Doctordarkspawn wrote: »leepalmer95 wrote: »Doctordarkspawn wrote: »Darnathian wrote: »But dont expect pvpers to not respond to being called whiners in this thread numerous times. This is not what one pvper asked for
Considering that the pvp players have been crying for the proc sets to get nerfed since 1t, yes, this is what you asked for.
No, you didnt get to choose how the gear was nerfed, but this update is the effect of the constant whining from pvp.
The simple reality is that pvp ruins mmorpgs far more then they ever contribute. PVP has done absolutely nothing to help eso. all the money spent in these craptastic balance updates, the time wasted in design/redesign and constant testing means that there is less net new content which leads to every mmorpg's death...
For 14 years, the name Elder Scrolls meant a good rpg with tons of content and rich storylines...
For the last 3 years, the name Elder Scrolls Online means broken content, buggy quests & abilities, rollbacks, and stupid nerfs because of pvp...
HEADLINE!
Entitled PvEOnly player doesn't realize that the nerf wasn't just directed at PvP. Also doesn't realize that he's losing, at max, about 2.5-3k dps with all BIS gear!
Grothdarr's is Overperforming. It's going to be adjusted. Adapt, just like everyone else.
@Jamini
I'm curious. In what way is it overperforming? And why does the nerf it gets hit with need to make Bogdan crapper than it allready is?
Grothdar adds like 8% of your dps on it's own and thats on a high 45k+ dps build, thats not taking into account the aoe potential is provides, most pve builds only have few aoe skills apart from mag dk, wall of elements + another (usually class skill). The grothdarr proc alone add 20-30% more aoe damage than a build would normally have.
The nerf will make you lose 1-2k dps or roughly around 2.5-3.5% so your build won't even feel the single target dps loss.
Also with regards to sets like bogdan, the info available is a sneak peak for all every knows they could of buffed the under performingproc sets like bogdan.
I sevearly doubt, they'll be buffing Bogdan. That set has been invalidated by Chokethorn and just left to die.
My question is, is the 1-2 K nerf that does not solve the problem in the first place need to happen to sate the PVPer outrage that PVE has nice things? And I dont think it does. It's stupid. It's not overperforming, it's performing just fine with content that has been increasingly made to suit higher DPS setups.
leepalmer95 wrote: »Doctordarkspawn wrote: »leepalmer95 wrote: »Doctordarkspawn wrote: »Darnathian wrote: »But dont expect pvpers to not respond to being called whiners in this thread numerous times. This is not what one pvper asked for
Considering that the pvp players have been crying for the proc sets to get nerfed since 1t, yes, this is what you asked for.
No, you didnt get to choose how the gear was nerfed, but this update is the effect of the constant whining from pvp.
The simple reality is that pvp ruins mmorpgs far more then they ever contribute. PVP has done absolutely nothing to help eso. all the money spent in these craptastic balance updates, the time wasted in design/redesign and constant testing means that there is less net new content which leads to every mmorpg's death...
For 14 years, the name Elder Scrolls meant a good rpg with tons of content and rich storylines...
For the last 3 years, the name Elder Scrolls Online means broken content, buggy quests & abilities, rollbacks, and stupid nerfs because of pvp...
HEADLINE!
Entitled PvEOnly player doesn't realize that the nerf wasn't just directed at PvP. Also doesn't realize that he's losing, at max, about 2.5-3k dps with all BIS gear!
Grothdarr's is Overperforming. It's going to be adjusted. Adapt, just like everyone else.
@Jamini
I'm curious. In what way is it overperforming? And why does the nerf it gets hit with need to make Bogdan crapper than it allready is?
Grothdar adds like 8% of your dps on it's own and thats on a high 45k+ dps build, thats not taking into account the aoe potential is provides, most pve builds only have few aoe skills apart from mag dk, wall of elements + another (usually class skill). The grothdarr proc alone add 20-30% more aoe damage than a build would normally have.
The nerf will make you lose 1-2k dps or roughly around 2.5-3.5% so your build won't even feel the single target dps loss.
Also with regards to sets like bogdan, the info available is a sneak peak for all every knows they could of buffed the under performingproc sets like bogdan.
I sevearly doubt, they'll be buffing Bogdan. That set has been invalidated by Chokethorn and just left to die.
My question is, is the 1-2 K nerf that does not solve the problem in the first place need to happen to sate the PVPer outrage that PVE has nice things? And I dont think it does. It's stupid. It's not overperforming, it's performing just fine with content that has been increasingly made to suit higher DPS setups.
You don't seem to think it's overperforming , zos thinks otherwise.
That has got to be the cheapest band-aid solution I've ever heard.mr_runaway_666b16_ESO wrote: »why not just make a set that reduces proc damage by 40% on the 5th piece to counter proc sets in pvp
HairyFairy wrote: »Question, and I'm sure this has been asked, but can you code proc sets so that they still crit in PVE settings, and just no crits in Cyrodiil? that would make the PVE players happy and the PVP players happy. two birds, one big ass stone likely
PvPers ain't never asked for a PvE nerf.
Yet PvEers blame them for ZOS's decision - the content of which NOBODY knows.
PvEers come a-QQing in throngs - in the exact same way they reproach PvPers for doing (quite legitimately imho).
How about: 1) we wait and see; 2) we blame ZOS when the time comes IF NEED BE; 3) we celebrate the New Year!
THEDKEXPERIENCE wrote: »HairyFairy wrote: »Question, and I'm sure this has been asked, but can you code proc sets so that they still crit in PVE settings, and just no crits in Cyrodiil? that would make the PVE players happy and the PVP players happy. two birds, one big ass stone likely
But there is a logical fallacy in your stance as well as many much more harsh posts on this very thread. ZOS's actions have indicated that they believe PVE is also unbalanced.
It's possible that they think being able to solo group content is a bad thing and this is their response to it.
@WeerW3ir When you start pveing with 400-500 ping during prime time on a daily basis, then you will change your mind about how 'pvp just gain'.
Probably because it is the one and only three team, large scale fantasy PvP experience available. I don't think there would be a PvP crowd around if this game's PvP wasn't extremely unique.xXSilverDragonXx wrote: »
@WeerW3ir When you start pveing with 400-500 ping during prime time on a daily basis, then you will change your mind about how 'pvp just gain'.
I was just in the most laggy mess I have seen in a game ever in trueflame last night and yeah, ZOS really needs to fix that stat. If I were a PVPer as a norm I would have left this game behind about a week into that nonsense. Why you all stick around and play a broken PVP game is beyond me. Seriously, the only way they will fix it is when people stop playing and they see they get no cash from it.
Does this include the 2-piece monster sets? It's going to affect PvE quite a bit. :LZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Critical damage is important in PvE trials for DPS, removing the critical component from these sets (at least the 2-piece monster sets) will prevent them benefiting from the major and minor force buffs and the other critical modifiers (shadow mundus and class passives).
I think this should at least be reconsidered/clarified.
Wouldn't a better change be to add a one second global cooldown for all procs -- this way procs could only happen one second after another proc, which would prevent the ridiculous one shot from one attack followed by multiple simultaneous procs.Hopefully this means I can actually mount when I'm in a small group on my healer after fighting! Was always annoying watching everyone else ride away.ZOS_RichLambert wrote: »Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.Hopefully some changes that improve magicka NBs for PvE DPS!ZOS_RichLambert wrote: »Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes
DreadKnight wrote: »@ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober
Personally speaking I'd prefer (XBox1) that some of the broken programming is worked on before any of the issues you've mentioned are looked at. What's the point of making changes to sets when players can't even play the game (PVP) on Xbox1? PVE is more reliable, so you're going to Nerf any proc sets I have in PVE, to balance PVP, which I can hardly play because of all the disconnecting/crashing? - that's great guys.
montiferus wrote: »The main issue lies in the fact that in essence there are 2 games within one with ESO. PVP and PVE are sufficiently different enough that they should be separated as I do not think it is possible to properly balance one without having a significant negative impact on the other. I think they should either have entirely different sets that only work in one and not the other or have sets behave differently depending on whether you are in PVE or PVP.
This change to the proc sets will only serve to adversely affect PVE play while having a minimal impact on PVP. It doesn't seem like they thought this through. As others have said it feels like a band aid solution while the inner core is rotted. PVP in its current state is incredibly unstable and imbalanced.
I also think ZOS should spend more time speaking to their customers prior to making significant game changes. Would it really hurt to get the opinions of the top PVP and PVE guilds prior to implementing changes? I am sure they would get differing opinions to an extent but I think overall it would inform them and enable them to make smarter changes to the game. The reality is the top players on both sides know infinitely more about the game than the developers do. Why not lean on their experience?
THEDKEXPERIENCE wrote: »montiferus wrote: »The main issue lies in the fact that in essence there are 2 games within one with ESO. PVP and PVE are sufficiently different enough that they should be separated as I do not think it is possible to properly balance one without having a significant negative impact on the other. I think they should either have entirely different sets that only work in one and not the other or have sets behave differently depending on whether you are in PVE or PVP.
This change to the proc sets will only serve to adversely affect PVE play while having a minimal impact on PVP. It doesn't seem like they thought this through. As others have said it feels like a band aid solution while the inner core is rotted. PVP in its current state is incredibly unstable and imbalanced.
I also think ZOS should spend more time speaking to their customers prior to making significant game changes. Would it really hurt to get the opinions of the top PVP and PVE guilds prior to implementing changes? I am sure they would get differing opinions to an extent but I think overall it would inform them and enable them to make smarter changes to the game. The reality is the top players on both sides know infinitely more about the game than the developers do. Why not lean on their experience?
"Adversely affect PVE": Maybe that's what the Devs want? The only "evidence" of this change being a PVP nerf is from PVE only players on this forum calling it one.
Maybe ZOS thinks soloing 4 man dungeons isn't balanced, and removing proc crits is their way to stop some (but clearly not all) people from doing things like this.
THEDKEXPERIENCE wrote: »
"Adversely affect PVE": Maybe that's what the Devs want? The only "evidence" of this change being a PVP nerf is from PVE only players on this forum calling it one.
Maybe ZOS thinks soloing 4 man dungeons isn't balanced, and removing proc crits is their way to stop some (but clearly not all) people from doing things like this.
THEDKEXPERIENCE wrote: »"Adversely affect PVE": Maybe that's what the Devs want? The only "evidence" of this change being a PVP nerf is from PVE only players on this forum calling it one.
Maybe ZOS thinks soloing 4 man dungeons isn't balanced, and removing proc crits is their way to stop some (but clearly not all) people from doing things like this.
THEDKEXPERIENCE wrote: »montiferus wrote: »The main issue lies in the fact that in essence there are 2 games within one with ESO. PVP and PVE are sufficiently different enough that they should be separated as I do not think it is possible to properly balance one without having a significant negative impact on the other. I think they should either have entirely different sets that only work in one and not the other or have sets behave differently depending on whether you are in PVE or PVP.
This change to the proc sets will only serve to adversely affect PVE play while having a minimal impact on PVP. It doesn't seem like they thought this through. As others have said it feels like a band aid solution while the inner core is rotted. PVP in its current state is incredibly unstable and imbalanced.
I also think ZOS should spend more time speaking to their customers prior to making significant game changes. Would it really hurt to get the opinions of the top PVP and PVE guilds prior to implementing changes? I am sure they would get differing opinions to an extent but I think overall it would inform them and enable them to make smarter changes to the game. The reality is the top players on both sides know infinitely more about the game than the developers do. Why not lean on their experience?
"Adversely affect PVE": Maybe that's what the Devs want? The only "evidence" of this change being a PVP nerf is from PVE only players on this forum calling it one.
Maybe ZOS thinks soloing 4 man dungeons isn't balanced, and removing proc crits is their way to stop some (but clearly not all) people from doing things like this.
MalakithAlamahdi wrote: »No crit for proc sets will barely make a difference for PvE, I don't know why people complain about it. If you had to rely on procs to get a decent DPS then your an awfull player to begin with imo. Besides that, you won't even notice the difference in time on bosses with a couple million HP. It's a matter of mere seconds or minutes if most.