Miat's PVP Alerts Addon

  • Minno
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    Rickter wrote: »
    i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?

    also, what if the biggest offending features were removed? i like the idea of a "radar" and KOS list, but i dont like the idea of being alerted that im being targeted.

    i think we can find a compromise.

    ZOS has already come out and said they're not taking action against people who use this addon, so if you want to run it you're in the clear

    I believe the key words they used were "at this time".
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  • Derra
    Derra
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    Minno wrote: »
    Rickter wrote: »
    i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?

    also, what if the biggest offending features were removed? i like the idea of a "radar" and KOS list, but i dont like the idea of being alerted that im being targeted.

    i think we can find a compromise.

    ZOS has already come out and said they're not taking action against people who use this addon, so if you want to run it you're in the clear

    I believe the key words they used were "at this time".

    You´re saying no ETA™?
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  • Zouni
    Zouni
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    To all you pathetic users of this add on - and you know who you are - i killed you anyway.
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  • Minno
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    Derra wrote: »
    Minno wrote: »
    Rickter wrote: »
    i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?

    also, what if the biggest offending features were removed? i like the idea of a "radar" and KOS list, but i dont like the idea of being alerted that im being targeted.

    i think we can find a compromise.

    ZOS has already come out and said they're not taking action against people who use this addon, so if you want to run it you're in the clear

    I believe the key words they used were "at this time".

    You´re saying no ETA™?

    I have no exclusive rights to use that term. Zos might sue me lol
    Minno - DC - Forum-plar Extraordinaire
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  • Katahdin
    Katahdin
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    Rickter wrote: »
    i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?

    also, what if the biggest offending features were removed? i like the idea of a "radar" and KOS list, but i dont like the idea of being alerted that im being targeted.

    i think we can find a compromise.

    ZOS has already come out and said they're not taking action against people who use this addon, so if you want to run it you're in the clear

    At this time because they are still investigating. You assume it is ok and use it at your own risk.
    Edited by Katahdin on December 20, 2016 5:35PM
    Beta tester November 2013
  • KisoValley
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    Well ZOS hinted with their post on the thread in general disc that because the addon doesn't show specific locations of stealthed players that the addon is allowed which I 100% agree with.

    Either take stealth out of the game, or allow the addon.
  • Minno
    Minno
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    KisoValley wrote: »
    Well ZOS hinted with their post on the thread in general disc that because the addon doesn't show specific locations of stealthed players that the addon is allowed which I 100% agree with.

    Either take stealth out of the game, or allow the addon.

    The argument is that:
    1) it still tells you how many players nearby. You can avoid fights and hit targets to your benefit which is essentially an unfair advantage to those that do not run this mod.
    2) stealth, despite having broken aspects to it, is still a fun playstyle for people. Denying them this ruins a core playstyle in any battlefield simulated game; the element of surprise.
    3) they just need to change the attack bonus to apply to one attack instead of letting AC apply a couple of skills at once with a stealth bonus.
    Edited by Minno on December 20, 2016 5:44PM
    Minno - DC - Forum-plar Extraordinaire
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  • Kutsuu
    Kutsuu
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    If a player is already in stealth when they move into your "sphere of detection", even if they cast buffs while in stealth, they do NOT show up on the counter. You will show up if you leave crouch and re-enter crouch. You will show up if you sprint or dodge roll while crouched (it will uncrouch you obviously). Tested this thoroughly with a friend because we like to gank people.

    Also, you can make the attack alert almost nonexistent by NOT focus targetting the person you are going to attack while you wind up the heavy attack. Only target them at the last possible moment when you're ready to release the attack, and they get around 400-500ms (1/2 second) warning at best. This is reduced by latency, and since most players have a 100ms+ ping you'll reduce the warning to more like 1/4 of a second. Essentially unless they have lightning reflexes you can still gank people.

    Yeah I mean it sucks that some people will detect you... but I'll be using the workarounds I described above to gank them anyway.
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  • Enodoc
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    The only reason ZOS are not taking action against accounts using the add-on at this time is because it's using functions from the API that they allowed. If they decide, once their investigation is over, that this is not functionality that they approve of, they will change the API so that it's no longer possible. Then they won't need to take action against the accounts using it because it won't be working any more.
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  • Minno
    Minno
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    Enodoc wrote: »
    The only reason ZOS are not taking action against accounts using the add-on at this time is because it's using functions from the API that they allowed. If they decide, once their investigation is over, that this is not functionality that they approve of, they will change the API so that it's no longer possible. Then they won't need to take action against the accounts using it because it won't be working any more.

    Good point. But for good measure, the creatures should be banned to discourage future add ons like this from being created.
    Minno - DC - Forum-plar Extraordinaire
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  • Kutsuu
    Kutsuu
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    Minno wrote: »
    Enodoc wrote: »
    The only reason ZOS are not taking action against accounts using the add-on at this time is because it's using functions from the API that they allowed. If they decide, once their investigation is over, that this is not functionality that they approve of, they will change the API so that it's no longer possible. Then they won't need to take action against the accounts using it because it won't be working any more.

    Good point. But for good measure, the creatures should be banned to discourage future add ons like this from being created.

    That's ridiculous. They merely used functionality in the API to create a useful (in their eyes) addon. What's more, they brought to light something that I can assure you people have been secretly using for a long time. Shining light on a situation like this forces ZOS to react. Nobody should be punished for simply using features that are allowed.

    If things were done your way, I would have been banned for posting vampire builds with no cost ultimate not long after game release. Instead, use of it became widespread enough for ZOS to rush to change things. Not that I was the only person posting these builds or anything.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • RinaldoGandolphi
    RinaldoGandolphi
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    Manoekin wrote: »

    ROFL.

    That line specifically mentions only things that are unauthorized. This is authorized as you said.

    umm no....its not....

    mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game

    So ANY mod that "impacts another persons playing of the game or their experience of the game" is not allowed. I would say:
    • Knowing when someone is stealthed nearby with their name
    • Being warned of attacks from stealth before hand and channeled attacks
    • Telling the person how many people are around(even ones they don't see)

    Most certainly does "adversely impact " other peoples playing experience especially those not using the said addon

    At this time, we will not be taking action on accounts using this addon.

    They said "At this time"....

    Im sure the in-game reports have already started (I wouldn't know I haven't been on since Thusday)......at this point its almost certain many of you using this addon have already been reported, and those reports will most likely;y continue to come in...as pressure mounts from an already upset player base begins putting pressure on ZOS...the chances of folks surviving this without having their accounts actioned at some point is very small.

    I know of 3 players who were banned just for being reported repeatedly....those in-game reports have already started...2 of those 3 never got their accounts back despite repeated appeals....if i were you i'd stop using that addon if you care about your account, there is no guarantee they won't later ban you for it, their TOS gives them the right do so.....

    You probably won't see me back in-game until something is done about this addon...i won't play with such a cheating addon being run....The information given by that addon was hidden from the default UI for a reason...there one thing having a combat log, or a dps meter...but this is just ridiculous...the playerbase was never meant to have that information....no one is perfect, had ZOS known it would have been used this way they would have removed it long ago(it will most likely be removed from the API next patch)

    So have fun playing a broken game with a broken addon, that tells everyone your hiding nearby, when to dodge attacks you couldn't normally see, and exactly how many people are there without doing proper scouting...because thats totally what the game is supposed to be about....and to add insult to injury just add a KOS too, thats the ultimate harrasing and troll toll that just makes it easy to enable people to harass people in game...because thats totally healthy for the community....



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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    Enodoc wrote: »
    The only reason ZOS are not taking action against accounts using the add-on at this time is because it's using functions from the API that they allowed. If they decide, once their investigation is over, that this is not functionality that they approve of, they will change the API so that it's no longer possible. Then they won't need to take action against the accounts using it because it won't be working any more.

    Their TOS says they can ban players for making addons(with their API) that they feel "adversely impacts" the playing experience of others. Go read Section 4 yourself.

    the API argument is a cop out...ZOS laid it out very clear in their own TOS that making addons like that is a bannable offense, API allows it or not...your not allowed to use the API in a way that adversely impacts other players experiences...and this addon most certainly does that because unless your running it you are put at a stupid disadvantage that is adversely affecting a large number of its player base.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Minno
    Minno
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    Kutsuu wrote: »
    Minno wrote: »
    Enodoc wrote: »
    The only reason ZOS are not taking action against accounts using the add-on at this time is because it's using functions from the API that they allowed. If they decide, once their investigation is over, that this is not functionality that they approve of, they will change the API so that it's no longer possible. Then they won't need to take action against the accounts using it because it won't be working any more.

    Good point. But for good measure, the creatures should be banned to discourage future add ons like this from being created.

    That's ridiculous. They merely used functionality in the API to create a useful (in their eyes) addon. What's more, they brought to light something that I can assure you people have been secretly using for a long time. Shining light on a situation like this forces ZOS to react. Nobody should be punished for simply using features that are allowed.

    If things were done your way, I would have been banned for posting vampire builds with no cost ultimate not long after game release. Instead, use of it became widespread enough for ZOS to rush to change things. Not that I was the only person posting these builds or anything.

    Actually, if things were done my way access to the API would be banned. If it guarantees fair pvp for all by forcing everyone to use the same UI and information, then I'm 100% fine with that.

    Actually in the Tos, it says that players are required to submit all bugs and exploits to the devs team. You submitting exploitable builds is your duty as a player, though submitting on the forums for people to use is distributing such information and in that grey area that many of us consider bankable.

    The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.
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  • Publius_Scipio
    Publius_Scipio
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    pualdragonimage2.jpg
  • Derra
    Derra
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    Minno wrote: »
    The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.

    And again i can only ask:

    How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?

    Because the same reasoning works for this addon. The games api allows it.

    Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
    And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.
    Edited by Derra on December 20, 2016 7:17PM
    <Noricum>
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  • Minno
    Minno
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    Derra wrote: »
    Minno wrote: »
    The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.

    And again i can only ask:

    How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?

    Because the same reasoning works for this addon. The games api allows it.

    Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
    And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.

    I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.

    I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.
    Minno - DC - Forum-plar Extraordinaire
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  • Sallington
    Sallington
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    Would it be hard for them to disable all addons in Cyrodil?
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  • Derra
    Derra
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    Minno wrote: »
    Derra wrote: »
    Minno wrote: »
    The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.

    And again i can only ask:

    How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?

    Because the same reasoning works for this addon. The games api allows it.

    Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
    And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.

    I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.

    I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.

    It´s about as much an abuse of the tos as doublemundus and magelight on overload bar.
    ZOS is investigating and before they fix their issue in the code nothing happens. Ever.
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  • Meetre
    Meetre
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    Minno wrote: »

    There is also this gem:
    You will not use or permit third parties to use the Software Utilities or the Customized Game Materials created by you for any commercial purposes, including but not limited to distributing, leasing, licensing, renting, selling, or otherwise exploiting, transferring or assigning the ownership of such Customized Game Materials;

    Edit: and this one
    use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information about a character or the game environment; provided, however, that ZeniMax may, at its sole and absolute discretion, allow the use of certain third party user interfaces and other third party software;

    On your first point, this is not being sold for commercial purposes and is not accessing any data the ZOS is not allowing through the API. You may not like it, but the quoted section of the TOS does not apply here.

    On the second point, ZOS is allowing it to be used. They are giving us the keys to access this information through the API. Again, you may not like it, but they are allowing this information to be accessed.

    We as a community need to start educating ourselves about the game we play and stop spouting off bs every time something we, as individuals, don't like. I don't personally like that this add-on is out there and what it can do, but lies and miss-information will only hurt the game and community.
  • Minno
    Minno
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    Derra wrote: »
    Minno wrote: »
    Derra wrote: »
    Minno wrote: »
    The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.

    And again i can only ask:

    How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?

    Because the same reasoning works for this addon. The games api allows it.

    Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
    And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.

    I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.

    I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.

    It´s about as much an abuse of the tos as doublemundus and magelight on overload bar.
    ZOS is investigating and before they fix their issue in the code nothing happens. Ever.

    That's still on the player base to adhere to the binding legal document they signed when they installed the game and signed up to use ESO.

    It's also one thing to not ban players for some of the in game bugs; things like double mundas stone could happen without the player knowing. It's entirely something different to install a mod, that clearly states how it's using information that isn't available to everyone on their UI interface. In this case the player knows well what the mid is doing and is seeking to gain an edge and willing installing said program.

    Total ban for those players caught using it after the stance switch and ban for the creators, unless they told zos before installing it and got the greenlight to test it without harm. Or just lock the API and keep people on the same UI playing field.
    Minno - DC - Forum-plar Extraordinaire
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  • zyk
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    I'm not suggesting anyone should be banned in this case, but the mere fact an addon uses the API does not mean it cannot be in violation of the TOS -- as some people suggest. The API is a tool that can be abused like any other.

    However, I think most of the people who would be outraged by this kind of thing either left the game long ago or are numb because of the number of ways ESO PVP is fundamentally broken.

    Miat did us a favor by exposing uses of the API that have likely long been abused. Part of me hopes ZOS uses this as an opportunity to tighten up the API, but most likely we will see a half-assed fix that is easily bypassed.
  • Minno
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    Meetre wrote: »
    Minno wrote: »

    There is also this gem:
    You will not use or permit third parties to use the Software Utilities or the Customized Game Materials created by you for any commercial purposes, including but not limited to distributing, leasing, licensing, renting, selling, or otherwise exploiting, transferring or assigning the ownership of such Customized Game Materials;

    Edit: and this one
    use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information about a character or the game environment; provided, however, that ZeniMax may, at its sole and absolute discretion, allow the use of certain third party user interfaces and other third party software;

    On your first point, this is not being sold for commercial purposes and is not accessing any data the ZOS is not allowing through the API. You may not like it, but the quoted section of the TOS does not apply here.

    On the second point, ZOS is allowing it to be used. They are giving us the keys to access this information through the API. Again, you may not like it, but they are allowing this information to be accessed.

    We as a community need to start educating ourselves about the game we play and stop spouting off bs every time something we, as individuals, don't like. I don't personally like that this add-on is out there and what it can do, but lies and miss-information will only hurt the game and community.

    Yea that first one relates to financials. Though if one says they use an add-on via YouTube, and their channel generated enough traffic to gather Ads, you could stretch it to include that segment of the Tos. It's the second point that makes the add on 's use, despite person opinions, a complete violation unless zos specifically states "this add on doors not violate our Tos".

    Not sealed in stone yet; they are still reviewing it's effect. The Tos still states you as a player are held to not use the API to create situations in which you will gain clear advantage over the playerbase.

    We add a community need to stop pretending the grey area is OK to test the limits of zenimax online and it's operating procedures.
    Minno - DC - Forum-plar Extraordinaire
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    - Filthy Casual
  • Derra
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    Minno wrote: »
    Derra wrote: »
    Minno wrote: »
    Derra wrote: »
    Minno wrote: »
    The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.

    And again i can only ask:

    How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?

    Because the same reasoning works for this addon. The games api allows it.

    Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
    And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.

    I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.

    I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.

    It´s about as much an abuse of the tos as doublemundus and magelight on overload bar.
    ZOS is investigating and before they fix their issue in the code nothing happens. Ever.

    That's still on the player base to adhere to the binding legal document they signed when they installed the game and signed up to use ESO.

    It's also one thing to not ban players for some of the in game bugs; things like double mundas stone could happen without the player knowing. It's entirely something different to install a mod, that clearly states how it's using information that isn't available to everyone on their UI interface. In this case the player knows well what the mid is doing and is seeking to gain an edge and willing installing said program.

    Total ban for those players caught using it after the stance switch and ban for the creators, unless they told zos before installing it and got the greenlight to test it without harm. Or just lock the API and keep people on the same UI playing field.

    I can´t express my opinion about the "ban the creator" statement without violating the forum tos.

    Also any bufftracker is displaying information not accessible to everyone and presents a very clear in combat advantage over players not using one. Do you want to ban everyone using a bufftracker aswell?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Minno
    Minno
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    Derra wrote: »
    Minno wrote: »
    Derra wrote: »
    Minno wrote: »
    Derra wrote: »
    Minno wrote: »
    The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.

    And again i can only ask:

    How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?

    Because the same reasoning works for this addon. The games api allows it.

    Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
    And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.

    I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.

    I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.

    It´s about as much an abuse of the tos as doublemundus and magelight on overload bar.
    ZOS is investigating and before they fix their issue in the code nothing happens. Ever.

    That's still on the player base to adhere to the binding legal document they signed when they installed the game and signed up to use ESO.

    It's also one thing to not ban players for some of the in game bugs; things like double mundas stone could happen without the player knowing. It's entirely something different to install a mod, that clearly states how it's using information that isn't available to everyone on their UI interface. In this case the player knows well what the mid is doing and is seeking to gain an edge and willing installing said program.

    Total ban for those players caught using it after the stance switch and ban for the creators, unless they told zos before installing it and got the greenlight to test it without harm. Or just lock the API and keep people on the same UI playing field.

    I can´t express my opinion about the "ban the creator" statement without violating the forum tos.

    Also any bufftracker is displaying information not accessible to everyone and presents a very clear in combat advantage over players not using one. Do you want to ban everyone using a bufftracker aswell?

    That is a valid point. Buff trackers do exist on a number of UI interface and add ons. If compared to the animation system, it was clear Zos intended the game to function so you don't need an add on telling you what is happening to your character.

    Now if you compare the buff tracker to this add on, the buff tracker isn't telling you of a debuff that WILL happen to your character. It's telling you what's happening on your character when it happens, that already exists in the animation system that all players use if they don't use buff trackers.

    Here's where it's important:. If I don't use buff tracker, can I still compete against players that use it? Yes, so it's use doesn't violate the tos.

    If I don't use this new add-on, can I do the same things they do without it? Interesting question since here's the rundown:
    1) I can certainly run around the keep to check for players. But I cannot check for stealth without using an ability or pots. Players using this add on, do not need to use skills or abilities to check to see how many players are within a certain area. Clear advantage for the add on user.
    2) I can visually see an attack or channel. I can either block or dodge the attack. Users if the add-on have it telling them they will be hit by a channel or are being focused. Players using this add-on do not need to rely on their eyes and ears to react to situations in the game. Clear advantage for the add on.

    I don't like it, now if any of those actions could be done by a normal player, if be fine with it. But let's not pretend that's somehow ok just because the information if available via the API.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Erynyes
    Erynyes
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    Derra wrote: »
    Minno wrote: »
    Derra wrote: »
    Minno wrote: »
    Derra wrote: »
    Minno wrote: »
    The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.

    And again i can only ask:

    How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?

    Because the same reasoning works for this addon. The games api allows it.

    Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
    And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.

    I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.

    I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.

    It´s about as much an abuse of the tos as doublemundus and magelight on overload bar.
    ZOS is investigating and before they fix their issue in the code nothing happens. Ever.

    That's still on the player base to adhere to the binding legal document they signed when they installed the game and signed up to use ESO.

    It's also one thing to not ban players for some of the in game bugs; things like double mundas stone could happen without the player knowing. It's entirely something different to install a mod, that clearly states how it's using information that isn't available to everyone on their UI interface. In this case the player knows well what the mid is doing and is seeking to gain an edge and willing installing said program.

    Total ban for those players caught using it after the stance switch and ban for the creators, unless they told zos before installing it and got the greenlight to test it without harm. Or just lock the API and keep people on the same UI playing field.

    I can´t express my opinion about the "ban the creator" statement without violating the forum tos.

    Also any bufftracker is displaying information not accessible to everyone and presents a very clear in combat advantage over players not using one. Do you want to ban everyone using a bufftracker aswell?

    apple and orange? Derra you made it quite clear you only support this addon because you are against stealth in pvp, and i do agree that stealth is broken atm, but your bias just blindfold you away from the issue these API manipulation raises, it's unhealthy for pvp period, it's game breaking. Defending cheese cuz you'r against another cheese is still cheese, just sayin...
    It also baffle me that skilled and competitive guild leaders like Mano support that crap, winning at all cost bs
    PC NA
    Sword Lhasa magplar
    Dinin Freth magDk
    Shri'Neerune magblade
  • Ragnaroek93
    Ragnaroek93
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    I might be super biased here but if ZOS allows the add on I will use it, mostly to prevent me from ganking. Would rather have ganking fixed than using an add on that comes close to cheating, but right now I'm just super pissed off by moronic gankers who have no skill at all and force me to walk around in heavy armor just to be not a walking oneshot to them.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • God_flakes
    God_flakes
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    .and to add insult to injury just add a KOS too, thats the ultimate harrasing and troll toll that just makes it easy to enable people to harass people in game...

    It's already happening.

    And you and I both know all the so called back slapping l33ts have add ons and armor playing the game for them at this present time. There is no integrity left in this game and it absolutely breaks my heart. :heartbreak:
  • Xsorus
    Xsorus
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    Miat did everyone a favor by releasing it that's for sure; unless the problem becomes rampant it won't be fixed
  • Manoekin
    Manoekin
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    Minno wrote: »
    Manoekin wrote: »
    Rickter wrote: »
    i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?
    .

    Yes it most certainly does

    https://account.elderscrollsonline.com/eula

    4. Limitations and Restrictions

    C. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game;


    The TOS says what this guy created is in violation of the TOS and he probably should be banned for it. It doesn't matter if its in the API or not the TOS says its not allowed period!.

    Of course ZOS seems to "selectively enforce" their TOS and often does not punish, nullify, or thus enforce breech on contract on those who clearly break the terms of the agreement.

    The TOS says this type of Addon is not allowed, its crystal clear...doesn't matter if its in the API or not, any addon that modifies the game or "Adversely impacts any other person playing the game" is not allowed....an Addon that wanrs people ahead of time of stealth attacks, tells you how many people are around, tells you when someone stealth most definitely "Adversely impacts people playing the game, especially those not using it"

    ROFL.

    That line specifically mentions only things that are unauthorized. This is authorized as you said.

    It says mods first. So based on the language, most mods can be bankable offenses if zos deems it.

    "use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software"

    Or any other. Thus, those are examples given of unauthorized third-party software, or included in the same category.

    Addons are also not mods. Mods, like say in Skyrim, modify the game. Add trees here, change that texture, create new quests. An example of a mod in an MMO would be back in WoW when you could change your character as you see it on your screen by modifying a file. You looked the same to everyone else, but now your large character could be tiny on your screen and you were then allowed to pass through areas your tall character wouldn't otherwise fit. This is not at all what this addon or other addons getting information from the API do.

    Minno wrote: »
    Manoekin wrote: »
    Rickter wrote: »
    i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?
    .

    Yes it most certainly does

    https://account.elderscrollsonline.com/eula

    4. Limitations and Restrictions

    C. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game;


    The TOS says what this guy created is in violation of the TOS and he probably should be banned for it. It doesn't matter if its in the API or not the TOS says its not allowed period!.

    Of course ZOS seems to "selectively enforce" their TOS and often does not punish, nullify, or thus enforce breech on contract on those who clearly break the terms of the agreement.

    The TOS says this type of Addon is not allowed, its crystal clear...doesn't matter if its in the API or not, any addon that modifies the game or "Adversely impacts any other person playing the game" is not allowed....an Addon that wanrs people ahead of time of stealth attacks, tells you how many people are around, tells you when someone stealth most definitely "Adversely impacts people playing the game, especially those not using it"

    ROFL.

    That line specifically mentions only things that are unauthorized. This is authorized as you said.

    There is also this gem:
    You will not use or permit third parties to use the Software Utilities or the Customized Game Materials created by you for any commercial purposes, including but not limited to distributing, leasing, licensing, renting, selling, or otherwise exploiting, transferring or assigning the ownership of such Customized Game Materials;

    Edit: and this one
    use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information about a character or the game environment; provided, however, that ZeniMax may, at its sole and absolute discretion, allow the use of certain third party user interfaces and other third party software;

    Addons are third-party software now? They're not separate programs, they are part of the game.
    Manoekin wrote: »

    ROFL.

    That line specifically mentions only things that are unauthorized. This is authorized as you said.

    umm no....its not....

    mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game

    So ANY mod that "impacts another persons playing of the game or their experience of the game" is not allowed. I would say:
    • Knowing when someone is stealthed nearby with their name
    • Being warned of attacks from stealth before hand and channeled attacks
    • Telling the person how many people are around(even ones they don't see)

    Most certainly does "adversely impact " other peoples playing experience especially those not using the said addon

    At this time, we will not be taking action on accounts using this addon.

    They said "At this time"....

    Im sure the in-game reports have already started (I wouldn't know I haven't been on since Thusday)......at this point its almost certain many of you using this addon have already been reported, and those reports will most likely;y continue to come in...as pressure mounts from an already upset player base begins putting pressure on ZOS...the chances of folks surviving this without having their accounts actioned at some point is very small.

    I know of 3 players who were banned just for being reported repeatedly....those in-game reports have already started...2 of those 3 never got their accounts back despite repeated appeals....if i were you i'd stop using that addon if you care about your account, there is no guarantee they won't later ban you for it, their TOS gives them the right do so.....

    You probably won't see me back in-game until something is done about this addon...i won't play with such a cheating addon being run....The information given by that addon was hidden from the default UI for a reason...there one thing having a combat log, or a dps meter...but this is just ridiculous...the playerbase was never meant to have that information....no one is perfect, had ZOS known it would have been used this way they would have removed it long ago(it will most likely be removed from the API next patch)

    So have fun playing a broken game with a broken addon, that tells everyone your hiding nearby, when to dodge attacks you couldn't normally see, and exactly how many people are there without doing proper scouting...because thats totally what the game is supposed to be about....and to add insult to injury just add a KOS too, thats the ultimate harrasing and troll toll that just makes it easy to enable people to harass people in game...because thats totally healthy for the community....

    See my response above lol.

    No one's account will be actioned for using this addon unless they explain they do not want to allow it and refuse to change the API (this is a very, very unlikely outcome). The most likely outcome is they remove the API function and that part of the addon gets disabled. Or things just continue as they are currently :)
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