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Update 13 - Sneak peak notes

  • SunfireKnight86
    SunfireKnight86
    ✭✭✭✭
    Parafrost wrote: »
    So instead of a 5k crit on viper ima be hit with 4k non crit constantly? Very big nerf indeed... not. It wasn't the crit that was killing people, its the fact you could stack multiple proc sets to burst someone with a light attack or a shield bash... People wear impen in pvp, besides sorc, but you cannot crit shields at all. Instead of balancing pvp, pve'ers got screwed over in the process. That aoe damage is necessary for large add pulls in trials. For it to not crit lowers our damage.. Please reconsider this before officially releasing the patch. The whole point of pve is to get more damage, not lose damage.

    Yes! Thank you! People are trying to claim they lose 40% of their DPS when they "run the numbers". I think these people need to go back in time and slap their math teachers. These sets hitting for 4-10k every 6 seconds getting crits aren't adding the immense amount of DPS these whiners are saying.

    If I had a dollar every time I heard "THIS WILL BE THE DEATH OF THIS GAME!" I'd be able to pay to have someone follow these people around telling them to shut up.
    Edited by SunfireKnight86 on December 28, 2016 1:07AM
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    Parafrost wrote: »
    Nifty2g wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Those that are complaining about PvE:
    Those sets could break PvE content too, it was blatantly obvious to see.

    It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.

    That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.

    Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.

    At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.

    I'd like to see a vet maw of lorkhaj trial be beaten
    It's not to the point you can't clear content. Single target dps will be higher with Molag Kena, your aoe damage will be a tad lower and hulks will die slower but that shouldn't be an issue really.

    The biggest issue is that ZOS are comfortable adding 0 Crit chance mechanics in PVE now. Which is really not a good thing to know.

    It is not all about single target dps. It is about aoe dps.
    It is? News to me.
    #MOREORBS
  • Parafrost
    Parafrost
    ✭✭✭
    Parafrost wrote: »
    Rev Rielle wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Those that are complaining about PvE:
    Those sets could break PvE content too, it was blatantly obvious to see.

    It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.

    That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.

    Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.

    At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.

    I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.

    We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
    But that's not really the point here.

    I mean when the crit change happens, not now lol.
  • Clarkieson
    Clarkieson
    ✭✭✭✭
    Parafrost wrote: »
    Rev Rielle wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Those that are complaining about PvE:
    Those sets could break PvE content too, it was blatantly obvious to see.

    It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.

    That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.

    Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.

    At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.

    I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.

    We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
    But that's not really the point here.

    Amen my brother!
  • SunfireKnight86
    SunfireKnight86
    ✭✭✭✭
    If 2-8k damage every 6-12 seconds was the difference between you beating a trial and not beating a trial, you're a liar and you should feel bad about it.
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Those that are complaining about PvE:
    Those sets could break PvE content too, it was blatantly obvious to see.

    It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.

    That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.

    Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.

    At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.

    I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.

    We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
    But that's not really the point here.

    I mean when the crit change happens, not now lol.

    It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Slakk
    Slakk
    ✭✭✭
    I remember the last major patch originally having most people in terror for magicka builds.

    They reconsidered the lightning staff AoE splash and then for some reason toned down cruel flurry
    Things can still change, and there's still plenty of time to offer feedback.
    It's rather nice of Rich to tell us this stuff early for some post holiday civil debates :)
  • Bislobo
    Bislobo
    ✭✭✭
    Some concern about PvP... I like where this is going.
    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • JD2013
    JD2013
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    ✭✭✭✭✭
    Bislobo wrote: »
    Some concern about PvP... I like where this is going.

    It's about time, to be honest. And I say this as someone who doesn't PVP loads. It's been left to fester too dang long.
    Edited by JD2013 on December 28, 2016 1:15AM
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Those that are complaining about PvE:
    Those sets could break PvE content too, it was blatantly obvious to see.

    It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.

    That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.

    Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.

    At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.

    I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.

    We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
    But that's not really the point here.

    I mean when the crit change happens, not now lol.

    It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena
    The likely set up will be 5TBS 5Moondancer 2 Kena for Templars - EASY to sustain.
    Dragonknights will go back to their old set up which will also be able to sustain.

    Healers just need to be good. The thing with kena is that you're going to be doing more single target dps just less cleave damage. Which really isn't that bad for most groups.

    Like I said though, I do not like ZOS being fine with adding 0 crit chance to pve. That is just silly and a terribly lazy fix
    #MOREORBS
  • Bisenberger96
    Bisenberger96
    ✭✭✭
    @ZOS_RichLambert plain and simple, you guys messed up on the implementation of certain proc sets back when they were released. Please do not provide a band-aid fix to try and cover up your mistake. The best solution to this would be to create a universal cool down on proccing any set so players cannot stack procs and burst another player down without any skill. This universal cooldown would only apply to players affected by battle spirit. If this proved to not be enough after testing (which I hope many people here will download the pts and test these changes to show Zenimax the error of their ways), then I suggest the team take a look at individual sets that are causing issues in pvp and adjust their damage numbers instead of lazily blanket nerfing every proc set in the game in both pvp and pve, some of which are already in a horrible position (rip nerieneth).
  • AFrostWolf
    AFrostWolf
    ✭✭✭✭
    Now that you are adding more things to spend AP on. Any chance you can reduce the cost of some of the Akaviri Motif stuff... Those prices are too steep for one who doesn't spend much time doing either exclusively.
  • Parafrost
    Parafrost
    ✭✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Those that are complaining about PvE:
    Those sets could break PvE content too, it was blatantly obvious to see.

    It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.

    That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.

    Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.

    At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.

    I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.

    We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
    But that's not really the point here.

    I mean when the crit change happens, not now lol.

    It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena

    And that is still taking a step back. The whole point of pve is to improve dps, which means skipping lunar phase in vet maw of lorkhaj, not just beating it... Faster kills means improved dps, improved dps means better scores on leaderboards. That is all this game is lol.
  • Ankael07
    Ankael07
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    ✭✭
    Kutsuu wrote: »
    Ankael07 wrote: »
    There are about 7 sets that does insane burst damage when combined.

    Velindreth , Viper, Widowmaker, Red Mountain,Tremorscale, Selene and Eternal Hunt.

    I've made a quick search and counted the sets that contain healing and damaging which will receive crit nerf.There are approximately 70 sets that will NOT critically damage enemy or heal ally be cause of these 7 sets that does burst damage in pvp.

    If Im missing something please explain it to me Rich.

    Let's conveniently leave out Skoria because bias. ;)

    Which magicka set do you combine Skoria with to get an insane burst? Galerion's Revenge? Bahraha's Curse?

    How many of you have to google these sets to see their damage? Theyre that unpopular among community.
    Edited by Ankael07 on December 28, 2016 2:22AM
    If you want me to reply to your comment type @Ankael07 in it.
  • Clarkieson
    Clarkieson
    ✭✭✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Those that are complaining about PvE:
    Those sets could break PvE content too, it was blatantly obvious to see.

    It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.

    That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.

    Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.

    At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.

    I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.

    We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
    But that's not really the point here.

    I mean when the crit change happens, not now lol.

    It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena

    And that is still taking a step back. The whole point of pve is to improve dps, which means skipping lunar phase in vet maw of lorkhaj, not just beating it... Faster kills means improved dps, improved dps means better scores on leaderboards. That is all this game is lol.

    So flat nerfing everything is just too much

    Pvp fair enough, it needed a change but pve is about melting adds and monsters in fun and extravagant ways. Nerfing that takes the fun out of it completely
  • Parafrost
    Parafrost
    ✭✭✭
    If 2-8k damage every 6-12 seconds was the difference between you beating a trial and not beating a trial, you're a liar and you should feel bad about it.

    I've been in groups that couldn't even beat VAA's first boss, all because they weren't geared properly and lacked awareness lol. And no the change in proc sets is not a difference between beating a trial and not beating a trial, its just taking a step back into improving dps.
  • Travestynox
    Travestynox
    ✭✭✭
    I'm torn. I normally do object to any sort of power creep, but this change will just mean dungeons and trials will take longer to complete. They won't be harder, but who want that stuff to be more tedious than it already is?

    Anyways, come update 13 I fully expect the PVP crowd to complain when they're yet again killed by 3 proc sets, and yet again killed by a zerg. Some things never change.
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    Nifty2g wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Those that are complaining about PvE:
    Those sets could break PvE content too, it was blatantly obvious to see.

    It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.

    That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.

    Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.

    At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.

    I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.

    We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
    But that's not really the point here.

    I mean when the crit change happens, not now lol.

    It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena
    The likely set up will be 5TBS 5Moondancer 2 Kena for Templars - EASY to sustain.
    Dragonknights will go back to their old set up which will also be able to sustain.

    Healers just need to be good. The thing with kena is that you're going to be doing more single target dps just less cleave damage. Which really isn't that bad for most groups.

    Like I said though, I do not like ZOS being fine with adding 0 crit chance to pve. That is just silly and a terribly lazy fix

    I've been running 5bsw 5 moondancer 2 groth on my magplar, (i got a sharp an precise bsw sword) the crit was a little low but the damage pretty insane. I thought kena was awkward to proc on magplar, wouldn't 1p kena 1p iceheart probably work out more effective?
    Edited by SublimeSparo on December 28, 2016 1:26AM
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • skiptomyluau
    skiptomyluau
    ✭✭✭
    The proc changes should only apply to dropped sets. Make crafting great again
  • Clarkieson
    Clarkieson
    ✭✭✭✭
    Agree completely

    Aoe change will mean bigger zergs all spamming aoe

    People will melt and cry and new nerfs will come from zos

    Never ending spiral until this game is completely nerfed to the ground
  • Parafrost
    Parafrost
    ✭✭✭
    Clarkieson wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Parafrost wrote: »
    Rev Rielle wrote: »
    Those that are complaining about PvE:
    Those sets could break PvE content too, it was blatantly obvious to see.

    It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.

    That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.

    Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.

    At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.

    I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.

    We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
    But that's not really the point here.

    I mean when the crit change happens, not now lol.

    It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena

    And that is still taking a step back. The whole point of pve is to improve dps, which means skipping lunar phase in vet maw of lorkhaj, not just beating it... Faster kills means improved dps, improved dps means better scores on leaderboards. That is all this game is lol.

    So flat nerfing everything is just too much

    Pvp fair enough, it needed a change but pve is about melting adds and monsters in fun and extravagant ways. Nerfing that takes the fun out of it completely

    I don't want to look at Rakkhats ugly mug all day lol.
  • Clarkieson
    Clarkieson
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    I'm torn. I normally do object to any sort of power creep, but this change will just mean dungeons and trials will take longer to complete. They won't be harder, but who want that stuff to be more tedious than it already is?

    Anyways, come update 13 I fully expect the PVP crowd to complain when they're yet again killed by 3 proc sets, and yet again killed by a zerg. Some things never change.
    Clarkieson wrote: »
    Agree completely

    Aoe change will mean bigger zergs all spamming aoe

    People will melt and cry and new nerfs will come from zos

    Never ending spiral until this game is completely nerfed to the ground
  • Bandit1215
    Bandit1215
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    Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.

    You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.

    Proc sets in PvE are for people who have *** builds and rotations to prop themselves upon. If you use proc sets in PvE to get good DPS, it is nothing compared to what an actually good setup is, and you need to work on your build.
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • nordsavage
    nordsavage
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    nordsavage wrote: »
    Sigtric wrote: »
    nordsavage wrote: »
    Sigtric wrote: »
    nordsavage wrote: »
    Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.

    Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.

    This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.

    Time to go back to stacking weapon/spell power.

    stacking weapon and spell power should be the way to go

    if you are broken because gear proc'd damage doesn't crit anymore: LOL

    Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.

    Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.

    Oooo 'suck up'. That's new.

    Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO

    Since you have no clue here are a few more things this tanks some steam out of: major and minor force, hemorrhage, pressure points, exploitation and piercing spear class passives. These are just the crit based issues. I could list dozens more in various fields. Come back when you have an argument that is not just LOL.

    You are just a bad troll trolling badly.

    Sounds like you've got some major L2P issues that you'll need to sort out

    I can Flawless Conqueror any alt at will my tank and healer included and get 500k+ scores. vMaw tank and Dps completions I even loan out to high end guilds. vDSA, all trials, all dungeons all roles with extreme talent. If I only get 30k single target Dps I consider it a bad fight for me. 22,000 achievement score. 10 Alts varying classes and stam/mag well geared. I have one of the best gear collections in game especially staffs and dual wielders. I could keep going @AzraelKrieg. What can you do? Just remember pugs like you L2P from guys like me.
    I didn't choose tank life, tank life chose me.
  • Doctordarkspawn
    Doctordarkspawn
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    Bandit1215 wrote: »
    Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.

    You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.

    Proc sets in PvE are for people who have *** builds and rotations to prop themselves upon. If you use proc sets in PvE to get good DPS, it is nothing compared to what an actually good setup is, and you need to work on your build.

    Not even remotely the case.

    The people coming out of the gate to tell us how proc sets are bad simply dont understand or dont care. Skoria, Grothdar, these things exentuate good builds, not make them all by themsleves.

    And people need to stop trolling pretending they dont. So far I've seen people going 'lawl, proc sets are op and need nerfed' 'git gud' and 'let zos do what they want'. The last one is particularly hilarious.

    Whether or not you actually believe this is irrelevent. Your not helping. Only contributing to the downward spiral this game is undergoing.
  • Clarkieson
    Clarkieson
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    Bandit1215 wrote: »
    Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.

    You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.

    Proc sets in PvE are for people who have *** builds and rotations to prop themselves upon. If you use proc sets in PvE to get good DPS, it is nothing compared to what an actually good setup is, and you need to work on your build.

    Lol

    If you want to not use proc sets in pve then dont. Your dps will not be as high as a proc user. If you have a good build and rotation a proc will add to your damage output
    Edited by Clarkieson on December 28, 2016 1:33AM
  • JD2013
    JD2013
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    Ah, so this is the next outrage. Good to know. :#
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • deleted008293
    deleted008293
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    Please tell us more about 2017 DLC's. :) Tell us Vvardenfell is coming. And show us some artworks or videos from the next DLCs. Besides housing. We want to explore
  • templesus
    templesus
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    nordsavage wrote: »
    nordsavage wrote: »
    Sigtric wrote: »
    nordsavage wrote: »
    Sigtric wrote: »
    nordsavage wrote: »
    Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.

    Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.

    This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.

    Time to go back to stacking weapon/spell power.

    stacking weapon and spell power should be the way to go

    if you are broken because gear proc'd damage doesn't crit anymore: LOL

    Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.

    Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.

    Oooo 'suck up'. That's new.

    Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO

    Since you have no clue here are a few more things this tanks some steam out of: major and minor force, hemorrhage, pressure points, exploitation and piercing spear class passives. These are just the crit based issues. I could list dozens more in various fields. Come back when you have an argument that is not just LOL.

    You are just a bad troll trolling badly.

    Sounds like you've got some major L2P issues that you'll need to sort out

    I can Flawless Conqueror any alt at will my tank and healer included and get 500k+ scores. vMaw tank and Dps completions I even loan out to high end guilds. vDSA, all trials, all dungeons all roles with extreme talent. If I only get 30k single target Dps I consider it a bad fight for me. 22,000 achievement score. 10 Alts varying classes and stam/mag well geared. I have one of the best gear collections in game especially staffs and dual wielders. I could keep going @AzraelKrieg. What can you do? Just remember pugs like you L2P from guys like me.

    Sounds like you're good PvNPCs, but how do you do when it comes to duels? If you aren't good.......l2p
  • Clarkieson
    Clarkieson
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    JD2013 wrote: »
    Ah, so this is the next outrage. Good to know. :#

    Outrage often comes from the ridiculous, in this case a pve nerf that should have stayed in cyrodiil.

    Yes stuff is op in pve but why is that not wanted? People want to take longer in dungeons and trials? I dont get that at all
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