So instead of a 5k crit on viper ima be hit with 4k non crit constantly? Very big nerf indeed... not. It wasn't the crit that was killing people, its the fact you could stack multiple proc sets to burst someone with a light attack or a shield bash... People wear impen in pvp, besides sorc, but you cannot crit shields at all. Instead of balancing pvp, pve'ers got screwed over in the process. That aoe damage is necessary for large add pulls in trials. For it to not crit lowers our damage.. Please reconsider this before officially releasing the patch. The whole point of pve is to get more damage, not lose damage.
It is? News to me.It's not to the point you can't clear content. Single target dps will be higher with Molag Kena, your aoe damage will be a tad lower and hulks will die slower but that shouldn't be an issue really.Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten
The biggest issue is that ZOS are comfortable adding 0 Crit chance mechanics in PVE now. Which is really not a good thing to know.
It is not all about single target dps. It is about aoe dps.
SublimeSparo wrote: »Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.
We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
But that's not really the point here.
SublimeSparo wrote: »Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.
We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
But that's not really the point here.
SublimeSparo wrote: »Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.
We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
But that's not really the point here.
I mean when the crit change happens, not now lol.
Some concern about PvP... I like where this is going.
The likely set up will be 5TBS 5Moondancer 2 Kena for Templars - EASY to sustain.SublimeSparo wrote: »SublimeSparo wrote: »Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.
We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
But that's not really the point here.
I mean when the crit change happens, not now lol.
It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena
SublimeSparo wrote: »SublimeSparo wrote: »Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.
We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
But that's not really the point here.
I mean when the crit change happens, not now lol.
It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena
There are about 7 sets that does insane burst damage when combined.
Velindreth , Viper, Widowmaker, Red Mountain,Tremorscale, Selene and Eternal Hunt.
I've made a quick search and counted the sets that contain healing and damaging which will receive crit nerf.There are approximately 70 sets that will NOT critically damage enemy or heal ally be cause of these 7 sets that does burst damage in pvp.
If Im missing something please explain it to me Rich.
Let's conveniently leave out Skoria because bias.
SublimeSparo wrote: »SublimeSparo wrote: »Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.
We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
But that's not really the point here.
I mean when the crit change happens, not now lol.
It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena
And that is still taking a step back. The whole point of pve is to improve dps, which means skipping lunar phase in vet maw of lorkhaj, not just beating it... Faster kills means improved dps, improved dps means better scores on leaderboards. That is all this game is lol.
SunfireKnight86 wrote: »If 2-8k damage every 6-12 seconds was the difference between you beating a trial and not beating a trial, you're a liar and you should feel bad about it.
The likely set up will be 5TBS 5Moondancer 2 Kena for Templars - EASY to sustain.SublimeSparo wrote: »SublimeSparo wrote: »Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.
We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
But that's not really the point here.
I mean when the crit change happens, not now lol.
It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena
Dragonknights will go back to their old set up which will also be able to sustain.
Healers just need to be good. The thing with kena is that you're going to be doing more single target dps just less cleave damage. Which really isn't that bad for most groups.
Like I said though, I do not like ZOS being fine with adding 0 crit chance to pve. That is just silly and a terribly lazy fix
Clarkieson wrote: »SublimeSparo wrote: »SublimeSparo wrote: »Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.
We beat it without grothdar, llambris et al, and while minor slayer was broken, before latest cp cap increase, before destro ult. So basically with kena, skoria, nerien'eth and willpower, and on console so no addons, horrible fps, constant blue screens etc all the good stuff.
But that's not really the point here.
I mean when the crit change happens, not now lol.
It'll still be doable, it'll likely just take longer. 5tbs 5moondancer or 5tbs 3 IA 2Kena
And that is still taking a step back. The whole point of pve is to improve dps, which means skipping lunar phase in vet maw of lorkhaj, not just beating it... Faster kills means improved dps, improved dps means better scores on leaderboards. That is all this game is lol.
So flat nerfing everything is just too much
Pvp fair enough, it needed a change but pve is about melting adds and monsters in fun and extravagant ways. Nerfing that takes the fun out of it completely
Travestynox wrote: »I'm torn. I normally do object to any sort of power creep, but this change will just mean dungeons and trials will take longer to complete. They won't be harder, but who want that stuff to be more tedious than it already is?
Anyways, come update 13 I fully expect the PVP crowd to complain when they're yet again killed by 3 proc sets, and yet again killed by a zerg. Some things never change.
Clarkieson wrote: »Agree completely
Aoe change will mean bigger zergs all spamming aoe
People will melt and cry and new nerfs will come from zos
Never ending spiral until this game is completely nerfed to the ground
DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
AzraelKrieg wrote: »nordsavage wrote: »nordsavage wrote: »nordsavage wrote: »Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.
Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.
This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.
Time to go back to stacking weapon/spell power.
stacking weapon and spell power should be the way to go
if you are broken because gear proc'd damage doesn't crit anymore: LOL
Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.
Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.
Oooo 'suck up'. That's new.
Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO
Since you have no clue here are a few more things this tanks some steam out of: major and minor force, hemorrhage, pressure points, exploitation and piercing spear class passives. These are just the crit based issues. I could list dozens more in various fields. Come back when you have an argument that is not just LOL.
You are just a bad troll trolling badly.
Sounds like you've got some major L2P issues that you'll need to sort out
Bandit1215 wrote: »DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
Proc sets in PvE are for people who have *** builds and rotations to prop themselves upon. If you use proc sets in PvE to get good DPS, it is nothing compared to what an actually good setup is, and you need to work on your build.
Bandit1215 wrote: »DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
Proc sets in PvE are for people who have *** builds and rotations to prop themselves upon. If you use proc sets in PvE to get good DPS, it is nothing compared to what an actually good setup is, and you need to work on your build.
nordsavage wrote: »AzraelKrieg wrote: »nordsavage wrote: »nordsavage wrote: »nordsavage wrote: »Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.
Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.
This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.
Time to go back to stacking weapon/spell power.
stacking weapon and spell power should be the way to go
if you are broken because gear proc'd damage doesn't crit anymore: LOL
Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.
Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.
Oooo 'suck up'. That's new.
Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO
Since you have no clue here are a few more things this tanks some steam out of: major and minor force, hemorrhage, pressure points, exploitation and piercing spear class passives. These are just the crit based issues. I could list dozens more in various fields. Come back when you have an argument that is not just LOL.
You are just a bad troll trolling badly.
Sounds like you've got some major L2P issues that you'll need to sort out
I can Flawless Conqueror any alt at will my tank and healer included and get 500k+ scores. vMaw tank and Dps completions I even loan out to high end guilds. vDSA, all trials, all dungeons all roles with extreme talent. If I only get 30k single target Dps I consider it a bad fight for me. 22,000 achievement score. 10 Alts varying classes and stam/mag well geared. I have one of the best gear collections in game especially staffs and dual wielders. I could keep going @AzraelKrieg. What can you do? Just remember pugs like you L2P from guys like me.