dustinoverfield wrote: »It seems what happened is a guild has found a way to exploit the system and by using this method they essentially got themselves 2 bids. I think ZoS should quickly make an example of that guild before this becomes a regular practice for many trade guilds. Such a shame to see a trade guild sink to this level
This is disturbing to hear but I admit after reading his I couldn't help but think how this would help with my own guilds bids. We lost our bid two weeks ago so if this is acceptable practice then I'll have to do the same and create alt guilds to bid on other spots.
When we lost our bid it was hard and I don't want it to happen again. I don't want to ruin the game for other guilds but if I can bid on two or even three spots to ensure my guild has a trader each week then I will unless I'm told it's not acceptable by ZOS.
I'm sorry to the other guilds but if I hire multiple trader spots with our gold then it's fair play right? Even if I'm taking multiple spots I'm still paying. It's not like it's my fault if all the other small guilds die out because wealthier guilds are now buying up all the spots as backups.
I could even maybe SELL spots I won bids on? Maybe create a cartel of sorts where we win multiple spots each week then sell those spots to guilds who lost. I could probably make a ton of gold by winning traders and selling them.. Hmm...
A lot of possibilities open up if this is allowed. I could make trader spots even more rare and valuable by bidding on all the cheap spots with alt guilds shutting out the new trader guilds then demand whatever I want to allow new guilds a place in my new cartel. Maybe start charging a "protection tax" so I don't bid on your trader spot with my alt guild.
Hmm... I wonder what else I could do with this...
but no one wants a guild of 50 players to win a trader,
Gandrhulf_Harbard wrote: »dustinoverfield wrote: »It seems what happened is a guild has found a way to exploit the system and by using this method they essentially got themselves 2 bids. I think ZoS should quickly make an example of that guild before this becomes a regular practice for many trade guilds. Such a shame to see a trade guild sink to this level
It is one of the many inherent flaws with the Trade Kiosk system.
Not only does this happen but high-end trade guilds are sweeping up 2, 3 or even 4 kiosks a week by subsidising "sister guilds" and even bribing other guilds not to bid.
Most of the defenders of the current trade system claim it is less prone to being monopolised, and claim that such can easily happen with an Auction House.
I have never seen anyone totally monopolise a market in a game with an AH- but when this kind of thins is happening in ESO we are close to one or two guilds monopolising all meaningful trade in the game.
Shameful that Zeni a) didn't see this coming, when players like me and others were warning of this way back at launch, and b) have chosen to do precisely nothing about it.
All The Best
Kyle1983b14_ESO wrote: »Gandrhulf_Harbard wrote: »dustinoverfield wrote: »It seems what happened is a guild has found a way to exploit the system and by using this method they essentially got themselves 2 bids. I think ZoS should quickly make an example of that guild before this becomes a regular practice for many trade guilds. Such a shame to see a trade guild sink to this level
It is one of the many inherent flaws with the Trade Kiosk system.
Not only does this happen but high-end trade guilds are sweeping up 2, 3 or even 4 kiosks a week by subsidising "sister guilds" and even bribing other guilds not to bid.
Most of the defenders of the current trade system claim it is less prone to being monopolised, and claim that such can easily happen with an Auction House.
I have never seen anyone totally monopolise a market in a game with an AH- but when this kind of thins is happening in ESO we are close to one or two guilds monopolising all meaningful trade in the game.
Shameful that Zeni a) didn't see this coming, when players like me and others were warning of this way back at launch, and b) have chosen to do precisely nothing about it.
All The Best
Exactly, The guild traders are failing so hard right now it would be best to just implement a centralized Market place for One Tamriel or even if its just a market place for each Faction. True stuff will get inflated but it won't be as bad as single guilds running the entire games trading system, that is pretty much the end of casual trading there.
Unpopular opinion time!
What if we "fixed" the problem by completely tossing out the bidding system for traders.
Make it a raffle instead.
Would guilds all be fixed to 1 raffle ticket at a trader? Or should they be able to buy an unlimited amount (same chances of winning as the bid system TBH, but the 2nd and 3rd and 4th place would be random not sorted by money bid)? Or maybe a limited quantity? And what price per ticket? Traffic could dictate what area has most costly trader raffle tickets, and update on a monthly or 3-month basis. When a guild disbands while owning the trader, the trader falls to the next randomly raffled guild.
dustinoverfield wrote: »Wow this thread blew up fast, I hope it helps the issue get addressed. How many members are needed in one of these "fake" guilds to get a double bid btw? Isn't only 50? Maybe make that requirement higher, like 200 or 300 members so its not so easy to do?
Kyle1983b14_ESO wrote: »Saying that we need to get rid of the guild trader system because someone abused this exploit is the equivalent to saying we need to get rid of PVP because a couple of players used Cheat Engine. Like PVP, guild traders are a core gameplay aspect of ESO. The issue at hand is that there is an exploit that was abused to reserve a guild trader for a guild that lost its bid on different trader. I hope ZOS takes action and does not let that guild keep the trader as it did not rightfully win the bid.
I propose a simpler solution to this exploit, which I think from a technical standpoint should be fairly simple to implement. Simply do not allow guilds that currently have a trader to disband. If a real guild decides to disband, they would just have to wait until Sunday night when the guild traders flip. This might also reduce zone recruitment spam since you need 50 members in a guild in order to be able to bid on a spot for a ghost guild.
Stormahawk wrote: »dustinoverfield wrote: »Wow this thread blew up fast, I hope it helps the issue get addressed. How many members are needed in one of these "fake" guilds to get a double bid btw? Isn't only 50? Maybe make that requirement higher, like 200 or 300 members so its not so easy to do?
I think making it so guilds can't disband if they have a trader will be a better solution. Raising the requirement will hurt smaller guilds who are trying to get into trading.
dustinoverfield wrote: »Wow this thread blew up fast, I hope it helps the issue get addressed. How many members are needed in one of these "fake" guilds to get a double bid btw? Isn't only 50? Maybe make that requirement higher, like 200 or 300 members so its not so easy to do?
ElfFromSpace wrote: »dustinoverfield wrote: »Wow this thread blew up fast, I hope it helps the issue get addressed. How many members are needed in one of these "fake" guilds to get a double bid btw? Isn't only 50? Maybe make that requirement higher, like 200 or 300 members so its not so easy to do?
No, this is not the solution. As others have said, new players wanting to break into the trade system already have a serious uphill battle to reach 50 members before they have a kiosk. They basically have to recruit 50 desperate noobs who don't know any better and or don't care about their guild slots. It would be perhaps reasonable to require at least 60 items in the guild store before a bid can be placed. That would force people to plan ahead before bidding and to have at least 2 people paying listing fees, that would be lost in the case of shenanigans.
However the suggestion I think would fix this problem quickest and easiest would be to not reopen the spot for hire if the guild disbanded. Simply leave the spot empty for the week thus removing the incentive and ability to exploit. Then, long term, we are still hoping that ZOS has some other improvements to this current bid system.
NerdyHayseed wrote: »Can we please get some insight from ZoS on this? @ZOS_GinaBruno @ZOS_JessicaFolsom
ElfFromSpace wrote: »No, this is not the solution. As others have said, new players wanting to break into the trade system already have a serious uphill battle to reach 50 members before they have a kiosk. They basically have to recruit 50 desperate noobs who don't know any better and or don't care about their guild slots. It would be perhaps reasonable to require at least 60 items in the guild store before a bid can be placed. That would force people to plan ahead before bidding and to have at least 2 people paying listing fees, that would be lost in the case of shenanigans.
However the suggestion I think would fix this problem quickest and easiest would be to not reopen the spot for hire if the guild disbanded. Simply leave the spot empty for the week thus removing the incentive and ability to exploit. Then, long term, we are still hoping that ZOS has some other improvements to this current bid system.
Did the amount that was bid ever become public?
If the dummy guild bid competitively for the spot and won it because they paid however millions a spot like that goes for, then it lends support to the story that this was just a workaround for the can't-retract-a-mistaken-bid problem (particularly since it appears the main guild had lost their trader last week, so they were probably scrambling for a spot after last week's close, and it's especially easy during that scramble to accidentally bid instead of hire). With the bid system the way it is, there really aren't any good options for them if that was indeed the case. While I doubt ZOS really intended for guilds to disband like that, I also doubt that they really intended for misplaced bids to be so easy to make and so punishing. Yet the system is such that both of these problems exist.
Now, if the dummy guild bid and won with some low nominal amount to cover the main guild's rear while the main guild made a competitive bid elsewhere, then, yes, that would indeed be cause for alarm and a dangerous precedent to set.
Either way, there are two problems with the bid system that need to be fixed here: traders shouldn't be hireable if the guild holding them disbands (the NPC already got paid; they should take a weeklong holiday) and there needs to be a way for a guild to cancel or retract a bid--in a blind bidding system, there's no reason why bids shouldn't be retractable. (Well, there are a lot of problems with the clunky guild and bidding system that need fixing, but that's a topic for another thread...)
Gandrhulf_Harbard wrote: »but no one wants a guild of 50 players to win a trader,
Except of course those 50 players who have been trying like mad to break into the Trade Guild Monopoly.
The ONLY way prices of goods and kiosks is ever going to be "corrected" to a reasonable level is if it is made EASIER, not harder, for more people to bring goods to the market.
All The Best
Stormahawk wrote: »I propose a simpler solution to this exploit, which I think from a technical standpoint should be fairly simple to implement. Simply do not allow guilds that currently have a trader to disband. If a real guild decides to disband, they would just have to wait until Sunday night when the guild traders flip. This might also reduce zone recruitment spam since you need 50 members in a guild in order to be able to bid on a spot for a ghost guild.
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NerdyHayseed wrote: »I don't see why bids should be retractable? It's an auction, after all. Bids are not retractable. That's life; suck it up. Only removing the reward will deter exploits or working around code - code that ZOS intended. Isn't that against TOS, btw? One guild, one bid - choose wisely and take your lumps.
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Have you ever been the GM of a trade guild and experienced the weekly stress of bidding? Frankly, telling us to just "suck it up" is appallingly flippant and idiotic, and I suspect that every GM, current or former, would concur with me.
Did the amount that was bid ever become public?
If the dummy guild bid competitively for the spot and won it because they paid however millions a spot like that goes for, then it lends support to the story that this was just a workaround for the can't-retract-a-mistaken-bid problem (particularly since it appears the main guild had lost their trader last week, so they were probably scrambling for a spot after last week's close, and it's especially easy during that scramble to accidentally bid instead of hire). With the bid system the way it is, there really aren't any good options for them if that was indeed the case. While I doubt ZOS really intended for guilds to disband like that, I also doubt that they really intended for misplaced bids to be so easy to make and so punishing. Yet the system is such that both of these problems exist.
Now, if the dummy guild bid and won with some low nominal amount to cover the main guild's rear while the main guild made a competitive bid elsewhere, then, yes, that would indeed be cause for alarm and a dangerous precedent to set.
Either way, there are two problems with the bid system that need to be fixed here: traders shouldn't be hireable if the guild holding them disbands (the NPC already got paid; they should take a weeklong holiday) and there needs to be a way for a guild to cancel or retract a bid--in a blind bidding system, there's no reason why bids shouldn't be retractable. (Well, there are a lot of problems with the clunky guild and bidding system that need fixing, but that's a topic for another thread...)
Mrs_Malaka wrote: »NerdyHayseed wrote: »Can we please get some insight from ZoS on this? @ZOS_GinaBruno @ZOS_JessicaFolsom
After reading this thread Gina & Jessica be like:
Gandrhulf_Harbard wrote: »but no one wants a guild of 50 players to win a trader,
Except of course those 50 players who have been trying like mad to break into the Trade Guild Monopoly.
The ONLY way prices of goods and kiosks is ever going to be "corrected" to a reasonable level is if it is made EASIER, not harder, for more people to bring goods to the market.
All The Best
And 50 people who created a fake guild wanted to bid on two spots, and they also worked hard and made millions of gold they can throw away, so what's your point? That the interests of few should trump interests of many?
I'm not talking about prices. I'm talking about fixing the system so it keeps working as intended. Which is obvious - it's intended that each guild bids in one spot. Either leave those traders dead in case the guild disbands or increase the number of people it takes to get a trader. At least in major spots/towns.
NerdyHayseed wrote: »I don't see why bids should be retractable? It's an auction, after all. Bids are not retractable. That's life; suck it up. Only removing the reward will deter exploits or working around code - code that ZOS intended. Isn't that against TOS, btw? One guild, one bid - choose wisely and take your lumps.
Artis said "code, both dummy guild and main guild bid competitively, they only won one spot. "
Do you know this for fact? The situation would actually allow the guild (any guild) to win 2 spots. The dummy guild securing the preferred spot and the actual guild stuck with their non-retractable bid on a less than preferred spot.
I agree that making traders unhireable after a guild disbands for the rest of the week PLUS allowing guilds to cancel their bids are good suggestions. It would fix both issues. It would also unfortunately end my plans for world dominationMrs_Malaka wrote: »NerdyHayseed wrote: »Can we please get some insight from ZoS on this? @ZOS_GinaBruno @ZOS_JessicaFolsom
After reading this thread Gina & Jessica be like:
Well I hope they respond! We need clarification on whether its acceptable or not. OR at the very least whether they are going to let the exploit sit unfixed. I need to know for my own domination ambitions.Gandrhulf_Harbard wrote: »but no one wants a guild of 50 players to win a trader,
Except of course those 50 players who have been trying like mad to break into the Trade Guild Monopoly.
The ONLY way prices of goods and kiosks is ever going to be "corrected" to a reasonable level is if it is made EASIER, not harder, for more people to bring goods to the market.
All The Best
And 50 people who created a fake guild wanted to bid on two spots, and they also worked hard and made millions of gold they can throw away, so what's your point? That the interests of few should trump interests of many?
I'm not talking about prices. I'm talking about fixing the system so it keeps working as intended. Which is obvious - it's intended that each guild bids in one spot. Either leave those traders dead in case the guild disbands or increase the number of people it takes to get a trader. At least in major spots/towns.
Agreed.
I could see allowing a guild to cancel bids within say a hour of placing it but honestly bid canceling doesn't hurt anyone. Bids are supposed to be blind so who cares if a guild bids on a spot in G zone but then cancels and bids in a spot in K zone. This is a game and its supposed to be fun, not frustrating where one mistake screws over your guild for a week.
My opinion is that using this exploit to fix that is not acceptable as its opened a can of worms.
For worthless empty guilds bidding on spots... in my opinion there should be a requirement for X amount of items up for sale before you can bid on a trader so that no store that is empty can bid. If you want a trader than have at least 1000 items up for sale for example.