I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
Last time I went to take a resource there were no 'small groups' defending it, and no 'small groups' came to take it back, it was full on tsunami.
That was my point. If a greater number of resources were being challenged, the response to each of them would, in theory, be less zergy.
Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
Joy_Division wrote: »They should name the game Chalman Mine Online. That point on the map is worth more than the actual elder Scrolls and receives a million times more attention by the PvP community.
Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
Don't forget removing the stunning effect from templar shards.
Since certain blobmer seem to rely on that for half of their 'skill based gameplay' this one imagines that some of them will be suddenly getting bored with their templars and deciding to move to 'something new and fresh'.
Though how magika derp knights will be new and fresh is not something khajiit is ready to speculate upon. Especially when most of them are likely to be vampires wielding destro sticks.
Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
Don't forget removing the stunning effect from templar shards.
Since certain blobmer seem to rely on that for half of their 'skill based gameplay' this one imagines that some of them will be suddenly getting bored with their templars and deciding to move to 'something new and fresh'.
Though how magika derp knights will be new and fresh is not something khajiit is ready to speculate upon. Especially when most of them are likely to be vampires wielding destro sticks.
Just like some cats nightblades moved from bombard spam to something else, I Imagine templars will also adjust to the new meta accordingly.
...Because you'll be too busy getting one shot by 2hand ults to queue up?No_True_Scotsman wrote: »4v4v4 battlegrounds soon. I'll be surprised if I ever make it into Cyrodiil again lol
HoloYoitsu wrote: »...Because you'll be too busy getting one shot by 2hand ults to queue up?No_True_Scotsman wrote: »4v4v4 battlegrounds soon. I'll be surprised if I ever make it into Cyrodiil again lol
Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
I've long thought a campaign ruleset that capped groups at 12 or 16 would be fun and perhaps help with performance.
Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
I've long thought a campaign ruleset that capped groups at 12 or 16 would be fun and perhaps help with performance.
Which would be fine if the ratio of group leaders to LFG spammers wasn't as terrible as it is now.
You can't really expect all those hand holders and newbs to spread out unless people stop being elfish and take some time to grab a few and drag them off for a bit of education.
Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
I think a better solution would be to decrease the score evaluation interval to 20-30 minutes. This would better enable small groups to contribute to the score.
If small group play at resources was more impactful through the course of an entire hour--vs the final 5-10 minutes--more players would do it. This would have two positive effects: server lag would be reduced with players more spread out and responses to resource fights would be less zergy as there would be more to respond to.
Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
I'm laughing at this statement.
"We're great we only run 16 players in our groups." Sure that's all you have in your group but what's the other 2 raids you are running next to, cannon fodder? Don't pretend no one is buying that lemon you are selling.
Joy_Division wrote: »Oh look, it's Frozn trying to shame other players from artificially capping their groups even though I often see his small man in an EP faction stack.
No_True_Scotsman wrote: »I love that no one takes Frozn seriously lmao
Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
I've long thought a campaign ruleset that capped groups at 12 or 16 would be fun and perhaps help with performance.
Which would be fine if the ratio of group leaders to LFG spammers wasn't as terrible as it is now.
You can't really expect all those hand holders and newbs to spread out unless people stop being elfish and take some time to grab a few and drag them off for a bit of education.
Again, there is a big difference between a 24men group of pugs running mostly single target abilities, without max cps and an organized 24men ballgroup using teamspeak communication to synchronize ultimate drops, prox dets and aoes all together. The last one causes alot more performance issues.
Astanphaeus wrote: »Also, it's quite amusing to see players who participate in 24men ballgroups complain about zerging. Cap your group at 16, then talk. Until that happens, your words will come in one ear and go off the other.
Props to Vokundein, Invictus, Haxus, Flame, Fengrush's squad, K-Hole, Adamant, Rage, Alacrity, No Mercy, Condemned for running medium groups, keeping it clean and competitive until battlegrounds get released.
Like Satiar said, there are zero groups on this list that, while they may specifically have fewer players in their group, haven't stacked with other groups and pugs frequently. Honestly, this self-aggrandizing is pathetic at best.
Easily said, the facts are, they cap at 16. The rest, you can see it in the videos if you browse forums. You will see that they don't need to stack with other guilds to perform well, unlike all the ballgroups who run with 20 players or more because they can't do anything with 16 or less. I just can't wait for the next aoe changes, that shall be alot of fun.
I'm laughing at this statement.
"We're great we only run 16 players in our groups." Sure that's all you have in your group but what's the other 2 raids you are running next to, cannon fodder? Don't pretend no one is buying that lemon you are selling.
Again, this is easily said. Invictus and Haxus have a ton of video footage with the Miat's addon on demonstrating disgusting outnumbered fights 12-16 vs 30-50 but still killing them (without any other EPs around). They are all over these forums.
Where are your 16men group DK clips bro?