Of COURSE we must nerf Overload. Way too strong.
Here I was thinking Warden was going to be the fifth class. I would not be surprised if Warden was actually the replacement class for Sorcerer at this point. They don't know what the heck they are doing.
FearlessOne_2014 wrote: »But we get housing...
prototypefb wrote: »oh but it is broken, overload is only ultimate gaining from this.
all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
even with 500 there is still advantage to overload in certain scenarious.
should be 400 or whatever highest ulti cost there is.
DRXHarbinger wrote: »darthsithis wrote: »We don't use overload in trials, but elegance setup on vma? Ouch.
you could fire overloads from 1000 until 270 and then drop the destro ulti. I think that was their reasoning. It's dumb though because it just hurts one of the few things we could fall back on for dps without resources/a form of magicka regen that hurt.
Oh well I can't even at least my clanfear has more health or whatever
Exactly this. Nothing better than going into a trial 1st boss with 1k ulti burning 40k overloads and LL then dropping destro ulti.
Kills some sorcs in pvp a little. Overloading a tanky dk and then going to staff bar with them thinking it's over....nope eye of flame here I come.
Good times.
Oreyn_Bearclaw wrote: »This is nothing but an Overload Nerf. Other ults have nothing to do with the discussion.
If you get killed by overload in PVP, it's a learn to play issue. This is not going to change that, as nobody just sits there and spams overload for a thousand ulti in Cyro (nobody decent anyway). There are only 2 things this possibly affects:
1. Pug PVE DPS. Nobody that knows how to play for real uses overload for DPS (outside VMA), but this skill did make it much easier for a pug sorc to put out some passible deeps for a minute or so. I am all for anything that increases pug DPS. Anyone that queues as a tank or healer in group finder will probably agree, so yeah, bad change.
2. VMA on a mSorc. This is only going to moderately change things. I think people are still going to run it. Most bosses dont take more than 500 overload on a straight burn. All this will do is have people start the fight in a traditional rotation for a few seconds, then swap when they know they can finish it off with overload. The change here will be minimal and sorc leaderboards are full of stamina users anyway. This just means that unless your name is Streak, you are probably going to need to go stam if you want a shot at the weekly (which is 90% true already). So again, bad change.
Exactly how I see it too. There was zero balance issue here. I hope that ZOS understands this after PTS phase (or during). I have already given vma a shot using the proposed new rules, and msorcs will now most likely perform as stated above by @Oreyn_Bearclaw .Really don't get this Nerf. NO ONE was hating on Overload, its not a problem. And those that say about it's u fair to save it up, it means Sorcs aren't putting down 5 Shooting Stars in the time.it takes to hoard it up. It is balanced right now.
No good player dies to overload in PvP, at all.
Proc sets and over the top Stamina meta and heavy armour on the other hand....are unquestionably OP.
andreasranasen wrote: »People actually use Overload in 2017?? Wtf.
So, Sorcs are upset about this cause now they're that much closer to being equal with all the other classes in terms of Ultimate? And what's all this about Sorcs being so nerfed and underpowered? I get rekt by Sorcs in Cyrodiil all the time.
Massive_Stain wrote: »This need for nerfing seems to be directed, once again, at magika sorcs. Specifically Overload users.
Let me just say my opinion: How about you leave the Ultimate counter at 1000. -- if it ain't broken, don't fix it.
@ZOS_GinaBruno please explain why this needed to happen?
starkerealm wrote: »prototypefb wrote: »oh but it is broken, overload is only ultimate gaining from this.
all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
even with 500 there is still advantage to overload in certain scenarious.
should be 400 or whatever highest ulti cost there is.
Fun fact: the only 1k ultimate was Werewolf. Since that got carved down, there's been no reason to keep the cap thar high.
Massive_Stain wrote: »prototypefb wrote: »oh but it is broken, overload is only ultimate gaining from this.
all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
even with 500 there is still advantage to overload in certain scenarious.
should be 400 or whatever highest ulti cost there is.
Overload isn't even viable in PVP. There are many different builds that get around/counter it. This is outrageous, and unneeded! Sorcerers have been suffering nerfs from the hap-hazard nerf-hammer for years. Take this from me, and I unsubscribe. Period.
Massive_Stain wrote: »prototypefb wrote: »oh but it is broken, overload is only ultimate gaining from this.
all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
even with 500 there is still advantage to overload in certain scenarious.
should be 400 or whatever highest ulti cost there is.
Overload isn't even viable in PVP. There are many different builds that get around/counter it. This is outrageous, and unneeded! Sorcerers have been suffering nerfs from the hap-hazard nerf-hammer for years. Take this from me, and I unsubscribe. Period.
Astanphaeus wrote: »I think people are confused because they think all of these nerfs are PvP based, when clearly ZOS decided that PvE damage output as too high and many of these nerfs are based on that. Like 2/3rds of the nerfs in this patch have a negligible effect on PvP.
This.prototypefb wrote: »oh but it is broken, overload is only ultimate gaining from this.
all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
even with 500 there is still advantage to overload in certain scenarious.
should be 400 or whatever highest ulti cost there is.
Astanphaeus wrote: »I think people are confused because they think all of these nerfs are PvP based, when clearly ZOS decided that PvE damage output as too high and many of these nerfs are based on that. Like 2/3rds of the nerfs in this patch have a negligible effect on PvP.
This is exactly correct. Everyone assumes that what they do is based off of pvp complaints.
So, Sorcs are upset about this cause now they're that much closer to being equal with all the other classes in terms of Ultimate? And what's all this about Sorcs being so nerfed and underpowered? I get rekt by Sorcs in Cyrodiil all the time.
MrAppleman wrote: »This is much needed. A guild mate of mine literally won't fight without overload in pvp. He runs in stealth and 2 shots people with that dumb asss ULT for like 10-15 minutes straight. Then just goes and builds up more.
How about you let nightblades use incap like overload. Watch the qq then. I don't understand how all you guys think you should be able to do hundreds of thousands of damage with an ultimate unlike all other classes.
This way you're all still "unique" but just can't use it forever. Put your damn big boy pants on. An experienced sorc in pvp is the most lethal class by far. Don't even argue that ***. The best sorcs don't even need/use overload. And no one overloads in trials so this shouldn't be a big deal.
Please stop pooing yourself.
@Massive_Stain @Vaoh
Of COURSE we must nerf Overload. Way too strong.
Here I was thinking Warden was going to be the fifth class. I would not be surprised if Warden was actually the replacement class for Sorcerer at this point. They don't know what the heck they are doing.
I think the Warden is going to be the Frost Tank class now due to the changes made to Frost. Which sounds massively dissapointing.