How frustrating is it to type "need more at Chal, we have the wall halfway down" and wonder where everybody is even though the server is popped locked. This is what usually happens. It gets old. If I am going to get zerged, I'd rather be doing anything else than firing a siege weapon.
Sometimes, the DC guilds are on the other side of the map and sometimes Pact Militia or a large EP force will reinforce the siege and we will take the keep. Sometimes. Not enough though. It's just more enjoyable to spawn at Sej because there will be actual fights with AD players that I stand a reasonable chance of occasionally winning, which is a heck of a lot more fun than firing siege weapons waiting 30 DC to prox bomb us.
It generally requires a lot of effort and coordination to take an home Keep that has been taken by the enemy. What am I as a single player supposed to do? I understand that if everyone had my attitude than nothing would get done. So sometimes I show up anyway because I kind of feel bad for the 12-15 EP trying to take down the front door. When the DC horde comes out and does its thing, well screw that, I'm spawning at Sej and will dump oil on the AD at the bridge. Wake me up when there is 20 siege there or the very thing you campaign against, a faction stack: because maybe this time we'll actually stand a chance.
Same thing when AD has Ash. I generally find it more enjoyable to do other things than to get ambushed and incap striked by 3 AD gankers just to show up to a keep that has another 40 AD in it. Screw that. I see swords at the Chal milegate, I am going there. When we win the gate fight, yes, chase the fleeing AP to Bleakers. Yeah it's fun. Look there is the DK who talon spammed me, he gets a jesus beam. Look at the craven NB trying to cloak; I saw him gank a level 45 before, I'm dropping an ulti on him. Oh, look the DC are trying to make a stand at the top of the hill: I'm attacking them rather than turning around just to siege BRK.
So there is this paradox that exists: the very reason I get frustrated because there just aren't enough EP at Chal is because people probably think the same way that I do. Who said irony doesn't have a sense of humor? People generally get more out of PvPing going to the Bridge and that's just the reality of the situation. Should I get upset at the DC camping Chal? No, I can't blame them. Hanging out at an enemy home keep is the second best way to get fights (nothing beats the Alessia bridge and Chal Milegate).
Cyordiil is way way too keep oriented; it's really the only thing to do and doing that thing requires a lot of players. And yet some people wonder why faction stacks are a thing.
josh.lackey_ESO wrote: »It's stacking ball groups that make lag, not s much random zergs. No real mystery. And, what a shock, the lag benefits the ball group. Some of what happens is borderline exploiting. ZOS has broken the game and won't or can't fix it. Acknowledged. But we can and should shame out the people who are abusing every ZOS screw up to make cyro cancer.
Curious to know how does lag benifit the "ball group" exactly?
We all know what it is like to play in lag. More numbers? More targets to take down during a random drop in framerate.
Lag benefiting larger groups could be expanded to 'a greater opportunity to win'. As the smaller numbers need a consistent platform to focus primarily on surviving, alongside the secondary focus of attacking. The larger groups primary focus is attacking.
In lag/frame rate/super happy fun time, it is easier for a larger number to spam attacks, than for a smaller number to spam heals and move.
josh.lackey_ESO wrote: »It's stacking ball groups that make lag, not s much random zergs. No real mystery. And, what a shock, the lag benefits the ball group. Some of what happens is borderline exploiting. ZOS has broken the game and won't or can't fix it. Acknowledged. But we can and should shame out the people who are abusing every ZOS screw up to make cyro cancer.
Curious to know how does lag benifit the "ball group" exactly?
We all know what it is like to play in lag. More numbers? More targets to take down during a random drop in framerate.
Lag benefiting larger groups could be expanded to 'a greater opportunity to win'. As the smaller numbers need a consistent platform to focus primarily on surviving, alongside the secondary focus of attacking. The larger groups primary focus is attacking.
In lag/frame rate/super happy fun time, it is easier for a larger number to spam attacks, than for a smaller number to spam heals and move.
Fair point, but doesn't that advantage already exist for large groups even without lag?
Lets say I bring 20 players to arrius mine and there are 3 defenders. The defenders will have to spend 95% surviving and healing. While waiting for that chance to do burst damage to my larger group. All my group of 20 has to do is spam attacks on those 3 players to win and on the off chance they try to attack us we can all spam heals for 6 seconds or so then attack again. The large group already has a easier time. If the server was laging I don't see it changing anything for either party. Unless of course one party was laging more than the other.
josh.lackey_ESO wrote: »It's stacking ball groups that make lag, not s much random zergs. No real mystery. And, what a shock, the lag benefits the ball group. Some of what happens is borderline exploiting. ZOS has broken the game and won't or can't fix it. Acknowledged. But we can and should shame out the people who are abusing every ZOS screw up to make cyro cancer.
Curious to know how does lag benifit the "ball group" exactly?
We all know what it is like to play in lag. More numbers? More targets to take down during a random drop in framerate.
Lag benefiting larger groups could be expanded to 'a greater opportunity to win'. As the smaller numbers need a consistent platform to focus primarily on surviving, alongside the secondary focus of attacking. The larger groups primary focus is attacking.
In lag/frame rate/super happy fun time, it is easier for a larger number to spam attacks, than for a smaller number to spam heals and move.
Fair point, but doesn't that advantage already exist for large groups even without lag?
Lets say I bring 20 players to arrius mine and there are 3 defenders. The defenders will have to spend 95% surviving and healing. While waiting for that chance to do burst damage to my larger group. All my group of 20 has to do is spam attacks on those 3 players to win and on the off chance they try to attack us we can all spam heals for 6 seconds or so then attack again. The large group already has a easier time. If the server was laging I don't see it changing anything for either party. Unless of course one party was laging more than the other.
Of course the larger numbers have an initial advantage, the point being that lag/frame rate extends that advantage.
If the smaller group has no lag, and playable fps, they'll have a clear opportunity to do what they need to do. Be it run and spread the larger numbers out, or to shepard them into a filtered ball for a bomb, etc All of which takes more than 10s and is exceptionally difficult to do with 5fps.
On no lag/fps, neither side has a solid guarantee of victory.
With lag/fps, the larger numbers have near, if not, a guarantee of victory.
KisoValley wrote: »I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
Last time I went to take a resource there were no 'small groups' defending it, and no 'small groups' came to take it back, it was full on tsunami.
I logged in yesterday, ran up to aleswell to take a resource see if I can find some nice 1vX.
3 people come from Aleswell, I kill 2, about to kill the third when I get near 1 shot from about 15 or so people who flanked the resource in order to flank me from Ash direction. They then chase me for the next 90 seconds, tbag me when I eventually die, and I just log off.
This game is ridiculous, who knew taking 1 resource would trigger a whole raid...
Joy_Division wrote: »Frozn,
Zerg surf all you want. I don't care and never said that you didn't have the right to do anything.
Frozn, it's all fine and dandy to talk the talk, but when there are times you don't walk the walk, people get tired of listening to it.
And for your information, I do get Xv5ed. A lot. Enough to know this isn't a new trend or recent behavioral change. It's not a big deal. It happens. If I can kill one of them amidst their proc sets, ulti bombs, and gap closer spam, then I actually feel pretty good about it. Win for me. Rez at wayshrine.
It's not a big mystery why EP zergs Bleakers when AP controls BRK or the Bridge when DC control Chalman. Let me clue you in on a little insight from someone who is usually not in a group and thus in 100% control of their own actions and motivations (which represents many players in Cyrodiil, if not the majority).
It's NOT fun taking Chalman from DC. Because *IF* you show up, and that is a very big if because of the stupidity one 1-shot gank builds which somehow are a thing in an MMO, there might be about 12-15 people starting a siege only to be wiped by BoD, VE, Saramis, or whatever resident DC horde that responds. How frustrating is it to type "need more at Chal, we have the wall halfway down" and wonder where everybody is even though the server is popped locked. This is what usually happens. It gets old. If I am going to get zerged, I'd rather be doing anything else than firing a siege weapon.
Sometimes, the DC guilds are on the other side of the map and sometimes Pact Militia or a large EP force will reinforce the siege and we will take the keep. Sometimes. Not enough though. It's just more enjoyable to spawn at Sej because there will be actual fights with AD players that I stand a reasonable chance of occasionally winning, which is a heck of a lot more fun than firing siege weapons waiting 30 DC to prox bomb us.
It generally requires a lot of effort and coordination to take an home Keep that has been taken by the enemy. What am I as a single player supposed to do?