Mojomonkeyman wrote: »Mojomonkeyman wrote: »KisoValley wrote: »NightbladeMechanics wrote: »@KisoValley random thought, I've also noticed that EU players tend to publish more dueling montage videos, but here in NA publishing 1v1 duels is considered tacky or classless. What do EU players think of publishing videos of duels?
EU is much more 1v1 oriented than NA. When I talk about pvp and balance in general I think of it through a 1v1 perspective, not through the cyro 1vX perspective. That's probably the reason why I disagree with you regarding nightblade changes the next patch, I have 0 idea how that would affect PvP, I only know that magblades already struggle against meta stam builds with insane burst, they don't need more nerfs. You might be right about the changes being buffs in Cyro, what do I know lol.
I disagree. Look at the best players: Hexys, Skaffa, BS/ZS members (just to name a few). They all play in groups more than solo play. Dueling? Most of them rarely duel if at all. A lot of the duelers are newer players who aren't quite as good as the rest (Jeff being an example). Some great players do duel, Dusk/Hyssia being examples but even they play in small groups now more than anything.
That's not what I mean, mate. Having tried both, I can confirm that the 1v1 community is bigger on EU than NA. Also jeff beat the *** out of hexys 1v1 but ok.
And Jeff being a new player what??? He started playing during beta and made me buy the game like 2 months afterwards. Whatever keeps your delusions going fam, but the crude reality is that there isn't a single player EU except Dracane that can beat him 1v1 currently.
Jeff hit me up a while ago in IC, contacting me in a very friendly way after a failed attempt to drop me. We dueled, he lost more than I, he stayed really humble and friendly, and we kept cross faction roaming for a while. I highly doubt that he would ever claim what you are trying to do here, prolly because he knows better.
'A while ago'. But yeah, he doesn't need publicity, the 1m he'll get from the colo 1v1 tournament will be publicity enough. You guys are obviously not comfortable with change, so there's really no need to debate this any further.
He desperately needs a new PR guy for his conquest, though
Iskrasfemme wrote: »...This is the first MMOS gaming community where I see people clearly and blatantly defending cheaters!
In time, ESO seems to be the Disneyland of the cheaters, as was one day America's Army
NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
TheAntiHero wrote: »
NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
TheAntiHero wrote: »
Well he said he does not have one?
Theres no reason to run an ice staff in the current build version when not using wall of elements. Seems like the rgn gods don´t like him.
TheAntiHero wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
A guy with engine Guardian one shotted you bc you didn't refresh shields ... max magicka for shields doesn't matter when you don't shield... maybe the passive pirate defense is better for your playstyle .!
TheAntiHero wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
A guy with engine Guardian one shotted you bc you didn't refresh shields ... max magicka for shields doesn't matter when you don't shield... maybe the passive pirate defense is better for your playstyle .!
heh if you watch the vid I was standing undefended in the middle of a dueling ground, and it's after I one shot him in a 2v2, apparently he's still salty about it. Not to mention that player has been banned what 4 times now for cheating? gg
NightbladeMechanics wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
Have you play tested it? It procs on any instances of damage, so it procs super quickly if you're taking consistent damage and then has a really long duration to work within. The extra damage is the only argument against it, which comes down to preference.
Slimecraw on your build would be disgusting too, by the way. Pirate is way more survivability than 2x max magicka, and slime is way more damage than 2x max magicka. Using your magicka bonuses is a middle ground...but you don't build to be well rounded or reach a middle ground. That's how players like Faso build. You go balls to the wall max magicka. So I'm left asking what are you trying to achieve with your build? Just max magicka for the sake of max magicka?
NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
Have you play tested it? It procs on any instances of damage, so it procs super quickly if you're taking consistent damage and then has a really long duration to work within. The extra damage is the only argument against it, which comes down to preference.
Slimecraw on your build would be disgusting too, by the way. Pirate is way more survivability than 2x max magicka, and slime is way more damage than 2x max magicka. Using your magicka bonuses is a middle ground...but you don't build to be well rounded or reach a middle ground. That's how players like Faso build. You go balls to the wall max magicka. So I'm left asking what are you trying to achieve with your build? Just max magicka for the sake of max magicka?
Slimecraw was actually a DPS loss on my max magicka build, tested and confirmed by yours truly. I'm testing Slimecraw with a non max magicka DPS build right now for open world when I'm forced by Sabre to slum it in Azura's since my max magicka build is gimped too much without CP. What I build for highest burst DPS in open world, which is a combination of spell damage and max magicka. QAM I believe goes for max magicka all the way, you do get bigger shields but less damage since your spell damage is lower. But again it all comes down to preference and playstyle. Some people like to be super tanky on sorc which is fine! I have a little stam DK if I want to tank. Plus if I survive being swarming by enemies on my sorc I like it to be because of my skill, choices, reaction, and reflexes, not because of RNG on a set. ymmv.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
Have you play tested it? It procs on any instances of damage, so it procs super quickly if you're taking consistent damage and then has a really long duration to work within. The extra damage is the only argument against it, which comes down to preference.
Slimecraw on your build would be disgusting too, by the way. Pirate is way more survivability than 2x max magicka, and slime is way more damage than 2x max magicka. Using your magicka bonuses is a middle ground...but you don't build to be well rounded or reach a middle ground. That's how players like Faso build. You go balls to the wall max magicka. So I'm left asking what are you trying to achieve with your build? Just max magicka for the sake of max magicka?
Slimecraw was actually a DPS loss on my max magicka build, tested and confirmed by yours truly. I'm testing Slimecraw with a non max magicka DPS build right now for open world when I'm forced by Sabre to slum it in Azura's since my max magicka build is gimped too much without CP. What I build for highest burst DPS in open world, which is a combination of spell damage and max magicka. QAM I believe goes for max magicka all the way, you do get bigger shields but less damage since your spell damage is lower. But again it all comes down to preference and playstyle. Some people like to be super tanky on sorc which is fine! I have a little stam DK if I want to tank. Plus if I survive being swarming by enemies on my sorc I like it to be because of my skill, choices, reaction, and reflexes, not because of RNG on a set. ymmv.
Jesus 2x flat max magicka bonuses outweigh 8% bonus damage? At what point do bonus magicka amplifiers surpass minor berserk? I.e. Which abilities out of bound armor and inner light and meteor etc do you need on the bar to cross that point, and how close is the comparison in your build? Slimecraw blows magicka bonuses out of the water in a 42k magicka build. I'd have thought it would continue outscaling magicka since it's a large multiplicative bonus that applies after all your max magicka bonuses, but I could be wrong since I haven't pushed magicka so high.
Also how'd you test? Looking at tooltips or full combos or what? I'm curious of how these numbers line up.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
Have you play tested it? It procs on any instances of damage, so it procs super quickly if you're taking consistent damage and then has a really long duration to work within. The extra damage is the only argument against it, which comes down to preference.
Slimecraw on your build would be disgusting too, by the way. Pirate is way more survivability than 2x max magicka, and slime is way more damage than 2x max magicka. Using your magicka bonuses is a middle ground...but you don't build to be well rounded or reach a middle ground. That's how players like Faso build. You go balls to the wall max magicka. So I'm left asking what are you trying to achieve with your build? Just max magicka for the sake of max magicka?
Slimecraw was actually a DPS loss on my max magicka build, tested and confirmed by yours truly. I'm testing Slimecraw with a non max magicka DPS build right now for open world when I'm forced by Sabre to slum it in Azura's since my max magicka build is gimped too much without CP. What I build for highest burst DPS in open world, which is a combination of spell damage and max magicka. QAM I believe goes for max magicka all the way, you do get bigger shields but less damage since your spell damage is lower. But again it all comes down to preference and playstyle. Some people like to be super tanky on sorc which is fine! I have a little stam DK if I want to tank. Plus if I survive being swarming by enemies on my sorc I like it to be because of my skill, choices, reaction, and reflexes, not because of RNG on a set. ymmv.
Jesus 2x flat max magicka bonuses outweigh 8% bonus damage? At what point do bonus magicka amplifiers surpass minor berserk? I.e. Which abilities out of bound armor and inner light and meteor etc do you need on the bar to cross that point, and how close is the comparison in your build? Slimecraw blows magicka bonuses out of the water in a 42k magicka build. I'd have thought it would continue outscaling magicka since it's a large multiplicative bonus that applies after all your max magicka bonuses, but I could be wrong since I haven't pushed magicka so high.
Also how'd you test? Looking at tooltips or full combos or what? I'm curious of how these numbers line up.
Honestly, Faso is an OG MagSorc and i respect that.
With that said, real theorycrafters don't use or sell exploits
Also, about Faso getting banned. We heard a bug with dodge chance existed, and that it was histbark. Didn't know how exactly at the time but Faso in his Highflying mind due to surgery pain meds thought it would be funny to whisper people asking to sell a bug we didn't even know how to do at the time. It was a dumb idea for sure, and he was banned. We ended up bartering with the devs giving them a few bugs (Ones that we've already reported but got no response on. As usual) and they unbanned him, took all his gold, and told him they would monitor his account.
Further, this build is far from original. Props to Faso for flat out admitting that it's a virtual rip-off of a lowly EU Sorc build (Malcolm)
What this community needs is more honest theorycrafters who post unique builds in full, help new players learn the game while both reporting and refusing to use exploits they encounter in the process. We do not need epeen queens who make threads and ask the community to play whack-a-mole with their gear / exploits
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
Have you play tested it? It procs on any instances of damage, so it procs super quickly if you're taking consistent damage and then has a really long duration to work within. The extra damage is the only argument against it, which comes down to preference.
Slimecraw on your build would be disgusting too, by the way. Pirate is way more survivability than 2x max magicka, and slime is way more damage than 2x max magicka. Using your magicka bonuses is a middle ground...but you don't build to be well rounded or reach a middle ground. That's how players like Faso build. You go balls to the wall max magicka. So I'm left asking what are you trying to achieve with your build? Just max magicka for the sake of max magicka?
Slimecraw was actually a DPS loss on my max magicka build, tested and confirmed by yours truly. I'm testing Slimecraw with a non max magicka DPS build right now for open world when I'm forced by Sabre to slum it in Azura's since my max magicka build is gimped too much without CP. What I build for highest burst DPS in open world, which is a combination of spell damage and max magicka. QAM I believe goes for max magicka all the way, you do get bigger shields but less damage since your spell damage is lower. But again it all comes down to preference and playstyle. Some people like to be super tanky on sorc which is fine! I have a little stam DK if I want to tank. Plus if I survive being swarming by enemies on my sorc I like it to be because of my skill, choices, reaction, and reflexes, not because of RNG on a set. ymmv.
Jesus 2x flat max magicka bonuses outweigh 8% bonus damage? At what point do bonus magicka amplifiers surpass minor berserk? I.e. Which abilities out of bound armor and inner light and meteor etc do you need on the bar to cross that point, and how close is the comparison in your build? Slimecraw blows magicka bonuses out of the water in a 42k magicka build. I'd have thought it would continue outscaling magicka since it's a large multiplicative bonus that applies after all your max magicka bonuses, but I could be wrong since I haven't pushed magicka so high.
Also how'd you test? Looking at tooltips or full combos or what? I'm curious of how these numbers line up.
Tooltip and combo damage vs a kindly anonymous EP Dragonknight (max cp). Nothing else about my build changed up other than slimecraw vs two magicka monster pieces (same CP, gear, etc) I can say the DPS wasn't less by much, but even a litlte more DPS and bigger shields are a no brainer.
I´m suprised you can outperform 8% flat dmg thought - that points at the bonus being calculated wrong.
Bigger basedmg = more to get multiplied
bigger magica pool to begin with = less dmg increase in total per magica bonus
In theory it should not be possible to work as described by tamerlin.
kevlarto_ESO wrote: »Honestly, Faso is an OG MagSorc and i respect that.
With that said, real theorycrafters don't use or sell exploits
Also, about Faso getting banned. We heard a bug with dodge chance existed, and that it was histbark. Didn't know how exactly at the time but Faso in his Highflying mind due to surgery pain meds thought it would be funny to whisper people asking to sell a bug we didn't even know how to do at the time. It was a dumb idea for sure, and he was banned. We ended up bartering with the devs giving them a few bugs (Ones that we've already reported but got no response on. As usual) and they unbanned him, took all his gold, and told him they would monitor his account.
Further, this build is far from original. Props to Faso for flat out admitting that it's a virtual rip-off of a lowly EU Sorc build (Malcolm)
What this community needs is more honest theorycrafters who post unique builds in full, help new players learn the game while both reporting and refusing to use exploits they encounter in the process. We do not need epeen queens who make threads and ask the community to play whack-a-mole with their gear / exploits
I agree, to much cheating in this game already, why post things that are in a gray area at best, I wonder how many of these build get shared and people make them and don't understand why they cant last or hit as hard as the person that told them about the build, most likely left out xx build only does this if you use a little cheat engine, or stacked mundus stones, or broken proc sets the list can go on for hours, maybe one day zos will realize how much cheating is hurting this game and step up and do something about it.
TheAntiHero wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
Have you play tested it? It procs on any instances of damage, so it procs super quickly if you're taking consistent damage and then has a really long duration to work within. The extra damage is the only argument against it, which comes down to preference.
Slimecraw on your build would be disgusting too, by the way. Pirate is way more survivability than 2x max magicka, and slime is way more damage than 2x max magicka. Using your magicka bonuses is a middle ground...but you don't build to be well rounded or reach a middle ground. That's how players like Faso build. You go balls to the wall max magicka. So I'm left asking what are you trying to achieve with your build? Just max magicka for the sake of max magicka?
Slimecraw was actually a DPS loss on my max magicka build, tested and confirmed by yours truly. I'm testing Slimecraw with a non max magicka DPS build right now for open world when I'm forced by Sabre to slum it in Azura's since my max magicka build is gimped too much without CP. What I build for highest burst DPS in open world, which is a combination of spell damage and max magicka. QAM I believe goes for max magicka all the way, you do get bigger shields but less damage since your spell damage is lower. But again it all comes down to preference and playstyle. Some people like to be super tanky on sorc which is fine! I have a little stam DK if I want to tank. Plus if I survive being swarming by enemies on my sorc I like it to be because of my skill, choices, reaction, and reflexes, not because of RNG on a set. ymmv.
Jesus 2x flat max magicka bonuses outweigh 8% bonus damage? At what point do bonus magicka amplifiers surpass minor berserk? I.e. Which abilities out of bound armor and inner light and meteor etc do you need on the bar to cross that point, and how close is the comparison in your build? Slimecraw blows magicka bonuses out of the water in a 42k magicka build. I'd have thought it would continue outscaling magicka since it's a large multiplicative bonus that applies after all your max magicka bonuses, but I could be wrong since I haven't pushed magicka so high.
Also how'd you test? Looking at tooltips or full combos or what? I'm curious of how these numbers line up.
Tooltip and combo damage vs a kindly anonymous EP Dragonknight (max cp). Nothing else about my build changed up other than slimecraw vs two magicka monster pieces (same CP, gear, etc) I can say the DPS wasn't less by much, but even a litlte more DPS and bigger shields are a no brainer.
I may be biased, but I know faso has extensively tested every type of build possible for a defensive style sorcerer , and he has found pirate and high stamina Regen to be the best way to avoid damage. Once again saying I may be biased , but with faso being one of it not the best sorcerers on NA for open world gameplay why would you doubt his word? He has said extensively pirate is the best defensive mechanic you can use on sorcerer (along with the Stam Regen)
And if you doubt his word Kena here is extensively talking about the use of pirate for sorcerer, Kena having the nickname fundamentals . He is pretty much the john Stockton of ESO
@NightbladeMechanics @Derra @loki547
TheAntiHero wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
Have you play tested it? It procs on any instances of damage, so it procs super quickly if you're taking consistent damage and then has a really long duration to work within. The extra damage is the only argument against it, which comes down to preference.
Slimecraw on your build would be disgusting too, by the way. Pirate is way more survivability than 2x max magicka, and slime is way more damage than 2x max magicka. Using your magicka bonuses is a middle ground...but you don't build to be well rounded or reach a middle ground. That's how players like Faso build. You go balls to the wall max magicka. So I'm left asking what are you trying to achieve with your build? Just max magicka for the sake of max magicka?
Slimecraw was actually a DPS loss on my max magicka build, tested and confirmed by yours truly. I'm testing Slimecraw with a non max magicka DPS build right now for open world when I'm forced by Sabre to slum it in Azura's since my max magicka build is gimped too much without CP. What I build for highest burst DPS in open world, which is a combination of spell damage and max magicka. QAM I believe goes for max magicka all the way, you do get bigger shields but less damage since your spell damage is lower. But again it all comes down to preference and playstyle. Some people like to be super tanky on sorc which is fine! I have a little stam DK if I want to tank. Plus if I survive being swarming by enemies on my sorc I like it to be because of my skill, choices, reaction, and reflexes, not because of RNG on a set. ymmv.
Jesus 2x flat max magicka bonuses outweigh 8% bonus damage? At what point do bonus magicka amplifiers surpass minor berserk? I.e. Which abilities out of bound armor and inner light and meteor etc do you need on the bar to cross that point, and how close is the comparison in your build? Slimecraw blows magicka bonuses out of the water in a 42k magicka build. I'd have thought it would continue outscaling magicka since it's a large multiplicative bonus that applies after all your max magicka bonuses, but I could be wrong since I haven't pushed magicka so high.
Also how'd you test? Looking at tooltips or full combos or what? I'm curious of how these numbers line up.
Tooltip and combo damage vs a kindly anonymous EP Dragonknight (max cp). Nothing else about my build changed up other than slimecraw vs two magicka monster pieces (same CP, gear, etc) I can say the DPS wasn't less by much, but even a litlte more DPS and bigger shields are a no brainer.
I may be biased, but I know faso has extensively tested every type of build possible for a defensive style sorcerer , and he has found pirate and high stamina Regen to be the best way to avoid damage. Once again saying I may be biased , but with faso being one of it not the best sorcerers on NA for open world gameplay why would you doubt his word? He has said extensively pirate is the best defensive mechanic you can use on sorcerer (along with the Stam Regen)
And if you doubt his word Kena here is extensively talking about the use of pirate for sorcerer, Kena having the nickname fundamentals . He is pretty much the john Stockton of ESO
@NightbladeMechanics @Derra @loki547
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I use 1 grothdarr 1 infernal guardian. People still don't get that max magicka is king for sorc when it comes to damage and survivability smh
Which shield absorbs more damage: a 15k one, or a 13.5k one with Major Protection?
Bonus points for almost 2k resistances when your shields are down.
And the argument can be made that those more durable shields give you greater freedom to safely deal damage and go aggressive, making the damage arguably irrelevant. Arguably. But are a few hundred points on your tooltips worth giving up Major Protection?
Well if the proc rate were 50% I'd tend to agree with you. Or 20%, or heck even 10%. Fact is 6% chance with a cooldown is not worth having the constant extra DPS and bigger shields. 2k magicka from 1 grothdarr and 1 internal is almost 3000k on my build. 3k magicka = 300 spell damage and 2k more tooltip on my shield, which is fairly significant. Add in the fact that its supposedly not even working as intended and my very well not apply to damage shields for Homestead and gg.
Have you play tested it? It procs on any instances of damage, so it procs super quickly if you're taking consistent damage and then has a really long duration to work within. The extra damage is the only argument against it, which comes down to preference.
Slimecraw on your build would be disgusting too, by the way. Pirate is way more survivability than 2x max magicka, and slime is way more damage than 2x max magicka. Using your magicka bonuses is a middle ground...but you don't build to be well rounded or reach a middle ground. That's how players like Faso build. You go balls to the wall max magicka. So I'm left asking what are you trying to achieve with your build? Just max magicka for the sake of max magicka?
Slimecraw was actually a DPS loss on my max magicka build, tested and confirmed by yours truly. I'm testing Slimecraw with a non max magicka DPS build right now for open world when I'm forced by Sabre to slum it in Azura's since my max magicka build is gimped too much without CP. What I build for highest burst DPS in open world, which is a combination of spell damage and max magicka. QAM I believe goes for max magicka all the way, you do get bigger shields but less damage since your spell damage is lower. But again it all comes down to preference and playstyle. Some people like to be super tanky on sorc which is fine! I have a little stam DK if I want to tank. Plus if I survive being swarming by enemies on my sorc I like it to be because of my skill, choices, reaction, and reflexes, not because of RNG on a set. ymmv.
Jesus 2x flat max magicka bonuses outweigh 8% bonus damage? At what point do bonus magicka amplifiers surpass minor berserk? I.e. Which abilities out of bound armor and inner light and meteor etc do you need on the bar to cross that point, and how close is the comparison in your build? Slimecraw blows magicka bonuses out of the water in a 42k magicka build. I'd have thought it would continue outscaling magicka since it's a large multiplicative bonus that applies after all your max magicka bonuses, but I could be wrong since I haven't pushed magicka so high.
Also how'd you test? Looking at tooltips or full combos or what? I'm curious of how these numbers line up.
Well there´s a lot of flat % max magica to be found in the game. It´s inevitable at some point max magica outperforms literally everything else (and with every CP cap increase magica becomes more desirable compared to atleast spelldmg).
I´m suprised you can outperform 8% flat dmg thought - that points at the bonus being calculated wrong.
Bigger basedmg = more to get multiplied
bigger magica pool to begin with = less dmg increase in total per magica bonus
In theory it should not be possible to work as described by tamerlin.
KisoValley wrote: »NightbladeMechanics wrote: »@KisoValley random thought, I've also noticed that EU players tend to publish more dueling montage videos, but here in NA publishing 1v1 duels is considered tacky or classless. What do EU players think of publishing videos of duels?
EU is much more 1v1 oriented than NA. When I talk about pvp and balance in general I think of it through a 1v1 perspective, not through the cyro 1vX perspective. That's probably the reason why I disagree with you regarding nightblade changes the next patch, I have 0 idea how that would affect PvP, I only know that magblades already struggle against meta stam builds with insane burst, they don't need more nerfs. You might be right about the changes being buffs in Cyro, what do I know lol.
I disagree. Look at the best players: Hexys, Skaffa, BS/ZS members (just to name a few). They all play in groups more than solo play. Dueling? Most of them rarely duel if at all. A lot of the duelers are newer players who aren't quite as good as the rest (Jeff being an example). Some great players do duel, Dusk/Hyssia being examples but even they play in small groups now more than anything.
That's not what I mean, mate. Having tried both, I can confirm that the 1v1 community is bigger on EU than NA. Also jeff beat the *** out of hexys 1v1 but ok.
And Jeff being a new player what??? He started playing during beta and made me buy the game like 2 months afterwards. Whatever keeps your delusions going fam, but the crude reality is that there isn't a single player EU except Dracane that can beat him 1v1 currently.
LegendaryMage wrote: »KisoValley wrote: »NightbladeMechanics wrote: »@KisoValley random thought, I've also noticed that EU players tend to publish more dueling montage videos, but here in NA publishing 1v1 duels is considered tacky or classless. What do EU players think of publishing videos of duels?
EU is much more 1v1 oriented than NA. When I talk about pvp and balance in general I think of it through a 1v1 perspective, not through the cyro 1vX perspective. That's probably the reason why I disagree with you regarding nightblade changes the next patch, I have 0 idea how that would affect PvP, I only know that magblades already struggle against meta stam builds with insane burst, they don't need more nerfs. You might be right about the changes being buffs in Cyro, what do I know lol.
I disagree. Look at the best players: Hexys, Skaffa, BS/ZS members (just to name a few). They all play in groups more than solo play. Dueling? Most of them rarely duel if at all. A lot of the duelers are newer players who aren't quite as good as the rest (Jeff being an example). Some great players do duel, Dusk/Hyssia being examples but even they play in small groups now more than anything.
That's not what I mean, mate. Having tried both, I can confirm that the 1v1 community is bigger on EU than NA. Also jeff beat the *** out of hexys 1v1 but ok.
And Jeff being a new player what??? He started playing during beta and made me buy the game like 2 months afterwards. Whatever keeps your delusions going fam, but the crude reality is that there isn't a single player EU except Dracane that can beat him 1v1 currently.
Dracane can't beat anyone without his necropotence/pets crutches. Just ask him for a duel without that stuff and watch the excuses roll in.
How is that different to you camping mines and sitting behind your atronach?LegendaryMage wrote: »KisoValley wrote: »NightbladeMechanics wrote: »@KisoValley random thought, I've also noticed that EU players tend to publish more dueling montage videos, but here in NA publishing 1v1 duels is considered tacky or classless. What do EU players think of publishing videos of duels?
EU is much more 1v1 oriented than NA. When I talk about pvp and balance in general I think of it through a 1v1 perspective, not through the cyro 1vX perspective. That's probably the reason why I disagree with you regarding nightblade changes the next patch, I have 0 idea how that would affect PvP, I only know that magblades already struggle against meta stam builds with insane burst, they don't need more nerfs. You might be right about the changes being buffs in Cyro, what do I know lol.
I disagree. Look at the best players: Hexys, Skaffa, BS/ZS members (just to name a few). They all play in groups more than solo play. Dueling? Most of them rarely duel if at all. A lot of the duelers are newer players who aren't quite as good as the rest (Jeff being an example). Some great players do duel, Dusk/Hyssia being examples but even they play in small groups now more than anything.
That's not what I mean, mate. Having tried both, I can confirm that the 1v1 community is bigger on EU than NA. Also jeff beat the *** out of hexys 1v1 but ok.
And Jeff being a new player what??? He started playing during beta and made me buy the game like 2 months afterwards. Whatever keeps your delusions going fam, but the crude reality is that there isn't a single player EU except Dracane that can beat him 1v1 currently.
Dracane can't beat anyone without his necropotence/pets crutches. Just ask him for a duel without that stuff and watch the excuses roll in.