ZOS_RichLambert wrote: »PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
CaptainVenom wrote: »ZOS_RichLambert wrote: »PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Please add a very small chance to get Legendary items! Would be awesome to spend some AP and get a golden jewelry, for example.
Bring up facts against the destro ult and you'll have a bad time.TrueGreenSmoker wrote: »Talking about burst damage, how about fixing Eye of the Flame?
The sheer number of people running it should tell you how broken it is.
Lol another one crying... first of all incap is a 50 ulti 2 potions and a light attack and it's up or one potion 1 kill and you pretty much can incap someone. Btw incap is 50 ulti it has a healing debuff it can do 10-15K damage and it stuns. In my eyes that is broken.. Also every stam nb is running it too now tells you how broken it is increase the cost of Incap ZoS atleast 100
Eye of Flame (or whatever staff you use) I agree it hits hard but in my opinion ultis that are 200+ should hit hard as it takes some time to get your ulti up to 200+ and I seen templars healing people and keeping them alive during the damage from the staff ulti.
Almost 2017. Someone still don't get the concept of single target ulti compared to devastating AOE ulti.
We will use a group of ppl in typical PvP gear that just stand and do nothing for this test.
Pick 20 random ppl. Let NB kill them using incap. It will take 40-50 actions. Ulti points spent 20 x 50 = 1000
Time spent - about 2 minutes.
Now lets see the same 20 ppl. Bring destro ulti sorc. Press one button. Screen explodes. Ulti points spent 213.
Time spent - about 5 seconds.
Trashyratchet wrote: »Publius_Scipio wrote: »Trashyratchet wrote: »Completely removing crit chance in PvE seems lazy and reckless. PvE pretty much revolves around crit modifiers. Probably going to find very little use for 2 piece monster sets for DD's in PvE.
The no crit chance is only for the monster set procs. Why is this a big issue? You can still crit melee and the rest of your skills as has always been the case.
Consider the time spent grinding those perfect trait monster sets. Then consider finding them all useless because it breaks PvP. Lets face it, when your DPS is built around crit chance and crit damage, you just aren't going to use a 2 piece monster set that stands zero chance to crit. You'll have better DPS just chucking one of the pieces. It's kind of a bummer because some of them are really cool.
If you mainly PvP, then you wouldn't care. I don't expect you to understand or care. I casually play PvP, so frankly, the proc sets in there annoy me from time to time, but I don't lose sleep over it. But I don't blame a hardcore PvP player for being right infuriated over broken aspects of it. So I feel you all for being pissed. But, failing to at least acknowledging the reasons why a PvE player would be miffed is just self centered and juvenile. If you are running things like vet MoL, which still doesn't have enough completions to fill a leader-board on PS4, it is a big deal. Losing all proc crit, considering crit modifiers and war horn, over a 9 - 10 minute boss encounter for 8 DD's, that is a big DPS loss for the group.
So look, PvP folks have been yelling about it since One Tamriel dropped, and ZoS made these changes. You didn't hear us trying to muzzle your outcry. Now, the changes will effectively render 2 piece monster sets useless in PvE, and it's our turn to complain. So show please show the same respect and allow us our outlet to complain.
I'm trying to be civil. A couple of those sets were way OP in PvP. I would just have hoped they would have found a better solution that just taking all crit chance from all 2 piece monster sets on both fronts.
sodantokb16_ESO wrote: »Everything there is welcome, now tanks wont do 12k dps on aoe for equipping grothdar for pledges... More sets will be viable too, a mix of kena/ilambris and such will be useful too
Proc sets were not OP just in pvp, they were in pve too.. Crying for 2k dps loss is pointless.. You are already wasting your time playing video games, extra 2 mins wont change that
2 mins per boss. 4 bosses per dungeon. Add extra 2 for hard mode. 10 min extra per dungeon. 3 dungeons per day. 12 characters slots. 6 extra hours of game time to just do pledges.
And other weaker sets that "procced" damage are even more useless. Overwhelming Surge. Useless. Ashen Grip. Useless.
10m more per dungeon is reasonable. What is not is playing 3 dungeons a day on 12 characters. In short, it will have impact only on special snowflakes.
Darnathian wrote: »sodantokb16_ESO wrote: »Everything there is welcome, now tanks wont do 12k dps on aoe for equipping grothdar for pledges... More sets will be viable too, a mix of kena/ilambris and such will be useful too
Proc sets were not OP just in pvp, they were in pve too.. Crying for 2k dps loss is pointless.. You are already wasting your time playing video games, extra 2 mins wont change that
2 mins per boss. 4 bosses per dungeon. Add extra 2 for hard mode. 10 min extra per dungeon. 3 dungeons per day. 12 characters slots. 6 extra hours of game time to just do pledges.
And other weaker sets that "procced" damage are even more useless. Overwhelming Surge. Useless. Ashen Grip. Useless.
10m more per dungeon is reasonable. What is not is playing 3 dungeons a day on 12 characters. In short, it will have impact only on special snowflakes.
Wait. People do 36 dungeons a day? Holy crap
leepalmer95 wrote: »CaptainVenom wrote: »ZOS_RichLambert wrote: »PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Please add a very small chance to get Legendary items! Would be awesome to spend some AP and get a golden jewelry, for example.
If you can't get gold jewellery normally in pve that it would be stupid to make it available in pvp.
CaptainVenom wrote: »leepalmer95 wrote: »CaptainVenom wrote: »ZOS_RichLambert wrote: »PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Please add a very small chance to get Legendary items! Would be awesome to spend some AP and get a golden jewelry, for example.
If you can't get gold jewellery normally in pve that it would be stupid to make it available in pvp.
Why not? It would make people go to Cyrodiil more often, also 5k AP is easy and quick to earn. Really, why is ESO community so afraid of PvP?
ZOS. PLz care about the PVE too. We just get nerfs all the time because of the pvp. Change the skills in pvp not in pve. We already losed stam recovery while defending thx to the pvp. now we lose procs too? seriously. we just LOSE. pvp just gain. CARE ABOUT PVE DAMNIT!
TrueGreenSmoker wrote: »Talking about burst damage, how about fixing Eye of the Flame?
The sheer number of people running it should tell you how broken it is.
Lol another one crying... first of all incap is a 50 ulti 2 potions and a light attack and it's up or one potion 1 kill and you pretty much can incap someone. Btw incap is 50 ulti it has a healing debuff it can do 10-15K damage and it stuns. In my eyes that is broken.. Also every stam nb is running it too now tells you how broken it is increase the cost of Incap ZoS atleast 100
Eye of Flame (or whatever staff you use) I agree it hits hard but in my opinion ultis that are 200+ should hit hard as it takes some time to get your ulti up to 200+ and I seen templars healing people and keeping them alive during the damage from the staff ulti.
Almost 2017. Someone still don't get the concept of single target ulti compared to devastating AOE ulti.
We will use a group of ppl in typical PvP gear that just stand and do nothing for this test.
Pick 20 random ppl. Let NB kill them using incap. It will take 40-50 actions. Ulti points spent 20 x 50 = 1000
Time spent - about 2 minutes.
Now lets see the same 20 ppl. Bring destro ulti sorc. Press one button. Screen explodes. Ulti points spent 213.
Time spent - about 5 seconds.
leepalmer95 wrote: »Darnathian wrote: »sodantokb16_ESO wrote: »Everything there is welcome, now tanks wont do 12k dps on aoe for equipping grothdar for pledges... More sets will be viable too, a mix of kena/ilambris and such will be useful too
Proc sets were not OP just in pvp, they were in pve too.. Crying for 2k dps loss is pointless.. You are already wasting your time playing video games, extra 2 mins wont change that
2 mins per boss. 4 bosses per dungeon. Add extra 2 for hard mode. 10 min extra per dungeon. 3 dungeons per day. 12 characters slots. 6 extra hours of game time to just do pledges.
And other weaker sets that "procced" damage are even more useless. Overwhelming Surge. Useless. Ashen Grip. Useless.
10m more per dungeon is reasonable. What is not is playing 3 dungeons a day on 12 characters. In short, it will have impact only on special snowflakes.
Wait. People do 36 dungeons a day? Holy crap
I doubt they do, he's just exaggerating to make a point like half of the forum seems to do.
"PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them."
Yes Mr Dev. this is true. We do want things to spend AP on. However, if I'm reading this correctly. This has got to be the most horrible RNG based way to get any item in the entire game. Please at least consider doing individual bags for each set type. To lump them all into one "zone bag" like that will make it so:
1) No one could ever complete a set of any kind. 1 set of any sort is hard enough with RNG to get the pieces and traits you want. Now times that by 3? I pray it's suddenly April fool's day. I seriously do. Unless weapons only come in sharpened/defensive/powered from these bags...unless the armor only comes in Impen or infused (for those that like more stat pools). Then these bags are a total waste of anyone's time and AP.
2) Green or blue only? This matters when it comes to jewelry. Armor, not so much. I'd rather wait till the end of time for Gold bling and have enough AP to buy a couple sets of it off the weekly vendor, then to use AP on this stupidity.
So, please. Don't even bother putting things into the game for us PvP'ers if this is what your brain trust is coming up with. FYI, no one is buying the 50k AP bags as it is. They are garbage sets for the most part. If I would suggest anything, it'd be to make those bags cost 5k AP.
On the other hand
I have a bit of AP that is just sitting there with nothing to spend it on and several set items that I need, that after countless hours of farming I've still not obtained, so I'll be throwing some AP at the zone bags to add to my chances of getting what I want.
Darnathian wrote: »But dont expect pvpers to not respond to being called whiners in this thread numerous times. This is not what one pvper asked for
Darnathian wrote: »But dont expect pvpers to not respond to being called whiners in this thread numerous times. This is not what one pvper asked for
Considering that the pvp players have been crying for the proc sets to get nerfed since 1t, yes, this is what you asked for.
No, you didnt get to choose how the gear was nerfed, but this update is the effect of the constant whining from pvp.
The simple reality is that pvp ruins mmorpgs far more then they ever contribute. PVP has done absolutely nothing to help eso. all the money spent in these craptastic balance updates, the time wasted in design/redesign and constant testing means that there is less net new content which leads to every mmorpg's death...
For 14 years, the name Elder Scrolls meant a good rpg with tons of content and rich storylines...
For the last 3 years, the name Elder Scrolls Online means broken content, buggy quests & abilities, rollbacks, and stupid nerfs because of pvp...
potirondb16_ESO wrote: »Actually proc set shouldn't be affected by CP either.
Entitled PvEOnly player doesn't realize that the nerf wasn't just directed at PvP. Also doesn't realize that he's losing, at max, about 2.5-3k dps with all BIS gear!
Grothdarr's is Overperforming. It's going to be adjusted. Adapt, just like everyone else.
Darnathian wrote: »But dont expect pvpers to not respond to being called whiners in this thread numerous times. This is not what one pvper asked for
Considering that the pvp players have been crying for the proc sets to get nerfed since 1t, yes, this is what you asked for.
No, you didnt get to choose how the gear was nerfed, but this update is the effect of the constant whining from pvp.
The simple reality is that pvp ruins mmorpgs far more then they ever contribute. PVP has done absolutely nothing to help eso. all the money spent in these craptastic balance updates, the time wasted in design/redesign and constant testing means that there is less net new content which leads to every mmorpg's death...
For 14 years, the name Elder Scrolls meant a good rpg with tons of content and rich storylines...
For the last 3 years, the name Elder Scrolls Online means broken content, buggy quests & abilities, rollbacks, and stupid nerfs because of pvp...
HEADLINE!
Entitled PvEOnly player doesn't realize that the nerf wasn't just directed at PvP. Also doesn't realize that he's losing, at max, about 2.5-3k dps with all BIS gear!
Grothdarr's is Overperforming. It's going to be adjusted. Adapt, just like everyone else.
Doctordarkspawn wrote: »Darnathian wrote: »But dont expect pvpers to not respond to being called whiners in this thread numerous times. This is not what one pvper asked for
Considering that the pvp players have been crying for the proc sets to get nerfed since 1t, yes, this is what you asked for.
No, you didnt get to choose how the gear was nerfed, but this update is the effect of the constant whining from pvp.
The simple reality is that pvp ruins mmorpgs far more then they ever contribute. PVP has done absolutely nothing to help eso. all the money spent in these craptastic balance updates, the time wasted in design/redesign and constant testing means that there is less net new content which leads to every mmorpg's death...
For 14 years, the name Elder Scrolls meant a good rpg with tons of content and rich storylines...
For the last 3 years, the name Elder Scrolls Online means broken content, buggy quests & abilities, rollbacks, and stupid nerfs because of pvp...
HEADLINE!
Entitled PvEOnly player doesn't realize that the nerf wasn't just directed at PvP. Also doesn't realize that he's losing, at max, about 2.5-3k dps with all BIS gear!
Grothdarr's is Overperforming. It's going to be adjusted. Adapt, just like everyone else.
@Jamini
I'm curious. In what way is it overperforming? And why does the nerf it gets hit with need to make Bogdan crapper than it allready is?
Entitled PvEOnly player doesn't realize that the nerf wasn't just directed at PvP. Also doesn't realize that he's losing, at max, about 2.5-3k dps with all BIS gear!
Grothdarr's is Overperforming. It's going to be adjusted. Adapt, just like everyone else.
You would like everyone to believe that with all the tears about proc sets the last few months had nothing to do with this nerf?
How about the fact that every item in that list was to help pvp?
- Proc set adjustments were because of the proc set tears of the pvp
- aoe caps to fight off and make big zergs less desirable and keep people spread out
- poison fixes, seriously was this even a problem? In PVE, you get more dps from the enchants. Poisons are used more in pvp because there is no point in increasing stam/mag costs on npcs who have unlimited amounts anyways.
- getting stuck in cyrodil, pretty clear
- pvp spending ap on overworld gear.
It is easy to see why pvp players would prefer this to be viewed as a general nerf, regardless of how dishonest that could be.
No matter how many lies people spew, the fact remains that pvp ruined this game.
why don't you just not allow 2 piece sets (head & Cops) to be used in PVE, and change the code and leave everything else alone
Entitled PvEOnly player doesn't realize that the nerf wasn't just directed at PvP. Also doesn't realize that he's losing, at max, about 2.5-3k dps with all BIS gear!
Grothdarr's is Overperforming. It's going to be adjusted. Adapt, just like everyone else.
You would like everyone to believe that with all the tears about proc sets the last few months had nothing to do with this nerf?
How about the fact that every item in that list was to help pvp?
- Proc set adjustments were because of the proc set tears of the pvp
- aoe caps to fight off and make big zergs less desirable and keep people spread out
- poison fixes, seriously was this even a problem? In PVE, you get more dps from the enchants. Poisons are used more in pvp because there is no point in increasing stam/mag costs on npcs who have unlimited amounts anyways.
- getting stuck in cyrodil, pretty clear
- pvp spending ap on overworld gear.
It is easy to see why pvp players would prefer this to be viewed as a general nerf, regardless of how dishonest that could be.
No matter how many lies people spew, the fact remains that pvp ruined this game.
You have to be kidding me. Every update in this game's history has catered to PvE (even the imperial city). The game was billed as a PvP game, and the continued neglect ZOS showed to that side is what has run the population down. PvP population is abysmal as is trial/dungeon population compared to where we were before it became obvious ZOS wanted nothing to do with PvP.
They show one tiny preview of some PvP changes and PvE players go apeshit because one of them is an overall balance change that requires them to probably use a different gear setup.
Darnathian wrote: »But dont expect pvpers to not respond to being called whiners in this thread numerous times. This is not what one pvper asked for
Considering that the pvp players have been crying for the proc sets to get nerfed since 1t, yes, this is what you asked for.
No, you didnt get to choose how the gear was nerfed, but this update is the effect of the constant whining from pvp.
The simple reality is that pvp ruins mmorpgs far more then they ever contribute. PVP has done absolutely nothing to help eso. all the money spent in these craptastic balance updates, the time wasted in design/redesign and constant testing means that there is less net new content which leads to every mmorpg's death...
For 14 years, the name Elder Scrolls meant a good rpg with tons of content and rich storylines...
For the last 3 years, the name Elder Scrolls Online means broken content, buggy quests & abilities, rollbacks, and stupid nerfs because of pvp...
HEADLINE!
Entitled PvEOnly player doesn't realize that the nerf wasn't just directed at PvP. Also doesn't realize that he's losing, at max, about 2.5-3k dps with all BIS gear!
Grothdarr's is Overperforming. It's going to be adjusted. Adapt, just like everyone else.
THEDKEXPERIENCE wrote: »Darnathian wrote: »But dont expect pvpers to not respond to being called whiners in this thread numerous times. This is not what one pvper asked for
Considering that the pvp players have been crying for the proc sets to get nerfed since 1t, yes, this is what you asked for.
No, you didnt get to choose how the gear was nerfed, but this update is the effect of the constant whining from pvp.
The simple reality is that pvp ruins mmorpgs far more then they ever contribute. PVP has done absolutely nothing to help eso. all the money spent in these craptastic balance updates, the time wasted in design/redesign and constant testing means that there is less net new content which leads to every mmorpg's death...
For 14 years, the name Elder Scrolls meant a good rpg with tons of content and rich storylines...
For the last 3 years, the name Elder Scrolls Online means broken content, buggy quests & abilities, rollbacks, and stupid nerfs because of pvp...
HEADLINE!
Entitled PvEOnly player doesn't realize that the nerf wasn't just directed at PvP. Also doesn't realize that he's losing, at max, about 2.5-3k dps with all BIS gear!
Grothdarr's is Overperforming. It's going to be adjusted. Adapt, just like everyone else.
Through 36 pages the fact that only a small handful of replies, like this one, seem to point out that PVE is more imbalanced than PVP, is quite ridiculous.
The PVE only community has no counter point to ask for nerfs. Aesar The Hatespinner can't make forum posts about how she is soloable. The fact that more than 0.01% of the community can solo group PVE content is absurd.
If taking crits away from PVE makes more people have to group up for content that's a good thing. If it makes Maelstrom harder, that's a good thing. If some dungeons become more about the boss mechanics and not just READY-AIM-MELT, that's a good thing. If overland content now requires some attention by the player, that's a good thing.
Please stop blaming PVP. This nerf was not all about them. PVPers are just taking the brunt of the backlash because Deadra can't defend themselves on this forum.
If you're a good player you'll adjust.
Last thing ... I've posted it before but I'll do it again. There is but one eternal MMO truth. If it's working well enough that it becomes "the meta" it'll get nerfed eventually one way or another. Keep this in mind the next time a spreadsheet warrior demands you alter your build and remind them how angry they will be within 3 months when they have to drop another million gold on new gear.
TLDR: PVE is much more imbalanced than PVP, but monsters don't complain on forums.
You have to be kidding me. Every update in this game's history has catered to PvE (even the imperial city).
The game was billed as a PvP game, and the continued neglect ZOS showed to that side is what has run the population down. PvP population is abysmal as is trial/dungeon population compared to where we were before it became obvious ZOS wanted nothing to do with PvP.
They show one tiny preview of some PvP changes and PvE players go apeshit because one of them is an overall balance change that requires them to probably use a different gear setup.