arkansas_ESO wrote: »i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?
also, what if the biggest offending features were removed? i like the idea of a "radar" and KOS list, but i dont like the idea of being alerted that im being targeted.
i think we can find a compromise.
ZOS has already come out and said they're not taking action against people who use this addon, so if you want to run it you're in the clear
arkansas_ESO wrote: »i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?
also, what if the biggest offending features were removed? i like the idea of a "radar" and KOS list, but i dont like the idea of being alerted that im being targeted.
i think we can find a compromise.
ZOS has already come out and said they're not taking action against people who use this addon, so if you want to run it you're in the clear
I believe the key words they used were "at this time".
arkansas_ESO wrote: »i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?
also, what if the biggest offending features were removed? i like the idea of a "radar" and KOS list, but i dont like the idea of being alerted that im being targeted.
i think we can find a compromise.
ZOS has already come out and said they're not taking action against people who use this addon, so if you want to run it you're in the clear
I believe the key words they used were "at this time".
You´re saying no ETA™?
arkansas_ESO wrote: »i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?
also, what if the biggest offending features were removed? i like the idea of a "radar" and KOS list, but i dont like the idea of being alerted that im being targeted.
i think we can find a compromise.
ZOS has already come out and said they're not taking action against people who use this addon, so if you want to run it you're in the clear
KisoValley wrote: »Well ZOS hinted with their post on the thread in general disc that because the addon doesn't show specific locations of stealthed players that the addon is allowed which I 100% agree with.
Either take stealth out of the game, or allow the addon.
The only reason ZOS are not taking action against accounts using the add-on at this time is because it's using functions from the API that they allowed. If they decide, once their investigation is over, that this is not functionality that they approve of, they will change the API so that it's no longer possible. Then they won't need to take action against the accounts using it because it won't be working any more.
The only reason ZOS are not taking action against accounts using the add-on at this time is because it's using functions from the API that they allowed. If they decide, once their investigation is over, that this is not functionality that they approve of, they will change the API so that it's no longer possible. Then they won't need to take action against the accounts using it because it won't be working any more.
Good point. But for good measure, the creatures should be banned to discourage future add ons like this from being created.
ROFL.
That line specifically mentions only things that are unauthorized. This is authorized as you said.
ZOS_JessicaFolsom wrote: »
At this time, we will not be taking action on accounts using this addon.
The only reason ZOS are not taking action against accounts using the add-on at this time is because it's using functions from the API that they allowed. If they decide, once their investigation is over, that this is not functionality that they approve of, they will change the API so that it's no longer possible. Then they won't need to take action against the accounts using it because it won't be working any more.
The only reason ZOS are not taking action against accounts using the add-on at this time is because it's using functions from the API that they allowed. If they decide, once their investigation is over, that this is not functionality that they approve of, they will change the API so that it's no longer possible. Then they won't need to take action against the accounts using it because it won't be working any more.
Good point. But for good measure, the creatures should be banned to discourage future add ons like this from being created.
That's ridiculous. They merely used functionality in the API to create a useful (in their eyes) addon. What's more, they brought to light something that I can assure you people have been secretly using for a long time. Shining light on a situation like this forces ZOS to react. Nobody should be punished for simply using features that are allowed.
If things were done your way, I would have been banned for posting vampire builds with no cost ultimate not long after game release. Instead, use of it became widespread enough for ZOS to rush to change things. Not that I was the only person posting these builds or anything.
The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.
The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.
And again i can only ask:
How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?
Because the same reasoning works for this addon. The games api allows it.
Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.
The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.
And again i can only ask:
How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?
Because the same reasoning works for this addon. The games api allows it.
Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.
I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.
I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.
There is also this gem:You will not use or permit third parties to use the Software Utilities or the Customized Game Materials created by you for any commercial purposes, including but not limited to distributing, leasing, licensing, renting, selling, or otherwise exploiting, transferring or assigning the ownership of such Customized Game Materials;
Edit: and this oneuse any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information about a character or the game environment; provided, however, that ZeniMax may, at its sole and absolute discretion, allow the use of certain third party user interfaces and other third party software;
The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.
And again i can only ask:
How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?
Because the same reasoning works for this addon. The games api allows it.
Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.
I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.
I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.
It´s about as much an abuse of the tos as doublemundus and magelight on overload bar.
ZOS is investigating and before they fix their issue in the code nothing happens. Ever.
There is also this gem:You will not use or permit third parties to use the Software Utilities or the Customized Game Materials created by you for any commercial purposes, including but not limited to distributing, leasing, licensing, renting, selling, or otherwise exploiting, transferring or assigning the ownership of such Customized Game Materials;
Edit: and this oneuse any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information about a character or the game environment; provided, however, that ZeniMax may, at its sole and absolute discretion, allow the use of certain third party user interfaces and other third party software;
On your first point, this is not being sold for commercial purposes and is not accessing any data the ZOS is not allowing through the API. You may not like it, but the quoted section of the TOS does not apply here.
On the second point, ZOS is allowing it to be used. They are giving us the keys to access this information through the API. Again, you may not like it, but they are allowing this information to be accessed.
We as a community need to start educating ourselves about the game we play and stop spouting off bs every time something we, as individuals, don't like. I don't personally like that this add-on is out there and what it can do, but lies and miss-information will only hurt the game and community.
The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.
And again i can only ask:
How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?
Because the same reasoning works for this addon. The games api allows it.
Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.
I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.
I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.
It´s about as much an abuse of the tos as doublemundus and magelight on overload bar.
ZOS is investigating and before they fix their issue in the code nothing happens. Ever.
That's still on the player base to adhere to the binding legal document they signed when they installed the game and signed up to use ESO.
It's also one thing to not ban players for some of the in game bugs; things like double mundas stone could happen without the player knowing. It's entirely something different to install a mod, that clearly states how it's using information that isn't available to everyone on their UI interface. In this case the player knows well what the mid is doing and is seeking to gain an edge and willing installing said program.
Total ban for those players caught using it after the stance switch and ban for the creators, unless they told zos before installing it and got the greenlight to test it without harm. Or just lock the API and keep people on the same UI playing field.
The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.
And again i can only ask:
How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?
Because the same reasoning works for this addon. The games api allows it.
Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.
I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.
I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.
It´s about as much an abuse of the tos as doublemundus and magelight on overload bar.
ZOS is investigating and before they fix their issue in the code nothing happens. Ever.
That's still on the player base to adhere to the binding legal document they signed when they installed the game and signed up to use ESO.
It's also one thing to not ban players for some of the in game bugs; things like double mundas stone could happen without the player knowing. It's entirely something different to install a mod, that clearly states how it's using information that isn't available to everyone on their UI interface. In this case the player knows well what the mid is doing and is seeking to gain an edge and willing installing said program.
Total ban for those players caught using it after the stance switch and ban for the creators, unless they told zos before installing it and got the greenlight to test it without harm. Or just lock the API and keep people on the same UI playing field.
I can´t express my opinion about the "ban the creator" statement without violating the forum tos.
Also any bufftracker is displaying information not accessible to everyone and presents a very clear in combat advantage over players not using one. Do you want to ban everyone using a bufftracker aswell?
The creation of this mod is different than finding build/owns that give an advantage; it's literally using raw information and organizing it in a way that lets a player knows of incoming attacks and let's them know players are nearby. That's a huge advantage in a game where intuition and fair play should be promoted.
And again i can only ask:
How can do you justify instantkills from previously invisible players as "fair" gameplay? Because the gamemechanics allow it?
Because the same reasoning works for this addon. The games api allows it.
Edit: Don´t get me wrong i´d be all in favor of them removing all addon functionality if they in return would be able to provide a 100% working game. But they can´t.
And as long as i get hit by invisible CC and dmg i want/need addons telling me what the actual freaking coitus is happening.
I can't. But I'm not going to justify creating and using an add-on that give me an advantage over the rest of the playerbase.
I'm up for game balance, but this is "vigilante-developing" and in violation of the ToS. At least CE didn't pretend it was a legitimate add-on just to convince people it's OK to abuse the Tos.
It´s about as much an abuse of the tos as doublemundus and magelight on overload bar.
ZOS is investigating and before they fix their issue in the code nothing happens. Ever.
That's still on the player base to adhere to the binding legal document they signed when they installed the game and signed up to use ESO.
It's also one thing to not ban players for some of the in game bugs; things like double mundas stone could happen without the player knowing. It's entirely something different to install a mod, that clearly states how it's using information that isn't available to everyone on their UI interface. In this case the player knows well what the mid is doing and is seeking to gain an edge and willing installing said program.
Total ban for those players caught using it after the stance switch and ban for the creators, unless they told zos before installing it and got the greenlight to test it without harm. Or just lock the API and keep people on the same UI playing field.
I can´t express my opinion about the "ban the creator" statement without violating the forum tos.
Also any bufftracker is displaying information not accessible to everyone and presents a very clear in combat advantage over players not using one. Do you want to ban everyone using a bufftracker aswell?
.and to add insult to injury just add a KOS too, thats the ultimate harrasing and troll toll that just makes it easy to enable people to harass people in game...
RinaldoGandolphi wrote: »i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?
.
Yes it most certainly does
https://account.elderscrollsonline.com/eula
4. Limitations and Restrictions
C. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game;
The TOS says what this guy created is in violation of the TOS and he probably should be banned for it. It doesn't matter if its in the API or not the TOS says its not allowed period!.
Of course ZOS seems to "selectively enforce" their TOS and often does not punish, nullify, or thus enforce breech on contract on those who clearly break the terms of the agreement.
The TOS says this type of Addon is not allowed, its crystal clear...doesn't matter if its in the API or not, any addon that modifies the game or "Adversely impacts any other person playing the game" is not allowed....an Addon that wanrs people ahead of time of stealth attacks, tells you how many people are around, tells you when someone stealth most definitely "Adversely impacts people playing the game, especially those not using it"
ROFL.
That line specifically mentions only things that are unauthorized. This is authorized as you said.
It says mods first. So based on the language, most mods can be bankable offenses if zos deems it.
RinaldoGandolphi wrote: »i asked this before and i dont think anyone commented, but does this actually break anything in the TOS?
.
Yes it most certainly does
https://account.elderscrollsonline.com/eula
4. Limitations and Restrictions
C. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game;
The TOS says what this guy created is in violation of the TOS and he probably should be banned for it. It doesn't matter if its in the API or not the TOS says its not allowed period!.
Of course ZOS seems to "selectively enforce" their TOS and often does not punish, nullify, or thus enforce breech on contract on those who clearly break the terms of the agreement.
The TOS says this type of Addon is not allowed, its crystal clear...doesn't matter if its in the API or not, any addon that modifies the game or "Adversely impacts any other person playing the game" is not allowed....an Addon that wanrs people ahead of time of stealth attacks, tells you how many people are around, tells you when someone stealth most definitely "Adversely impacts people playing the game, especially those not using it"
ROFL.
That line specifically mentions only things that are unauthorized. This is authorized as you said.
There is also this gem:You will not use or permit third parties to use the Software Utilities or the Customized Game Materials created by you for any commercial purposes, including but not limited to distributing, leasing, licensing, renting, selling, or otherwise exploiting, transferring or assigning the ownership of such Customized Game Materials;
Edit: and this oneuse any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information about a character or the game environment; provided, however, that ZeniMax may, at its sole and absolute discretion, allow the use of certain third party user interfaces and other third party software;
RinaldoGandolphi wrote: »
ROFL.
That line specifically mentions only things that are unauthorized. This is authorized as you said.
umm no....its not....
mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game
So ANY mod that "impacts another persons playing of the game or their experience of the game" is not allowed. I would say:
- Knowing when someone is stealthed nearby with their name
- Being warned of attacks from stealth before hand and channeled attacks
- Telling the person how many people are around(even ones they don't see)
Most certainly does "adversely impact " other peoples playing experience especially those not using the said addonZOS_JessicaFolsom wrote: »
At this time, we will not be taking action on accounts using this addon.
They said "At this time"....
Im sure the in-game reports have already started (I wouldn't know I haven't been on since Thusday)......at this point its almost certain many of you using this addon have already been reported, and those reports will most likely;y continue to come in...as pressure mounts from an already upset player base begins putting pressure on ZOS...the chances of folks surviving this without having their accounts actioned at some point is very small.
I know of 3 players who were banned just for being reported repeatedly....those in-game reports have already started...2 of those 3 never got their accounts back despite repeated appeals....if i were you i'd stop using that addon if you care about your account, there is no guarantee they won't later ban you for it, their TOS gives them the right do so.....
You probably won't see me back in-game until something is done about this addon...i won't play with such a cheating addon being run....The information given by that addon was hidden from the default UI for a reason...there one thing having a combat log, or a dps meter...but this is just ridiculous...the playerbase was never meant to have that information....no one is perfect, had ZOS known it would have been used this way they would have removed it long ago(it will most likely be removed from the API next patch)
So have fun playing a broken game with a broken addon, that tells everyone your hiding nearby, when to dodge attacks you couldn't normally see, and exactly how many people are there without doing proper scouting...because thats totally what the game is supposed to be about....and to add insult to injury just add a KOS too, thats the ultimate harrasing and troll toll that just makes it easy to enable people to harass people in game...because thats totally healthy for the community....