ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Good Lord, forum warrior's reaction... Stop acting like the world is ending, can't you understand that IF monster set end up being underused it can SIMPLY be adressed by fixing the TOOLTIP VALUES ¡?
The sooner you understand that sometimes nerfs are needed the least it will bother you. Consider this, the reason why it upsets you so much is probably because you are abusing an overpowered machinc.
Stay classy forums.
leepalmer95 wrote: »I like how ZOS specifically made it clear that the proc set nerfs are going to be for both PVE and PVP, as if PVE and PVP are ever treater separately to begin with when it's not.
Sounds more like they wanted to make sure PVE'rs know that something is nerfed because of PVP.
Would be too unproffesional of ZOS to outright say "We're punishing everyone because PVP won't shut up every time they die to a paper cut"
And yet any good high end pve'er knows that proc sets are over performing end game pve. Difference is the scripted mobs can't complain.
uniq_faznrb18_ESO wrote: »Holy sheet people, calm yourselves.ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
This doesn't mean that you can't crit in pve anymore. It just means these sets that either a) deals damage or b) heal will no longer crit. It doesn't say you don't have crit sets anymore like Leviathan or Toothrow. It's sets like selene or Velidreth that will be affected. It's the proc that won't crit, not your own crit chance or damage.
For God's sake read on. They even put a "they still like the concept of these sets". Why would a crit from a proc have much effect on your own overall dps? It's suppose to be bonus damage anyway, dungeons can be done without the sets in the first place. It helps but your build is the most important component. Holy hell read the notes properly before even making assumptions. And we haven't even seen the full notes yet.
a_Beautiful_Mind2 wrote: »It would be nice if there were a way to separate PVE builds from pvp builds..certain loadouts only allowed in either and that way neither gets too out of balance like pvp has gotten to accommodate the increased levels of trials and will continue to grow as the future of the game continues. This unnecessary removal of crits from PVE (if it sticks according to these notes) is going to hinder trials groups from their current work they have put in to get their groups to where they are.
Clarkieson wrote: »Zenimax really are missing point, just a little bit more than pearl harbour missed the point
Theres a song here somewhere.....
Clarkieson wrote: »Zenimax really are missing point, just a little bit more than pearl harbour missed the point
Theres a song here somewhere.....
Yolokin_Swagonborn wrote: »Clarkieson wrote: »Zenimax really are missing point, just a little bit more than pearl harbour missed the point
Theres a song here somewhere.....
It's like telling Michael Bay he can still have explosions every 4 seconds in his movies but they can't do any critical damage.
DrMorisson wrote: »From a new player's perspective (talking about myself duh) this makes me not want to play the game at all!
No I'm not talking about the upcoming changes or whatever good/bad status of the game it is at right now, it's you guys!!
I'm tired of this PVE/PVP/No I'm right you're wrong talks.
The lack of respect from some of you (way too many of you) it is what breaks the fun out of this game, really!
Yeah, one of the purposes of this community is to help ZOS, that's right, but as someone new who came over here I'm shocked & worried that instead of helping ZOS together as a whole community, you're arguing with each other (Whenever you can) and make it very difficult for the DEVS to comprehend what is really needed to be addressed.
There's no need for brothers war on the forums - if you really care about the game, if we really care about the game, we need to maintain a healthy relationsheep between us (Developers and Moderators you are included).
I have no opinion on the in-game performance cause I've never done dungeons, trials or whatever (level 23),
but I do know that this is just a game and we all here which makes us a community, so lets behave in a different approach for once - lets be a good community, lets respect each other and maybe then we'll start seeing the "goods" which are there by the way - you just concentrate on the bads.
Thank you!
DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
DrMorisson wrote: »From a new player's perspective (talking about myself duh) this makes me not want to play the game at all!
No I'm not talking about the upcoming changes or whatever good/bad status of the game it is at right now, it's you guys!!
I'm tired of this PVE/PVP/No I'm right you're wrong talks.
The lack of respect from some of you (way too many of you) it is what breaks the fun out of this game, really!
Yeah, one of the purposes of this community is to help ZOS, that's right, but as someone new who came over here I'm shocked & worried that instead of helping ZOS together as a whole community, you're arguing with each other (Whenever you can) and make it very difficult for the DEVS to comprehend what is really needed to be addressed.
There's no need for brothers war on the forums - if you really care about the game, if we really care about the game, we need to maintain a healthy relationsheep between us (Developers and Moderators you are included).
I have no opinion on the in-game performance cause I've never done dungeons, trials or whatever (level 23),
but I do know that this is just a game and we all here which makes us a community, so lets behave in a different approach for once - lets be a good community, lets respect each other and maybe then we'll start seeing the "goods" which are there by the way - you just concentrate on the bads.
Thank you!
Even with 7 Impenetrable items, critical hits still deal more damage than non-critical hits, especially if your opponent is running the Shadow Stone or a bunch of CP to boost their crit damage, which is not uncommon among Nightblades, for example, to help bypass the commonly high crit resistance.Bobby_V_Rockit wrote: »Wait, doesnt everyone run impenetrable in PvP anyway? So it wont make a difference to them, but PvE will just have lower DPS as a result. Hmm
EldritchPenguin wrote: »Even with 7 Impenetrable items, critical hits still deal more damage than non-critical hits, especially if your opponent is running the Shadow Stone or a bunch of CP to boost their crit damage, which is not uncommon among Nightblades, for example, to help bypass the commonly high crit resistance.Bobby_V_Rockit wrote: »Wait, doesnt everyone run impenetrable in PvP anyway? So it wont make a difference to them, but PvE will just have lower DPS as a result. Hmm
Yolokin_Swagonborn wrote: »Just so we are clear, the global cooldown on poisons is just on poisons procced from weapons, not poison procs from sets right?
TotallyNotVos wrote: »DrMorisson wrote: »From a new player's perspective (talking about myself duh) this makes me not want to play the game at all!
No I'm not talking about the upcoming changes or whatever good/bad status of the game it is at right now, it's you guys!!
I'm tired of this PVE/PVP/No I'm right you're wrong talks.
The lack of respect from some of you (way too many of you) it is what breaks the fun out of this game, really!
Yeah, one of the purposes of this community is to help ZOS, that's right, but as someone new who came over here I'm shocked & worried that instead of helping ZOS together as a whole community, you're arguing with each other (Whenever you can) and make it very difficult for the DEVS to comprehend what is really needed to be addressed.
There's no need for brothers war on the forums - if you really care about the game, if we really care about the game, we need to maintain a healthy relationsheep between us (Developers and Moderators you are included).
I have no opinion on the in-game performance cause I've never done dungeons, trials or whatever (level 23),
but I do know that this is just a game and we all here which makes us a community, so lets behave in a different approach for once - lets be a good community, lets respect each other and maybe then we'll start seeing the "goods" which are there by the way - you just concentrate on the bads.
Thank you!
But do you understand that this won't do anything, right?
If so many are suffering in the game because of XYZ, what point does it makes to "get to the boiling point" and still play the game while whining on every aspect of it?
Maybe a different approach should be considered? maybe If we have a SENIOR player whom they listen to more, who will play a role, as a connector between the community and the devs, that could provide them with a list of though trough points that neither go towards PVP or PVE solely but together! because this game is both PVP and PVE??
I just want to see you smiling guys! love ya all
ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Doctordarkspawn wrote: »uniq_faznrb18_ESO wrote: »Holy sheet people, calm yourselves.ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
This doesn't mean that you can't crit in pve anymore. It just means these sets that either a) deals damage or b) heal will no longer crit. It doesn't say you don't have crit sets anymore like Leviathan or Toothrow. It's sets like selene or Velidreth that will be affected. It's the proc that won't crit, not your own crit chance or damage.
For God's sake read on. They even put a "they still like the concept of these sets". Why would a crit from a proc have much effect on your own overall dps? It's suppose to be bonus damage anyway, dungeons can be done without the sets in the first place. It helps but your build is the most important component. Holy hell read the notes properly before even making assumptions. And we haven't even seen the full notes yet.
@uniq_faznrb18_ESO
Zenimax online has a tendancy to miss the mark entirely, outright ignore their players on issues, or just do wildly far-reaching things without understanding the consequences of them. They also have a tendancy to express one sentiment, then do another thing entirely.
Forgive those of us who've seen this pattern emerge before for being skeptical and enraged beforehand. When you need to fight these changes, not that it does much good, for a long time now, you tend to start working against this sort of thing immediately.
If you dont understand why the proc sets not critting is an issue, read through alot of the comments on this thread. We may not have the entire patch notes yet, but this, combined with other changes, could do serious damage to PVE. All for PVP's sake.
And it does not fix the problem as many PVPers say. The sheer volume of procs is still going to make this a change that does nothing.
The best case senario is we are pointlessly nerfed for PVP only for ZOS to scratch their head as to why PVPers continue whining. It wont matter they can no longer crit, a dude wearing viper, red mountain and Velindreth will still do upwards of 10 K burst.
The worst case senario is multiple facets of PVE are broken and PVP is not changed in the slightest.
leepalmer95 wrote: »Clarkieson wrote: »Hey guys you know that all this is set in stone already, even if that break the game on the PTS, all this is going live in the next patch
Mark
My
Words
Nothing will change between now and update 14
Lies there is always a little game breaking surprise thrown in between the last pts patch version and the live update.
First was the uncalled for gap closer snare that somehow just ended up in the game.
Then there was the doubling cost poisons to 60% despite everyone asking for the effectiveness of the 30% to be lowered.
This ones gonna be: 'In return for making proc sets uncritable we have balanced this by increasing all proc set dmg by 30%'
uniq_faznrb18_ESO wrote: »ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)Doctordarkspawn wrote: »uniq_faznrb18_ESO wrote: »Holy sheet people, calm yourselves.ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
This doesn't mean that you can't crit in pve anymore. It just means these sets that either a) deals damage or b) heal will no longer crit. It doesn't say you don't have crit sets anymore like Leviathan or Toothrow. It's sets like selene or Velidreth that will be affected. It's the proc that won't crit, not your own crit chance or damage.
For God's sake read on. They even put a "they still like the concept of these sets". Why would a crit from a proc have much effect on your own overall dps? It's suppose to be bonus damage anyway, dungeons can be done without the sets in the first place. It helps but your build is the most important component. Holy hell read the notes properly before even making assumptions. And we haven't even seen the full notes yet.
@uniq_faznrb18_ESO
Zenimax online has a tendancy to miss the mark entirely, outright ignore their players on issues, or just do wildly far-reaching things without understanding the consequences of them. They also have a tendancy to express one sentiment, then do another thing entirely.
Forgive those of us who've seen this pattern emerge before for being skeptical and enraged beforehand. When you need to fight these changes, not that it does much good, for a long time now, you tend to start working against this sort of thing immediately.
If you dont understand why the proc sets not critting is an issue, read through alot of the comments on this thread. We may not have the entire patch notes yet, but this, combined with other changes, could do serious damage to PVE. All for PVP's sake.
And it does not fix the problem as many PVPers say. The sheer volume of procs is still going to make this a change that does nothing.
The best case senario is we are pointlessly nerfed for PVP only for ZOS to scratch their head as to why PVPers continue whining. It wont matter they can no longer crit, a dude wearing viper, red mountain and Velindreth will still do upwards of 10 K burst.
The worst case senario is multiple facets of PVE are broken and PVP is not changed in the slightest.
I understand where you stand on this but honestly, before we even judge on something, let's not make it so like as if it will end pve as we know it.
I have read through the comments but most, if not all, stated that crit is needed to finish bosses. Millions of health. Procs just assisted in the matter, not the crux of it. You don't need Procs to crit in the first place. Like I said, it helped but it's not a crux. It's your build and your rotation that matters. Gear matters too but you won't get high dps with only heavy attacks yeah?
However, what the change should have been was to remove monster sets from the PvP scene and / or to introduce new PvP sets only. Then under update 15, you introduce changing armor styles with master crafting.
The idea to implement no crit or no proc crit in battle spirit is not useful imo. Impen is useful now, why render it useless if a no crit blanket change be done in cyrodill?
Again, it's not that sets that has crit in them be changed to no crit. It's sets that has a damage or heal component to it that won't crit. As I said in my example, it's sets like selene, Velidreth, valkyn etc. The change to pve would just be your build. Many were basically build to the one facet of the proc set, which is a one trick pony in my mind.
Ah I don't know mate, forums are great for good info but when people go up in arms, raising pitchforks and just go berserk on false info, that's just wrong.