Nerf on stored Ultimate - 500 from 1000 on PTS

  • ArchMikem
    ArchMikem
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    So, Sorcs are upset about this cause now they're that much closer to being equal with all the other classes in terms of Ultimate? And what's all this about Sorcs being so nerfed and underpowered? I get rekt by Sorcs in Cyrodiil all the time.
    Edited by ArchMikem on January 4, 2017 11:45AM
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  • FearlessOne_2014
    FearlessOne_2014
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    But we get housing... :trollface:
  • Mic1007
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    Vaoh wrote: »
    Of COURSE we must nerf Overload. Way too strong.

    Here I was thinking Warden was going to be the fifth class. I would not be surprised if Warden was actually the replacement class for Sorcerer at this point. They don't know what the heck they are doing.

    I think the Warden is going to be the Frost Tank class now due to the changes made to Frost. Which sounds massively dissapointing.
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  • Massive_Stain
    Massive_Stain
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    But we get housing... :trollface:

    Typical ZOS move at this point. But hey, think about it like this; if it can happen to a sorc with complete disregard, it can happen to all the other classes too.
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  • starkerealm
    starkerealm
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    oh but it is broken, overload is only ultimate gaining from this.
    all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
    even with 500 there is still advantage to overload in certain scenarious.
    should be 400 or whatever highest ulti cost there is.

    Fun fact: the only 1k ultimate was Werewolf. Since that got carved down, there's been no reason to keep the cap thar high.
  • Beardimus
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    Really don't get this Nerf. NO ONE was hating on Overload, its not a problem. And those that say about it's u fair to save it up, it means Sorcs aren't putting down 5 Shooting Stars in the time.it takes to hoard it up. It is balanced right now.

    No good player dies to overload in PvP, at all.

    Proc sets and over the top Stamina meta and heavy armour on the other hand....are unquestionably OP.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    This is nothing but an Overload Nerf. Other ults have nothing to do with the discussion.

    If you get killed by overload in PVP, it's a learn to play issue. This is not going to change that, as nobody just sits there and spams overload for a thousand ulti in Cyro (nobody decent anyway). There are only 2 things this possibly affects:

    1. Pug PVE DPS. Nobody that knows how to play for real uses overload for DPS (outside VMA), but this skill did make it much easier for a pug sorc to put out some passible deeps for a minute or so. I am all for anything that increases pug DPS. Anyone that queues as a tank or healer in group finder will probably agree, so yeah, bad change.

    2. VMA on a mSorc. This is only going to moderately change things. I think people are still going to run it. Most bosses dont take more than 500 overload on a straight burn. All this will do is have people start the fight in a traditional rotation for a few seconds, then swap when they know they can finish it off with overload. The change here will be minimal and sorc leaderboards are full of stamina users anyway. This just means that unless your name is Streak, you are probably going to need to go stam if you want a shot at the weekly (which is 90% true already). So again, bad change.

    Edited by Oreyn_Bearclaw on January 5, 2017 9:49PM
  • Koolio
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    We don't use overload in trials, but elegance setup on vma? Ouch.

    you could fire overloads from 1000 until 270 and then drop the destro ulti. I think that was their reasoning. It's dumb though because it just hurts one of the few things we could fall back on for dps without resources/a form of magicka regen that hurt.

    Oh well I can't even at least my clanfear has more health or whatever

    Exactly this. Nothing better than going into a trial 1st boss with 1k ulti burning 40k overloads and LL then dropping destro ulti.

    Kills some sorcs in pvp a little. Overloading a tanky dk and then going to staff bar with them thinking it's over....nope eye of flame here I come.

    Good times.

    Lmao
  • Massive_Stain
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    This is nothing but an Overload Nerf. Other ults have nothing to do with the discussion.

    If you get killed by overload in PVP, it's a learn to play issue. This is not going to change that, as nobody just sits there and spams overload for a thousand ulti in Cyro (nobody decent anyway). There are only 2 things this possibly affects:

    1. Pug PVE DPS. Nobody that knows how to play for real uses overload for DPS (outside VMA), but this skill did make it much easier for a pug sorc to put out some passible deeps for a minute or so. I am all for anything that increases pug DPS. Anyone that queues as a tank or healer in group finder will probably agree, so yeah, bad change.

    2. VMA on a mSorc. This is only going to moderately change things. I think people are still going to run it. Most bosses dont take more than 500 overload on a straight burn. All this will do is have people start the fight in a traditional rotation for a few seconds, then swap when they know they can finish it off with overload. The change here will be minimal and sorc leaderboards are full of stamina users anyway. This just means that unless your name is Streak, you are probably going to need to go stam if you want a shot at the weekly (which is 90% true already). So again, bad change.
    Beardimus wrote: »
    Really don't get this Nerf. NO ONE was hating on Overload, its not a problem. And those that say about it's u fair to save it up, it means Sorcs aren't putting down 5 Shooting Stars in the time.it takes to hoard it up. It is balanced right now.

    No good player dies to overload in PvP, at all.

    Proc sets and over the top Stamina meta and heavy armour on the other hand....are unquestionably OP.
    Exactly how I see it too. There was zero balance issue here. I hope that ZOS understands this after PTS phase (or during). I have already given vma a shot using the proposed new rules, and msorcs will now most likely perform as stated above by @Oreyn_Bearclaw .
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  • Bobby_V_Rockit
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    Of course there's a balance issue, if overload can do tens to hundreds of thousands if damage vs the 50k dawnbreaker or 15k devouring swarm does its unbalanced. Hell even werewolf uses the whole lot and thats the only reasonable comparison, imo overload should work like ww, give you 30 seconds of overload and its done.
  • Flameheart
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    People actually use Overload in 2017?? Wtf.

    Just in vMA I guess.

    In normal PvE using Shooting Star / Elementar Rage on 1. and 2. bar is pretty meta now. Even with an Ultimate pool of 1000 bosses in Trials and even some last bosses in certain instances just have too much health. OL wouldn't provide any advantages in dps over such long fights.

    Edited by Flameheart on January 6, 2017 4:05PM
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  • Khaos_Bane
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    ArchMikem wrote: »
    So, Sorcs are upset about this cause now they're that much closer to being equal with all the other classes in terms of Ultimate? And what's all this about Sorcs being so nerfed and underpowered? I get rekt by Sorcs in Cyrodiil all the time.

    Right. Complaining and whining is causing homogenization of the classes. The unique class skills are the ones always getting hammered by @Wrobel to a point we will have characters running around only using weapon skills and skill lines open to all classes. People won't use the awesome unique class abilities we had before because they will suck.
  • Midori_Oku
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    This changes doesn't have much of an impact for me. I use overload on my back bar to have a third bar, and to cast a bolt or two every now and then if I need magicka. However; it doesn't change the fact that this change is still stupid.
    Edited by Midori_Oku on January 6, 2017 1:26PM
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  • MrAppleman
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    This is much needed. A guild mate of mine literally won't fight without overload in pvp. He runs in stealth and 2 shots people with that dumb asss ULT for like 10-15 minutes straight. Then just goes and builds up more.

    How about you let nightblades use incap like overload. Watch the qq then. I don't understand how all you guys think you should be able to do hundreds of thousands of damage with an ultimate unlike all other classes.

    This way you're all still "unique" but just can't use it forever. Put your damn big boy pants on. An experienced sorc in pvp is the most lethal class by far. Don't even argue that ***. The best sorcs don't even need/use overload. And no one overloads in trials so this shouldn't be a big deal.

    Please stop pooing yourself.

    @Massive_Stain @Vaoh
    Edited by MrAppleman on January 6, 2017 2:20PM
  • InvitationNotFound
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    This need for nerfing seems to be directed, once again, at magika sorcs. Specifically Overload users.

    Let me just say my opinion: How about you leave the Ultimate counter at 1000. -- if it ain't broken, don't fix it.
    @ZOS_GinaBruno please explain why this needed to happen?

    Do you believe @ZOS_GinaBruno or any other ZOS employee will give an explanation? They are like Janice in Accounting...
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  • Jimbullbee85
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    Yup! Overload was not on the list of OP skills that were being moaned about on the forum from what I've seen. I know that it doesn't necessarily mean that overload was the target in mind but it's the only one I can think of that will be effected. It isn't going to nerf destro ultimates from what I understand. So why? It's a good question.
    Edited by Jimbullbee85 on January 6, 2017 2:23PM
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  • Jimbullbee85
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    oh but it is broken, overload is only ultimate gaining from this.
    all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
    even with 500 there is still advantage to overload in certain scenarious.
    should be 400 or whatever highest ulti cost there is.

    Fun fact: the only 1k ultimate was Werewolf. Since that got carved down, there's been no reason to keep the cap thar high.

    If only we were informed on the reasoning and logic of these changes in the patch notes instead of making it a guessing game and a b***h fest. Perhaps wede see more optimism if there was more clarity.
    Edited by Jimbullbee85 on January 6, 2017 2:31PM
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  • cpuScientist
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    MagSorcs are fine actually in abetter spot now. Except nfor VMA. But that's something different. Sorcs get nerfed based on VMA all the time. But for DPS wise, the change to curse is a boon he change to the pet is also a big boon, that's now a legit dot. DPS all around is going down in trials with the nerf to warhorn but taking that out for now sorcs got a DPS increase with the curse change.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    The way I see it this is their way to balance the increased force pulse dps with fire staves passive. Which is pretty stupid IMO. Forcing people into fire staves even more than before and I'm not sure if it's overall a dps increase or not.

    Btw if you think this nerf will prevent you from dying to overload in PVP get ready for more frustration, rage and dissapointment on your part.
    Edited by luen79rwb17_ESO on January 6, 2017 4:02PM
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  • leepalmer95
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    oh but it is broken, overload is only ultimate gaining from this.
    all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
    even with 500 there is still advantage to overload in certain scenarious.
    should be 400 or whatever highest ulti cost there is.

    Overload isn't even viable in PVP. There are many different builds that get around/counter it. This is outrageous, and unneeded! Sorcerers have been suffering nerfs from the hap-hazard nerf-hammer for years. Take this from me, and I unsubscribe. Period.

    Overload is perfectly viable in pvp, great 3rd utility bar.

    I have managed to kill a few people by hard casting a frag into a overload light attack because you don't even see the frag. Rarely do this but it's still funny.
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  • Astanphaeus
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    I think people are confused because they think all of these nerfs are PvP based, when clearly ZOS decided that PvE damage output as too high and many of these nerfs are based on that. Like 2/3rds of the nerfs in this patch have a negligible effect on PvP.
  • AnviOfVai
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    oh but it is broken, overload is only ultimate gaining from this.
    all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
    even with 500 there is still advantage to overload in certain scenarious.
    should be 400 or whatever highest ulti cost there is.

    Overload isn't even viable in PVP. There are many different builds that get around/counter it. This is outrageous, and unneeded! Sorcerers have been suffering nerfs from the hap-hazard nerf-hammer for years. Take this from me, and I unsubscribe. Period.

    Dude/dudess be right. I know because with my DK anyone who uses Overload on me has no chance what so ever. The attacks get reflected and *dead*
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  • Maikon
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    I think people are confused because they think all of these nerfs are PvP based, when clearly ZOS decided that PvE damage output as too high and many of these nerfs are based on that. Like 2/3rds of the nerfs in this patch have a negligible effect on PvP.

    This is exactly correct. Everyone assumes that what they do is based off of pvp complaints.
  • Uriel_Nocturne
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    oh but it is broken, overload is only ultimate gaining from this.
    all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
    even with 500 there is still advantage to overload in certain scenarious.
    should be 400 or whatever highest ulti cost there is.
    This.
    I don't see the issue. All of my Ultimates deplete the pool completely with one use, regardless of how much I have stored.

    This must be a change to alter the use of Overload, which is justifiable IMO. With the max counter at 1000, Overload can do (literally) millions of damage before it runs out, and no other Ultimate can do that.

    This simply brings Overload into parity with the other Ultimate's in the game, and that's a good change IMO.

    The argument I have seen about "Overload isn't even that viable in PvP before the change, there were plenty of counters to it" doesn't really hold water. Why should that ONE Ultimate last so much longer and cause that much more damage when compared to every other Ultimate?

    This is one of the few changes I agree with in the "balance" section of the Housing Update notes.


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  • Saucy_Jack
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    Overload got a nerf; radiant destruction and blazing both got a nerf.

    As a templar I'm not pleased with the change. But this too, shall pass. I'm not going to take the time to reroll a brand new build just because one or two things I use a lot took a hit.

    Everybody just needs to take a deep breath, and adapt. The wheel of life will keep turning.
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  • Oreyn_Bearclaw
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    Maikon wrote: »
    I think people are confused because they think all of these nerfs are PvP based, when clearly ZOS decided that PvE damage output as too high and many of these nerfs are based on that. Like 2/3rds of the nerfs in this patch have a negligible effect on PvP.

    This is exactly correct. Everyone assumes that what they do is based off of pvp complaints.

    Well this wasn't being complained about by anyone. In this thread in particular however, the people supporting the nerf generally are complaining about overload spammers in PVP.
    ArchMikem wrote: »
    So, Sorcs are upset about this cause now they're that much closer to being equal with all the other classes in terms of Ultimate? And what's all this about Sorcs being so nerfed and underpowered? I get rekt by Sorcs in Cyrodiil all the time.
    MrAppleman wrote: »
    This is much needed. A guild mate of mine literally won't fight without overload in pvp. He runs in stealth and 2 shots people with that dumb asss ULT for like 10-15 minutes straight. Then just goes and builds up more.

    How about you let nightblades use incap like overload. Watch the qq then. I don't understand how all you guys think you should be able to do hundreds of thousands of damage with an ultimate unlike all other classes.

    This way you're all still "unique" but just can't use it forever. Put your damn big boy pants on. An experienced sorc in pvp is the most lethal class by far. Don't even argue that ***. The best sorcs don't even need/use overload. And no one overloads in trials so this shouldn't be a big deal.

    Please stop pooing yourself.

    @Massive_Stain @Vaoh


    Ill say it again, anybody that is getting killed by overload in PVP more than very occasionally has a serious L2P issue. Its like getting beat to death by a slow pitch softball.

    Also, as for the comment about Incap strike, comparing the 2 is night and day. They are not even close to the same type of skill. Even being able to double tap Incap Strike would be OP AF.

    Overload serves 2 purposes. It is a nice utility bar, which is much needed by sorcs as half their skills are toggles. This doesnt change that. It also enables people to put out a nice simple stream of moderately above average single target DPS. This is just cutting the length of time they can do that in half. It will do nothing to change end game sorcs anywhere but VMA and pug dungeon groups. As I said before, pug DPS needs all the help it can get. This skill is not OP in the slightest. 18 months ago it was, but not today.



    Edited by Oreyn_Bearclaw on January 6, 2017 4:51PM
  • Vaoh
    Vaoh
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    Mic1007 wrote: »
    Vaoh wrote: »
    Of COURSE we must nerf Overload. Way too strong.

    Here I was thinking Warden was going to be the fifth class. I would not be surprised if Warden was actually the replacement class for Sorcerer at this point. They don't know what the heck they are doing.

    I think the Warden is going to be the Frost Tank class now due to the changes made to Frost. Which sounds massively dissapointing.

    I agree.

    Also it's likely the last thing I'd want out of a Frost Staff. It's just a dumb concept for Frost Staves to taunt and block like 1H/S. The hybrid tank/DPS scheme is gross.

    Anyone wanting Warden to release should be at least a bit concerned right now for the direction of that class under the current Devs.
  • jarydf
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    An overloading sorc does not get more ultimate overall, while other players have been using their ultimate the overloader has been saving it up like a nut obsessed squirrel. Everybody still gets the same amount of generation and ultimate spend overall. The nerf from 1000 to 500 means how much you can save to choose when you use it. The cycles become shorter. If anything the change will make me use overload more often because I know I can't bank it. The thing that is really hurt by the change is it makes it harder to solo dungeons / group bosses with my clannfear puppy. Which is my favourite thing to do. I just wish they would leave it alone. Play the way you want they said. They takes away our precious.
  • Izaki
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    Overload is the most expensive ultimate in the game and they still nerf it.
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  • Calboy
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    This was broken and is a much needed fix.
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