Also it's likely the last thing I'd want out of a Frost Staff. It's just a dumb concept for Frost Staves to taunt and block like 1H/S. The hybrid tank/DPS scheme is gross.
Donnasnowheart_ESO wrote: »Can someone explain why overload is bad in pvp? It hits super hard and gives access to a 3rd bar for class/guild based skills.
Waffennacht wrote: »Donnasnowheart_ESO wrote: »Can someone explain why overload is bad in pvp? It hits super hard and gives access to a 3rd bar for class/guild based skills.
Because at this time most players know exactly how to counter it.
The third bar is used in some builds, usually outside of combat. With proc sets, and time to kill, overload is too clunky for high level PvP
disintegr8 wrote: »Maybe this was easier than fixing the other Ults so that they don't use all of your accumulated Ult. I often have 600 or more Ult built up, use a skill that only needs 200 and it goes back to 0.
Personally I would have preferred the other Ults to only use what they need and leave me with change.
Yolokin_Swagonborn wrote: »Yeah this patch seems to be the "lets randomly nerf sorcs again" patch.
Massive_Stain wrote: »prototypefb wrote: »oh but it is broken, overload is only ultimate gaining from this.
all other ultis deplete ultimate pool no matter how much times over it was stored vs the cost of it.
even with 500 there is still advantage to overload in certain scenarious.
should be 400 or whatever highest ulti cost there is.
Overload isn't even viable in PVP. There are many different builds that get around/counter it. This is outrageous, and unneeded! Sorcerers have been suffering nerfs from the hap-hazard nerf-hammer for years. Take this from me, and I unsubscribe. Period.