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Update 13 - Sneak peak notes

  • Belicourt
    Belicourt
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    Sigtric wrote: »
    pieratsos wrote: »
    Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?

    This could be it. As is, vipers/etc is really shoehorning the majority of the playerbase into specific builds. If ZOS decides they want more diversity in equipped gear, they need to make it all somewhat comparable. Bringing proc sets down a notch or two helps this.

    Additionally, proc is just cheese. It's not skill, and if they want PVE DPS to return to skillful play, bringing procs down a bit will help edge towards that goal as well.

    As someone who PVE and PVP, I am totally fine with this. I'd be happy with no overland proc at all and leave that as a monster set job.


    Soooo much this^ That is all.
  • ginoboehm
    ginoboehm
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    ginoboehm wrote: »
    You mentioned poisons double proc'ing, but you haven't mentioned viper or selene and there multiple procs? I hope they're getting fixed.

    The sneak peak isn't a list of all the patch notes. There's lots more fixes coming.

    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Well to be honest i'm kind of happy i won't be able to be crit of sets like selene or viper.

    Selene having a 16k tooltip
    Veli having 12k...

    And thats without incap boosting it or the potential of critting.

    sure but the goal was to nerf them for pvp i guess.(remember impen is reducing crit damage!)
    now you nerfed them for pve a lot. and if you wear impen like most pvp players are doing the situation is basically more or less the same.
  • Belicourt
    Belicourt
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    Ankael07 wrote: »
    A lot of good changes. But why nerf every proc set while you can only nerf the ones that have overpowered burst? Are you telling me that players were dying to sets like Illambris,Bahraha's Curse or Nerieneth?

    I kinda get this concern but i think that it is an issue with base damage, not whether or not it can crit. Nerieneth was never really prolific in, pvp at least, to begin with.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I love these sneak peeks! Thank you very much!

    I must say I'm concerned on the huge monster helm PVE nerf incomming :disappointed:

    IMO viper and velidreth are the real issue here. Just nerf those, not everything.

    Or at least consider scaling up damage to other sets like Ilambris to compensate. This change alone will nerf Ilambris alot: proc set, internal cooldown, small AOE AND non crit? Too much IMO.
    Edited by luen79rwb17_ESO on December 27, 2016 4:44PM
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Belicourt
    Belicourt
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    ginoboehm wrote: »
    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober
    Hello Mr Lambert,
    I think you understood our requests wrongly. Proc sets are a major problem in PVP not PVE you nerf them major for PVE and only marginally for PVP.
    THIS IS NOT WHAT ANYBODY WANTS.
    Look in pvp we wear a lot of impen to reduce crit damage. In pve we use thief or shadow to push the two crit stats(not even talking about the sets and traits who focus on crit). Now if you let those proc sets not crit you hugely nerf pve and leave pvp at it is (more or less)
    Ofc it will help somehow and it better than nothing because especially gankblades stack sooo much crit that you cannot mitigate it all with impen . nonetheless it is a silly change.The goal cannot be to make a pve huge nerf to help pvp a bit(if at all)
    My opinion:
    "Damage in my opionion should be reliable and skill should determin the outcome not silly procs that proc from simple light attacks and from 3 different sets"

    Please don't waste another patch with bad thought out changes and on mechanics you do not completly have thought through.
    Talk to knowledgable people like @sypherpk @FENGRUSH @Etaniel @Blobsky @Derra and leaders of big and good pvp guilds like smooky and @Hexys
    Thank you for your time.

    That moment when derra just negated your argument...


    Derra wrote: »
    pieratsos wrote: »
    Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?

    Arguable they were overperforming in both scenarios. So you could be right.

  • Danksta
    Danksta
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    Stuck in combat in Cyrodiil
    This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.

    I certainly hope people won't be effected by this if they have group mates across the map that are in combat. There should definitely be some kind of range restrictions on this.
    PS4/NA PSN-BawKinTackWarDs

    vHRC vAA vSO vDSA vMA Flawless
  • altemriel
    altemriel
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    ✭✭
    Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list. :)

    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)

    AoE cap adjustments
    First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
    We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:
    • The first 6 players hit always take 100% damage
    • The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
    • The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
    • Players past 60 take 0 damage (for reference on live this is also currently 0%)
    We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.

    Poison fixes / adjustments
    All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.

    Stuck in combat in Cyrodiil
    This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.

    Charging into loadscreens in Cyrodiil
    We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)

    PvPers want more things to spend AP on
    We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.

    Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)

    Enjoy your holidays and please be safe on New Years!





    This one is pleased, very pleased :). Happy Fishmas everyone!!!

    May your claws stay sharp!!
    Maoimii
    *********************************************************************************************************************************************
    Haishi Daikodarajen, Redguard, Stamina Dragonknight, veteran, CPs around 460, Damage dealer, Huntress of Hircine
    ** Her story (click here)**

    **Her image - click here**
    ""It's one thing to see your past from present memory. It is entirely another to step through the Dragon and be yourself remembering the present in the past as the future."
    - Karstine Zeterra (2E)


    **********************************************************************************************************************************************
    Maoimii Da, Khajiit Magicka Nightblade, veteran, CPs around 460, apprentice of enchanting, damage dealer, elder vampire shade of death
    ** Her story (click here)**
    **Her image - click here**
    "May you walk on warm sands!
    Maoimii


    ****************************************************************************************************************************************************
    PC, EU

    **Ideas for making this game even more fun: Click here

  • Cinbri
    Cinbri
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    ✭✭
    @ZOS_RichLambert
    does it mean every single proc sets, including monster sets and sets that summon adds (like monster set that summon daedroth), so adds won't be able to crit?
    Edited by Cinbri on December 27, 2016 4:49PM
  • White wabbit
    White wabbit
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    Only wish is they do some thing about Heavy wearing Magplars
  • ginoboehm
    ginoboehm
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    Belicourt wrote: »
    ginoboehm wrote: »
    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober
    Hello Mr Lambert,
    I think you understood our requests wrongly. Proc sets are a major problem in PVP not PVE you nerf them major for PVE and only marginally for PVP.
    THIS IS NOT WHAT ANYBODY WANTS.
    Look in pvp we wear a lot of impen to reduce crit damage. In pve we use thief or shadow to push the two crit stats(not even talking about the sets and traits who focus on crit). Now if you let those proc sets not crit you hugely nerf pve and leave pvp at it is (more or less)
    Ofc it will help somehow and it better than nothing because especially gankblades stack sooo much crit that you cannot mitigate it all with impen . nonetheless it is a silly change.The goal cannot be to make a pve huge nerf to help pvp a bit(if at all)
    My opinion:
    "Damage in my opionion should be reliable and skill should determin the outcome not silly procs that proc from simple light attacks and from 3 different sets"

    Please don't waste another patch with bad thought out changes and on mechanics you do not completly have thought through.
    Talk to knowledgable people like @sypherpk @FENGRUSH @Etaniel @Blobsky @Derra and leaders of big and good pvp guilds like smooky and @Hexys
    Thank you for your time.

    That moment when derra just negated your argument...


    Derra wrote: »
    pieratsos wrote: »
    Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?

    Arguable they were overperforming in both scenarios. So you could be right.

    he didn't. it is perfectly fine to stop letting them crit. i am ok with this but this cannot be the solution if you want to reduce their effectiveness in pvp.
    I am sure he would agree that other solutions would suit that way better
  • altemriel
    altemriel
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    ✭✭
    AOE caps adjustment - zerg destroyer - yes :smiley:

    proc sets nerfed - YES YES!!!

    *********************************************************************************************************************************************
    Haishi Daikodarajen, Redguard, Stamina Dragonknight, veteran, CPs around 460, Damage dealer, Huntress of Hircine
    ** Her story (click here)**

    **Her image - click here**
    ""It's one thing to see your past from present memory. It is entirely another to step through the Dragon and be yourself remembering the present in the past as the future."
    - Karstine Zeterra (2E)


    **********************************************************************************************************************************************
    Maoimii Da, Khajiit Magicka Nightblade, veteran, CPs around 460, apprentice of enchanting, damage dealer, elder vampire shade of death
    ** Her story (click here)**
    **Her image - click here**
    "May you walk on warm sands!
    Maoimii


    ****************************************************************************************************************************************************
    PC, EU

    **Ideas for making this game even more fun: Click here

  • jphipps85b14_ESO1
    jphipps85b14_ESO1
    ✭✭✭
    Not happy about this, almost makes me cringe at the thought of the "balancing" that's incoming...
  • Kilandros
    Kilandros
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    I'm actually really excited about these patch notes, looks good!
    Invictus
    Kilandros - AR 45 Dragonknight
    Deimos - AR 42 Templar
    Sias - AR 24 Sorcerer
  • Armitas
    Armitas
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    Is it intended for hardy/elemental defender to apply before shields? In some cases I hit heavy armor players harder than some of these shields.
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