arun_rajputb16_ESO wrote: ».... But but... Don't most PvP players wear impen gear, negating the crit hit. So this won't really effect PvP. It will heavily effect pve though.
I used to laugh at people when they said ZOS staff don't play this game... But I'm starting to come around...
sodantokb16_ESO wrote: »Everything there is welcome, now tanks wont do 12k dps on aoe for equipping grothdar for pledges... More sets will be viable too, a mix of kena/ilambris and such will be useful too
Proc sets were not OP just in pvp, they were in pve too.. Crying for 2k dps loss is pointless.. You are already wasting your time playing video games, extra 2 mins wont change that
2 mins per boss. 4 bosses per dungeon. Add extra 2 for hard mode. 10 min extra per dungeon. 3 dungeons per day. 12 characters slots. 6 extra hours of game time to just do pledges.
And other weaker sets that "procced" damage are even more useless. Overwhelming Surge. Useless. Ashen Grip. Useless.
10m more per dungeon is reasonable. What is not is playing 3 dungeons a day on 12 characters. In short, it will have impact only on special snowflakes.
So because I play a lot it justifies 6 more hours a day of playtime.
Trashyratchet wrote: »Publius_Scipio wrote: »Trashyratchet wrote: »Completely removing crit chance in PvE seems lazy and reckless. PvE pretty much revolves around crit modifiers. Probably going to find very little use for 2 piece monster sets for DD's in PvE.
The no crit chance is only for the monster set procs. Why is this a big issue? You can still crit melee and the rest of your skills as has always been the case.
Consider the time spent grinding those perfect trait monster sets. Then consider finding them all useless because it breaks PvP. Lets face it, when your DPS is built around crit chance and crit damage, you just aren't going to use a 2 piece monster set that stands zero chance to crit. You'll have better DPS just chucking one of the pieces. It's kind of a bummer because some of them are really cool.
If you mainly PvP, then you wouldn't care. I don't expect you to understand or care. I casually play PvP, so frankly, the proc sets in there annoy me from time to time, but I don't lose sleep over it. But I don't blame a hardcore PvP player for being right infuriated over broken aspects of it. So I feel you all for being pissed. But, failing to at least acknowledging the reasons why a PvE player would be miffed is just self centered and juvenile. If you are running things like vet MoL, which still doesn't have enough completions to fill a leader-board on PS4, it is a big deal. Losing all proc crit, considering crit modifiers and war horn, over a 9 - 10 minute boss encounter for 8 DD's, that is a big DPS loss for the group.
So look, PvP folks have been yelling about it since One Tamriel dropped, and ZoS made these changes. You didn't hear us trying to muzzle your outcry. Now, the changes will effectively render 2 piece monster sets useless in PvE, and it's our turn to complain. So show please show the same respect and allow us our outlet to complain.
I'm trying to be civil. A couple of those sets were way OP in PvP. I would just have hoped they would have found a better solution that just taking all crit chance from all 2 piece monster sets on both fronts.
Why they ever should crit? Proc sets don't even scale with your spell/wep dmg and resource pool, so it's actually logical that they should not scale with your critrate.the_man_of_steal wrote: »Does this mean healing procs and resource procs also wont crit ever?... Zos I see ur logic but why dont you just half the chance or critting for procs and call it a day. NEVER critting is a significant blunder IMHO.
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
leepalmer95 wrote: »Oh know i'm going to lose rough;y 3% dps because my proc sets can't crit.
However will i handle such huge set back in pve now? What am i going to do when i'm busy ignoring boss mechanics in my 30s boss burst? The boss will live 2s longer, this could be wipe worthy.
Like come on people really?
If you think that Update 13 will have a happy ending, clearly you haven't been paying attention.
leepalmer95 wrote: »Oh know i'm going to lose rough;y 3% dps because my proc sets can't crit.
However will i handle such huge set back in pve now? What am i going to do when i'm busy ignoring boss mechanics in my 30s boss burst? The boss will live 2s longer, this could be wipe worthy.
Like come on people really?
why are you getting arrogant with this update, its not like they actually fixed what kept killing you in pvp. If anything, it will be worse because of all the aoe increased damage. Anyone who survived EoTS before will now die to it. The bridge that everyone loves to fight at will be complete chaos as people just drop from all the aoes. All in all, this could be one of the final nails for pvp, and that part i like.
To semi-paraphrase a line from Game of Thrones, character 'Ramsey Snow':If you think that Update 13 will have a happy ending, clearly you haven't been paying attention.
The reason i am done, is not because of the 3% difference but the fact that they completely and totally missing the point. If PVE is so trivial to them, then i will take my money to their competition. I drop about 160$ per year for the sub, and another 100$ or so per crown sale, so figure somewhere in the $300-500 per year bracket. I know in the big picture it is not a lot, but still its less money for them.
At the end of it all, i have to ask myself 3 questions:
- Am i having fun? No, the game is based on rng too much, and is lacking the content needed to keep it interesting.
- WIll it get better? No, the company is out of touch and continues to prove it with updates like this.
- is it worth the money? well if i am not having fun, and its not going to get better, and it is clear that the management of the game is unable to make good decisions: Then 'No' would be the correct answer.
I still have a few months left to my sub, however if i could get a refund for the remaining sub time and crowns, i would take it and leave. i know they wont, because as with many greedy companies they make sure they can keep your money when not providing any value.
I have lost any confidence in their management. I will read the patch notes and see what else they have broken, but for now i have lost any motivation to ever be bothered with another zos or bethesda product. I wont even buy es6 whenever they release it, and most certainly not on pre-order after the ESO launch disaster.
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
@ZOS_RichLambert Don't do it!!!!!!!!!!!!!!!!!!!!!! It's perfect how it is now. Don't punish PvE because of PvP.
Lot of players that play solo rely and depend on the proc set crits to kill packs of mobs and so survive, mostly in hard content (vMA for example), so you are punishing them!!!
Don't make SOLO play even harder than what it is now.
You want to punish solo play? Remove pet tanking from sorcerers. That's an issue, not proc sets crit.
Please don't BREAK something that is right!
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
@ZOS_RichLambert Don't do it!!!!!!!!!!!!!!!!!!!!!! It's perfect how it is now. Don't punish PvE because of PvP.
Lot of players that play solo rely and depend on the proc set crits to kill packs of mobs and so survive, mostly in hard content (vMA for example), so you are punishing them!!!
Don't make SOLO play even harder than what it is now.
You want to punish solo play? Remove pet tanking from sorcerers. That's an issue, not proc sets crit.
Please don't BREAK something that is right!
It won't be the only way cause stacking ability crits will outperform them.When you think about it. Any 1 single proc set is not OP, but multiple proc sets are. They go and nerf all proc sets across the board making them less viable. Now running 1 proc set wont be viable any more, but stacking multiple procs will be only way to go about it. So in retrospect, what they wanted to prevent they just made only way to go, stack multiple proc sets or dont use them at all. Just give us GCD on procs................................................................pleeeeeeeease.
ManwithBeard9 wrote: »ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
@ZOS_RichLambert Don't do it!!!!!!!!!!!!!!!!!!!!!! It's perfect how it is now. Don't punish PvE because of PvP.
Lot of players that play solo rely and depend on the proc set crits to kill packs of mobs and so survive, mostly in hard content (vMA for example), so you are punishing them!!!
Don't make SOLO play even harder than what it is now.
You want to punish solo play? Remove pet tanking from sorcerers. That's an issue, not proc sets crit.
Please don't BREAK something that is right!
If people are soloing GROUP content thanks to proc sets, then yes, they are over performing and need to be nerfed.
When you think about it. Any 1 single proc set is not OP, but multiple proc sets are. They go and nerf all proc sets across the board making them less viable. Now running 1 proc set wont be viable any more, but stacking multiple procs will be only way to go about it. So in retrospect, what they wanted to prevent they just made only way to go, stack multiple proc sets or dont use them at all. Just give us GCD on procs................................................................pleeeeeeeease.
timidobserver wrote: »How this will play out.
PvPrs: Stacking proc sets for burst OP. Help.
ZOS: Okay we are nerfing proc set crit in PvE and PvP.
PvErs: Wait what. Why does have anything to do with me?
PvPrs: Trolololol PvE got nerfed!!!
PvPers: but wait. Nerfing proc set crit doesn't actually address my issue.
ZOS:
ManwithBeard9 wrote: »ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
@ZOS_RichLambert Don't do it!!!!!!!!!!!!!!!!!!!!!! It's perfect how it is now. Don't punish PvE because of PvP.
Lot of players that play solo rely and depend on the proc set crits to kill packs of mobs and so survive, mostly in hard content (vMA for example), so you are punishing them!!!
Don't make SOLO play even harder than what it is now.
You want to punish solo play? Remove pet tanking from sorcerers. That's an issue, not proc sets crit.
Please don't BREAK something that is right!
If people are soloing GROUP content thanks to proc sets, then yes, they are over performing and need to be nerfed.
@ManwithBeard9 If ZOS don't want players to solo-play why they are then allowed to enter a group zone or dungeon instead of getting a "Sorry, this is a group only area" message?
If you allow them to solo enter a group area and do the content, by the way, currently something very fun and enjoyable since running in groups it's so easy and boring nowadays, then don't punish the solo players and average players for your own mistake.
Rohamad_Ali wrote: »How far away are we from update 13 on pts ?
DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
stevepdodson_ESO888 wrote: »DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
and yet they decide to let you now just buy Overland sets with AP without properly addressing the issue
as soon as everyone start buying the sets they can use for the next exploit then we will hear the "nerf it" cry go out
when will ZOS learn to make completely separate sets that only work in either PvE or PvP...my guess would be never
so instead lets all just go and hide in our new expensive houses and play SIMS until they can come out with some real new content
ManwithBeard9 wrote: »stevepdodson_ESO888 wrote: »DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
and yet they decide to let you now just buy Overland sets with AP without properly addressing the issue
as soon as everyone start buying the sets they can use for the next exploit then we will hear the "nerf it" cry go out
when will ZOS learn to make completely separate sets that only work in either PvE or PvP...my guess would be never
so instead lets all just go and hide in our new expensive houses and play SIMS until they can come out with some real new content
Except the sets are green or blue at the highest which means they arent worth it.
ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.
- The first 6 players hit always take 100% damage
- The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
- The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
- Players past 60 take 0 damage (for reference on live this is also currently 0%)
Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.
Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
Charging into loadscreens in Cyrodiil
We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)
PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)
Enjoy your holidays and please be safe on New Years!